paizo.com Favorited Posts by Shinigami02paizo.com Favorited Posts by Shinigami022024-03-28T01:04:20Z2024-03-28T01:04:20ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Mess With the Dragon, Get the Horns!Shinigami02https://paizo.com/community/blog/v5748dyo6siio&page=2?Mess-With-the-Dragon-Get-the-Horns#712024-03-18T09:16:33Z2024-03-12T15:26:48Z<p>I mean, I'm pretty sure it's Canon (or at least used to be) that dragons can reproduce with <i>anything</i>, even better than humans can, I think because of their magical nature. Pretty sure that would easily extend to other variants of dragons.</p>
<p>Would even be a fun way to introduce an unexpected twist to an otherwise straightforward encounter if it pulled out a surprise ability from a different type of dragon.</p>I mean, I'm pretty sure it's Canon (or at least used to be) that dragons can reproduce with anything, even better than humans can, I think because of their magical nature. Pretty sure that would easily extend to other variants of dragons.
Would even be a fun way to introduce an unexpected twist to an otherwise straightforward encounter if it pulled out a surprise ability from a different type of dragon.Shinigami022024-03-12T15:26:48ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Mess With the Dragon, Get the Horns!Shinigami02https://paizo.com/community/blog/v5748dyo6siio&page=2?Mess-With-the-Dragon-Get-the-Horns#682024-03-11T17:12:27Z2024-03-10T13:49:50Z<p>An Adventurer? No. A single Adventurer isn't a problem for a dragon, usually. That said, you rarely encounter just a single Adventurer, they're pack hunters. And a full pack of Adventurers fell Dragons all the time.</p>An Adventurer? No. A single Adventurer isn't a problem for a dragon, usually. That said, you rarely encounter just a single Adventurer, they're pack hunters. And a full pack of Adventurers fell Dragons all the time.Shinigami022024-03-10T13:49:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Mess With the Dragon, Get the Horns!Shinigami02https://paizo.com/community/blog/v5748dyo6siio&page=2?Mess-With-the-Dragon-Get-the-Horns#652024-03-18T09:16:14Z2024-03-09T16:04:38Z<div class="messageboard-quotee">Aristophanes wrote:</div><blockquote> <div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> I'm gonna respectfully disagree, actually! It would be terrible for ramming things as big as you, but if you're a dragon, you're probably mostly aiming for littler creatures, and your main problem is going to be <i>aiming</i> that big horn of yours. A long neck gives you more maneuverability. </blockquote>Although, most creatures with horns don't use them for hunting. They use them for defense and fighting others of their kind for territory and mates. </blockquote><p>TBF the same thing that makes it better for hunting smaller creatures also makes it ideal for self defense for a dragon. After all, a dragon's greatest natural predator is Adventurers, who tend to generally be size Medium. Lot more likely to need to fight a pack of those than another Horned Dragon.Aristophanes wrote:Kobold Catgirl wrote: I'm gonna respectfully disagree, actually! It would be terrible for ramming things as big as you, but if you're a dragon, you're probably mostly aiming for littler creatures, and your main problem is going to be aiming that big horn of yours. A long neck gives you more maneuverability.
Although, most creatures with horns don't use them for hunting. They use them for defense and fighting others of their kind for territory and mates. TBF the same thing...Shinigami022024-03-09T16:04:38ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Mess With the Dragon, Get the Horns!Shinigami02https://paizo.com/community/blog/v5748dyo6siio&page=2?Mess-With-the-Dragon-Get-the-Horns#522024-03-05T04:18:15Z2024-03-04T18:05:25Z<p>So for Primal dragons we now have the bestial Horned Dragons, and the rocky/metallic Adamantine Dragons previewed back in January. And if we look back at Bestiary 2 (or B4 for PF1e if you really want the origins) we have the Zomok (canonically a Dragon in PF2e), so truly we have Primal Dragons for all 3 starting options of 20 Questions: Animal, Vegetable, and Mineral.</p>So for Primal dragons we now have the bestial Horned Dragons, and the rocky/metallic Adamantine Dragons previewed back in January. And if we look back at Bestiary 2 (or B4 for PF1e if you really want the origins) we have the Zomok (canonically a Dragon in PF2e), so truly we have Primal Dragons for all 3 starting options of 20 Questions: Animal, Vegetable, and Mineral.Shinigami022024-03-04T18:05:25ZRe: Forums/Pathfinder Second Edition: General Discussion: Corruption in GolarionShinigami02https://paizo.com/threads/rzs43xx1?Corruption-in-Golarion#282024-02-17T23:35:21Z2024-02-17T18:28:55Z<p>Corruption, in <i>our</i> Golarion?! Why I never. We just have...</p>
<p>[Spoiler omitted]</p>
<p>And that's just to name a few. So yeah... maybe we have a little bit.</p>Corruption, in our Golarion?! Why I never. We just have...
[Spoiler omitted]
And that's just to name a few. So yeah... maybe we have a little bit.Shinigami022024-02-17T18:28:55ZRe: Forums/Pathfinder Second Edition: General Discussion: The Arcane tradition in Remastered GolarionShinigami02https://paizo.com/threads/rzs43wan?The-Arcane-tradition-in-Remastered-Golarion#232023-10-30T20:30:23Z2023-10-27T17:36:23Z<p>So, just from a personal view, I think a good way to figure out what makes a magic, is to look at what gives Arcane magic. Now obviously there's the easy looks (Wizard and Magus) which I'll come back to in a second, but first I want to look at the Pick-a-List casters (at least as we have them right now, just because that's what's available), Sorcerer, Summoner, and Witch.</p>
<p>Starting with Witch, because at the moment it has the least routes to Arcane magic. The Arcane Patron Theme for the current Witch is the Rune theme. Sigils, Symbols, Tomes and Texts, Words and Wisdom. Okay, that's one datapoint.</p>
<p>Then we can look at the Sorcerer. Now, I'm gonna set aside Draconic for the moment, because that feels mostly a legacy thing, and we also already know Dragons are going multi-Traditional in the Remaster anyways. So that leaves us with Imperial from the CRB, and Genie from the APG. Imperial is your ancestor mastered magic, and you inherited their ability. And then Genies are notoriously the Wishcrafters (though I'm not sure how well that's gonna carry over in the Remaster, but again going by what we have right now). Anything you want, but it must be in the form of a verbal wish. Even a couple of the PreMaster Genie Bloodline's focus spells directly reference Wishing.</p>
<p>And finally we have the Summoner. Again, setting aside Dragons, that leaves us with only one Arcane source: the Construct Eidolon, Magically Empowered Machinery. Gears and Pistons, Wiring, or some other form of mechanism given life.</p>
<p>So what am I getting at? Well, the Summoner and Witch both have Arcane granting options that are very Structural, very Mechanical. Sorcerer might be a bit of an oddball, but then again, Genies are most known for a very structured form of magic (it must be a Wish, which itself requires a specific set of trigger words to happen), and while it's just one interpretation Imperial would be the best bloodline to represent something along the lines of a "Seventh Son of a Seventh Son" situation, as well as family trees themselves being, ya know, pretty rigid. I don't think Imperial bloodlines show up in adopted children very much.</p>
<p>And then we have the Wizard and Magus themselves. Magi conjure their magic through martial arts, up to and including channeling the magic straight up through their weapons. And Wizards quite literally attend schools to learn specific forms of magic, the most structured way to learn spellcasting.</p>
<p>So in conclusion: To me, Arcane Magic is the Tradition of Magic through Structure. Occult Casters typically pull on the power of superstition, the power of the unknowable, in a way they could be seen as pulling on the power of Belief. This works because the stories say it will work, or (in the case of Psychics) because I believe it will work and my Mind can manipulate reality. Divine Casters are frequently granted their power by another being, and even when they're not they are still generally tapping the Domains, the Concept of something, to draw on their power. Primal Casters channel the ambient energy of the Planes, frequently the Elemental ones, or the Forge or Void, conducting that raw energy into someone. Arcane Casters though...</p>
<p>As someone else said, Arcane Casters are the Casters of Mind and Material. They pull a little bit of the Tradition Occult uses, and a bit of the ambient Planar Power that Primal are tapping, and they shape it through developed, tried and tested structural forms to create the desired effect. They know that if you draw out this sequence of runes, pull on this thread of reality with this amount of force at this angle, or say this line of Old Diabolic with just this accent, it'll produce this desired ball of flame that far away in that direction. But it doesn't do that just because they believe it will hard enough like an Occult caster, oh no. It has been tried and tested, over and over, by many generations before them. And if you don't draw that rune just right, if your angle is a little off, if you pronounced it LeviosAh instead of LeviOhsa, well, the power just won't come. And that's why not just anyone can be an Arcane Caster, you need that eye for detail, and the memory for all the minor minutiae to make sure you get everything <i>exactly</i> right.</p>
<p>And then Magi are Arcane Casters, because see, Martial Arts are also actually very structural. A couple degrees off in your stance could be the difference between that blow deflecting off your sword, or sliding down into your arm. The difference between your own blow landing in the shoulder or the neck. Not that big a leap from their to adding in strikes that draw the right runes, a stance that draws those threads of reality with you, a battlecry invoking the right term as you swing, bringing those desired effects into your blow. Magi are likely going to be using a lot of particular fighting styles blended with particular casting styles for their blending.</p>
<p>If you'd rather have a more loose style, the idea that surely something about this fighting style is going to invoke the right magic... that sounds like an Occult angle, might I introduce you the Thaumaturge whose effects work because they can will it into being hard enough. Or if you really just want to have faith that you will be enough of a Hero, might we direct you instead to the Champion for that true Faith-based fighting. Or maybe the Exemplar if you have more faith in your own ability than the Gods. Or maybe the Monk if you want less Hero and more Spiritual. And if you just want to take Raw Magical Power and use that to blow people away, that sounds like you want to be Primal, so for you we have the Kineticist. But the Magus is the one who has Trained in their arts of magic and war both, perfected the details of each, until they can blend the structure of Arcane Magic and the precision of the Warrior.</p>So, just from a personal view, I think a good way to figure out what makes a magic, is to look at what gives Arcane magic. Now obviously there's the easy looks (Wizard and Magus) which I'll come back to in a second, but first I want to look at the Pick-a-List casters (at least as we have them right now, just because that's what's available), Sorcerer, Summoner, and Witch.
