Algon the Ever-Seeking

Showtime at the Apollo's page

12 posts. Alias of Bruunwald.


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I'M HERE!! I HAVE RETURNED!!

Oops. Sorry... wrong pantheon.


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Cap. Darling wrote:
Malachi Silverclaw wrote:
TOZ wrote:

Because 'A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends.'

Also, the summoner is incompetent. Note the thread title.

Thanks.

But, er, why bother to use a standard action to Un-summon when they go away automatically when you summon more?

And, if you already have the creatures you want, why summon replacements?

That seems quite a lot of incompetence....

The GM allowed the summens to full attack and then the summoner summens new ones that also get to full attack. The inkompetence May be in the GM departement.

This is a game wherein an aasimar werewolf dragon disciple routinely digs a 10-foot-deep trench around a 20-foot-area before he hits the hay every night.

Details are probably not this GM's forte.


My understanding is that there is sufficient pressure and heat in what passes for Uranus' mantle that the methane found there, and in the lowest part of the atmosphere, may - they are not 100% positive - may condense into a sort of "ocean of liquid diamonds." But since there is not a real defining line on Uranus between the two spheres, such as there is on Earth, this is an amorphous process, and so it is not really "raining" diamonds there.

And what a liquid diamond is, I am not qualified to say. But I have to wonder if it can be mounted in a wedding ring.

I have now pooped the party. You're welcome.


I'm "playin'" YOU, sucka!


I'm naked under all these clothes.

'Nuff said.


Orthos wrote:
2. Fey and Eldritch Horrors Don't (Usually) Mix.

It's funny you should say that, though, given that one of Lovecraft's greatest influences was likely The Great God Pan by Arthur Machen, which basically sets in motion many of the best Eldritch tropes in a story based on horrific fey in the woods, and does it seamlessly. As if the two were MEANT to be together.

Meanwhile, see what your disbelief has wrought!!


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Mordred Ozio wrote:

My group occasionally refers to Wisdom as a check to get us out of situations. This might be if we're completely stuck in a situation, or we're forgetting that there's a gas leak in the cave we're in as we're hefting our wand of fireball, etc. I think it's fair.

I am one of two GMs in my group. The other is a lot more forgiving than I am - I don't think we've ever had a character death that's stuck with him. He has this sense of heroism that pretty much mandates a PC should only die in an exciting, important way. The last time a character "died" under this GM, he was ambushed by large spiders while sleeping in a tree, and although he was very dead by hp (by the player of that character's own admission), our cure light wounds somehow got to him in time. I'm not really like that; I almost party wiped my group the last time I GM'd on a more or less random encounter. Because of the other GM's mentality, this can cause ripples, and it did: that almost-party wipe led to us discontinuing the campaign we were running (though truthfully, it acted more as a catalyst than a sole source).

No offense... I don't want either of you to GM for me.

Not only is there a happy medium, but thousands of GMs manage it all the time, and their players are happy players (like mine).


This thread has been resurrected so many times even the local Necromancers think it stinks.

No more thread necromancy, now -- I mean it!!

Let it die. It just wasn't that important in the first place.

Sex.

You all need it. Go get it, or go to sleep, but either way, get off the computer and go to bed! And leave this thread alone from now on. If I catch any of you messing with it, I swear I will turn this forum around and drive right back home!


Avatar-1 wrote:
My first thought is how hilarious it would be to roll up a character solely to go against the nature of the campaign so as to force the GM to let them escape and then have to roll up a new character.

How original. Let me guess, first you use the character to disrupt all harmony by violating the female characters, stealing from your teammates, and destroying the GM's world so that he has to start all over?

Yeah. You haven't been at the start of every campaign, ever.


I always consider it rude, counter-productive, and cowardly when a player in question barges in on his GM's thread. It's like kicking down the door to his therapist's office and insisting on sitting in and commenting on anything applying to him.

A teacher of mine was fond of a saying that went, "he who excuses himself, accuses himself."

Indeed. When we elbow our way uninvited into another person's conversation to defend our position, we are revealing that we might not consider ourselves so innocent in the equation.


SILENCIO!


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I can't let you brew that, Starducks.