Simmyish's page

Organized Play Member. 58 posts (611 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.



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Multiple GameMaster God 20+

So - to summarise all of this

10+ the target number (AC/DC): Critical Succes (for attacks - double damage).
Natural 20: One degree higher than rate of success
Natural 1: Lowers degree of success by 1
less than 10 the target number: Critical Failure


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Multiple GameMaster God 20+

As a result of the log, you guys now have your own ship, that you guys not only can use for a lift, but own.

As a result, it's time for your ship map! here is the inside of your ship.

Now - for the stats.

Sunrise Maiden (Tier 3)
Sanjaval Vegabond
Medium Explorer
speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 13
HP 55; DT —; CT 11
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) gyrolaser (1d8)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Aft) flak tower (3d4)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters (good), extra light weapon mount (aft), mk 3 armor, mk 3 defense, mk 1 duonode computer (tier 1, artifical personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1-6

The Sanjavel Spaceflight Systems Vegabond-class multipurpose light transport/freighter is a versatile workhorse with a reputation for durability and reliablity. In service for over 100 years, Vegabonds are still regularly used throughout the Pact Worlds as cargo haulers, smuggling ships, and exploratory survey vehicles. While a crew of six is the standard complement of a Vegabond, the ship's coordinated control interface and double redundancies on critical systems were designed to allow a single pilot to operate the vessel with little difficulty.

Utilizing the popular explorer frame, the Vegabond is equipped with a Pulse Green power core, high-grade Dakkar supplemented by two Reinbach light laser cannons port and starboard. In addition, a turrent-mounted Arabani Arms light particle beam projector provides 360-degree offensive capability at intermediate range.

One of the Vegabond's most popular features is its completely customizable modular expansion bays. Sanjavel Spaceflight Systems produces a variety of interchangable service modules, from technomatic laboratories to deluxe guest cabins, all of which can be easily swapped out as needed at any basic spaceport in only a fraction of the time it takes to convert one expansion bay to another on other starships.

This is a stock Vegabond, but there are some personal touches in the captain's cabin and customized expansion bays from the previous owner, which currently include two twin cargo holds, six escape pods, and a custom recreation suite incorperating both a gym and a holographic amusement centre.

So, that's now your ship - to do with as you will :).


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Multiple GameMaster God 20+

You can have 2,000 starting credits, but can't buy anything more expensive than 1,000 credits :)


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Multiple GameMaster God 20+

Note: Missed Netharan's actual attack roll in the last post, I've accounted for that in the driftdead's hp, as it actually did hit (I only saw the 10, not the 17 until I just had a look. Thanks Miles for bringing it to my attention :)


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Multiple GameMaster God 20+

Spraying the water as an aerosoul soaks the akata and those around it, soaking the Akata in salt water.

As it was sprayed as an aerosoul and not just splashed on, and you mentioned you used the whole saltwater spray, I'll say it hit both of them

Saltwater Damage: 4d6 ⇒ (3, 3, 4, 2) = 12

The one hit already by Atrios and Tetch falls as the salt water makes it evaporate, both of them screaming in agony as the salt water touches them. The other is very badly hurt from the water, and is looking rough.

Just a point of clarification - what the Akata create are undead, however they themselves are aberrations

The Space goblins then take out their junklasers and open fire.

Goblin 1 attack roll: 1d20 + 3 ⇒ (16) + 3 = 19

The first one makes impact with its laser as it shoots off a round.

Goblin 1 damage: 1d4 ⇒ 1

The second then also takes a shot

Goblin 2 attack roll: 1d20 + 3 ⇒ (4) + 3 = 7

The second goblin isn't able to hit his target however as the laser shoots wide.

The second goblin misses the attack as the laser goes wide on the last Akata, hitting against the power cell, if it takes too much damage, it'll probably blow the ship up.

Here is the updated map. Atrios is up next


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Multiple GameMaster God 20+

Didn't notice the evade in the writing, which means yep, never mind about the damage this round to the Hippocampus ;)