Starting with Witch, because at the moment it has the least routes to Arcane magic. The Arcane Patron Theme for the...Shinigami022023-10-27T17:36:23ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Ancestries and Heritages Preview: A World of PossibilityShinigami02https://paizo.com/community/blog/v5748dyo6sieu&page=3?Ancestries-and-Heritages-Preview-A-World-of#1212023-10-19T17:12:59Z2023-10-19T01:55:51Z<p>Kinda reminds me of a character I had back when Inventor was in playtest. I'm expecting/hoping Human with Mixed Ancestry Amurrun or Kitsune will be a new alternative for my catgirl/foxgirl needs than the old Versatile Human > Adopted Ancestry hack I used then. Heck, maybe even get really crazy and do Human with MA Kobold for some Dragon Girl shenanigans, especially if I go Dragon Disciple for eventual proper wings...</p>
<p>Edit: The lore would be... interesting... to justify, but Human + Leshy = Makeshift Dryad Aesthetics.</p>Kinda reminds me of a character I had back when Inventor was in playtest. I'm expecting/hoping Human with Mixed Ancestry Amurrun or Kitsune will be a new alternative for my catgirl/foxgirl needs than the old Versatile Human > Adopted Ancestry hack I used then. Heck, maybe even get really crazy and do Human with MA Kobold for some Dragon Girl shenanigans, especially if I go Dragon Disciple for eventual proper wings...
Edit: The lore would be... interesting... to justify, but Human + Leshy =...Shinigami022023-10-19T01:55:51ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Ancestries and Heritages Preview: A World of PossibilityShinigami02https://paizo.com/community/blog/v5748dyo6sieu&page=2?Ancestries-and-Heritages-Preview-A-World-of#562023-10-02T16:48:40Z2023-10-01T20:35:32Z<div class="messageboard-quotee">Vulpys wrote:</div><blockquote> I have a lore question. How can a leshy be a grimspawn? </blockquote><p>Besides the options others have already mentioned, what is a Leshy at their core?
<div class="messageboard-quotee">Leshy Lore wrote:</div><blockquote>Leshies are immortal spirits of nature temporarily granted a physical form. Leshies are “born” when a skilled druid or other master of primal magic conducts a ritual to create a suitable vessel, and then a spirit chooses that vessel to be their temporary home.</blockquote><p>So going off that, say a Druid changed the ritual ever so slightly, infusing the vessel with just a touch of Abaddon, so instead of a Nature spirit hopping in, instead a Daemon did. This could be intentional (an evil and heretical Druid spreading Daemonic corruption, or even a less-villainous Druid using the Leshy ritual to seal a Daemon away in a form where it would forget its nature) or unintentional (an arrogant but unskilled young Druid trying a ritual far outside their skill level, and screwing it up in just the wrong way). Either way though, you could still wind up with a Leshy, but one with Daemonic energy infusing it. AKA a Grimspawn Leshy.
<p>That's the fun thing about stuff like this, you can create your own stories for it, and with enough creativity anything can be made to sound lore-plausible.</p>
<p>Also, RE: whether or not Artificial Nephilim are a thing or not... Not necessarily the same thing but there was at one point a book (can't remember which off-hand, just that it was a thing) that mentioned experiments with fusing fire elementals and human souls resulting in artificial Naari, which is a concept that I've used for a character (planning on rebuilding her in PF2e at some point), so if it works for the Elemental planes why not the Outer Planes?</p>Vulpys wrote:I have a lore question. How can a leshy be a grimspawn?
Besides the options others have already mentioned, what is a Leshy at their core? Leshy Lore wrote:Leshies are immortal spirits of nature temporarily granted a physical form. Leshies are “born” when a skilled druid or other master of primal magic conducts a ritual to create a suitable vessel, and then a spirit chooses that vessel to be their temporary home.
So going off that, say a Druid changed the ritual ever so...Shinigami022023-10-01T20:35:32ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Player Core Preview: Spells and Spellcasting, RemasteredShinigami02https://paizo.com/community/blog/v5748dyo6siek&page=5?Player-Core-Preview-Spells-and-Spellcasting#2462023-09-26T09:42:26Z2023-09-25T20:28:56Z<p>Heck, I'm pretty sure having access to all Elemental spells regardless of originating Tradition was the point of Elementalist getting its own spell list in the first place.</p>Heck, I'm pretty sure having access to all Elemental spells regardless of originating Tradition was the point of Elementalist getting its own spell list in the first place.Shinigami022023-09-25T20:28:56ZRe: Forums: Exemplar Class Discussion: Initial Read-through, my only problem with the Exemplar (It's not what you think!)Shinigami02https://paizo.com/threads/rzs43ve9?Initial-Readthrough-my-only-problem-with-the#412023-09-03T21:17:30Z2023-09-03T17:36:31Z<div class="messageboard-quotee">Karmagator wrote:</div><blockquote><p>Critically, even if they go that route, the oracle isn't any degree of god and they also have close to no control over the matter. There doesn't even have to be a god involved, divine power can come from any outsider. Then there is the whole crippling curse thing. Comparing that to the Exemplar claiming a divine domain at the start of their entire career is a stretch. </p>
<p>The two narratives are night and day.</blockquote><p>Splitting up because a good amount to say here.
<p><b>"they also have close to no control over the matter."</b></p>
<p>Says who? "Mortal who reached out and grasped a Primordial Divine Essence, with intentions of Ascending" seems just as valid an Oracle backstory as anything, and if anything seems like it would fit well with the source of their power being (again, this is a direct quote as a potential source of the Oracle's Mystery feature) "a direct and dangerous conduit to raw divine power".</p>
<p><b>"There doesn't even have to be a god involved, divine power can come from any outsider."</b></p>
<p>There doesn't even have to be an outsider involved. Again, I quote "a <i>direct</i> and dangerous conduit". Emphasis mine this time. Oracles tapping directly into the Divine Juice that Gods themselves pull from is as valid as one being bestowed their power <i>by</i> a God or lesser Outsider.</p>
<p><b>"Then there is the whole crippling curse thing."</b></p>
<p>Well yeah Oracles get more backlash. They're pulling Reality Warping levels of power through their conduit (again, 10th-level casting), the Exemplar's getting some fancy toys and maybe a little juicing. If anything this brand of Oracle is coming closer to God-like power.</p>
<p><b>"Comparing that to the Exemplar claiming a divine domain at the start of their entire career is a stretch."</b></p>
<p>Exemplar, level 2 feat: "While domain spells usually come from a deity, you’ve learned to tap the properties of your own divine spark to manifest domain magic."</p>
<p>Meanwhile the Oracle (who again can by RAW be tapping a <i>direct</i> conduit to raw divine power) can manifest that same level of Domain magic right out of the gate, and with <i>their</i> level 2 feat can do the same thing with <i>a second Domain.</i> The only difference is that Oracle is forced to be on theme while Exemplars can pull any domains, but frankly I'd be as disappointed in Exemplars who ignore their own thematics in the name of just power-building as much as I would be seeing the same thing from any other class.</p>
<p>So in conclusion...</p>
<p><b>The two narratives are night and day.</b></p>
<p>I disagree.</p>
<p>ETA: On revisiting the text again, the class description of Oracle also mentions Circumventing the Gods, Oracle's Divine Spellcasting feature states clearly that their power comes directly from their Mystery, and the first line of Mystery (so just before the second line I've been quoting part of) explicitly states that "An oracle wields divine power, but not from a single divine being" so it's definitely not just being fed to them by "an outsider" as you implied being an option in your second sentence.</p>Karmagator wrote:Critically, even if they go that route, the oracle isn't any degree of god and they also have close to no control over the matter. There doesn't even have to be a god involved, divine power can come from any outsider. Then there is the whole crippling curse thing. Comparing that to the Exemplar claiming a divine domain at the start of their entire career is a stretch.
The two narratives are night and day.
Splitting up because a good amount to say here. "they also have close...Shinigami022023-09-03T17:36:31ZRe: Forums: Playtest General Discussion: Who are your War of Immortals playtest characters?Shinigami02https://paizo.com/threads/rzs43vfp?Who-are-your-War-of-Immortals-playtest#182023-09-03T06:52:52Z2023-09-02T23:53:38Z<p>I highly doubt I'm gonna actually get to play during the Playtest, but Animist <i>really</i> wanting to play one as a Tien priest of Tamashigo. It's the perfect Cleric alternative for that belief system IMO.</p>I highly doubt I'm gonna actually get to play during the Playtest, but Animist really wanting to play one as a Tien priest of Tamashigo. It's the perfect Cleric alternative for that belief system IMO.Shinigami022023-09-02T23:53:38ZRe: Forums: Exemplar Class Discussion: Let Mated Birds in Paired Flight be able to be used with Twin StarsShinigami02https://paizo.com/threads/rzs43vfv?Let-Mated-Birds-in-Paired-Flight-be-able-to#52023-09-13T19:23:27Z2023-09-02T15:47:36Z<p>Beyond just these two, it (at least to me and my group) feels like Twin Stars, Hurl at the Horizon, and Mated Birds in Paired Flight are intended to be a chain letting you turn any one-handed melee weapon into a dual-wielding thrown combatant.</p>Beyond just these two, it (at least to me and my group) feels like Twin Stars, Hurl at the Horizon, and Mated Birds in Paired Flight are intended to be a chain letting you turn any one-handed melee weapon into a dual-wielding thrown combatant.Shinigami022023-09-02T15:47:36ZRe: Forums/Pathfinder Second Edition: General Discussion: Top five things that need to be fixed for KineticistShinigami02https://paizo.com/threads/rzs43urb&page=4?Top-five-things-that-need-to-be-fixed-for#1982023-08-19T20:17:20Z2023-08-18T21:34:33Z<div class="messageboard-quotee">Calliope5431 wrote:</div><blockquote>I still think they do sort of want to keep the elements balanced against <i> each other </i> (why else print exactly the same number of impulses at exactly the same levels for every element? It's a lot easier to not do that) so I'd have to disagree there.</blockquote><p>I mean, of course they want every subclass (Elements being the Kineticist Subclasses in this instance) to be at least roughly balanced, <i>especially</i> in the class's introduction. Though honestly I think it's more that it <i>is</i> the class's introduction is why every element has the exact same number of Impulses at the exact same levels, thus meaning whichever route you take with it you'll always have options at the same levels as anyone else taking the class. I think that's more just laying the appropriate foundations rather than some over-arching goal to never ever let any element have more impulses than any other element though, and honestly I feel like it would be a bit difficult to write feats for Kineticist that <i>aren't</i> impulses, especially at any level where impulses exist, given they are literally the bread and butter of the class.
