Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Are we waiting on someone to act? I’m moving toward the voices while Gio and Io stealthfully follow. Quen I would assume is following either stealfully or a few steps behind Gorum. Gorum will move forward cautiously. If the voices go quiet he will take the dodge action in anticipation of an attack on himself.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
so Gorum would not come up with this but an idea here would be Gorum goes in to gain the attention of those in nearby and draws them into an ambush by the rest of the party. We should have a good idea of the hostility level of the unknown party by that time. In the interest of moving forward, Gorum will move ahead toward the voices. The rest of the party can hide and wait for the ambush or follow the Paladin. He does heal up before going in though lol. Just looked at my current health. He will cast cure wounds on himself and Wuen if you could spare some healing for him as well that would be great. Cure Wounds: 1d8 + 2 ⇒ (7) + 2 = 9
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Nature: 1d20 ⇒ 2 Gorum shakes his head and indicates he has no clue. Gorum is usually for the direct approach. So I will let someone else take the mead here unless the direct approach is what we decide.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Lacking said individual that can speak to animals, Gorum crouches down and tries to beckon the Fox near him. ”Come’ere buddy” he says holding out a bit of dried jerk. Animal Handling: 1d20 + 2 ⇒ (13) + 2 = 15 trying to discern what the fox wants.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Medicine: 1d20 ⇒ 18
”She’s gone...” Gorum says solemnly. ”She is under Ilmater’s protection now. “ Gorum stands and surveys the gruesome scene. Wiping his seeping eye, the Paladin urges his companions into action. ”Gather the dead and protect the bodies with brush best we can quickly, we can’t waste time though. Others are dying.”
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Gorum’s attention moves from looking for tracks to the laughter. ”I think she might have a broken mind.” he leans in forward toward the laughing woman, ”Can you tell us where you’re from?” Gorum asks, hoping the the woman can at least communicate in some fashion.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Medicine: 1d20 ⇒ 13 Gorum kneels by the sundered bodies of the victims. ”Seems the were after the hearts.” He seems to think hard on it for a sec ”Sounds like we have the beginnings of some nasty dark cult stuff. Too bad Mender took off. This would probably have been right in his wheel house.” Standing, Gorum tries to think if there is a town nearby where they might find more information.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Yeah, it’s advantage for the turn and you can only activate it on your turn. Disadvantage lasts until your next turn. It’s ok. Reckless Attack is super strong.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Gio yelled at me!: 1d20 + 7 ⇒ (2) + 7 = 9
Gorum was expecting Giuseppe’s call and looks over his shoulder for a brief second as he swings. sure Io will take it down
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Reckless Greataxe: 2d20 + 7 ⇒ (16, 15) + 7 = 38
Sensing the creature is near its end, Gorum strikes.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Reckless Hreataxe: 2d20 + 7 ⇒ (17, 7) + 7 = 31
Gorum seems undaunted by the furious claw attacks and moves to end the remaining dogman.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
save vs poison, I’ll use inspiration per GM warning: 2d20 ⇒ (3, 7) = 10
I also showed myself at -11 Damage with resistance to the claws.
Gorum with his eyes still glowing, takes the wicked claws in stride The ichor infecting the wounds though sees more affective in wounding the warrior as the veins under his flesh become visibly blackened and even while in his divine fury, he winces in pain. The Paladin fights on through and swings out hard at one of the creatures remaining. foucusing target with his allies, since Gorum is technicall ahead of Gio, Gorum sticks with Reckless Attack
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Quen, I’m guessing they look like werewolves or gnolls or something along these lines. Either one is no bueno and Quen should act accordingly. If I’m wrong, I appologze,
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
oh no, Gorum would move to them. I was merely responding to your description of “they leap in your direction, weapons raised.” Gorum is quite happy to make their acquaintance with his own weapon.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Gorum is no stranger to brutality and is ready to meet the dog creatures as they attack.
Greataxe: 2d20 + 7 ⇒ (10, 20) + 7 = 37
”You have been witnessed by the Eye of Helm! Prepare to be judged!”
