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Ok here's bird girl again only this time with her completed origin story and some other minor tweaks/additions.

Ava Hawke:

Name: Ava Hawke
Alias: Talon
Gender: Female
Height: 5’5”
Power/Quirk: Bird of Prey
Origin: Inherited altered DNA

Appearance:
Casual Clothes
Hero Costume

Background:
Ava Hawke is the daughter of the villains Night Hawk and Shadow Falcon. They were originally the products of a secret project of a biotechnology company called The Animo Corporation to create superpowered soldiers by altering humans with animal DNA which was contracted by the military. They were thought to be a success at first but then their animal instincts began taking over, causing them to kill uncontrollably. When the military tried to have them killed they escaped and turned to a life of crime. When Ava was five her parents were arrested and since then she's grown up in foster care.

Growing up she became something of an outcast amongst her peers once they started to find out that her parents were supervillains. Some bullied her for it while others were scared of her. She would move around a lot due to being in the foster system but eventually people would always find out. She didn't have many friends until she was nine and discovered that she could talk to birds.

Around the same time her powers started to develop she moved into a group home run by a woman named Helena Sanders who was once the superhero named Lady Light, but she has retired from the life of a hero years ago. Ava became one of four foster children in her care and she was one of the kindest people Ava had ever met. For the first time in her life Ava felt at home. As Ava grew older more powers similar to those of her parents began to emerge.

Everything started to change for Ava when she started to develop the predatory instincts of a bird of prey. At first it wasn't all that noticeable, she was a little more aggressive than usual but what teenager isn't? It was only when she lashed out at one of her foster siblings with her talons that she and Helena realised something was wrong. Helena tried to help Ava learn to control it which helped, but only somewhat. It was clear she was in need of more guidance so Helena used some of her connections from her days as a hero to get Ava a place in Zion High School.

Complications:
Motivation: Ava wants to prove that she is nothing like her parents and can be a hero. She has a fondness for the natural world, especially birds and will oppose anyone that threatens nature.

Hunter’s Instincts: Ava’s more animalistic instincts are prone to taking over, particularly when she is angry. They cause her to lash out blinding without care for who she hurts. Ava fears that because of this she will turn into a villain like her parents.

Reputation (Villain Parents): There are some that are quick to judge Ava because of who her parents are and may treat her badly or fear that she will turn out like her parents.

Relationship (Helena Sanders): Helena has always been kind to Ava and has tried her best to help her keep her animal instinct in check. She could have cast Ava aside the first time she lost control of her powers but didn't and for that she will always be grateful. If she was ever in danger Ava would do whatever it takes to protect her.

Character Sheet:

Pl 10 150 pp

Abilities: 64pp
Strength: 7 fighting: 0
Agility: 10 awareness: 5
Dexterity: 0 Intellect: 0
Stamina: 10 presence: 0

Offense:
Initiative: +14
Unarmed: +0, dc 22 toughness
Grab: +0, dc 17 strength or dodge
Talons: +10, dc 25 toughness
Wing Beat: dc 20 dodge, dc 20/25 toughness and dc 15/20 strenght
Hunter's Sight: dc 20 Will

Defences: 15pp
Dodge: 10
Parry: 10
Fortitude: 10
Will: 10
Toughness: 10

Skills: 16pp
Athletics 2 (9), Acrobatics 2 (12), intimidation 6 (6), investigation 5 (5), perception 10 (15), stealth 3(13), Sleight of hand 4 (4)

Advantages: 10pp
Animal Empathy, hide in plain sight, power attack, all out attack, improved initiative, extraordinary effort, move by action, evasion 2, takedown.

Powers: 45pp
Wings: Flight 7, wings. 7pp
Ava can sprout large bird like wings that allow her to fly.

Eagle eyed: Senses 9, Darkvision, extended vision 2, danger sense (visual sense type), direction sense, microscopic vision 1, tracking (visual) 1, rapid vision 1. 9pp
She has keen senses similar to, but in some cases even greater than the animals her powers are derived from.

A little Bird told me: Comprehend 2, speak to and understand animals, Avians only. 2pp
Her mental connection with birds allows her to essentially speak their language and understand them

Bird Mimicry: Feature 1, mimicry. 1pp
Like some birds she can mimic sounds and voices.

Bird of Prey: Array, 23pp + 3 alternate effects
Wing Beat: Strength based damage 3, area (60ft cone), linked with move object 10, area (60ft cone), reduced range (ranged to close), limited to pushing away from user. 23pp
By flapping her wings with incredible force she can create a powerful gust of wind to hurt and push back her foes.
Talons: Strength based damage 3, multiattack, accurate 5, precise, improved critical 3, improved smash. 23pp
Her fingernails can extend into extremely sharp talons that she can attack with rapidly.
Hunter’s Sight: Affliction 10 (Vulnerable, Defenceless, resisted by will), cumulative, subtle 1, insidious, feature (user is aware of the location of those currently afflicted), limited degree, conditions limited to user's attacks. 23pp
Her hunter's instincts allow her to assess her targets and pinpoint their weak spots. While someone is chosen as her prey she always knows their location.
Bird’s Eye View: Remote Sensing 11, Visual and Auditory, subtle 1, Medium (Avians). 23pp
Her psychic connection with birds allows her to see and hear through them even at great distances.

