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169 posts. Organized Play character for sarpadian.


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Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

133867-1
No day job

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris pulls a candle out of his pouch, takes a step back, and begins casting another spell.

casting summon monster I

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

"Thank you."

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris says, "Before we go, could you spare some healing, Ashara?" As he awaits an answer, he pulls a small pearl out of his belt pouch and draws power from it.

Activating my pearl of power to get another summon monster I.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

The eagle flies behind the opposition and attacks.

bite: 1d20 + 5 ⇒ (3) + 5 = 8 bite damage: 1d4 + 2 ⇒ (4) + 2 = 6
talon: 1d20 + 5 ⇒ (20) + 5 = 25 talon damage: 1d4 + 2 ⇒ (3) + 2 = 5
talon: 1d20 + 5 ⇒ (18) + 5 = 23 talon damage: 1d4 + 2 ⇒ (2) + 2 = 4

talon confirm: 1d20 + 5 ⇒ (9) + 5 = 14 talon crit damage: 1d4 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Is there a new map somewhere I'm missing?

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris pulls the candle out of his belt pouch again and begins waving it around as he chants.

starting to cast summon monster I

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris follows Taklinn.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Tthe eagle bites and claws at the bandit before blinking out of existence.

bite: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d4 + 2 ⇒ (4) + 2 = 6
L. talon: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d4 + 2 ⇒ (1) + 2 = 3
R. talon: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d4 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves inside the compound and urges the eagle to help Taklinn.

having the eagle fly into flanking with Taklinn.

bite: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d4 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

A shimmering eagle appears in the air between Tusk and Menarul, and it flies to attack the bandit on the wall.

Summoning a celestial eagle and having it smite evil. +1 to damage if the bandit happens to be evil.

bite, to-hit: 1d20 + 5 ⇒ (10) + 5 = 15 bite damage: 1d4 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris pulls a candle from the pouch on his belt and begins chanting.

Casting summon monster I.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves around the corner of the monastery, hoping to make himself a more difficult target. As he moves, he pulls the cork out of a vial he retrieves from his belt and downs the contents.

Move to the location designated on the map and drink a potion of cure light wounds.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris grunts in pain, pulls some butter out of the pouch on his waist and begins chanting as he moves forward.

casting grease (DC 17) on the squares where the red and yellow bandits are and the squares directly behind them.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris hustles to keep up with the rest of the party.

Double move onto the map.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Stealth: 1d20 + 1 ⇒ (4) + 1 = 5

Shoris pulls out a wand and activates it. Then he tries to move quietly towards the monastery, but (being his normally gangly self) he has a hard time doing so.

Move 15' towards the map and activate my wand of mage armor.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

"I don't think parleying is going to work, but I'm with Arngrim. We need to try something quieter. Waiting for darkness and taking the sentries out quickly and quietly seems reasonable if we can't find a less obvious means of ingress. For that matter, I could...speed up the process of darkness falling, at least in a limited area, but I'm not sure that would be conducive to our long-term stealthiness, to say nothing of the fact that only the dwarves and I would be able to see in the darkened area."

Scarab Sages

I've been waiting for this series to come up so that I could play it with this character. He's in the process of getting his last XP for level 3. I figured I'd go ahead and post my interest just in case the game he's in right now finishes before this one starts.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Wayfinder for sure.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris addresses Phalgun: "I can give you my word that I'll pass your message on to the Venture-Captain, but I make no promises about how well it will be received."

Turning to the captive, Shoris says: "If you tell us what you know, I for one would be amenable to sending you back to the city with these fine gentlemen instead of involving you in the unpleasantness that is about to take place. If you prove recalcitrant, we may have to obtain the information by...other means." Lightning crackles back and forth between Shoris' fingers as he utters the last sentence.

Using prestidigitation to make it look like there's lightning on my fingertips.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris holds his finger out, but no acid jumps from it.

I want to ready an action to shoot an acid dart at the first bandit that gets within 10' of me; otherwise, I won't fire. It looks like they're about to take the scepter, and if we chase them down without resting, I may need this acid dart later :)

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris' finger spits another gout of acid, this time at the bandit south of Tusk.

ranged touch: 1d20 + 2 ⇒ (2) + 2 = 4 acid damage: 1d6 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris leans over Ashara's shoulder and sends an acid dart towards one of the bandits.

Targeting the green bandit.

ranged touch: 1d20 + 2 ⇒ (19) + 2 = 21 acid damage: 1d6 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris tries to make the scepter sparkle a bit in an effort to draw the bandits' attention to it.

casting prestidigitation

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Works for me.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

"I, too, volunteer to be in the wagon."

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

"Ten may be too many. What are the chances that they decide we're too tough of a target and give up?"

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

"Works for me," Shoris whispers.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Shoris points out the tiny message to his companions.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

I'd like to spend 2 PP on a wand of mage armor.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Knowledge (local): 1d20 + 9 ⇒ (5) + 9 = 14

Shoris does some asking around about Zamir while he's out shopping, but he doesn't learn much.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

"He already explained that. We have to stick to the stipulated schedule so that the theives know where to find us and steal the erstaz scepter.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

"I am as well. If that is all, I should go make preparations."