<p>Also, even if some core team of Paizo devs did want to never have any other Impulses for Kineticist... Paizo has a good number of devs, even more freelancers, and I'm pretty sure they have a pretty sizeable team of editors too. Plenty of points for someone who happens to like Kineticists to see something they can't do currently that said person thinks they should be able to do, sticks in an Impulse (or heck, maybe even an entire section or if things get really crazy a chapter of Impulses) and it slips past that core team's notice and into an official book. So in short, I wouldn't bet too much on them never seeing another Impulse, any more than I would bet on Monks never seeing another Focus Spell feat, or Fighter never seeing another combat feat.</p>
<p>And that's not even to get into Infinite, which while more iffy on being usable in any given game, also is not beholden to any core team of Paizo devs, outside of Content Guidelines of course.</p>Calliope5431 wrote:I still think they do sort of want to keep the elements balanced against each other (why else print exactly the same number of impulses at exactly the same levels for every element? It's a lot easier to not do that) so I'd have to disagree there.
I mean, of course they want every subclass (Elements being the Kineticist Subclasses in this instance) to be at least roughly balanced, especially in the class's introduction. Though honestly I think it's more that it is the...Shinigami022023-08-18T21:34:33ZRe: Forums/Pathfinder Second Edition: General Discussion: Does your cantrip automatically heighten as you level up?Shinigami02https://paizo.com/threads/rzs43v02?Does-your-cantrip-automatically-heighten-as#52023-08-14T19:06:33Z2023-08-12T01:17:49Z<p>As they said, but also adding that whenever this is not the case, the source of the Cantrip will always specify what level it casts at. Usually this will be in Cantrips from Items (like breithauptclan mentioned) but also can happen with other cases. The only one I know of at the moment is the Detect Magic cantrip that the Arcane Sense skill feat gives you heightens based on your Arcana skill proficiency rather than your level (starting at 1st when Trained or Expert, then heightening to 3rd at Master and 4th at Legendary).</p>As they said, but also adding that whenever this is not the case, the source of the Cantrip will always specify what level it casts at. Usually this will be in Cantrips from Items (like breithauptclan mentioned) but also can happen with other cases. The only one I know of at the moment is the Detect Magic cantrip that the Arcane Sense skill feat gives you heightens based on your Arcana skill proficiency rather than your level (starting at 1st when Trained or Expert, then heightening to 3rd at...Shinigami022023-08-12T01:17:49ZRe: Forums/Pathfinder Second Edition: General Discussion: Wolves in Sheeps' ClothingShinigami02https://paizo.com/threads/rzs43uzv?Wolves-in-Sheeps-Clothing#272023-08-12T00:21:22Z2023-08-11T21:08:40Z<p>This actually got me thinking, and (as someone who is very glad to see Alignment go) some interesting ideas stood out to me. Admittedly mostly based around Champion, since they were more tightly woven with Alignment and thus have more wiggle room now.</p>
<p>First one that's on the lower-end of controversy, Gorum. Formerly Chaotic Neutral, and for whatever reason hard locked out of even Chaotic Good, Gorum could not have Champions on the Good-leaning side. But now, let's look at Gorum's actual Edicts and Anathema as previously printed:</p>
<p>Edicts: attain victory in fair combat, push your limits, wear armor in combat
<br />
Anathema: kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic</p>
<p>Nothing seems to interfere with Heroic Champion ideology there, and in fact the first Anathema even seems downright Honorable to me. Paladin of Gorum? Makes sense to me.</p>
<p>Now for one that might be more controversial (and I've even had a couple GMs in my own group say they probably wouldn't allow but YMMV), let's look at the (formerly CE, obviously) Demon Lord Dagon.</p>
<p>Edicts: Swim underwater, improve your own strength, encourage the spread of dangerous sea monsters
<br />
Anathema: Break a sworn oath, settle in a land-locked area, share Dagon’s secrets with outsiders</p>
<p>So uh... there's only one there I can see that even •might• actually cause an issue with even a Paladin's ideals, and that's the last Edict. After all, dangerous sea monsters tend to be, well, dangerous. But, see, here's the thing: Just because something is dangerous, doesn't mean it's Evil per say. Imagine an inhabitant of the Shackles out there brokering agreements between coastal towns and some of the more intelligent sea monsters, even setting up deals where the coastal town provides food and care for some of the monsters, in exchange for protection. Sea monster gets a safe den where it's not gonna get hunted by every rando with a sword and dreams of grandeur, town gets a guardian that might make the next wandering pirate pause before razing the town (I'm pretty sure pirates, or anyone else who might raze a coastal town, count as Innocents). And imagine they do it successfully enough that they even inspire others to do similarly. Now, to me... that meets that third Edict. The sea monsters are still plenty dangerous, heck that's literally what they contribute to the dal, and through that Paladin's direct actions, they are being spread. And I don't believe that has violated a single clause of the Paladin code. Unless some legitimate authority in the Shackles... I can't even finish this sentence, just that much alone gets me laughing.</p>This actually got me thinking, and (as someone who is very glad to see Alignment go) some interesting ideas stood out to me. Admittedly mostly based around Champion, since they were more tightly woven with Alignment and thus have more wiggle room now.
First one that's on the lower-end of controversy, Gorum. Formerly Chaotic Neutral, and for whatever reason hard locked out of even Chaotic Good, Gorum could not have Champions on the Good-leaning side. But now, let's look at Gorum's actual...Shinigami022023-08-11T21:08:40ZRe: Forums/Pathfinder Second Edition: General Discussion: Valashinaz, Mistress of the Vault or: How I Learned to Stop Worrying and Love the TreasureShinigami02https://paizo.com/threads/rzs43rer&page=2?Valashinaz-Mistress-of-the-Vault-or-How-I#572023-02-14T23:38:53Z2023-02-14T18:43:24Z<p>In games like these who doesn't hate water? Even aquatic ancestries can suffer in aquatic combat.</p>In games like these who doesn't hate water? Even aquatic ancestries can suffer in aquatic combat.Shinigami022023-02-14T18:43:24ZRe: Forums/Rage of Elements Playtest: General Discussion: Paizo Blog: Kineticist Playtest Ending SoonShinigami02https://paizo.com/community/blog/v5748dyo6si4h?Kineticist-Playtest-Ending-Soon#82022-09-29T22:46:30Z2022-08-30T21:13:31Z<p>Unfortunately the method by which I play never facilitates getting any actual-play playtesting in, but it's definitely been interesting lurking around the playtest forum and reading the discussions.</p>Unfortunately the method by which I play never facilitates getting any actual-play playtesting in, but it's definitely been interesting lurking around the playtest forum and reading the discussions.Shinigami022022-08-30T21:13:31ZRe: Forums: Kineticist Class: Four pyromanics vs a green man playtestShinigami02https://paizo.com/threads/rzs43o37?Four-pyromanics-vs-a-green-man-playtest#22022-08-17T20:10:24Z2022-08-17T17:50:39Z<div class="messageboard-quotee">CorvusMask wrote:</div><blockquote>once I realized I can spam solar detonation four times every round with each kineticist, I realized the enemies can't avoid being blinded.</blockquote><p>This actually shouldn't have worked. As per the ability:
<div class="messageboard-quotee">Solar Detonation wrote:</div><blockquote><b>Each of those creatures is then temporarily immune to being dazzled or blinded by Solar Detonation for 10 minutes</b>, but can still take damage from the impulse.</blockquote><p>As for the All Shall End In Flames 'bug', I have never seen an activated ability that says "if you [x]" where "you" wasn't the person using the ability.CorvusMask wrote:once I realized I can spam solar detonation four times every round with each kineticist, I realized the enemies can't avoid being blinded.
This actually shouldn't have worked. As per the ability: Solar Detonation wrote:Each of those creatures is then temporarily immune to being dazzled or blinded by Solar Detonation for 10 minutes, but can still take damage from the impulse.
As for the All Shall End In Flames 'bug', I have never seen an activated ability that says "if you...Shinigami022022-08-17T17:50:39ZRe: Forums: Kineticist Class: What's the utility of Elemental Familiar?Shinigami02https://paizo.com/threads/rzs43o10?Whats-the-utility-of-Elemental-Familiar#152022-08-16T18:32:39Z2022-08-15T22:30:15Z<p>Well even if Whispering Wind scouting doesn't work out, a Deception-Skilled Fire Familiar with Share Senses Impersonating a fire in a lit fireplace is still a valid spying mechanism. The only flaw I can see in such a plan is if your GM is really against you and rules "The familiar uses your Constitution modifier to determine its Perception, Acrobatics, and Stealth modifiers" doesn't extend using Con to Skilled, but even then that can be worked around.</p>Well even if Whispering Wind scouting doesn't work out, a Deception-Skilled Fire Familiar with Share Senses Impersonating a fire in a lit fireplace is still a valid spying mechanism. The only flaw I can see in such a plan is if your GM is really against you and rules "The familiar uses your Constitution modifier to determine its Perception, Acrobatics, and Stealth modifiers" doesn't extend using Con to Skilled, but even then that can be worked around.Shinigami022022-08-15T22:30:15ZRe: Forums: Kineticist Class: Things that I loveShinigami02https://paizo.com/threads/rzs43nz7?Things-that-I-love#222022-08-15T23:20:52Z2022-08-15T21:42:03Z<p>Ironically for someone who has long been great at math, I'm actually no good at feeling numbers, so much of my discussions has been taking people's word for numerical stuff and just going off my feels. And my feels actually adore much of the class. Here's some of the highlights for me:</p>
<p>> Your basic thing is just... lashing out with elemental matter.
<br />
> Every element's blast is unique. It would've been so easy for them to just give a generic "Blast" attack, that the only thing that changed was elemental trait (and that Fire would do Fire damage) like they gave Sorc, but instead they made each Blast <i>unique</i>. And that's <i>awesome</i>.
<br />
> Air's ranged blast is a fricken' sniper with that 120 foot range increment.
<br />
> Even Air's melee blast is Reach, which I just find a fun way to translate over "your element is the ranged element" even in melee.
