Dragonslayer Dwarf

Siggut Frost's page

378 posts. Organized Play character for drbuzzard.


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Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Con is 19, at -22. He's dead unless you breath of life him.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

AOO
hunter's blessing, power attack, hero's feast
to hit: 1d20 + 25 + 2 ⇒ (4) + 25 + 2 = 31 damage: 1d6 + 23 + 2 ⇒ (5) + 23 + 2 = 30

wow, that's one hot D20

5' step to the NW and full attack the demon
to hit: 1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30 damage: 1d6 + 23 + 2 ⇒ (4) + 23 + 2 = 29
to hit: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 damage: 1d6 + 23 + 2 ⇒ (5) + 23 + 2 = 30
to hit: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20 damage: 1d6 + 23 + 2 ⇒ (5) + 23 + 2 = 30

OK, it says d20 but rolls like a d6

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Grow em big where you're from eh?" he mutters as he starts to hack away at the huge demon.

power attack, hero's feast, +1 heartseeker adamantine pick
to hit: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d6 + 23 ⇒ (2) + 23 = 25

That could have gone better

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will advance with the healer to act as a bodyguard. He still doesn't trust this place.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Looks OK, though I should be in front of the squishies.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"I'd worry about the sideburns. " joke

"Well, I'm ready. "

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I will be on vacation from tomorrow until Sunday. I will likely not have time for posting. Bot me as needed.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Give me a sec. "
Siggut will grab a chunk of around 50 lbs of mithril. This is still well under his light load.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Where's the damned portable hole when you need it?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Hmm, that's a mighty big pile of mithral. Wonder if we can scoop some up, it's pretty valuable. "

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will continue to try to pick apart the problem.

haste, power attack, adamantine
to hit: 1d20 + 26 ⇒ (9) + 26 = 35 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 21 ⇒ (18) + 21 = 39 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 16 ⇒ (3) + 16 = 19 damage: 1d6 + 23 ⇒ (6) + 23 = 29

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

power attack, haste
to hit: 1d20 + 26 ⇒ (11) + 26 = 37 damage: 1d6 + 23 ⇒ (6) + 23 = 29

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will activate his quickrunner's shirt to move up and still get a full attack (he will likely provoke).

+1 adamantine heavy pick, power attack, hero's feast
to hit: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d6 + 23 ⇒ (3) + 23 = 26

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Upon hearing the good news, Siggut takes out his flash of ale, guzzles a bunch, then takes out his bedroll, and with a comment of "Rest easy comrades. " rolls into the blanket and goes to sleep, armor (comfort) and all.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"A safe place to rest is worth it by itself. Does that mean we don't need watches and I can just sleep?"

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Good, I've been missing my high level play.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Yes, he's in one. I'll badger him about this next time he posts, he can be a bit intermittent of late.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I'm still game.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

As I always say, it doesn't cost anything to wait.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I'm used to him running off by now. Patience doesn't cost me anything.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will again take point heading back.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I'll be on vacation starting this evening until next Sunday (22nd). As I won't have a laptop (and thus Herolab), I'll not really be likely to post much. Bot me as needed.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I wouldn't object to the headband if nobody else has use to it, simply for saves, but likely someone else can get more from it. Prefer the belt I already have.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Ok, it's been a while, but I remember we're here to free someone. Not sure what we do now.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

will save: 1d20 + 17 + 4 ⇒ (17) + 17 + 4 = 38

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

reflex save: 1d20 + 20 + 4 ⇒ (19) + 20 + 4 = 43 Well that was a waste

149/169 HP

Siggut will move up to the priestess and hack away with his pick. Assuming a 5' step, as I can't find a current map link

power attack, hunter's blessing, heroism, keen
to hit: 1d20 + 28 + 2 + 2 - 4 ⇒ (10) + 28 + 2 + 2 - 4 = 38 damage: 1d6 + 25 ⇒ (4) + 25 = 29
to hit: 1d20 + 23 + 2 + 2 - 4 ⇒ (6) + 23 + 2 + 2 - 4 = 29 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 18 + 2 + 2 - 4 ⇒ (15) + 18 + 2 + 2 - 4 = 33 damage: 1d6 + 25 ⇒ (2) + 25 = 27

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I'm on a ski trip this week. I assume the place I'm staying has internet though this is not something I know for certain. Given the nature of the trip (lots of skiing) my posting may be a bit slower than normal. Just a fair warning. I'll be there late this afternoon and know about the internet situation then.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Don't think they make non stubborn dwarves.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

will save: 1d20 + 17 + 4 ⇒ (7) + 17 + 4 = 28

So he staggers up next to the priestess.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will continue to try to put down the evil priestess.

He will move over and attack her once more (20' away)
power attack, hunter's blessing, heroism, keen
to hit: 1d20 + 28 + 2 + 2 - 4 ⇒ (7) + 28 + 2 + 2 - 4 = 35 damage: 1d6 + 25 ⇒ (1) + 25 = 26

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

heroism
reflex: 1d20 + 18 + 4 + 2 ⇒ (5) + 18 + 4 + 2 = 29 28 damage

Siggut will move to the square flanking the drow priestess with Elise.

Siggit will try shatterspell on the priestess.

