Elf

Sirothel's page

29 posts. Alias of Dodekatheon.


Full Name

Sirothel of the House of Glorfindel

Gender

Female High Elf of Rivendell

About Sirothel

Crunch:
Culture: High Elf of Rivendell
Standard of Living: Prosperous
Cultural Blessing: Against the Unseen
Background: Elf-lord
Calling: Leader
Shadow Weakness: Lure of Power
Traits:
.....Specialties: Elven-lore, Enemy of Sauron
.....Distinctive Features: Fierce, Lordly

Against the Unseen- High Elves can perceive creatures that dwell in the wraithworld, be they spirits or ghosts, even when they are normally invisible to the eyes of the living (including Unclad and Invisible Ringwraiths). Additionally, High Elves are considered to succeed automatically at any Fear test forced upon them by an undead creature.

Elven-Lore- The memory of three ages of the world, Elven-lore preserves recollections of deeds and places lost to the Old lore of
other races. You are also versed in the Ancient Tongue of the Elves beyond the Sea.

Enemy of Sauron- All creatures of any kind recognise you as an enemy of Sauron. His servants fear you, and will avoid confronting you, unless confident in their superiority. When facing
the proof of the presence of the Enemy, you cannot refrain yourself and must take action.

Fierce- When provoked by deed or word, or when you deem it
necessary, you let loose your savage side, demonstrating your aggressiveness.

Leadership- You possess the capability to win the trust of others and push them to action. When under pressure, other men naturally turn to you for guidance, as ducklings follow their mother, or wolf pups heed their father.

Lordly- Your dignified bearing arouses feelings of reverence and respect in onlookers.

Body: 6 Heart: 5 Wits: 6

Body (favored): 9 Heart (favored): 7 Wits (favored): 7

Common Skills
Favored skills in italics.

BODY...................HEART....................WITS...............SKILL GROUP

Awe: 2...................... Inspire: 0 ............... Persuade: 3...............PERSONALITY......000
Athletics: 2................ Travel: 3................ Stealth: 0...................MOVEMENT...........000
Awareness: 2........... Insight: 0................ Search: 0...................PERCEPTION........000
Explore: 0................. Healing: 2............... Hunting: 0................. SURVIVAL............000
Song: 2..................... Courtesy: 1 ............. Riddle: 0....................CUSTOM.................000
Craft: 2..................... Battle: 3 .................. Lore: 3.......................VOCATION...........000

Weapon Skills
Great Bow 3
(Swords) 1

-Virtues-:

Beauty of the Stars- Your beauty is so unearthly that all but the hardest hearted of Mortals can gaze upon you and not be swayed – or bewitched– by your countenance, even if afterwards they retain only a vague memory of anything but your glory.

Raise your maximum Hope score by 2 points. Additionally, you receive a bonus Success die to use during the introduction step of any Encounter. Finally, for every Gandalf result on the Feat die you get during the interaction step pick one of the following bonuses:

• When resolving the encounter, the company counts as having scored an additional success.
• After resolving an encounter with Mortals, choose a subject: that character retains only the vaguest memory of what was said or agreed. This effect counts as a magical virtue for the purposes of increasing a company’s Eye Awareness (see page 112).

Gear
Great Bow damage: 7 edge: 10 injury: 16 enc: 3
Short Sword damage: 5 edge: 10 injury: 14 enc: 1

Endurance: 31 Starting Endurance: 31 Fatigue from Encumbrance: 12 Fatigue from Travel: 0 Total Fatigue: 11
Hope: 15 Starting Hope: 15
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armor:Leather Corslet Encumbrance: 8 Protection: 2d
Parry: 6

Wisdom: 1 Valor: 2
Total Experience: 0

Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0

Background:
Long have been the ages of Middle-earth, and long have been the struggles of the Eldar against the Enemy. Few now remain that have strode the shores of Valinor, who have beheld the light of the trees, and more and more of the people turn, in the weariness of their long years, to the uttermost West.

But the might of the Firstborn is not altogether spent.

Sirothel is counted as young amongst the Noldo; she has yet to experience five centuries of life in Middle-earth. But she is valiant amongst them; in her is the fiery, immortal spirit of the Eldar, bright and strong and as yet undiminished by the tale of years.

Sirothel has grown strong, and as a scion of the house of Glorfindel, has known the history of some of the greatest of Elvenkind. She foresees that the Enemy is not yet finished; that Sauron will come again to take back command of the the Earth. It is Sirothel's determination that like Fingolfin, or Gil-galad, or her own lord Glorfindel, she shall ever be a thorn in the Enemy's side.

Sirothel does not disparage mortals, as some of her kin seem to. Their lives may be short, but they are all the more beautiful for it; and while the Eldar diminish, weighted as they are by their long toils and struggles, mortal generations are born anew with the same fire that their forebears possessed. Sirothel's greatest wish is that, before she despairs of her long life, her deeds will be as storied as that of her legendary forebears in lost Gondolin.