Starfinder: Dead Suns

Game Master Simmyish

Absolom Station. Located in where Golarion was before the planet vanished. The administrative and cultural centre of the Pact Worlds. And the home of the Starfinder Society.

A Starfinder adventure starting from level 1


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Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Well #$@&. I misunderstood and thought that was going to be delivered with the ship.

Tetch would have called it a sucker bet and walked without some form of payment up front. That was part of the reason they were trying to get promotional deals, or some sort of neutral sponsorship.

Was a call with Astral Extractions about the same as the meeting with the Collective's representative?


Multiple GameMaster God 20+

Most of the group didn't want to talk to them originally, so as it stands, that hasn't happened yet.


Rebalance Roll (@17): 1d20 + 2 ⇒ (8) + 2 = 10 FAIL
Welp, on to talking trash

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

I will be traveling/camping through Sunday, so expect my posts to be somewhat delayed (depending on signal strength and battery power).

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Apologies. Tetch took a step back, but if an action is needed, they'll hold an action to fire on the first one that they see.
Tetch atk: 1d20 ⇒ 14,1d6 ⇒ 3


So what is the plan if we TPK? I'm not worried but Atrios is.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

I don’t know, but we are suffering without either healing or inspiring boost capability...Miles is trying to hold the line with a 19 AC this round, but the enemy is rolling pretty high...

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Aye, I can't even land an attack to make one flat-footed for everyone. ~,~;

That is a good question, though... Re-roll, or Rotate? I was just thinking that we were kinda going in on hardmode, but that's the luck of the rolls.


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

Yeah I can't make a roll to save my life. The lack of healing and only having one front liner is kinda rough right now.


Multiple GameMaster God 20+

We'll talk about TPK if it happens :P I mean... there's only 2 of them left here now...

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

*facepalm* I've been doing Clever Feint wrong.
- If I hit the Bluff check, they're flat-footed against everyone's attacks.
- If I fail the Bluff Check, they're still flat-footed against my attacks(If they have an intelligence score), but they are not flat-footed for everyone else.

Me dealing damage has nothing to do with it.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

So, now that the Character Operations Manual is out...
I was wondering about retraining Atrios with:
-the new stats for Forlorn Elves
-the alternate elf feature of darkvision (so I can replace my armor upgrade with something else
-and finally I'd like to make Atrios a Witchwarper

The idea is that he would switch places with this other version of himself. A new Atrios who is mostly the same with s few minor differences. The visions he describes are not really of the future but a side effect of the other Atrios learning to pierce the veil of different realities.


Multiple GameMaster God 20+

I don't have access to it just yet, but I don't see a problem with it (I will get it at some point :P).

On another note, you guys are now level 2 :)

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Tetch will be taking a level of Soldier(Gloom Gunner)
Points are going into Computer and Engineering, and maybe Medicine.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Tetch Adjustments: Soldier(Gloom Gunner)1
HP/Stam: +7/+6

BAB: +1

Fort: +2
Ref: +0
Will: +2

Class Features:
• Primary Fighting Style: Gloom Gunner
• Primary Style Technique: Gloom Weapons

Skills:
Engineering: +1
Medicine: +1
Computers: +2
Intimidate: +1
Profession(Gambler): +1

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Did we pressurize and light the ship?


Multiple GameMaster God 20+

((Yep, that's been done :))


Multiple GameMaster God 20+

Engineering Initiative Order
Atrios
Akata
Tetch
Netharan
Miles Dugo
Space Goblins


Multiple GameMaster God 20+

Hope everyone had a good Christmas :)


Multiple GameMaster God 20+

Loot for Crew Storage:
1 bulk of Starmetal
a disruptive fusion seal
2 mk 1 serums of healing
3 medpatches


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Recently I expressed a desire to retrain Atrios with the forlorn elf stats and as a witchwarper. I feel like now would be a perfect time to have the 'other' Atrios appear and switch places.