<br />
> For that matter, Melee is just... a thing that you can do. <s>Now if it can just stop provoking.</s>
<br />
> Between the better damage, Propulsive on Range, and Flexible Blasts, Strength-based Earth build is a valid build. <s>May take some extra investment, but possible.</s>
<br />
> Honestly, the Blasts in general just have a lot of flavor just in the choice of traits. Air likes to keep their distance, Fire's a general-purpose assault, Earth is strong <s>like boulder</s> with the most Strength support, and Water's melee at least really gives that feeling of flowing strikes with Sweep.
<br />
> Adapt Element does give some great flavor. There's something just <i>fun</i> about the fact that if you're at a stuffy dinner party and bored you can just pull a couple flames off the candelabra centerpiece and sit there 'juggling' them. Bonus points for the fact that if you do so and a fight breaks out <s>as they always do</s> in the middle of the event you're now Combat Ready.
<br />
> For that matter, Gather Element having some built in utility is fun. The Pyrokineticist Gathering flame to provide light, the Hydrokineticist Gathering water to quench their thirst (more reliable than Cactus Juice, even if it is the Quenchiest). Aerokineticist always having that anime blowing cloak, even a mile underground in a sealed room (and possibly being able to breathe off their Gathered air, GM permitting). And of course Geokineticist just rocks. /shot
<br />
> Extract Element, AKA "bringing a Pyrokineticist to the Fire Dragon hunting adventure actually isn't a half-bad idea". Also it's flavorful as heck, just reaching out a hand towards the Dragon/Elemental/whatever and using your greater Claim to just forcibly pull the very elemental essence from their core, just to turn around and smack them back in the face with it.
<br />
> Having separate paths for the single-focused Kineticist (always super flavorful), two-element focused (still super flavorful, but now with backup element for utility and Immunities not covered under Extract, probably my favorite path RN TBH), or full Avatar (enough said) all available at level 1.
<br />
> Proliferate, an ability that lets you violate conservation of matter that <i>doesn't</i> disappear a minute later. Turn a vial of air into a breathable pocket, throw your cigarette at someone and expand it into a raging inferno, flood the banks of the river to tie up your opponent, turn a pebble into a field of natural caltrops. Also, it'll be really interesting to see how Paizo words this one when Metal comes out, since turning a thrown Adamantine dagger into a 5-foot field of Adamantine Blades <i>might</i> just break the economy.
<br />
> Purify. Yes there's the obvious elements, stripping toxins from water, clearing gas from the air, something about plants and earth... but I just love the mental image of a Pyrokineticist who runs into a group of Sarenrite extremists going on about "purifying by fire" and being like "okay but my flames can <i>purify fire itself</i>," and just leaving them speechless.
<br />
> Elemental Familiar. Familiars are already cute, but now you can get a firefox, a bird made from clouds, a vaporeon, a carbuncle... the list goes on. They're made all the cuter by being elemental incarnate IMO.
<br />
> Elemental Weapon still being able to use appropriate blasts. Give the Aerokineticist a wind-rapier that they can slash through the air to wind-blade an enemy at Reach, or (GM permitting) a cloud Air Repeater shooting real air they can still snipe with. A Geokineticist with a cannon of a Mace Multipistol, smack someone's face in then hotswap to gun form and shoot a boulder at someone. <s>Oh if only there were a one-handed proper Gunblade rather than Dagger or Rapier for some real Cannonblade shenanigans.</s>
<br />
> Kinetic Activation, holding up a scroll of <i>Fireball</i>, having it burst into flames in your hand, and you sling a <i>Fireball</i> spell with it. <s>Just gotta get around that Proficiency issue.</s>
<br />
> Command Elemental is just cool and flavorful.
<br />
> Cycling Blast is super cool, giving that feeling you are actually dual-wielding elements.
<br />
> Deconstruct Element. There's something super cool about your enemy shooting something at you and you not only <i>deflect</i> it, you <i>absorb</i> it, and launch it back at them your next turn.
<br />
> Fusion Blast. Like Cycling, getting that feeling of actually dual-wielding elements. Also, Fusing one of the high-damage elements like Earth or Water onto an Air Blast to deliver good damage at 120 feet like a boss.
<br />
> Gather Amalgamation, or as I like to call it "going full Avatar."
<br />
> Maelstrom Blast, while a pain to use when your party is mixing it up in melee, is nonetheless super cool aesthetically. Just unleashing a 60-foot wave of fire, or <i>120-foot</i> hurricane blast, or even just the simple 20-foot Earth Shotgun.
<br />
> A <i>vast majority</i> of the non-Overflow Impulses are <i>super cool</i>, especially the level 1 ones. Ignoring Fall Damage, aura of "stay way from me", exceptionally long-range communication that doesn't even need line of effect, Tremorsense (which even becomes a Precise Sense at 13!), instant stairs (or, GM permitting, ramp for all the wheelchair-using Kineticists), the best Shield Block'ing Shield in the game, Jet Propulsion, multi-use Light (that can even be used to deal Fire damage in an emergency), a pretty effective defensive water block, hydraulic repositioning for your allies (that doesn't even cost them a reaction)... these are all just things you can take at <i>level 1</i>.
<br />
> <s>Yeeting</s> Flinging Updraft, something that lets you move enemies <i>without counting as Forced Movement</i>. Finally you can just toss an enemy off a cliff, or into a raging fire. Also later lets you toss your entire party over a gap.
<br />
> At Will Flight, with additional benefits, at level 8.
<br />
> A lot of the later Impulses have <i>amazing</i> names.</p>Ironically for someone who has long been great at math, I'm actually no good at feeling numbers, so much of my discussions has been taking people's word for numerical stuff and just going off my feels. And my feels actually adore much of the class. Here's some of the highlights for me:
> Your basic thing is just... lashing out with elemental matter.
> Every element's blast is unique. It would've been so easy for them to just give a generic "Blast" attack, that the only thing that changed was...Shinigami022022-08-15T21:42:03ZRe: Forums: Kineticist Class: What's the utility of Elemental Familiar?Shinigami02https://paizo.com/threads/rzs43o10?Whats-the-utility-of-Elemental-Familiar#92022-08-16T18:31:36Z2022-08-15T20:29:04Z<p>Unless the dungeon you're in is <i>truly</i> massive an Aerokineticist might be one of the few classes that can definitely use their Familiar to scout. After all, they get as a level 1 ability a Message that needs neither line of sight nor effect, and at level 8 has a max range of <i>a mile</i>. Slap some Share Senses on your little buddy in the morning, and use message to command it from a safe place while watching through its eyes. Heck, give it Share Senses and Speech and you can take advantage of the built-in response of Message to only turn on Share Senses when there's actually something to see. And all of this should be entirely within the vanilla options of what Familiars can do.</p>
<p>Also a Pyrokineticist's Elemental Familiar, as per the wording of the feat, both "appears to be... made of [fire]" and "immune to [fire]" so you could absolutely just park it in a burning fireplace to relatively easily bug a room. Or for that matter, what does a creature made of air look like?</p>Unless the dungeon you're in is truly massive an Aerokineticist might be one of the few classes that can definitely use their Familiar to scout. After all, they get as a level 1 ability a Message that needs neither line of sight nor effect, and at level 8 has a max range of a mile. Slap some Share Senses on your little buddy in the morning, and use message to command it from a safe place while watching through its eyes. Heck, give it Share Senses and Speech and you can take advantage of the...Shinigami022022-08-15T20:29:04ZRe: Forums: Kineticist Class: DPS focused kineticists only?Shinigami02https://paizo.com/threads/rzs43nyp?DPS-focused-kineticists-only#112022-08-15T20:33:52Z2022-08-15T20:01:05Z<p>A Universalist Kineticist can actually already be a decent dedicated healer. They get 4 separate options for healing in-class (Soothing Breeze and Restoring Mud as level 4 feats, Torrent in the Blood as a level 8 feat, and Circulate Qi as a level 12 feat). Three of those are on a 10-minute cooldown per character. Two of them are AoE heals (one emanation, one a cone), while a third is a 30-foot ranged Single Target. Since they don't start until 4 that also leaves you your level 2 feat for a standard Healer build's Medic or Blessed One archetype.</p>A Universalist Kineticist can actually already be a decent dedicated healer. They get 4 separate options for healing in-class (Soothing Breeze and Restoring Mud as level 4 feats, Torrent in the Blood as a level 8 feat, and Circulate Qi as a level 12 feat). Three of those are on a 10-minute cooldown per character. Two of them are AoE heals (one emanation, one a cone), while a third is a 30-foot ranged Single Target. Since they don't start until 4 that also leaves you your level 2 feat for a...Shinigami022022-08-15T20:01:05ZRe: Forums: Kineticist Class: Focus on impulsesShinigami02https://paizo.com/threads/rzs43ny3&page=2?Focus-on-impulses#722022-08-15T22:30:24Z2022-08-15T19:32:56Z<p>Fortunately none of the Lines are 3-actions, since they're so particular on placement. Also 2 of the 3 are Air, so they do have the Air speed boosts going for them.</p>
<p>Then there's Maelstrom Blast and Ride the Tsunami, the Three Action, and in 3 out of 5 cases sizeable area (Tsunami's 60-foot, Fire Maelstrom 60-foot, Air Maelstrom <i>120-foot</i>), Cones. You have to either have a particular buff (namely Haste), or spend a separate feat to have <i>any</i> hope of adjusting your position for these, which sucks when they are forced to come from your position, while they take up so much area that unless you did either luck into being in <i>just</i> the right position, or spend feats or other resources, they are <i>very</i> likely to hit at least one ally in the process of hitting your enemies.</p>
<p>Also, as far as hitting allies being a "skill issue", when melee allies and melee enemies are all trying to flank each other, I'm not sure it's possible to get any standard shape that will hit multiple enemies but also won't hit at least one ally. Which is just another place where it would be nice to have more Single Target stuff.</p>Fortunately none of the Lines are 3-actions, since they're so particular on placement. Also 2 of the 3 are Air, so they do have the Air speed boosts going for them.
