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I was looking at the Disarm maneuver, because I remember its Success effect being not great in the Playtest. I noticed that it does grant a -2 penalty to attack now, which sounds nice on the surface... but then I noticed that it (like the bonus to additional Disarm checks) seems to only apply until the start of the target's turn. This is great if you're fighting something like a Paladin or some Fighters, where they can get a lot of Reactions they can use to hit things, but it seems like most of the time this penalty is going to be wearing off right when it actually becomes useful. And I'm just curious, is this intended? Because it seems to make Disarm still not very useful unless you can reliably crit-succeed it (which is not an easy state to reach I don't believe).