Multiple GameMaster God 20+

sounds good, I've recently had a look through it, and we'll see how it plays.


CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

I introduce you to...

Atrios 2!!!!!

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

I have no idea how a witchwarper works, so I'm watching with interest! :)

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Recovering from whatever cold bug had been going around again(?). Post is terrible from my phone.


Multiple GameMaster God 20+

Yeah, there's one going around over here in the UK too...

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

GM, Miles is considering hanging onto his portion of the skymetal haul instead of selling it for credits. His idea is to have an expert weaponsmith forge it into a sleek two handed blade. The closest thing I can find in the weaponry description is a Curve Blade, but it is obviously not of the same material. Is this an option in your game?


Multiple GameMaster God 20+

Until you identify what the starmetal actually is, you won't know what is entirely possible with it ;)

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

True. Based on the computer records here, Miles knows it is light, high durability, valuable, and called Noqual--but that doesn't tell him anything about how it might be worked into a weapon...He is, however, hopeful since it is a metal that something can be done with it.


Multiple GameMaster God 20+

Yeah, when you get to a ship with a science station you might be able to take a closer look at it :). Unfortunately the one on the Acreon is destroyed.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Tetch still has a readied action, right?


Multiple GameMaster God 20+

technically their turn came around again, but if you want to ready the same action that's OK, just want to make sure that is your intent :)

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

It is.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

GM Simmy:

Rules I just saw...:

So, I just saw the rules for ability damage on aonsrd.com:
Ability Damage
Pertinent Section:
"Reductions to your ability score modifier from ability damage affect skill checks and ability checks that use that ability score, as well as on the DCs of spells and other abilities based on that score. If you take damage to your key ability score, you also lose 1 RP for every 2 damage you have taken to that ability score."
This means Miles did not have 3 RP when he went down, since he is a soldier and Strength is his key ability. Since he had 8 points of strength damage, he lost all his RP. Instead of stabilizing and staying in the fight, he dies on his turn this round.


Multiple GameMaster God 20+

I'll be reflecting that in the next post. Looks like we'll be getting a new character then... this has been a rough rock for you guys...

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead
GM Simmy wrote:
I'll be reflecting that in the next post. Looks like we'll be getting a new character then... this has been a rough rock for you guys...

Yeah, I really liked Miles, but I didn’t make the connection between Strength Damage and RP loss until I saw that portion of the rules while I was trying to figure out how fast it would heal.

We are really hurting without a healer in the party, but we still need the Tank up front. I am open to making either.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

Likewise, I'm open to filling a role, if needed. At this point, if the remainder survives this rock, it's not implausible for someone to want to help.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Well, assuming the rest of you survive, here is the roll for a new character for poor Miles:

4d6 drop lowest: 4d6 ⇒ (1, 5, 6, 1) = 13 --> 12
4d6 drop lowest: 4d6 ⇒ (2, 6, 6, 4) = 18 --> 16
4d6 drop lowest: 4d6 ⇒ (4, 4, 5, 6) = 19 --> 15
4d6 drop lowest: 4d6 ⇒ (3, 2, 6, 6) = 17 --> 15
4d6 drop lowest: 4d6 ⇒ (3, 2, 3, 2) = 10 --> 8
4d6 drop lowest: 4d6 ⇒ (3, 5, 4, 2) = 14 --> 12

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Thinking perhaps a dour Dwarven miner who has somehow survived on this rock until he is rescued by the party--could go either Mystic (for healing) or Soldier (think dwarven mechwarrior).

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead
Miles Dugo wrote:
Thinking perhaps a dour Dwarven miner who has somehow survived on this rock until he is rescued by the party--could go either Mystic (for healing) or Soldier (think dwarven mechwarrior).

So, here is a rough idea for a Dwarven Miner.


