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Siggut Frost's page
378 posts. Organized Play character for drbuzzard.
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HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Con is 19, at -22. He's dead unless you breath of life him.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
AOO
hunter's blessing, power attack, hero's feast
to hit: 1d20 + 25 + 2 ⇒ (4) + 25 + 2 = 31 damage: 1d6 + 23 + 2 ⇒ (5) + 23 + 2 = 30
wow, that's one hot D20
5' step to the NW and full attack the demon
to hit: 1d20 + 25 + 2 ⇒ (3) + 25 + 2 = 30 damage: 1d6 + 23 + 2 ⇒ (4) + 23 + 2 = 29
to hit: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28 damage: 1d6 + 23 + 2 ⇒ (5) + 23 + 2 = 30
to hit: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20 damage: 1d6 + 23 + 2 ⇒ (5) + 23 + 2 = 30
OK, it says d20 but rolls like a d6
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"Grow em big where you're from eh?" he mutters as he starts to hack away at the huge demon.
power attack, hero's feast, +1 heartseeker adamantine pick
to hit: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d6 + 23 ⇒ (2) + 23 = 25
That could have gone better
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut will advance with the healer to act as a bodyguard. He still doesn't trust this place.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Looks OK, though I should be in front of the squishies.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"I'd worry about the sideburns. " joke
"Well, I'm ready. "
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
I will be on vacation from tomorrow until Sunday. I will likely not have time for posting. Bot me as needed.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"Give me a sec. "
Siggut will grab a chunk of around 50 lbs of mithril. This is still well under his light load.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Where's the damned portable hole when you need it?
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"Hmm, that's a mighty big pile of mithral. Wonder if we can scoop some up, it's pretty valuable. "
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut will continue to try to pick apart the problem.
haste, power attack, adamantine
to hit: 1d20 + 26 ⇒ (9) + 26 = 35 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 26 ⇒ (13) + 26 = 39 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 21 ⇒ (18) + 21 = 39 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 16 ⇒ (3) + 16 = 19 damage: 1d6 + 23 ⇒ (6) + 23 = 29
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
power attack, haste
to hit: 1d20 + 26 ⇒ (11) + 26 = 37 damage: 1d6 + 23 ⇒ (6) + 23 = 29
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut will activate his quickrunner's shirt to move up and still get a full attack (he will likely provoke).
+1 adamantine heavy pick, power attack, hero's feast
to hit: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 1d6 + 23 ⇒ (3) + 23 = 26
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d6 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d6 + 23 ⇒ (3) + 23 = 26
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Upon hearing the good news, Siggut takes out his flash of ale, guzzles a bunch, then takes out his bedroll, and with a comment of "Rest easy comrades. " rolls into the blanket and goes to sleep, armor (comfort) and all.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"A safe place to rest is worth it by itself. Does that mean we don't need watches and I can just sleep?"
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Good, I've been missing my high level play.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Yes, he's in one. I'll badger him about this next time he posts, he can be a bit intermittent of late.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
As I always say, it doesn't cost anything to wait.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
I'm used to him running off by now. Patience doesn't cost me anything.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut will again take point heading back.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
I'll be on vacation starting this evening until next Sunday (22nd). As I won't have a laptop (and thus Herolab), I'll not really be likely to post much. Bot me as needed.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
I wouldn't object to the headband if nobody else has use to it, simply for saves, but likely someone else can get more from it. Prefer the belt I already have.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Ok, it's been a while, but I remember we're here to free someone. Not sure what we do now.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
will save: 1d20 + 17 + 4 ⇒ (17) + 17 + 4 = 38
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
reflex save: 1d20 + 20 + 4 ⇒ (19) + 20 + 4 = 43 Well that was a waste
149/169 HP
Siggut will move up to the priestess and hack away with his pick. Assuming a 5' step, as I can't find a current map link
power attack, hunter's blessing, heroism, keen
to hit: 1d20 + 28 + 2 + 2 - 4 ⇒ (10) + 28 + 2 + 2 - 4 = 38 damage: 1d6 + 25 ⇒ (4) + 25 = 29
to hit: 1d20 + 23 + 2 + 2 - 4 ⇒ (6) + 23 + 2 + 2 - 4 = 29 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 18 + 2 + 2 - 4 ⇒ (15) + 18 + 2 + 2 - 4 = 33 damage: 1d6 + 25 ⇒ (2) + 25 = 27
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
I'm on a ski trip this week. I assume the place I'm staying has internet though this is not something I know for certain. Given the nature of the trip (lots of skiing) my posting may be a bit slower than normal. Just a fair warning. I'll be there late this afternoon and know about the internet situation then.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Don't think they make non stubborn dwarves.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
will save: 1d20 + 17 + 4 ⇒ (7) + 17 + 4 = 28
So he staggers up next to the priestess.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut will continue to try to put down the evil priestess.
He will move over and attack her once more (20' away)
power attack, hunter's blessing, heroism, keen
to hit: 1d20 + 28 + 2 + 2 - 4 ⇒ (7) + 28 + 2 + 2 - 4 = 35 damage: 1d6 + 25 ⇒ (1) + 25 = 26
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
heroism
reflex: 1d20 + 18 + 4 + 2 ⇒ (5) + 18 + 4 + 2 = 29 28 damage
Siggut will move to the square flanking the drow priestess with Elise.
Siggit will try shatterspell on the priestess.