Then there's Maelstrom Blast and Ride the Tsunami, the Three Action, and in 3 out of 5 cases sizeable area (Tsunami's 60-foot, Fire Maelstrom 60-foot, Air Maelstrom 120-foot), Cones. You have to either have a particular buff (namely Haste), or spend a separate feat to have any hope of adjusting your position for these, which...Shinigami022022-08-15T19:32:56ZRe: Forums: Kineticist Class: Is trained to legendary class DC really that out of the question?Shinigami02https://paizo.com/threads/rzs43nuc?Is-trained-to-legendary-class-DC-really-that#472022-08-14T00:00:54Z2022-08-13T17:13:39Z<div class="messageboard-quotee">Gaulin wrote:</div><blockquote> <div class="messageboard-quotee">Shinigami02 wrote:</div><blockquote> <div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote>The universalist gate is the most versatile gate there is, simply because you get access to all 4 elements, and a scaling flexible feat; having access to 2 level 20 feats at once, one of which you can change each day, is quite powerful, even more flexible than Fighter's "Flexible Feat" capstone.</blockquote>...But it doesn't scale? Universal Gate is pretty specific about you getting "one 1st-level impulse feat" and nothing anywhere ever changes that. </blockquote>It's scaling in that you get more and more available choices. </blockquote><p>They definitely referenced getting 2 level 20 feats though, which is quantifiably false. Also barring the release of new books mid-campaign that happen to add additional level 1 Impulse feats, or the addition of Uncommon+ level 1 Impulse feats for you to gain access to, it literally doesn't scale at all in the lifetime of a character. A level 1 Universal Gate Kineticist has the exact same options of level 1 Impulse feats as a level 20 Universal Gate Kineticist.Gaulin wrote:Shinigami02 wrote: Darksol the Painbringer wrote:The universalist gate is the most versatile gate there is, simply because you get access to all 4 elements, and a scaling flexible feat; having access to 2 level 20 feats at once, one of which you can change each day, is quite powerful, even more flexible than Fighter's "Flexible Feat" capstone.
...But it doesn't scale? Universal Gate is pretty specific about you getting "one 1st-level impulse feat" and nothing anywhere ever...Shinigami022022-08-13T17:13:39ZRe: Forums: Kineticist Class: Is trained to legendary class DC really that out of the question?Shinigami02https://paizo.com/threads/rzs43nuc?Is-trained-to-legendary-class-DC-really-that#402022-08-14T02:25:46Z2022-08-13T16:50:00Z<div class="messageboard-quotee">Martialmasters wrote:</div><blockquote><p> Also you act as if all proficiencies are weighted exactly the same.</p>
<p>They are not </blockquote><p>..okay I was trying not to double post... but... if you <i>literally had bothered to read my original post</i>, legit <i>the entire point of it</i> was saying that different proficiencies are weighted differently, and that <i>Class DC should not be weighted as high as Spellcasting Proficiency</i>.
<p>If anything it <i>should</i> be weighted closer to Defense proficiency because the <i>only</i> things it affects are how easily your enemies can bypass your class tricks.</p>
<p>EDIT: Thank you Unicore for making it not a double post.</p>Martialmasters wrote:Also you act as if all proficiencies are weighted exactly the same.
They are not
..okay I was trying not to double post... but... if you literally had bothered to read my original post, legit the entire point of it was saying that different proficiencies are weighted differently, and that Class DC should not be weighted as high as Spellcasting Proficiency. If anything it should be weighted closer to Defense proficiency because the only things it affects are how easily...Shinigami022022-08-13T16:50:00ZRe: Forums: Kineticist Class: Is trained to legendary class DC really that out of the question?Shinigami02https://paizo.com/threads/rzs43nuc?Is-trained-to-legendary-class-DC-really-that#382022-08-13T23:53:48Z2022-08-13T16:40:27Z<p>Actually right now I'm pretty sure the consensus seems to be that Kineticist is the lowest damage output martials in the game.</p>
<p>But Champions don't need the big damage output because that's not the thing they're intended to be great at. The thing they're intended to be great at is defense, so they get the Legendary defense. On top of that they get to be Master proficiency in <i>literally everything else</i> except for Reflex Saves and Skills.</p>
<p>Fighters are the Attack class, so they get to be Legendary in their Attacks, Master in everything else they get except Will Saves and Skills. Heck, while I can't say with 100% certainty, after seeing Champion and Monk I feel like if Fighter had been written to have access to Focus Spells they would get Master in the relevant Spellcasting.</p>
<p>...and actually on that note, if Legendary in one offense and Master in another is so bad, why can Fighter and Gunslinger do it? Through caster Multiclassing a Fighter or Gunslinger can have Legendary Attacks, Master Defenses, Master Class DC, and Master Spellcasting, with 14 spell slots of up to 8th level and 4 Cantrips, and for the Prepared options can change any of those out every day.</p>
<p>EDIT: Oh, and as for Casters having to "lock out their spells", one of the things I mentioned in my earlier response you didn't read, prepared casters can change up their entire spell loadout every day. Kineticists get 2 level-limited floating feats, three for Universal Gate, and everything else takes <i>a full week</i> to change out.</p>Actually right now I'm pretty sure the consensus seems to be that Kineticist is the lowest damage output martials in the game.
But Champions don't need the big damage output because that's not the thing they're intended to be great at. The thing they're intended to be great at is defense, so they get the Legendary defense. On top of that they get to be Master proficiency in literally everything else except for Reflex Saves and Skills.
Fighters are the Attack class, so they get to be...Shinigami022022-08-13T16:40:27ZRe: Forums: Kineticist Class: Is trained to legendary class DC really that out of the question?Shinigami02https://paizo.com/threads/rzs43nuc?Is-trained-to-legendary-class-DC-really-that#332022-08-13T21:12:00Z2022-08-13T16:23:35Z<div class="messageboard-quotee">Martialmasters wrote:</div><blockquote><p> Legit not reading all that I'm sorry.</p>
<p>Druid have to lock out their spells and use limited per day/encounter abilities to even rival the to hit of a martial and usually don't succeed. Otherwise they are expert martial and legendary spell and master class DC.</p>
<p>It's a extremely important baseline metric to hold to for this system.</p>
<p>I'm not even sold on the idea I just mentioned about dedicated being the only one that got legendary. Even though it would help to distinguish it.</p>
<p>Side tangent. Not saying I like this idea but it's amusing.</p>
<p>Do away with gates entirely.</p>
<p>You pick one element to start out expert with your class DC.</p>
<p>Once that one gets to master you select another element you get to expert.</p>
<p>When those reach legendary/master you pick a third to reach expert.</p>
<p>As I said, not saying I like this idea, as I'm generally against legendary class DC. But it's interesting thought. I am more amiable you the notion of only a single element reaching legendary even though I still hold that it breaks the checks and balances paizo has built for their system. </blockquote><div class="messageboard-quotee">Shinigami02 wrote:</div><blockquote>Heck, Champion gets Master Attacks, Legendary Defense, Master Class DC <i>and</i> Master Divine Spellcasting <i>all</i> for free in-class. Monks get the same, but have to buy Trained in the first place with one of the Ki Spell-granting feats.</blockquote><p>How about this part? If two classes are allowed to have 3 Master and a Legendary proficiency, why isn't this one allowed to have 2 Masters, a Legendary, and an Untrained. Especially when one of their own feats even requires they use that Proficiency that is Untrained unless they buy it up elsewhere.Martialmasters wrote:Legit not reading all that I'm sorry.
Druid have to lock out their spells and use limited per day/encounter abilities to even rival the to hit of a martial and usually don't succeed. Otherwise they are expert martial and legendary spell and master class DC.
It's a extremely important baseline metric to hold to for this system.
I'm not even sold on the idea I just mentioned about dedicated being the only one that got legendary. Even though it would help to distinguish
...Shinigami022022-08-13T16:23:35ZRe: Forums: Kineticist Class: Is trained to legendary class DC really that out of the question?Shinigami02https://paizo.com/threads/rzs43nuc?Is-trained-to-legendary-class-DC-really-that#282022-08-14T01:45:44Z2022-08-13T16:03:03Z<div class="messageboard-quotee">Martialmasters wrote:</div><blockquote> It is unless your willing to go to expert with your martial progression. In the very least for attacks. </blockquote><p>Why? What is actually that overpowered about being good at your own class's tricks while also being able to actually hit an enemy? I mean let's compare what a caster (let's say a Druid) gets compared to Kineticist.
<p>The Druid is a prepared Primal Caster, who gets Expert in Unarmed Attacks and Simple Weapons, Expert in Unarmored, Light, and Medium Armors, and Legendary Primal proficiency.
<br />
At level 20 they have 5 10th-level Cantrips, and either 27 or 28 Spell Slots per day, 3 of each level except 10 which is either 1 or 2 depending on their choice of Capstone, as well as 10 Druid feats, potentially 11 if they went Human. They also can have up to 3 Focus Points they can use each combat.
<br />
As of a post from <i>three years ago</i> there were 172 spells on the Primal list, though the post does not mention how many are Uncommon or above. Still, Uncommon and above shouldn't be that Common (pardon the pun), so that should still be well over 100 choices of spell, with a wide range of options. And that was 3 years ago, and new spells are released all the time, but I'm not <i>that</i> devoted to go manually count how many spells there are now.
<br />
They can pick and choose from that entire list (except said Uncommon+, unless they get Access) which spell goes in which slot every single day, meaning with foreknowledge and prep time they can always bring the best spell to bear.
<br />
They get to use their Legendary Primal proficiency for both their spell DCs <i>and</i> their Spell Attacks. Seems pretty cush.</p>
<p>Now let's look at Kineticist. In this theoretical scenario, they get Master in Unarmed Attacks and Simple Weapons, Master in Unarmored and Light Armor, and Legendary Class DC proficiency.
<br />
At level 20 they have a Blast that uses Unarmed Attack proficiency, and depending on choice of gate can have 14 to 16 feats, plus one if they went human.
<br />
In the playtest, not counting the basic Blast itself, there are 10 Universal Impulses, and 16 Impulses for each of the 4 elements, for a total of 74 Impulses. There are also 13 non-Impulse generic feats that are competing for 11 or 12 of those 14 to 17 feats. Any archetype you take for whatever reason, unless playing with Free Archetype, will <i>also</i> compete for those 11 or 12 feat slots. And while there will definitely be more feats in the finished product, class feats notoriously come out a lot less frequently than spells.
<br />
With the exception of 2 feats, 3 if you're a Universal Gate, once you pick an Impulse or generic Feat, it is locked in unless you spend 1 week of downtime. Those 2 or 3 feats are locked to level 1 for the Universal Gate-specific one, level 8 or lower, and level 14 or lower, all must be Impulses, and with the exception of the Universal Gate-specific one must be pulled from the Elemental lists, but you can change them out daily. By spending a level 12 feat you can swap them out with 10 minutes of change, and by spending your capstone feat <i>after</i> doing that, you can swap one out with a single action.