CMB for sunder is base 22+1(weapon)+2 (weapon focus, greater focus), +5 (weapon training)+2 (heroism)+2 (flank)+2 (hunter's blessing)
shatterspell sunder: 1d20 + 22 + 1 + 2 + 5 + 2 + 2 + 2 ⇒ (10) + 22 + 1 + 2 + 5 + 2 + 2 + 2 = 46 This should eliminate the highest level spell as long as their CMD is 36 or under.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Yeah, doesn't cost me anything to wait, so wait I will.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Figured we were waiting on someone, so I went. I guess you apply the rolls when relevant.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

As he still has an adjacent target Siggut will engage that one.

power attack, heroes feast, heroism, heartseeker
to hit: 1d20 + 29 - 4 + 1 + 2 ⇒ (20) + 29 - 4 + 1 + 2 = 48 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 24 - 4 + 1 + 2 ⇒ (5) + 24 - 4 + 1 + 2 = 28 damage: 1d6 + 25 ⇒ (3) + 25 = 28
to hit: 1d20 + 19 - 4 + 1 + 2 ⇒ (10) + 19 - 4 + 1 + 2 = 28 damage: 1d6 + 25 ⇒ (2) + 25 = 27

confirm: 1d20 + 29 - 4 + 1 + 2 ⇒ (18) + 29 - 4 + 1 + 2 = 46 damage: 3d6 + 75 ⇒ (4, 1, 4) + 75 = 84

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Sorry didn't see that since it was friendly fire
reflex: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 29

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut willl take a 5' step to the NW.

Attacking turquoise

power attack, heroes feast, heroism, heartseeker
to hit: 1d20 + 29 - 4 + 1 + 2 ⇒ (3) + 29 - 4 + 1 + 2 = 31 damage: 1d6 + 25 ⇒ (4) + 25 = 29
to hit: 1d20 + 24 - 4 + 1 + 2 ⇒ (20) + 24 - 4 + 1 + 2 = 43 damage: 1d6 + 25 ⇒ (1) + 25 = 26
to hit: 1d20 + 19 - 4 + 1 + 2 ⇒ (10) + 19 - 4 + 1 + 2 = 28 damage: 1d6 + 25 ⇒ (2) + 25 = 27

confirm: 1d20 + 24 - 4 + 1 + 2 ⇒ (9) + 24 - 4 + 1 + 2 = 32 damage: 3d6 + 75 ⇒ (6, 5, 4) + 75 = 90

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

He will charge the priest

power attack, heroism, charge
to hit: 1d20 + 31 - 4 + 2 + 2 ⇒ (11) + 31 - 4 + 2 + 2 = 42 damage: 1d6 + 25 ⇒ (6) + 25 = 31

AC is currently 40

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

AOO: 1d20 + 29 - 4 + 2 ⇒ (3) + 29 - 4 + 2 = 30 damage: 1d6 + 25 ⇒ (5) + 25 = 30 bah

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

will save: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40 I'm gonna go out on a limb and assume that is sufficient

heroes' feast, power attack, TK charge, hunter's blessing
to hit: 1d20 + 29 - 4 + 2 + 2 ⇒ (19) + 29 - 4 + 2 + 2 = 48 damage: 1d6 + 25 ⇒ (3) + 25 = 28
confirm: 1d20 + 29 - 4 + 2 + 2 ⇒ (4) + 29 - 4 + 2 + 2 = 33 damage: 3d6 + 75 ⇒ (3, 1, 4) + 75 = 83

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

will save: 1d20 + 17 ⇒ (5) + 17 = 22 22 damage

HP 147/169

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Sounds reasonable. I'm OK with following the wind. "

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut being the meatshield will step into the cell and check it out with his massive perception bonus.

perception: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Still not convinced this is a good idea. "

Sunder CMB + Weapon focus pick +greater weapon focus pick, +weapon training + enhancement bonus
shatterspell sunder: 1d20 + 26 ⇒ (18) + 26 = 44

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"I bet something is just hiding in there. Best to leave it sealed. "

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Ok, portal it is. "

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"I can probably take it down. " he says hefting his adamantine pick.

Shatterspell should take care of it. I can do it 7/day

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"I think we're in for more company. " and he starts opening viewing ports on cells looking for the Paladin.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Fixed it, I'm topped off.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will strike back.

power attack, heroes feast, hunter's blessing
to hit: 1d20 + 28 + 2 + 1 - 4 ⇒ (6) + 28 + 2 + 1 - 4 = 33 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 23 + 2 + 1 - 4 ⇒ (4) + 23 + 2 + 1 - 4 = 26 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 18 + 2 + 1 - 4 ⇒ (8) + 18 + 2 + 1 - 4 = 25 damage: 1d6 + 25 ⇒ (1) + 25 = 26

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Actually I'm a bit forward since I had engaged the ooze. Didn't notice the doors at the other end.

Siggut will charge a demodand at the door.

power attack, heroes feast, hunter's blessing , charge
to hit: 1d20 + 28 + 2 + 1 - 4 + 2 ⇒ (20) + 28 + 2 + 1 - 4 + 2 = 49 damage: 1d6 + 25 ⇒ (2) + 25 = 27
confirm: 1d20 + 28 + 2 + 1 - 4 + 2 ⇒ (16) + 28 + 2 + 1 - 4 + 2 = 45 damage: 3d6 + 75 ⇒ (6, 2, 4) + 75 = 87

AC 40 for this round