CMB for sunder is base 22+1(weapon)+2 (weapon focus, greater focus), +5 (weapon training)+2 (heroism)+2 (flank)+2 (hunter's blessing)
shatterspell sunder: 1d20 + 22 + 1 + 2 + 5 + 2 + 2 + 2 ⇒ (10) + 22 + 1 + 2 + 5 + 2 + 2 + 2 = 46 This should eliminate the highest level spell as long as their CMD is 36 or under.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Yeah, doesn't cost me anything to wait, so wait I will.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Figured we were waiting on someone, so I went. I guess you apply the rolls when relevant.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
As he still has an adjacent target Siggut will engage that one.
power attack, heroes feast, heroism, heartseeker
to hit: 1d20 + 29 - 4 + 1 + 2 ⇒ (20) + 29 - 4 + 1 + 2 = 48 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 24 - 4 + 1 + 2 ⇒ (5) + 24 - 4 + 1 + 2 = 28 damage: 1d6 + 25 ⇒ (3) + 25 = 28
to hit: 1d20 + 19 - 4 + 1 + 2 ⇒ (10) + 19 - 4 + 1 + 2 = 28 damage: 1d6 + 25 ⇒ (2) + 25 = 27
confirm: 1d20 + 29 - 4 + 1 + 2 ⇒ (18) + 29 - 4 + 1 + 2 = 46 damage: 3d6 + 75 ⇒ (4, 1, 4) + 75 = 84
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Sorry didn't see that since it was friendly fire
reflex: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 29
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut willl take a 5' step to the NW.
Attacking turquoise
power attack, heroes feast, heroism, heartseeker
to hit: 1d20 + 29 - 4 + 1 + 2 ⇒ (3) + 29 - 4 + 1 + 2 = 31 damage: 1d6 + 25 ⇒ (4) + 25 = 29
to hit: 1d20 + 24 - 4 + 1 + 2 ⇒ (20) + 24 - 4 + 1 + 2 = 43 damage: 1d6 + 25 ⇒ (1) + 25 = 26
to hit: 1d20 + 19 - 4 + 1 + 2 ⇒ (10) + 19 - 4 + 1 + 2 = 28 damage: 1d6 + 25 ⇒ (2) + 25 = 27
confirm: 1d20 + 24 - 4 + 1 + 2 ⇒ (9) + 24 - 4 + 1 + 2 = 32 damage: 3d6 + 75 ⇒ (6, 5, 4) + 75 = 90
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
He will charge the priest
power attack, heroism, charge
to hit: 1d20 + 31 - 4 + 2 + 2 ⇒ (11) + 31 - 4 + 2 + 2 = 42 damage: 1d6 + 25 ⇒ (6) + 25 = 31
AC is currently 40
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
AOO: 1d20 + 29 - 4 + 2 ⇒ (3) + 29 - 4 + 2 = 30 damage: 1d6 + 25 ⇒ (5) + 25 = 30 bah
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
will save: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40 I'm gonna go out on a limb and assume that is sufficient
heroes' feast, power attack, TK charge, hunter's blessing
to hit: 1d20 + 29 - 4 + 2 + 2 ⇒ (19) + 29 - 4 + 2 + 2 = 48 damage: 1d6 + 25 ⇒ (3) + 25 = 28
confirm: 1d20 + 29 - 4 + 2 + 2 ⇒ (4) + 29 - 4 + 2 + 2 = 33 damage: 3d6 + 75 ⇒ (3, 1, 4) + 75 = 83
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
will save: 1d20 + 17 ⇒ (5) + 17 = 22 22 damage
HP 147/169
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"Sounds reasonable. I'm OK with following the wind. "
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut being the meatshield will step into the cell and check it out with his massive perception bonus.
perception: 1d20 + 1 ⇒ (20) + 1 = 21
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"Still not convinced this is a good idea. "
Sunder CMB + Weapon focus pick +greater weapon focus pick, +weapon training + enhancement bonus
shatterspell sunder: 1d20 + 26 ⇒ (18) + 26 = 44
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"I bet something is just hiding in there. Best to leave it sealed. "
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"I can probably take it down. " he says hefting his adamantine pick.
Shatterspell should take care of it. I can do it 7/day
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
"I think we're in for more company. " and he starts opening viewing ports on cells looking for the Paladin.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Fixed it, I'm topped off.
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Siggut will strike back.
power attack, heroes feast, hunter's blessing
to hit: 1d20 + 28 + 2 + 1 - 4 ⇒ (6) + 28 + 2 + 1 - 4 = 33 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 23 + 2 + 1 - 4 ⇒ (4) + 23 + 2 + 1 - 4 = 26 damage: 1d6 + 25 ⇒ (6) + 25 = 31
to hit: 1d20 + 18 + 2 + 1 - 4 ⇒ (8) + 18 + 2 + 1 - 4 = 25 damage: 1d6 + 25 ⇒ (1) + 25 = 26
HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
Actually I'm a bit forward since I had engaged the ooze. Didn't notice the doors at the other end.
Siggut will charge a demodand at the door.
power attack, heroes feast, hunter's blessing , charge
to hit: 1d20 + 28 + 2 + 1 - 4 + 2 ⇒ (20) + 28 + 2 + 1 - 4 + 2 = 49 damage: 1d6 + 25 ⇒ (2) + 25 = 27
confirm: 1d20 + 28 + 2 + 1 - 4 + 2 ⇒ (16) + 28 + 2 + 1 - 4 + 2 = 45 damage: 3d6 + 75 ⇒ (6, 2, 4) + 75 = 87
AC 40 for this round
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