Female High Elf of Rivendell
"Then let us be away. We will have need to be wary; of old, the Free Folk strove against the foul Witch-king in the North Downs. Where precisely is he located? It is not a small locale. When we go there, we must first pass the Trestlespan, but there may yet be grave danger lurking past the homes of Men..."
Female High Elf of Rivendell
Sirothel follows the group outside, wishing to hear more. As she does so, she thinks to herself of what might be happening. She is one of the Eldar, scion of some of the Wise, and mighty in her own way. There may, after all, be something in Bree-land, where the progeny of the Edain that did not settle Beleriand came in the elder days. Lore: 3d6 + 1d12 ⇒ (5, 4, 1) + (6) = 16 Ordinary success; Enemy of Sauron and Elven-lore might be applicable
Female High Elf of Rivendell
"Courage, friends! This foe shall not take you!" With that, Sirothel pulls back hard on her bow, hoping to send an arrow not simply into, but through the Shadow-cursed monstrosity before her. Called Shot- Pierce: 3d6 + 1d12 ⇒ (6, 6, 6) + (12) = 30
Female High Elf of Rivendell
Sirothel takes careful aim, sighting down her bow. She saw Free Folk engaged in combat with one of the horrors of the ancient world, and she did not hesitate. "Fly from here, fell minion of Shadow! The Firstborn still oppose you! Fly, or be slain!" Attack Roll: 3d6 + 1d12 ⇒ (2, 5, 5) + (8) = 20
Female High Elf of Rivendell
Sirothel is not one for stealth. She is one of the Noldorin, mightiest of all the children of Iluvatar that are bound to the world. She rushes forward, intent on finding out what is occurring. She remains aware as she does so, attempting to discern what is occurring. Awareness: 2d6 + 1d12 ⇒ (1, 3) + (2) = 6
Her main thought, however, is given to closing the distance. Should be success on Athletics
Female High Elf of Rivendell
Switching weapons is just part and parcel of your turn. You can still only attack once but going from Weapon to weapon or switching between two handed or sword and shield just occurs. Rather than use Staunchinng Song, you could use the Rally Comrades combat task, which lets you restore lost Endurance with a Battle or Inspire roll, I believe. Of course the mileage in Tarandor's games might vary so anything I just said is not necessarily the way it'll work in this campaign! But them's the basics
Female High Elf of Rivendell
Sirothel, hearing the tell-tale sounds of battle, drilled into her through centuries of training as a scion of the House of Glorfindel, makes her way forward. It is entirely possible that the Men that she knows of nearby are in danger, and she would not see them fall to the hands of some dire Enemy. She readies her bow and moves forward, preparing to deal death to any foe that rears it's head. |