Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris says, "Before we go, could you spare some healing, Ashara?" As he awaits an answer, he pulls a small pearl out of his belt pouch and draws power from it. Activating my pearl of power to get another summon monster I.
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
The eagle flies behind the opposition and attacks. bite: 1d20 + 5 ⇒ (3) + 5 = 8 bite damage: 1d4 + 2 ⇒ (4) + 2 = 6
talon confirm: 1d20 + 5 ⇒ (9) + 5 = 14 talon crit damage: 1d4 + 2 ⇒ (2) + 2 = 4
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Tthe eagle bites and claws at the bandit before blinking out of existence. bite: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d4 + 2 ⇒ (4) + 2 = 6
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris moves inside the compound and urges the eagle to help Taklinn. having the eagle fly into flanking with Taklinn. bite: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d4 + 2 ⇒ (4) + 2 = 6
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
A shimmering eagle appears in the air between Tusk and Menarul, and it flies to attack the bandit on the wall. Summoning a celestial eagle and having it smite evil. +1 to damage if the bandit happens to be evil. bite, to-hit: 1d20 + 5 ⇒ (10) + 5 = 15 bite damage: 1d4 + 2 ⇒ (3) + 2 = 5
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris moves around the corner of the monastery, hoping to make himself a more difficult target. As he moves, he pulls the cork out of a vial he retrieves from his belt and downs the contents. Move to the location designated on the map and drink a potion of cure light wounds. CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris grunts in pain, pulls some butter out of the pouch on his waist and begins chanting as he moves forward. casting grease (DC 17) on the squares where the red and yellow bandits are and the squares directly behind them.
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Stealth: 1d20 + 1 ⇒ (4) + 1 = 5 Shoris pulls out a wand and activates it. Then he tries to move quietly towards the monastery, but (being his normally gangly self) he has a hard time doing so. Move 15' towards the map and activate my wand of mage armor.
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
"I don't think parleying is going to work, but I'm with Arngrim. We need to try something quieter. Waiting for darkness and taking the sentries out quickly and quietly seems reasonable if we can't find a less obvious means of ingress. For that matter, I could...speed up the process of darkness falling, at least in a limited area, but I'm not sure that would be conducive to our long-term stealthiness, to say nothing of the fact that only the dwarves and I would be able to see in the darkened area."
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris addresses Phalgun: "I can give you my word that I'll pass your message on to the Venture-Captain, but I make no promises about how well it will be received." Turning to the captive, Shoris says: "If you tell us what you know, I for one would be amenable to sending you back to the city with these fine gentlemen instead of involving you in the unpleasantness that is about to take place. If you prove recalcitrant, we may have to obtain the information by...other means." Lightning crackles back and forth between Shoris' fingers as he utters the last sentence. Using prestidigitation to make it look like there's lightning on my fingertips.
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris holds his finger out, but no acid jumps from it. I want to ready an action to shoot an acid dart at the first bandit that gets within 10' of me; otherwise, I won't fire. It looks like they're about to take the scepter, and if we chase them down without resting, I may need this acid dart later :)
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris leans over Ashara's shoulder and sends an acid dart towards one of the bandits. Targeting the green bandit. ranged touch: 1d20 + 2 ⇒ (19) + 2 = 21 acid damage: 1d6 + 1 ⇒ (6) + 1 = 7
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
A slender man of medium height enters the safe house. He pulls back the cowl that had covered his forehead, and you can see the horns of a tiefling. "Hello, I am Shoris the Shrouded. I specialize in calling to be that which was not by arcane means. What might each of you bring to the table?"
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
GM:
GM Baerlie wrote: It's a Lemure Devil. They are lawful evil and are immune against fire, mind-affecting effects and poison. They are also resistant to acid 10 and cold 10 and have a damage reduction of 5 if they are not hit by a good or silver weapon. This is what you told me when I made my Knowledge check for the first lemures we faced. Kavaki was using a silver knuckle axe. Shoris holds steady with a bolt in his crossbow, waiting for a shot. readying an attack if the lemure tries to stand.
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris moves back to where he can see the lemure, drawing his crossbow as he moves. Once he has a clear shot he lets the bolt fly. crossbow attack: 1d20 + 2 ⇒ (2) + 2 = 4
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris moves further into the vaults. A glob of a acid jumps from his fingertips towards Celeena. acid dart, to hit: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
When Shoris sees the woman, he attempts to give her something to think about besides completing her spell. An acid dart jumps from his finger and heads towards her. ranged touch attack: 1d20 + 2 ⇒ (17) + 2 = 19
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris moves around Kavaki to get a clear shot at one of the skeletons, and the eagle swoops down from where it had been hovering over the giant monk. It issues a war cry and attacks a skeleton. The eagle attacks the yellow skeleton, and Shoris attacks the green skeleton. eagle bite: 1d20 + 3 ⇒ (2) + 3 = 5 eagle bite, damage: 1d4 + 3 ⇒ (2) + 3 = 5
acid dart SLA: 1d20 + 2 ⇒ (10) + 2 = 12 acid dart damage: 1d6 + 2 ⇒ (6) + 2 = 8
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
The eagle flies around to the side and makes a diving swoop on the skeleton that was directly in front of it, its beak and talons glowing with holy power. Shoris raises his fist, and a bolt of positive energy shoots from it. Having the eagle 5' step, smite evil, and then make a full attack. Shoris is casting disrupt undead. eagle bite, attack: 1d20 + 3 ⇒ (12) + 3 = 15 eagle bite, damage: 1d4 + 3 ⇒ (4) + 3 = 7
Shoris, ranged touch attack: 1d20 + 2 ⇒ (10) + 2 = 12 Shoris, damage: 1d6 ⇒ 1
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris pulls some butter from his pouch and waves it around as he chants some arcane-sounding words. Casting grease on Janks' weapon. He needs to make a Reflex save (DC 17) or drop his weapon.
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
As the eagle continues to harass the lemure in front of it, Shoris unleashes a crossbow bolt at the same lemure and then reloads.
Shoris, crossbow: 1d20 + 3 ⇒ (1) + 3 = 4 Shoris, damage: 1d8 ⇒ 2
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris finishes his spell, and a shiny eagle appears next to Kavaki. Then he pulls out his crossbow as the eagle pecks and scratches at the lemure in front of it. summoning a celestial eagle and having it smite evil. eagle bite: 1d20 + 3 ⇒ (16) + 3 = 19 bite damage: 1d4 + 3 ⇒ (1) + 3 = 4
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