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
So from a balance stand point, the adding of spells to your prepared a stable spells as well as on es a day is strong compared to some other abilities that are similar. I think 5 e needs to work hard to keep the power creep under control.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Gorum travels stoically with his friends, happy that Gio has made his way back and caught up with the company. He listened quietly as Giuseppe relays his adventure home but his attention snaps away at the piercing howl coming from the woods.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Watching Mender fly away, Gorum, standing next to Io, arms folder over his sizeable chest, leans over and says ”and everyone thinks I’m the hard headed one around here.” Shaking his head and sighing,”I s’pose we’ll see him again one of these days. Who’s ready to head back to a real city? This farm country is starting to get old. Come on with us Quen the Witch Slayer, let us show you around a proper city.” Break into a grin, he claps Io on the shoulder and heads for the road.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Wisdom Save: 1d20 + 2 ⇒ (20) + 2 = 22 Gorum shoves the witch enough back to have some distance to swing his axe. His eyes then glow with divine rage and snarls at the creature. Now it’s time for you to pay for your acts.” Reckless Attack: 2d20 + 5 ⇒ (6, 7) + 5 = 18
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Wisdom from the Ugly Stare but not to worry, Gorum is feeling inspired today.: 2d20 + 2 ⇒ (15, 7) + 2 = 24 ”Awghh! I was gettin to like you too! Get off me witch!”
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Do we recognize the voice? ”I knew it! Somethin’ was fishy about this the whole time!” Gorum steps near the lady and readies his axe to attack anything hostile that comes into reach.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
perception: 1d20 ⇒ 7 still think we need to go talk with Madge but the path is right here and Gorum would probably think the job well done. Saved the noble lady.” ”Yeah lets get the Lady back home where she belongs.”
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Oh, distracted is a good word for it. I have been home for a couple months now, May be going back to work soon but I ho knows for how long. If things get bad again, I may find myself right back at home. Other than that, we’re doing ok.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Gorum enjoys not being the one to row for a change and smiles again at the newly set free woman. ”You’re a pretty good swimmer. Didn’t have to help you much at all.” Feeling the wetness of the water around his eye, he drags the back of his gnarled finger across the bottom of the eyelid as if wiping away a tear. He didn’t want to distress the Lady by letting her see the bloody sap ooze out of the socket. He then turns to look toward shore. Something in the back of his mind is as telling him that this wasn’t over just yet.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Gorum pulls out another crab cake and begins eating while the others plan. ”Witch or no witch, this lady knows how to make crab cakes.” Gorum is a man of action. If the plan is to free the time trapped lady and swim to freedom, the half or is game. If the plan is to sit here and get mired in our own form of time stasis, Gorum is not OK with that. You have until our supply of crab cakes runs out to decide,.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
According to Io’s stat block, no trained Arcana. I was hoping maybe you had it Mender. Startled a little at first Gorum instinctively puts his hand on his axe handle. Then seeing the creature and hearing it ask for food, Gorum shrugs and nods to the creature. ”Yeah sure, you gotta tell us what’s goin on around here though. “ he says as he produces a slightly damp crab cake from one of his pouches. ”Sorry, it got a little wet on our way down.”
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Arcana: 1d20 - 1 ⇒ (5) - 1 = 4 When the others start talking about “temper oil” and “chrono” stuff, Gorum looks confused. For a moment, it seems may have realized something. Then he merely picks a piece of crab meat from his teeth that had gotten stuck there from Madge’s delicious gifted crab cakes. ok so she is stuck in a stasis, but that doesn’t explain the room being untouched and clean.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Investigation Rolls: 3d20 ⇒ (17, 6, 7) = 30
Gorum follows along and isn’t upset when they reach the air bubble. He’s done enough tracking to know this place seems occupied or at the least, magically kept.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
yep barb + no heavy armor = 13 AC for Gorum. Cheeks full of breath he’d been holding sees Z cast a spell and Io speak.
He starts by letting a few bubbles out and letting his natural bouyancy take him slowly for the surface, just in case. He then lets his air go and takes a gulp of water. Surprisingly to him, not only can he breath but he stops rising as well. Shrugging it off, he returns his attention to the conversation that he doesn’t comprehend and the elves with spears pointed at them.
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Gorum is suprised to see elves underwater. These were not the underwater monsters he was expecting when jumped into the water. He shakes his head negatively in some rudimentary sign of non aggression and motions to the surface. Remaining on guard, he waits for the elves response. Dodge action
Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10
Perception: 1d20 + 1 ⇒ (6) + 1 = 7 Unaccustomed to water travel, the turbulent channel has Gorum focusing on the horizon and on the tower. He doesn’t actually notice anything in the water until it’s brought up. ”Well then, should we get going? Holding up one of the bladders of seaweed juice. a less direct approach may be more in line here but that is not how Gorum operates. A better idea will need to be posed for him not to jump into the deep waters.
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