Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Haha yea he is not a very good Dancer
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol rushes over to Senjin to make sure that he is alright. Looking down the young elf realizes that his hands are visibly shaking. What was that? Was that a demi-god? Brave? Sindarintol says looking up at Melody. I could barely touch that... that... that thing. He says pointing over to the pile of broken crystal as he voice quavers.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol rushes past Melody as he bumps into her shoulder. Sorry! He turns to make sure that she is alright. Once past the Halfling Sindarintol hurls some more acid at the creature. Acid SPlash: 1d20 + 4 ⇒ (8) + 4 = 12
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol steps in and as he comtinues to pool acid in the palm of his hand. He throws what little he has left at the Archivist. It is not going down! Sindarintol's nerves are beginning to get the best of him. Acid Splash: 1d20 + 4 ⇒ (7) + 4 = 11
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol slashes with his scimitar once again but he hand gets to close and grazes onto one of the jagged crystals from the Archivist, throwing his aim off. Stepping back he tries to defensively cast a spell but the pain in his hand makes him lose his concentration. +1 Scimitar: 1d20 + 1 + 1 - 2 ⇒ (5) + 1 + 1 - 2 = 5
5 foot step Concentration Dc 15: 1d20 + 3 ⇒ (9) + 3 = 12 Spell combat
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
No, Thanks I did indeed miss that. Staying as defensive as possible Sindarintol hurls a small globule of acid at the Archivist as he spins in with his scimitar and elven grace as he begins to feel more confident. I think we can do this! Concentration DC 15: 1d20 + 3 ⇒ (19) + 3 = 22 Acid Splash: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
5 foot step +1 Scimitar: 1d20 + 1 + 1 - 2 ⇒ (16) + 1 + 1 - 2 = 16
Spell combat.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Clearing his mind Sindarintol realizes his is actually still standing and that his mind must be playing games with him. Stepping back he fires a ray of frost at the Archivist Ray of Frost: 1d20 + 4 ⇒ (4) + 4 = 8
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Awakening on the ground next to the crystalloid creature Sindarintol begins to assume the fetal position as he holds his shaking knees to his chin. What did I get myself into....Did I join the Pathfinders too early? I am only 128 years old...... Total Defense to keep my AC at 18 seeing as my HP is right at 0 :)
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol concentrates all of his power into the palm of his hand causing lightning to crackles and pop all about. The raw power hurt but it was time to use it. Dashing through the crowd the magus reaches out to grasp the Archivist. The elf nearly trips over Senjin's unconscious body on the way. What kind of power does this Archivist contain? Shocking Grasp; Flanking: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol pours a little bit of his magic into the blade of his scimitar causing it to glow with a warm hue. Arcane Pool to make scimitar +1 Stepping out from the hallway the magus fires a ray of frost from the palm of his hand at the four armed / four legged depiction of himself. What is it you want with Wulessa? Ray of Frost: 1d20 + 4 ⇒ (8) + 4 = 12
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol gets a little queasy as the room distorts once again. I don't know how much more of this I am able to handle. The elf reaches for the door in an attempt to open it.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Nodding his head Sindarintol moves over to the glass portcullis and slashes at it with his scimitar. Scimitar: 1d20 + 1 ⇒ (11) + 1 = 12
Scimitar: 1d20 + 1 ⇒ (9) + 1 = 10
Scimitar: 1d20 + 1 ⇒ (6) + 1 = 7
Scimitar: 1d20 + 1 ⇒ (10) + 1 = 11
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Will save: 1d20 ⇒ 2 Sindarintol continues to slash at the shadowed monster with his scimitar. His elvish feet dance around nimbly on the small platform with ease. +1 Scimitar: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Seeing that he has little room to maneuver Sindarintol pours a small amount of magic from his body into his scimitar causing it to glow. Knowing that he has no room to cast his spells he slashes the magically charged scimitar at the shadow. +1Scimitar: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
swift action to use arcane pool to make scimitar +1.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Will save: 1d20 ⇒ 9 Sindarintol gasps as he pulls forth the scimitar from it's scabbard. He strikes at the with his open palm as the lightning charge crackles with the power he has been holding since the div. Shocking Grasp Touch attack: 1d20 + 1 ⇒ (8) + 1 = 9
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
[b]Guardian's?... Where was the trigger to open the shrine Wulessa? Perception aid: 1d20 + 1 ⇒ (8) + 1 = 9 Sindarintol rushes to the statue and begins looking for a place to open.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
What have I gotten myself into. I just became a Pathfinder. Are you trapped here as we are? Sindarintol says as he shifts about uncomfortably as he is way out of his depth with this one. Diplomacy Aid: 1d20 - 2 ⇒ (15) - 2 = 13
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol closes his fist as the lightning begins to arc all about. These men are far more experienced in this sort of thing than I am. He looks about in confusion as Reavis seems to be possessed the way he is talking. Hold action if the div comes within range of melee
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol hand quickly arcs with lightning as it twists all around his body. He closes his fist but it just seems to concentrate the power within and gets more violent. The elf draws the cold iron morningstar that he recently purchased. It feels foreign in his hand. Cast Lightning Grasp and hold it. A part of me wanted to just "accidentally" call this creature in the guys room.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol leans against the wall. Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0 He stands completely oblivious to the man doing any special hand movement and just assumes he is waving. Sindarintol waves back and takes a seat to listen to the man.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol fires a ray of frost at the Minotaur. Quickly he steps back in followed by a slash with his scimitar. ray of Frost: 1d20 + 4 - 2 + 1 ⇒ (5) + 4 - 2 + 1 = 8
Scimitar: 1d20 + 1 - 2 + 1 + 1 ⇒ (19) + 1 - 2 + 1 + 1 = 20
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol slashes his scimitar at the large man-bull and quickly steps back hurling a small globule of acid at it's furry side. Scimitar: 1d20 + 1 - 2 + 1 ⇒ (19) + 1 - 2 + 1 = 19
Acid Splash: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Spell Combat
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Focusing on the combat at hand Sindarintol lets loose a splash of acid at the minotaur. Acid Splash: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
As the acid flies Sindarintol rushes in slashing with his scimitar. Just before he slashes he releases a small portion of magic into his scimitar Scimitar: 1d20 + 1 - 2 + 1 ⇒ (11) + 1 - 2 + 1 = 11
Spell Combat; swift action arcane pool to give scimitar +1
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol slashes his scimitar at the ooze as his left hand grasps the edge of it arcing with lightning. Scimitar: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
Shocking Grasp: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Spell Combat
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol makes a few quick gestures as his left hand begins to crackle with lightning. Blast our way through? He is careful not to touch any of his companions as they are packed into a tight corridor. We need to strike it from all sides and quickly. Sindarintol makes his way back down the side corridor.
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50
Sindarintol makes his way back to the group. there seems to be some sort of a pile of mold of fungi up ahead blocking our path. It smells of rot and decay. We should be wary of it.
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