Amulet of Desna

Shyni's page

33 posts. Organized Play character for Dax Thura.


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Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni takes the opportunity to rest.

Spend resolve for stamina.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni's all for bypassing them if that will get the team to the Lorespire faster. The robots seem to be going there too.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Mode: Photon 0
Fly: 10'

Shyni is creeped out.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni also rests to catch his breath. Spend Resolve for Stamina

He also realizes that he hasn't been using his apocalypse crystal and vows to use it next time.

Since no one else seems interested, he'll take the pusher decoupler pistol, just in case.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Photon 3
Fly: 20'

Shyni keeps moving.
Shyni Beam: 1d20 + 8 ⇒ (1) + 8 = 9 Cold: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Did I use my re-roll?
Shyni Beam: 1d20 + 8 ⇒ (20) + 8 = 28 Cold: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Photon 3
Fly: 20'

Shyni recoils from the attack, gaining more height.
Shyni Beam: 1d20 + 8 ⇒ (9) + 8 = 17 Cold: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Photon 2
Fly: 15'

Shyni keeps flitting about while firing it's Shyni Beam.

Shyni Beam: 1d20 + 8 ⇒ (13) + 8 = 21 Cold: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Photon 2
Fly: 15'

Fire again.
Shyni Beam: 1d20 + 8 ⇒ (8) + 8 = 16 Cold: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Photon 1
Fly: 15'

Shyni gains more altitude while putting more distance between him and the robot before firing at it.
Shyni Beam: 1d20 + 8 ⇒ (8) + 8 = 16Cold: 1d4 + 3 ⇒ (3) + 3 = 6

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Photon 0
Fly: 10'

Shyni calls out "SHYNI!
Intimidate: 1d20 + 9 ⇒ (12) + 9 = 21

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Photon 2
Fly: 10'

Shyni gets close enough to use his ability and explodes.
Supernova: 4d6 ⇒ (1, 3, 3, 1) = 8

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Photon 2
Fly: 15'

Shyni Beam: 1d20 + 8 ⇒ (8) + 8 = 16 Cold: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Photon 1
Fly: 15'

Shyni did not like being hit. He backs away and fires a Shyni Beam
Shyni Beam: 1d20 + 8 ⇒ (19) + 8 = 27 Cold: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Photon 0
Fly: 15'

Shyni flutters to a better position so that, when he Supernova's, none of his allies are affected.

Supernova DC 14: 4d6 ⇒ (2, 4, 4, 6) = 16

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Photon 1
Fly: 10'

Shyni will fly up to the ceiling if it is at least 15' high or will move forward his 20' fly speed.
After that, he'll fire at Red (Blue if Red is out)
Shyni Beam: 1d20 + 8 ⇒ (17) + 8 = 25 Cold: 1d4 + 3 ⇒ (1) + 3 = 4

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Photon 1
Fly: 10'

Shyni flies up 10'. He flutters madly to the crash of the beat. Shyni fires at the closest one.

Shyni Beam: 1d20 + 8 ⇒ (5) + 8 = 13 Cold: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

Shyni causes his mote to glow as bright as he can and calls out "Shyni" to give the people hope and direction. (calm the crowd)

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni records the scenario as the others help Dot.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni goes to inspect the propped open door. He expects trouble.

Perception: 1d20 - 1 ⇒ (14) - 1 = 13

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

We should help the people.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni sends telepathically, "Can we go now?"

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Two more blasts.

Shyni Beam: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Cold: 1d4 + 3 ⇒ (3) + 3 = 6
Shyni Beam: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 Cold: 1d4 + 3 ⇒ (3) + 3 = 6

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Fire twice at Yellow.

Shyni Beam: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 Cold: 1d4 + 3 ⇒ (3) + 3 = 6
Shyni Beam: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Cold: 1d4 + 3 ⇒ (3) + 3 = 6

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Fire twice at Green.

Shyni Beam: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Cold: 1d4 + 3 ⇒ (4) + 3 = 7
Shyni Beam: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 Cold: 1d4 + 3 ⇒ (2) + 3 = 5

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Graviton Attuned: 3
Height:

Shyni fires at Yellow, then lands on the cars.
Shyni Beam: 1d20 + 8 ⇒ (5) + 8 = 13 Cold: 1d4 + 3 ⇒ (4) + 3 = 7

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Graviton Attuned: 1
Height: 15'

Shyni moves closer to the car before firing at Red.
Shyni-Beam: 1d20 + 8 ⇒ (10) + 8 = 18 Cold: 1d4 + 3 ⇒ (1) + 3 = 4

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1


Graviton Attuned: 1
Height: 15'

Shyni flies up to be 15' up as he moves closer to the security-bots. He fires a shyni-beam at Red.

Shyni-Beam Cold: 1d4 + 4 ⇒ (2) + 4 = 6

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Sorry everyone. I thought I had already filled out Shyni's profile. Then, of course, work gets complicated and I was in no position to post. Profile now filled in and here's my roll for init: Initiative: 1d20 + 4 ⇒ (15) + 4 = 19.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni activates his cam to start streaming the danger he's in.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

Shyni is of no use in this situation. He keeps pathing, {{"Hurry!}}

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

If we can run, then run 120'.

Wayfinders

Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1

The small, winged faerie flits onboard. He immediately starts taking photos of everything and selfies. "Shyni" He says, while pathing {{"Hello. I'm Shyni. Good to meet you."}}

Wayfinders

Please add your details in the following format
1) Player name: Dax Thura
2) Character name: Shyni
3) SFS#-Character#: 33973-719
4) Character Class & Level: Solarian 3
5) Faction: Wayfinders
6) Regular or slow speed for chronicle: Regular
7) Dayjob Roll: Video Personality: 1d20 + 14 ⇒ (12) + 14 = 26
8) Anything else you wish to add: Shyni is generally non-verbal, preferring to use his telepathy.