aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
Shirrin heads in and examines the corpse I have no clue what to roll to see if I have any clue what to do :-) knowledge: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (1) = 13 Typical. Just typical :-(
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
Shirrin will grab Amalthia and make sure that her head is above the disgusting river of blood "We have to close this door. NOW!!!" With that, Shirrin attempts to shut the door Strength: 1d20 + 2 ⇒ (7) + 2 = 9
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"If the stone is on asylum grounds perhaps it is NOT within the fog. Although I thought we'd found no way to get anywhere close to the shore."
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
Shirrin will go into the room and see if he can find anything interesting. Does he recognize what the painting is of? perception: 1d20 + 9 ⇒ (15) + 9 = 24
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"So it appears that I'm not George but Shirrin. That name seems neither familiar nor strange. Its just a name. I may have a sister who lives? At least I don't have a wife waiting for me to come home. And we were all admitted with the same symptoms by the same person. To speak the obvious, that is no coincidence."
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"I think that my allies may be as dangerous as my opponents. There is something very, very, very wrong about Toad and Toothy" "Well, that was, uh" He doesn't finish the sentence.
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"Victor, if you'd step into the room we could come help you!!" With that, George looses an arrow in the general direction of the attackers to hit: 1d20 + 3 ⇒ (12) + 3 = 15 Missing badly (no precise shot, cover, makes that about a 7)
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"... What GM said :-) You have to admit that theory explains a whole LOT of what is going on here. It is now all starting to make sense. So, does everybody agree? We try to kill her?"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
knowledge planes: 1d20 + 1d6 + 8 ⇒ (19) + (2) + 8 = 29 That might actually be enough to make a guess :-) "I'm not completely sure, but maybe ..." I'll let the GM fill in the rest, if any :-)
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"I'm guessing that the fog is CAUSED by the gate. If we close it maybe thing s will go back to normal. Maybe" Knowledge Planes or Arcana: 1d20 + 1d6 + 8 ⇒ (1) + (2) + 8 = 11 Does it seem at least plausible that closing the gate would revert things back to normal?
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"I hate to say it but I think that she is already dead and killing her will close the portal. Even though she is an innocent, I think that is what we have to do"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"She seems to be at the center of the portal." Does George have any clue how to close the portal? Would killing her/destroying her body do anything?
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
George heads across with the others, careful to make no threatening gestures. As they get to the other side of the room "Thank you. We appreciate it."
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"Well, lets go in before they change their mind. Lets be ready for them to break their word but lets NOT overreact if they do something that isn't immediately threatening" As he says the latter George is looking directly at Amy
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"Worth a try" When we get to the library
diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"Which leaves the question, now where? I think that we've run out of easy options. We either have to brave the burrower or make it past the ratlings somehow"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"I'm pretty sure that that was yet another haunt. Undead residue caused by what is happening here. I SO want to get away from this place!"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"This please is even sicker and more twisted than I'd thought. Does anybody have any idea what THAT was" any idea what that was: 1d20 + 8 ⇒ (15) + 8 = 23
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"Not sure. I thought it best to not worry about that until we had no other options. Asking could just get them upset at us, didn't seem worth the hassle right now"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"Unfortunately, they don't want to help us. They promise to leave us alone if we leave them alone for whatever that is worth" Aklo:
"Genny Two-Tails, Shirrin is sorry that we cannot become friends. But Shirrin is glad that we are not enemies. We will leave you with your books. Shirrin promises this" "Well, fighting them unless absolutely necessary seems wrong to me. Lets go another way, shall we?"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
I think that I'm going to let you make all my diplomacy checks for me. You roll much better than I do :-) :-) "They say that they used to live underground, in tunnels and caves. But the earthquakes came and they got trapped outside their home. They like magic books and are eating the magic books. I think that we should just leave them alone unless somebody desperately wants the magic books" Aklo:
"Is there anything that you'd like even more than the books? Anything that we could possibly trade for the books? The books ARE yours, of course." diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17 I think that I'm going to let you make all my diplomacy checks for me. You roll much better than I do :-) :-) :-)
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"They are at least willing to talk! They want to know what we want" Aklo: "We are trapped here. We just want to know what is happening and how we can go home. Who are you and how did you get here?"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"They're talking Aklo" George calls back in Aklo aklo: "We don't want your books. We don't want to hurt you or your nest. Can we please just talk? Maybe we can help each other"
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
Shirrin calls out loudly, BEFORE George opens the door
aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
"Lets try and talk to the Ratfolk. We DID attack them first. Now that they don't have as many defences to summon maybe they'd be willing to talk. Especially if we apologized really nicely first. Its got to be worth a shot, right? What do we have to lose by it?"
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