Gillman

Siruss's page

32 posts. Organized Play character for wakedown.


Classes/Levels

HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15

About Siruss

Siruss
Male nagaji barbarian (invulnerable rager, urban barbarian) 2/oracle (dual-cursed oracle) 8 (Pathfinder RPG Advanced Player's Guide 42, 79, Pathfinder RPG Advanced Race Guide 196, Pathfinder RPG Ultimate Combat 31, Pathfinder RPG Ultimate Magic 58)
N Medium humanoid (reptilian)
Init +7; Senses low-light vision; Perception +13
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Defense
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AC 21, touch 14, flat-footed 15 (+6 armor, +6 Dex, +1 natural, -2 untyped penalty)
hp 117 (10 HD; 8d8+2d12+58)
Fort +12, Ref +11, Will +10 (+7 vs. charm and compulsion); +4 Competence bonus vs. disease, +2 vs. mind-affecting effects and poison
DR 1/—, 2/lethal; Immune fatigue
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Offense
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Speed 20 ft.
Melee +1 keen nodachi +12/+7 (1d10+19/15-20) or
. . dagger +11/+6 (1d4+12/19-20) or
. . spear +11/+6 (1d8+18/×3)
Ranged blowgun +6/+1 (1d2)
Special Attacks rage (12 rounds/day), rage power (spirit totem, lesser)
Oracle (Dual-Cursed Oracle) Spells Known (CL 8th; concentration +15)
. . 4th (4/day)—cure critical wounds, freedom of movement, legend lore
. . 3rd (7/day)—bestow curse (DC 20), cure serious wounds, protection from energy, remove blindness/deafness
. . 2nd (8/day)—bull's strength, burst of radiance (DC 19), cure moderate wounds, oracle's burden[APG] (DC 19), pilfering hand[UC]
. . 1st (8/day)—command (DC 18), cure light wounds, divine favor, ill omen[APG], liberating command[UC], murderous command[UM] (DC 18), protection from evil
. . 0 (at will)—create water, detect magic, guidance, light, mending, purify food and drink (DC 17), read magic, stabilize
. . Mystery Lore
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Statistics
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Str 22, Dex 7, Con 20, Int 10, Wis 10, Cha 25
Base Atk +8; CMB +11; CMD 20
Feats Additional Traits, Extend Spell, Noble Scion Of War[ISWG], Power Attack, Quicken Spell
Traits berserker of the society, irrepressible, magical lineage, underlying principles
Skills Acrobatics +4 (+0 to jump), Bluff +3, Climb +10, Diplomacy +7, Disguise +3, Heal +6, Intimidate +20, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +4, Knowledge (nobility) +9, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +5, Perception +13, Sense Motive +4, Spellcraft +4, Swim +10, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Common, Draconic, Nagaji, Tien
SQ controlled rage, crowd control, oracle's curses (lame, wasting), resistant, revelations (lore keeper, misfortune, sidestep secret, think on it), serpent's sense
Combat Gear potion of fly, scroll of comprehend languages, endure elements, scroll of lesser (x2) restoration, scroll of magic weapon, obscuring mist, remove fear, remove sickness, scroll of see invisibility, wand of cure light wounds, wand of shield (50 charges), wand of summon minor monster (50 charges), alchemical grease (2), alchemical solvent, alchemist's fire (2), alkali flask (2), bladeguard, distilled terrap sap, healer's kit, holy water (2), smelling salts, soothe syrup; Other Gear +1 mithral kikko armor, +1 keen nodachi, blowgun, dagger, spear, belt of mighty constitution +4, boots of speed, cloak of resistance +2, cracked incandescent blue sphere ioun stone, headband of alluring charisma +4, cleats, crowbar, earplugs, earplugs, earplugs, masterwork backpack, pathfinder chronicle, pathfinder chronicle, scroll case, scroll case, silk rope (50 ft.), smoked goggles, sunrod (2), waterproof bag, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,223 gp, 9 sp, 7 cp
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Tracked Resources
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Alchemical grease - 0/2
Alchemical solvent - 0/1
Alchemist's fire - 0/2
Alkali flask - 0/2
Bladeguard - 0/1
Boots of speed (10 rounds/day) - 0/10
Dagger - 0/1
Distilled terrap sap - 0/1
Healer's kit - 0/10
Holy water - 0/2
Master of Trade (1/session) - 0/1
Potion of fly - 0/1
Rage (12 rounds/day) (Ex) - 0/12
Smelling salts - 0/1
Soothe syrup - 0/1
Spear - 0/1
Sunrod - 0/2
Think on It (1/day) (Ex) - 0/1
Wand of cure light wounds - 15/50
Wand of shield (50 charges) - 0/50
Wand of summon minor monster (50 charges) - 4/50
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Special Abilities
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Berserker of the Society +3 rounds of Rage a day.
Caravan (empty, Intimidate) Can use the chosen skill to make Day Job rolls.
Cleats -50% walking penalty for slick surfaces.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +1 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Immunity to Fatigue You are immune to the fatigued condition.
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Murderous Command) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Master of Trade (1/session) Gain 10% discount on non-spellcasting/material component purchase.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spirit Totem, Lesser (+15, 1d4+7) (Su) Spirits attack 1/round at +15 to hit, dealing 1d4+7 negative energy damage.
Think on It (1/day) (Ex) Reattempt a failed Knowledge check at +10
Wasting +4 competence bonus to save vs. Disease