<br />
Their Legendary Proficiency in this case would <i>only</i> apply to their Save DC for their own abilities, and <i>maybe</i> a small scattering of other abilities <i>if</i> they use other feats to purchase them. Any Strikes they make, including Strikes made with their Impulses (which always seems to be based off just modifying their basic Blast), must use their Martial proficiency instead.
<br />
Oh, and just as a bit of frosting on the cake, Kinetic Activation, the feat they have that does let them activate "Cast a Spell" items and <i>might</i> let them compete with spellcasters for flexibility, <i>if</i> they shell out gold for it (since they have no temporary item production ability)... never actually says they can use their Class DC, so by RAW it would default to the standard Cast a Spell item rules, and use their Spell DC. Their by-default-Untrained Spell DC, unless they buy one from somewhere else. And we thought capping out as Master was bad.</p>
<p>In short, yes, full spellcasters have a reduced martial proficiency to account for their Legendary spellcasting proficiency. Because for a spellcaster their spellcasting proficiency does <i>much more</i> for them than Class DC does even for a class that uses their Class DC as much as Playtest Kineticist does. To be frank, it really does seem more of a valid comparison to the Fighter or Gunslinger getting Legendary Attacks and Master Class DC, or Champion and Monk getting Legendary Defenses and Master Class DC.
<br />
Heck, Champion gets Master Attacks, Legendary Defense, Master Class DC <i>and</i> Master Divine Spellcasting <i>all</i> for free in-class. Monks get the same, but have to buy Trained in the first place with one of the Ki Spell-granting feats.</p>Martialmasters wrote:It is unless your willing to go to expert with your martial progression. In the very least for attacks.
Why? What is actually that overpowered about being good at your own class's tricks while also being able to actually hit an enemy? I mean let's compare what a caster (let's say a Druid) gets compared to Kineticist. The Druid is a prepared Primal Caster, who gets Expert in Unarmed Attacks and Simple Weapons, Expert in Unarmored, Light, and Medium Armors, and Legendary...Shinigami022022-08-13T16:03:03ZRe: Forums: Kineticist Class: Elemental defenseShinigami02https://paizo.com/threads/rzs43nxe?Elemental-defense#362022-08-12T20:19:05Z2022-08-12T15:17:49Z<div class="messageboard-quotee">YuriP wrote:</div><blockquote> <div class="messageboard-quotee">HumbleGamer wrote:</div><blockquote> Can you get the stone shield through the kineticist dedication? </blockquote><p>If they remove manipulate trait, probably yes. It's a good alternative to Shield cantrip for 2H chars.
</p>
If they don't so no. </blockquote><p>Except it doesn't work for 2H characters, because it's still Gathered Element, and as per Gather Element, any time you have element Gathered, your hand is occupied.YuriP wrote:HumbleGamer wrote: Can you get the stone shield through the kineticist dedication?
If they remove manipulate trait, probably yes. It's a good alternative to Shield cantrip for 2H chars.
If they don't so no. Except it doesn't work for 2H characters, because it's still Gathered Element, and as per Gather Element, any time you have element Gathered, your hand is occupied.Shinigami022022-08-12T15:17:49ZRe: Forums: Kineticist Class: Disappointingly Low DamageShinigami02https://paizo.com/threads/rzs43nu4&page=5?Disappointingly-Low-Damage#2302022-08-17T14:19:42Z2022-08-12T15:10:16Z<div class="messageboard-quotee">RexAliquid wrote:</div><blockquote>None of the auras have the overflow trait. Round 1 is activate aura and Blast or move into position or Stoke. No need to Gather until you use Boomerang. </blockquote><p>Well 1 does, but it's a capstone Aura that's almost as much Battle Form as Aura.RexAliquid wrote:None of the auras have the overflow trait. Round 1 is activate aura and Blast or move into position or Stoke. No need to Gather until you use Boomerang.
Well 1 does, but it's a capstone Aura that's almost as much Battle Form as Aura.Shinigami022022-08-12T15:10:16ZRe: Forums/Rage of Elements Playtest: General Discussion: Big Adapt Element issue!Shinigami02https://paizo.com/threads/rzs43nwp?Big-Adapt-Element-issue#82022-08-12T00:24:43Z2022-08-11T23:29:50Z<div class="messageboard-quotee">Nothing To See Here wrote:</div><blockquote>Proliferate also has the problem that is doesn't seem to do anything for air and it only works for fire if the ground is flammable. </blockquote><p>Proliferate is great for making instant air pockets in water-filled dungeons. Take an empty vial with you, uncork it, Proliferate the resulting bubble for a 5-foot air pocket. Given a full minute you've got a 15-foot-by-15-foot air pocket. Then just dump out the water that's now in your vial, re-cork it, and be ready for the next pause.
<p>Heck, since Proliferate can probably screw with conservation of matter, if you can adequately block the entrance you could probably totally drain a room by just Proliferating that vial-worth of air long enough.</p>Nothing To See Here wrote:Proliferate also has the problem that is doesn't seem to do anything for air and it only works for fire if the ground is flammable.
Proliferate is great for making instant air pockets in water-filled dungeons. Take an empty vial with you, uncork it, Proliferate the resulting bubble for a 5-foot air pocket. Given a full minute you've got a 15-foot-by-15-foot air pocket. Then just dump out the water that's now in your vial, re-cork it, and be ready for the next pause....Shinigami022022-08-11T23:29:50ZRe: Forums: Kineticist Class: Elemental defenseShinigami02https://paizo.com/threads/rzs43nxe?Elemental-defense#192022-08-11T23:23:49Z2022-08-11T21:15:42Z<p>Well at level 1 Earth gets a shield, water gets a (limited damage types) Resistance reaction, and while they're a bit more of a stretch Fire gets Aura of Fire/Cold Resist and Air gets either "never worry about Fall Damage again" or Aura of Enemy-only Difficult Terrain.</p>
<p>EDIT: And apparently this thread blew up since I first opened it...</p>
<p>EDIT 2: And at higher level there's the various Wall impulses, they're mostly pretty good defenses.</p>Well at level 1 Earth gets a shield, water gets a (limited damage types) Resistance reaction, and while they're a bit more of a stretch Fire gets Aura of Fire/Cold Resist and Air gets either "never worry about Fall Damage again" or Aura of Enemy-only Difficult Terrain.
EDIT: And apparently this thread blew up since I first opened it...
EDIT 2: And at higher level there's the various Wall impulses, they're mostly pretty good defenses.Shinigami022022-08-11T21:15:42ZRe: Forums: Kineticist Class: Why the action tax?Shinigami02https://paizo.com/threads/rzs43nv1&page=2?Why-the-action-tax#692022-08-11T10:43:44Z2022-08-11T02:11:41Z<div class="messageboard-quotee">Martialmasters wrote:</div><blockquote><p> •extremely rare•</p>
<p>I wasn't aware you only ever fight bosses. </blockquote><p>With the exceptions of one instance of a wide-open area where encounter-blending was super easy (and almost led to a TPK) and the forementioned fight of mooks that got skipped because "it was too easy", most fights have been 1 or 2 big enemies, maybe once in a great while three. Maybe a couple fights went up as high as 5, but even then either they were generally spread so far that a Fireball would have a hard time hitting them all even if I won Initiative, let alone the more limited AoEs Kineticist gets; or else we were in a room so small I'd be friendly-firing every ally, which tends to get you dirty looks from said allies. And it's not like this is some custom campaign where the GM just felt like throwing this at us, this was Paizo products.Martialmasters wrote:*extremely rare*
I wasn't aware you only ever fight bosses.
With the exceptions of one instance of a wide-open area where encounter-blending was super easy (and almost led to a TPK) and the forementioned fight of mooks that got skipped because "it was too easy", most fights have been 1 or 2 big enemies, maybe once in a great while three. Maybe a couple fights went up as high as 5, but even then either they were generally spread so far that a Fireball would have a hard...Shinigami022022-08-11T02:11:41ZRe: Forums: Kineticist Class: Elemental weapon and bastard sword (and similar weapons)Shinigami02https://paizo.com/threads/rzs43nu9?Elemental-weapon-and-bastard-sword#42022-08-09T20:51:10Z2022-08-09T15:12:05Z<div class="messageboard-quotee">Sebastian Hirsch wrote:</div><blockquote> <div class="messageboard-quotee">Guntermench wrote:</div><blockquote> This would only be with the strikes using the weapon right? So basically just melee, Blasts would have theirs normal damage. </blockquote>My understanding is that the weapon... simply does not interfere with the elemental blast at all, but the wording is certainly not as clear as one would hope. </blockquote><p>IDK, the wording seems pretty clear to me.
<div class="messageboard-quotee">Elemental Weapon wrote:</div><blockquote><p>The weapon is still the gathered element and can be used for impulses, is expended for overflow impulses, and so on.
</p>
It can also be used for Elemental Blasts or standard Strikes <b>(provided they’re melee blasts or Strikes if you choose a melee weapon or ranged blasts or Strikes if you choose a ranged weapon)</b>.</blockquote><p>So you can Blast with an Elemental Weapon, from what I can tell it still uses normal Blast mechanics, but you can only make Blasts of the same type as Strikes from the Elemental Weapon. So a Tengu Aerokineticist who bought Access could use Elemental Weapon (Tengu Gale Blade) could make 1d6 S (Agile, Disarm, Finesse, Air) Strikes or 1d4 S (Agile, Air, Finesse, Reach, Versatile B) Air Blasts, but could not use the 120-foot Ranged Air Blast. Likewise a Shackles-native Hydrokinetic Pirate could use their Elemental Weapon (Pistol) to make 40-foot 1d4 B (Fatal d8, Water) Strikes or 30-foot 1d8 B (Water) Blasts but can't make a sweeping Water melee strike. Of course, either of them could just Release their weapon and Gather a more standard Elemental Mass if they needed to change range.
<p>I do kinda wonder now if weapons like Daggers and Starknives would allow someone to use both range of Blasts, since they can be used both in melee and be thrown for range. Or for that matter, something like a Javelin, which is inherently a ranged weapon but only usable Thrown.</p>Sebastian Hirsch wrote:Guntermench wrote: This would only be with the strikes using the weapon right? So basically just melee, Blasts would have theirs normal damage.