Knowledge (arcana): 1d20 + 10 ⇒ (5) + 10 = 15

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

A slender man of medium height enters the safe house. He pulls back the cowl that had covered his forehead, and you can see the horns of a tiefling. "Hello, I am Shoris the Shrouded. I specialize in calling to be that which was not by arcane means. What might each of you bring to the table?"

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Looking forward to this.

Scarab Sages

I would like to join with this character.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

GM:
GM Baerlie wrote:
It's a Lemure Devil. They are lawful evil and are immune against fire, mind-affecting effects and poison. They are also resistant to acid 10 and cold 10 and have a damage reduction of 5 if they are not hit by a good or silver weapon.

This is what you told me when I made my Knowledge check for the first lemures we faced. Kavaki was using a silver knuckle axe.

Shoris holds steady with a bolt in his crossbow, waiting for a shot.

readying an attack if the lemure tries to stand.
crossbow attack: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 ⇒ 8

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves back to where he can see the lemure, drawing his crossbow as he moves. Once he has a clear shot he lets the bolt fly.

crossbow attack: 1d20 + 2 ⇒ (2) + 2 = 4
crossbow damage: 1d8 ⇒ 5

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves further into the vaults. A glob of a acid jumps from his fingertips towards Celeena.

acid dart, to hit: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
acid damage: 1d6 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves into the archives.

The lemure gets an AoO as I go by.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

When Shoris sees the woman, he attempts to give her something to think about besides completing her spell. An acid dart jumps from his finger and heads towards her.

ranged touch attack: 1d20 + 2 ⇒ (17) + 2 = 19
acid damage: 1d6 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

As the shiny eagle disappears, Shoris says, "I'm as ready as I'm going to get without a night's rest." He smiles weakly.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves around Kavaki to get a clear shot at one of the skeletons, and the eagle swoops down from where it had been hovering over the giant monk. It issues a war cry and attacks a skeleton.

The eagle attacks the yellow skeleton, and Shoris attacks the green skeleton.

eagle bite: 1d20 + 3 ⇒ (2) + 3 = 5 eagle bite, damage: 1d4 + 3 ⇒ (2) + 3 = 5
eagle, L. talon: 1d20 + 3 ⇒ (7) + 3 = 10 eagle, L. talon damage: 1d4 + 3 ⇒ (3) + 3 = 6
eagle, R. talon: 1d20 + 3 ⇒ (6) + 3 = 9 eagle, R. talon damage: 1d4 + 3 ⇒ (3) + 3 = 6

acid dart SLA: 1d20 + 2 ⇒ (10) + 2 = 12 acid dart damage: 1d6 + 2 ⇒ (6) + 2 = 8

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

The eagle flies around to the side and makes a diving swoop on the skeleton that was directly in front of it, its beak and talons glowing with holy power. Shoris raises his fist, and a bolt of positive energy shoots from it.

Having the eagle 5' step, smite evil, and then make a full attack. Shoris is casting disrupt undead.

eagle bite, attack: 1d20 + 3 ⇒ (12) + 3 = 15 eagle bite, damage: 1d4 + 3 ⇒ (4) + 3 = 7
eagle L. talon, attack: 1d20 + 3 ⇒ (15) + 3 = 18 eagle L. talon, damage: 1d4 + 3 ⇒ (1) + 3 = 4
eagle R. talon, attack: 1d20 + 3 ⇒ (18) + 3 = 21 eagle R. talon, damage: 1d4 + 3 ⇒ (2) + 3 = 5

Shoris, ranged touch attack: 1d20 + 2 ⇒ (10) + 2 = 12 Shoris, damage: 1d6 ⇒ 1

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris pulls a pearl out of his belt pouch. He stares at it, allowing its magic to infuse him.

Activating my pearl of power to recall summon monster I.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris pulls some butter from his pouch and waves it around as he chants some arcane-sounding words.

Casting grease on Janks' weapon. He needs to make a Reflex save (DC 17) or drop his weapon.

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

As the eagle continues to harass the lemure in front of it, Shoris unleashes a crossbow bolt at the same lemure and then reloads.
Smite evil:
eagle, bite: 1d20 + 4 ⇒ (17) + 4 = 21 bite damage: 1d4 + 3 ⇒ (1) + 3 = 4
eagle, L. talon: 1d20 + 4 ⇒ (13) + 4 = 17 L. talon damage: 1d4 + 3 ⇒ (4) + 3 = 7
eagle, R. talon: 1d20 + 4 ⇒ (12) + 4 = 16 R. talon damage: 1d4 + 3 ⇒ (1) + 3 = 4

Shoris, crossbow: 1d20 + 3 ⇒ (1) + 3 = 4 Shoris, damage: 1d8 ⇒ 2

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris finishes his spell, and a shiny eagle appears next to Kavaki. Then he pulls out his crossbow as the eagle pecks and scratches at the lemure in front of it.

summoning a celestial eagle and having it smite evil.

eagle bite: 1d20 + 3 ⇒ (16) + 3 = 19 bite damage: 1d4 + 3 ⇒ (1) + 3 = 4
eagle, talon: 1d20 + 3 ⇒ (1) + 3 = 4 bite damage: 1d4 + 3 ⇒ (1) + 3 = 4
eagle, talon: 1d20 + 3 ⇒ (3) + 3 = 6 bite damage: 1d4 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris already told him, in character

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