Multiple GameMaster God 20+

That works, of course you'll be out of the combat for this encounter for now, but you're new character should be in by the next one :)

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead
GM Simmy wrote:
That works, of course you'll be out of the combat for this encounter for now, but you're new character should be in by the next one :)

Okay, sounds good. I will work on finalizing the character. For equipment, how many credits should he have to spend? Anything else in particular I need to consider for him starting out?


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Multiple GameMaster God 20+

You can have 2,000 starting credits, but can't buy anything more expensive than 1,000 credits :)


LN Operative(Detective) 2 | HP0/10 | SP0/14 | RP 0/3 | Pistol Rounds 6/9 (43) | Speed 30ft | Init 3 | Perc 7 | KAC 13 | EAC 12 | Fort 3-2 | Ref5-2 | Will5-2 | CMB 22 | BAB 1 |

This isn't looking too good for us is it.

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

Yeah, a combination of poor rolls for us, good rolls for them, and the lack of a healer to keep us in the fight has wrecked the party. The zombie high attack bonus and damage potential are bad enough, but the strength damage is what killed Miles. I can see them revisiting that portion of the rules...a Con drain that makes it harder for you to stabilize, sure, but a Str drain, a Dex drain, or Wis drain (based on your class prime stat for RP)? Maybe not auto-failing to stabilize when RP=0 would be a better rule, giving some Con-based save or something.

Anyway, it is what it is. Sometimes the party is not strong enough to defeat the enemy.

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

That was my first character for Starfinder, and I'm not sure about how I feel. The classes feel a bit more rigid in their roles in my initial impression, though I'm also not sure about how I should have gone about things given the circumstances.

If we're to continue, do you have any suggestions? Should I try something randomly?

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

So, for what I have seen, you need a face (envoy or solarian probably) to deal with social situations and help keep people's stamina up during combat (envoy ability). You need someone with skills (operative, mechanic, possibly technomancer) to know stuff and get through technical challenges. You need someone who can heal (mystic). Then you need combat specialists (soldier, possibly others), especially ones who can enter melee combat against the enemy. Also, everyone else needs to have effective roles in combat. At low levels, it is hard to do much damage with weapons unless you specifically build for it.

For example, Miles was built with an 18 strength and chose a weapon that does 1d4 damage for role-playing reasons, but he still did 1d4+4 at range and in melee. He was planning to take that star metal and make a cool melee weapon out of it that did more damage, but he never got the chance. Instead, I could have made a big Vesk with an 18 strength who uses a Doshko and done 1d12+4 damage, which probably works the best, but is very overdone.

The zombies were attacking at +8 and doing 1d6+5 damage, which is a very strong attack bonus and robust damage (at an 18 strength, using a feat, and at level 2 base attack, a soldier would only be +7 to hit), so to combat that we needed good defenses (high AC), good damage output (okay but diminishing during strength damage, would have been nice to have some more ranged/arcane support for the damage), and healing to keep us in the fight (nonexistant). In the end, though, the enemy rolled well and we rolled between okay and poorly, and just didn't have the damage output to even take one of the zombies down to reduce the number of enemy attacks.


Multiple GameMaster God 20+

Atrios saving you from a TPK... but yeah that was a rough fight... I was rolling really well :(

Wayfinders

Male Halfling Soldier 2 | Sp: (0/20), Hp: (0/16), Rp: (0/5) | 14 EAC, 14 KAC, +7 Starknife 1d4+4 | Dead

So, everyone except Atrois was killed?

My idea for the Dwarven miner stuck on board the rock seems like a no-go since we are sending a new team from Absalom station. I can stick with a version of the mystic, or go soldier depending on what you guys want to do.

Tetch, Netharan, what are your preferences?

Lantern Lodge

Werehare Inquisitive 3/ Seeker 3/ Bard 3

As you went down first, I'll give you first choice on role.

I'll admit to being intrigued by the Biohacker, and focused on injections at range, with a somewhat manic character that would likely be played by Jim Carey, or Cillian Murphy.

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