My understanding is that the weapon... simply does not interfere with the elemental blast at all, but the wording is certainly not as clear as one would hope. IDK, the wording seems pretty clear to me. Elemental Weapon wrote:The weapon is still the gathered element and can be used for impulses, is expended for overflow...Shinigami022022-08-09T15:12:05ZRe: Forums/Pathfinder Second Edition: General Discussion: Thaumaturge implement double-dipping.Shinigami02https://paizo.com/threads/rzs43nhv?Thaumaturge-implement-doubledipping#122022-07-31T01:27:48Z2022-07-29T22:52:51Z<p>This does lead to some interesting interaction possibilities. For instance, Chalice is obviously a cup, so what if you make a <a href="https://2e.aonprd.com/Equipment.aspx?ID=563" target="_blank" rel="nofollow">Bottomless Stein</a> your Chalice? As Chalice states</p>
<div class="messageboard-quotee">Chalice Implement wrote:</div><blockquote>After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again.</blockquote><p>but then the Stein says
<div class="messageboard-quotee">Bottomless Stein wrote:</div><blockquote>If it is emptied (such as by being gulped quickly or upended onto the floor), the bottomless stein will fill again within 1 round as long as it is right side up,</blockquote><p>So there's an argument to be made that a Bottomless Chalice can be Drained every other round.
<p>The easiest way around this of course is probably just saying that while the ale refills, it still takes 10 minutes of disuse for the Thaumaturgic Energies to re-infuse it for big heals, but it's just something to keep in mind before allowing things like this.</p>
<p>If it is allowed though, there's some fun things that could be made Implements. For instance there's several Lanterns, but also the relatively new Dawnlight for a Sarenrite Thaumaturge, you could keep your Weapon Implement in your Thousand-Blade Thesis Tome Implement, or make your Tome a Fulu Compendium for the ability for some super aesthetic Undead-binding. Make your Bell a Chime of Opening for that lockpick Implement people hoped for, though you'll have to replace it periodically, or for your Librarian Thaumaturge make your Regalia (it's a marker of your position as Librarian) or Wand (it's a wooden baton, not that big a leap to Wand, GM permitting) a Librarian's Baton so you can always find your Tome. Bonus points if you combine that last one with the Thousand-Blade Thesis holding your Weapon Implement mentioned earlier, just to thematically link all 3 of your Implements.</p>
<p>And then in the late-game your extremely Charismatic Thaumaturge with Diverse Lore makes a Possibility Tome their Paragon Tome implement and always attunes it to Esoteric Lore to just be the best Recall Knowledge user ever.</p>This does lead to some interesting interaction possibilities. For instance, Chalice is obviously a cup, so what if you make a Bottomless Stein your Chalice? As Chalice states
Chalice Implement wrote:After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again.
but then the Stein says Bottomless Stein...Shinigami022022-07-29T22:52:51ZRe: Forums/Pathfinder Second Edition: General Discussion: Gen Con 2022 PredictionsShinigami02https://paizo.com/threads/rzs43n1p&page=4?Gen-Con-2022-Predictions#1532022-07-30T01:09:51Z2022-07-28T15:29:27Z<div class="messageboard-quotee">Sanityfaerie wrote:</div><blockquote> <div class="messageboard-quotee">AnimatedPaper wrote:</div><blockquote> Another side note: If Mystics are Divine, Technomancers Arcane, and Precogs make the most sense as Occult (time-wimey being firmly in that wheelhouse), can primal stretch to cover Witchwarper? Flavor would admittedly be weird, but looking at the actual abilities and spell list, which are both chock full of environmental effects, elemental damage, and some healing, it is not as wild as I first assumed. </blockquote><p>"Primal's gotten weird over the years."
<p>Like, "there have been strange shifts in the fundamental nature of things" is a classic way to add some extra creepy to your sci-fi universe. Why <i>couldn't</i> we see the Primal power source itself twist its nature? </blockquote><p>TBF, Primal Magic is the Magic of the Natural World, it never specified it had to be the magic of <i>this</i> Natural World.Sanityfaerie wrote:AnimatedPaper wrote: Another side note: If Mystics are Divine, Technomancers Arcane, and Precogs make the most sense as Occult (time-wimey being firmly in that wheelhouse), can primal stretch to cover Witchwarper? Flavor would admittedly be weird, but looking at the actual abilities and spell list, which are both chock full of environmental effects, elemental damage, and some healing, it is not as wild as I first assumed.
"Primal's gotten weird over the years." Like,...Shinigami022022-07-28T15:29:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Dark Archives PCs - what are you making?Shinigami02https://paizo.com/threads/rzs43jpr&page=8?Dark-Archives-PCs-what-are-you-making#3862022-07-27T12:59:44Z2022-07-23T02:17:28Z<p>Human Thaumaturge with the Time Traveler background, though they insist they come from another world rather than another time.</p>
<p>Their Tome is a book bound in what seems to be a strange many-layered paper, with the title "Bestiary", filled with bizarre statistics of the many creatures of the world.</p>
<p>Their Amulet is a simple bag of many oddly-shaped dice of some unknown material, when they give it a jiggle their target's aim seems to shift ever so slightly to their ally's advantage.</p>
<p>And their Mirror is a figurine of them-self made from the same material as the dice, which to activate they toss to the ground wherever they're activating their double, but always winds up back in their pocket when they need it again.</p>
<p>Reposting this from the Implements thread because I want to play this character now. Love me some good Isekai shenanigans.</p>Human Thaumaturge with the Time Traveler background, though they insist they come from another world rather than another time.
Their Tome is a book bound in what seems to be a strange many-layered paper, with the title "Bestiary", filled with bizarre statistics of the many creatures of the world.
Their Amulet is a simple bag of many oddly-shaped dice of some unknown material, when they give it a jiggle their target's aim seems to shift ever so slightly to their ally's advantage.
And their...Shinigami022022-07-23T02:17:28ZRe: Forums/Pathfinder Second Edition: General Discussion: Having fun: coming up with fun thaumaturge implementsShinigami02https://paizo.com/threads/rzs43nbg?Having-fun-coming-up-with-fun-thaumaturge#202022-07-29T11:46:59Z2022-07-23T02:13:32Z<p>Human Thaumaturge with the Time Traveler background, though they insist they come from another world rather than another time.</p>
<p>Their Tome is a book bound in what seems to be a strange many-layered paper, with the title "Bestiary", filled with bizarre statistics of the many creatures of the world.</p>
<p>Their Amulet is a simple bag of many oddly-shaped dice of some unknown material, when they give it a jiggle their target's aim seems to shift ever so slightly to their ally's advantage.</p>
<p>And their Mirror is a figurine of them-self made from the same material as the dice, which to activate they toss to the ground wherever they're activating their double, but always winds up back in their pocket when they need it again.</p>
<p>...I have a new character concept now.</p>Human Thaumaturge with the Time Traveler background, though they insist they come from another world rather than another time.
Their Tome is a book bound in what seems to be a strange many-layered paper, with the title "Bestiary", filled with bizarre statistics of the many creatures of the world.
Their Amulet is a simple bag of many oddly-shaped dice of some unknown material, when they give it a jiggle their target's aim seems to shift ever so slightly to their ally's advantage.
And their...Shinigami022022-07-23T02:13:32ZRe: Forums/Pathfinder Second Edition: General Discussion: Gen Con 2022 PredictionsShinigami02https://paizo.com/threads/rzs43n1p&page=3?Gen-Con-2022-Predictions#1162022-07-23T04:44:03Z2022-07-23T01:37:42Z<p><s>Oh I hope not, it's hard enough gazing longingly at the several Rare ancestries I adore but my GMs will never let me use, and from what I hear there's Archetypes in DA that are going on that same list. To have entire classes to drool over but be barred from would be absolute torture.</s></p>Oh I hope not, it's hard enough gazing longingly at the several Rare ancestries I adore but my GMs will never let me use, and from what I hear there's Archetypes in DA that are going on that same list. To have entire classes to drool over but be barred from would be absolute torture.Shinigami022022-07-23T01:37:42ZRe: Forums/Pathfinder Second Edition: General Discussion: Premature discussion about the ThaumaturgeShinigami02https://paizo.com/threads/rzs43n05&page=8?Premature-discussion-about-the-Thaumaturge#3622022-07-26T12:04:43Z2022-07-21T20:22:00Z<p>Other options would be Kitsune Foxfire or Sprite Spark, to keep the magical feel of maining your Wand. Range is limited, and unfortunately not valid Weapon Implements, but should work with Implement Empowerment.</p>
<p>There's also the possibility of Mind Smith's Mind Projectiles, though that's not until level 8. Still range limited (though 30 feet rather than 20), and the later level for range is a bit annoying, but you get free reign over the flavor of the attack (mechanically a bit limited but still) and as a physical (if malleable) weapon you might be able to make the case to your GM that it would be a valid Weapon Implement. Also gives you a melee option (which can even be Finesse to keep the Strength down) in case they do close in with AoOs. Use a feat to add Modular and between that and a fully enhanced Wand you'll be able to naturally target all sorts of existing Weaknesses, on top of your Mind Weapon strikes being able to exploit Personal Antithesis.</p>Other options would be Kitsune Foxfire or Sprite Spark, to keep the magical feel of maining your Wand. Range is limited, and unfortunately not valid Weapon Implements, but should work with Implement Empowerment.
There's also the possibility of Mind Smith's Mind Projectiles, though that's not until level 8. Still range limited (though 30 feet rather than 20), and the later level for range is a bit annoying, but you get free reign over the flavor of the attack (mechanically a bit limited but...Shinigami022022-07-21T20:22:00ZRe: Forums/Pathfinder Second Edition: General Discussion: Dark Archives PCs - what are you making?Shinigami02https://paizo.com/threads/rzs43jpr&page=8?Dark-Archives-PCs-what-are-you-making#3832022-07-20T18:17:27Z2022-07-20T00:18:51Z<p>I'm not very familiar with Psylocke, but I do know Monk doesn't really blend well with Mind Smith. MS's weapon has no way of getting Monk meaning the two don't interact at all, so if you really want a second Archetype you'd probably be better off going for something that gives you Martial proficiency. Or start a Martial Proficient class and archetype in the Psychic, if that can fit the character at all.</p>I'm not very familiar with Psylocke, but I do know Monk doesn't really blend well with Mind Smith. MS's weapon has no way of getting Monk meaning the two don't interact at all, so if you really want a second Archetype you'd probably be better off going for something that gives you Martial proficiency. Or start a Martial Proficient class and archetype in the Psychic, if that can fit the character at all.Shinigami022022-07-20T00:18:51ZRe: Forums/Pathfinder Second Edition: General Discussion: Gen Con 2022 PredictionsShinigami02https://paizo.com/threads/rzs43n1p?Gen-Con-2022-Predictions#492022-07-17T05:43:24Z2022-07-04T19:50:23Z<div class="messageboard-quotee">Ly'ualdre wrote:</div><blockquote>Largely negative examples in media and history shouldn't bar the creative potential of the narrative. If that was the case, we shouldn't have things like good Tieflings or any other examples of fundamentally evil concepts being used in a good light.</blockquote><p>I don't know, Fiendspawn (or otherwise Fiend-empowered on a level that impacts them physically) that use their dark powers to fight on the side of good are dang near a dime a dozen IME. If anything they're more common than Celestialspawn, because people love a good Antihero.
