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Shyni's page
33 posts. Organized Play character for Dax Thura.
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Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni takes the opportunity to rest.
Spend resolve for stamina.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni's all for bypassing them if that will get the team to the Lorespire faster. The robots seem to be going there too.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Mode: Photon 0
Fly: 10'
Shyni is creeped out.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni also rests to catch his breath. Spend Resolve for Stamina
He also realizes that he hasn't been using his apocalypse crystal and vows to use it next time.
Since no one else seems interested, he'll take the pusher decoupler pistol, just in case.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 3
Fly: 20'
Shyni keeps moving.
Shyni Beam: 1d20 + 8 ⇒ (1) + 8 = 9 Cold: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Did I use my re-roll?
Shyni Beam: 1d20 + 8 ⇒ (20) + 8 = 28 Cold: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 3
Fly: 20'
Shyni recoils from the attack, gaining more height.
Shyni Beam: 1d20 + 8 ⇒ (9) + 8 = 17 Cold: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 2
Fly: 15'
Shyni keeps flitting about while firing it's Shyni Beam.
Shyni Beam: 1d20 + 8 ⇒ (13) + 8 = 21 Cold: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 2
Fly: 15'
Fire again.
Shyni Beam: 1d20 + 8 ⇒ (8) + 8 = 16 Cold: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 1
Fly: 15'
Shyni gains more altitude while putting more distance between him and the robot before firing at it.
Shyni Beam: 1d20 + 8 ⇒ (8) + 8 = 16Cold: 1d4 + 3 ⇒ (3) + 3 = 6
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 0
Fly: 10'
Shyni calls out "SHYNI!
Intimidate: 1d20 + 9 ⇒ (12) + 9 = 21
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 2
Fly: 10'
Shyni gets close enough to use his ability and explodes.
Supernova: 4d6 ⇒ (1, 3, 3, 1) = 8
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 2
Fly: 15'
Shyni Beam: 1d20 + 8 ⇒ (8) + 8 = 16 Cold: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 1
Fly: 15'
Shyni did not like being hit. He backs away and fires a Shyni Beam
Shyni Beam: 1d20 + 8 ⇒ (19) + 8 = 27 Cold: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 0
Fly: 15'
Shyni flutters to a better position so that, when he Supernova's, none of his allies are affected.
Supernova DC 14: 4d6 ⇒ (2, 4, 4, 6) = 16
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 1
Fly: 10'
Shyni will fly up to the ceiling if it is at least 15' high or will move forward his 20' fly speed.
After that, he'll fire at Red (Blue if Red is out)
Shyni Beam: 1d20 + 8 ⇒ (17) + 8 = 25 Cold: 1d4 + 3 ⇒ (1) + 3 = 4
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Photon 1
Fly: 10'
Shyni flies up 10'. He flutters madly to the crash of the beat. Shyni fires at the closest one.
Shyni Beam: 1d20 + 8 ⇒ (5) + 8 = 13 Cold: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15
Shyni causes his mote to glow as bright as he can and calls out "Shyni" to give the people hope and direction. (calm the crowd)
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni records the scenario as the others help Dot.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni goes to inspect the propped open door. He expects trouble.
Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
We should help the people.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni sends telepathically, "Can we go now?"
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Two more blasts.
Shyni Beam: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Cold: 1d4 + 3 ⇒ (3) + 3 = 6
Shyni Beam: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 Cold: 1d4 + 3 ⇒ (3) + 3 = 6
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Fire twice at Yellow.
Shyni Beam: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 Cold: 1d4 + 3 ⇒ (3) + 3 = 6
Shyni Beam: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Cold: 1d4 + 3 ⇒ (3) + 3 = 6
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Fire twice at Green.
Shyni Beam: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Cold: 1d4 + 3 ⇒ (4) + 3 = 7
Shyni Beam: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 Cold: 1d4 + 3 ⇒ (2) + 3 = 5
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Graviton Attuned: 3
Height:
Shyni fires at Yellow, then lands on the cars.
Shyni Beam: 1d20 + 8 ⇒ (5) + 8 = 13 Cold: 1d4 + 3 ⇒ (4) + 3 = 7
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Graviton Attuned: 1
Height: 15'
Shyni moves closer to the car before firing at Red.
Shyni-Beam: 1d20 + 8 ⇒ (10) + 8 = 18 Cold: 1d4 + 3 ⇒ (1) + 3 = 4
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Graviton Attuned: 1
Height: 15'
Shyni flies up to be 15' up as he moves closer to the security-bots. He fires a shyni-beam at Red.
Shyni-Beam Cold: 1d4 + 4 ⇒ (2) + 4 = 6
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Sorry everyone. I thought I had already filled out Shyni's profile. Then, of course, work gets complicated and I was in no position to post. Profile now filled in and here's my roll for init: Initiative: 1d20 + 4 ⇒ (15) + 4 = 19.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni activates his cam to start streaming the danger he's in.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
Shyni is of no use in this situation. He keeps pathing, {{"Hurry!}}
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
If we can run, then run 120'.
Kiirinta Icon Solarian 3| SP 24/24 HP 25/25 RP 3/4| EAC 17 KAC 18| F +4 R +5 W +2| Init +4, Percep -1
The small, winged faerie flits onboard. He immediately starts taking photos of everything and selfies. "Shyni" He says, while pathing {{"Hello. I'm Shyni. Good to meet you."}}
Please add your details in the following format
1) Player name: Dax Thura
2) Character name: Shyni
3) SFS#-Character#: 33973-719
4) Character Class & Level: Solarian 3
5) Faction: Wayfinders
6) Regular or slow speed for chronicle: Regular
7) Dayjob Roll: Video Personality: 1d20 + 14 ⇒ (12) + 14 = 26
8) Anything else you wish to add: Shyni is generally non-verbal, preferring to use his telepathy.
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