<p>Don't really have a horse in the Inquis race, not a big Religious Class player myself, but yeah. Love me some "Fighting Hellfire with Hellfire" trope.</p>Ly'ualdre wrote:Largely negative examples in media and history shouldn't bar the creative potential of the narrative. If that was the case, we shouldn't have things like good Tieflings or any other examples of fundamentally evil concepts being used in a good light.
I don't know, Fiendspawn (or otherwise Fiend-empowered on a level that impacts them physically) that use their dark powers to fight on the side of good are dang near a dime a dozen IME. If anything they're more common than...Shinigami022022-07-04T19:50:23ZRe: Forums/Pathfinder Second Edition: General Discussion: Premature discussion about the ThaumaturgeShinigami02https://paizo.com/threads/rzs43n05&page=4?Premature-discussion-about-the-Thaumaturge#1852022-07-06T12:20:20Z2022-07-04T13:20:49Z<p>There's a Trained Athletics skill feat that frees up one hand for Climbing. Won't allow all the tricks, but does at least allow either combat or use of an Implement while climbing.</p>
<p>Instead of normal Shuriken, which honestly seem kinda weird to have just one rather than a pouchful given the Reload 0 and consumable pricing on them, I'd probably make an Implement out of a <s>Fuma Shuriken</s> Starknife for a Ninja build. Gets you the ability to use it in melee, Slashing versatility (yeah you can just target the Weakness anyways, but if you already have it you can stack their natural weakness with a Personal Antithesis), and the Deadly d6 to sometimes deal more damage. Still put Returning on it ASAP for throwing purposes, though until that becomes viable I think they can get an ability to Call their Implement for a temporary kinda Reload 1.</p>There's a Trained Athletics skill feat that frees up one hand for Climbing. Won't allow all the tricks, but does at least allow either combat or use of an Implement while climbing.
Instead of normal Shuriken, which honestly seem kinda weird to have just one rather than a pouchful given the Reload 0 and consumable pricing on them, I'd probably make an Implement out of a Fuma Shuriken Starknife for a Ninja build. Gets you the ability to use it in melee, Slashing versatility (yeah you can just...Shinigami022022-07-04T13:20:49ZRe: Forums/Pathfinder Second Edition: General Discussion: Dark Archives PCs - what are you making?Shinigami02https://paizo.com/threads/rzs43jpr&page=7?Dark-Archives-PCs-what-are-you-making#3082022-07-05T12:03:25Z2022-07-01T17:31:47Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><p> All of YOUs</p>
<p>There is someone in your head and it is you. But not the right you.</p>
<p>There is someone powerful whispering magical secrets to your soul. And it is also you.</p>
<p>There is someone hovering nearby who you can summon out of thin air by your side. And they are you too.</p>
<p>And there is the last one out there who looks just like you. Because they are also you.</p>
<p>Reflection Heritage + Witch + Summoner + Living Vessel.</p>
<p>Inspired by the supers who can summon versions of themselves from other times or timelines or dimensions. </blockquote><p>Alternatively replace Witch with Mirror Thaumaturge, so you can have you, Eidolon!you and Mirror!you, be the Army of 1.The Raven Black wrote:All of YOUs
There is someone in your head and it is you. But not the right you.
There is someone powerful whispering magical secrets to your soul. And it is also you.
There is someone hovering nearby who you can summon out of thin air by your side. And they are you too.
And there is the last one out there who looks just like you. Because they are also you.
Reflection Heritage + Witch + Summoner + Living Vessel.
Inspired by the supers who can summon versions of...Shinigami022022-07-01T17:31:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Scare to death errataShinigami02https://paizo.com/threads/rzs43mxp?Scare-to-death-errata#162022-07-01T09:23:29Z2022-07-01T02:24:21Z<div class="messageboard-quotee">siegfriedliner wrote:</div><blockquote> <div class="messageboard-quotee">Deriven Firelion wrote:</div><blockquote> I do not know what the errata states. I would be ok with any change that makes it more limited. It had been used in a way that looked really stupid in my mind's eyes and better than 9th or 10th level death magic usable over and over again. That seems like a very badly designed ability for a game focusing on balance. </blockquote>Basically when you critically succeed your role they have to critically fail there save for them to die rather than just having to fail. So it makes it massively less likely to work. </blockquote><p>To add on to this though, for the Fort Save they attempt on your critical success, any result other than them Crit Failing results in Frightened 2 and Fleeing for a round. As compared to the old version, where if they Crit Succeeded their save the entire action (and your Crit Success roll) were wasted.siegfriedliner wrote:Deriven Firelion wrote: I do not know what the errata states. I would be ok with any change that makes it more limited. It had been used in a way that looked really stupid in my mind's eyes and better than 9th or 10th level death magic usable over and over again. That seems like a very badly designed ability for a game focusing on balance.
Basically when you critically succeed your role they have to critically fail there save for them to die rather than just having to...Shinigami022022-07-01T02:24:21ZRe: Forums/Pathfinder Second Edition: General Discussion: Dark Archives PCs - what are you making?Shinigami02https://paizo.com/threads/rzs43jpr&page=7?Dark-Archives-PCs-what-are-you-making#3022022-07-06T17:19:13Z2022-07-01T02:14:16Z<p>Caileanite Thaumaturge. Three implements (in order): His ale mug that never seems to run out (Chalice), his trusty rapier (Weapon), and his Symbol of Cayden (Amulet).</p>Caileanite Thaumaturge. Three implements (in order): His ale mug that never seems to run out (Chalice), his trusty rapier (Weapon), and his Symbol of Cayden (Amulet).Shinigami022022-07-01T02:14:16ZRe: Forums/Pathfinder Second Edition: General Discussion: Premature discussion about the PsychicShinigami02https://paizo.com/threads/rzs43n02?Premature-discussion-about-the-Psychic#332022-07-05T12:11:50Z2022-06-30T21:05:38Z<div class="messageboard-quotee">Ezekieru wrote:</div><blockquote><p> Hey! James Case just commented on the Psychic Spoilers write-up, and spoiled a new spell for each of the Conscious Minds. They all look pretty great!</p>
<p>Link to the comment can be found <b><a href="https://www.reddit.com/r/Pathfinder2e/comments/vme70q/comment/ie7p1zs/?utm_source=share&utm_medium=web2x&context=3" target="_blank" rel="nofollow">HERE</a></b>. </blockquote><p>>Imaginary Weapon
</p>
>short-range attack cantrip that attacks with a blade or club of shaped force.
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<i>Yesssss, I can finally summon magical Force Guns and shoot people with them, Mami build here I come</i></p>
<p>Probably works pretty well for UBW too, now with increased Sword Throwing ability.</p>
<p>EDIT: Come to think of it, it would work pretty well for a low-end Gate of Babylon too.</p>Ezekieru wrote:Hey! James Case just commented on the Psychic Spoilers write-up, and spoiled a new spell for each of the Conscious Minds. They all look pretty great!
Link to the comment can be found HERE.
>Imaginary Weapon
>short-range attack cantrip that attacks with a blade or club of shaped force.
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Yesssss, I can finally summon magical Force Guns and shoot people with them, Mami build here I comeProbably works pretty well for UBW too, now with increased Sword Throwing
...Shinigami022022-06-30T21:05:38ZRe: Forums/Pathfinder Second Edition: General Discussion: Premature discussion about the ThaumaturgeShinigami02https://paizo.com/threads/rzs43n05?Premature-discussion-about-the-Thaumaturge#52022-06-29T04:58:23Z2022-06-28T21:49:55Z<div class="messageboard-quotee">John R. wrote:</div><blockquote>One thing that's not clear to me and maybe someone can answer it for me: Do you have to not have any base proficiency for the day-to-day skill proficiencies you choose for Tome. If so, that's pretty weak if you manage to get trained in most or all of the skills. I know Lore skills would still be available but those can be very situational and GM dependent on how they are used.</blockquote><p>I feel like just not aiming to be trained in <i>all</i> the skills when you're planning on taking Tome is the easiest way to get around this. Especially since not being trained in all the skills is actually quite easy to do, especially if you want anything above Trained (which is highly recommended).John R. wrote:One thing that's not clear to me and maybe someone can answer it for me: Do you have to not have any base proficiency for the day-to-day skill proficiencies you choose for Tome. If so, that's pretty weak if you manage to get trained in most or all of the skills. I know Lore skills would still be available but those can be very situational and GM dependent on how they are used.
I feel like just not aiming to be trained in all the skills when you're planning on taking Tome is the...Shinigami022022-06-28T21:49:55ZRe: Forums: Product Discussion: Pathfinder Lost Omens: Knights of LastwallShinigami02https://paizo.com/products/btq02c3a/discuss&page=6?Pathfinder-Lost-Omens-Knights-of-Lastwall#2722022-06-19T02:44:38Z2022-06-19T02:38:41Z<p>Bit late to the party, but finally got a chance to look at this, and had to come ask about something. Namely, the Throwing Shield Adjustment. I noticed that it (unlike the Grand Bazaar Shield Augmentation alternative) has no clause about applying Runes. Which is a real shame, because a proper throwing shield would be really cool to use as a primary weapon, especially if you can pick up something like Ricochet Stance (or, if this changes, a Returning rune) but without the ability to apply runes it's just not going to be viable in the long run.</p>Bit late to the party, but finally got a chance to look at this, and had to come ask about something. Namely, the Throwing Shield Adjustment. I noticed that it (unlike the Grand Bazaar Shield Augmentation alternative) has no clause about applying Runes. Which is a real shame, because a proper throwing shield would be really cool to use as a primary weapon, especially if you can pick up something like Ricochet Stance (or, if this changes, a Returning rune) but without the ability to apply...Shinigami022022-06-19T02:38:41Z