64+15+16+10+45 = 150


How common are people with superpowers in this setting?


EltonJ wrote:
Do you have a graphic of her in her costume handy?

I didn't have anything handy but I found these for her civilian and in costume looks.


Wrong John Silver wrote:

ETA: Also also, I've still got 27 points to spend, and I don't know what's appropriate power levels for things, so I might need to improve a power or skills or defenses (I haven't been able to figure out how to buy up defenses).

So basically defences start out at the rank of the ability they're based on (e.g willpower is based on awareness). You can then increase it further by just spending 1 pp/rank. So for example my own sheet has awareness 5 so it cost me 5pp to bring her willpower up to 10. The exception is toughness which can only be raised by purchasing the protection power or defensive roll advantage. Power level limits are explained on pg 25 of the Deluxe Hero's handbook but should also be explained somewhere in the SRD.


Alrighty here's what I've got so far for Ava Hawke aka Talon. I'm pretty much done except for the rest of her backstory and her appearance.

Ava Hawke:

Name: Ava Hawke
Alias: Talon
Gender: Female
Age: 16
Height: 5’5”
Power/Quirk: Bird of Prey
Origin: Inherited altered DNA

Background:
Ava Hawke is the daughter of the villains Night Hawk and Shadow Talon. They were originally the products of an US military programme to create superpowered soldiers by altering humans with animal DNA. They were thought to be a success at first but then their animal instincts began taking over, causing them to kill uncontrollably. When the military tried to have them killed they escaped and turned to a life of crime. When Ava was five her parents were arrested and since then she's grown up in foster care.

Growing up she became something of an outcast amongst her peers once they started to find out that her parents were supervillains. Some bullied her for it while others were scared of her. She would move around a lot due to being in the foster system but eventually people would always find out. She didn't have many friends until she was nine and discovered that she could talk to birds. As she grew older more powers similar to those of her parents began to emerge.

WIP (mainly need to cover her reaction to her Hunter's instincts complication and what makes her decide to become a hero)

Some ideas/ potential plot points:
The hero that put her parents in prison is now a teacher at Zion high.

Complications:
Motivation: Ava wants to prove that she is nothing like her parents and can be a hero. She has a fondness for the natural world, especially birds and will oppose anyone that threatens nature.

Hunter’s Instincts: Ava’s more animalistic instincts are prone to taking over, particularly when she is angry. They cause her to lash out blinding without care for who she hurts.

Reputation (Villain Parents): There are some that are quick to judge Ava because of who her parents are.

Character Sheet:

Pl 10 150 pp

Abilities: 64
Strength: 7 fighting: 0
Agility: 10 awareness: 5
Dexterity: 0 Intellect: 0
Stamina: 10 presence: 0

Defences: 15
Dodge: 10
Parry: 10
Fortitude: 10
Will: 10
Toughness: 10

Skills: 16pp
Athletics 2 (9), Acrobatics 2 (12), intimidation 6 (6), investigation 5 (5), perception 10 (15), stealth 3(13), Sleight of hand 4 (4)

Advantages: 10
Animal Empathy, hide in plain sight, power attack, all out attack, improved initiative, extraordinary effort, move by action, evasion 2, takedown.

Powers: 45pp
Wings: Flight 7, wings. 7pp
Ava can sprout large bird like wings that allow her to fly

Eagle eyed: Senses 9, Darkvision, extended vision 2, danger sense (visual sense type), direction sense, microscopic vision 1, tracking (visual) 1, rapid vision 1. 9pp.

A little Bird told me: Comprehend 2, speak to and understand animals, Avians only. 2pp

Bird Mimicry: Feature 1, mimicry. 1pp
Like some birds she can mimic sounds and voices

Bird of Prey: Array, 23pp + 3 alternate effects
Wing Beat: Strength based damage 3, area (60ft cone), linked with move object 10, area (60ft cone), reduced range (ranged to close), limited to pushing away. 23pp
By flapping her wings she can create a powerful gust of wind to hurt and push back her foes
Talons: Strength based damage 3, multiattack, accurate 5, precise, improved critical 2, improved smash. 22pp
Her fingernails can extend into extremely sharp talons that she can attack with rapidly
Hunter’s Sight: Affliction 10 (Vulnerable, Defenceless, resisted by will), cumulative, subtle 1, insidious, feature (user is aware of the location of those currently afflicted), limited degree, conditions limited to user's attacks. 23pp
Her hunter's instincts allow her to asses her targets and pinpoint their weakspots. While someone is chosen as her prey she always knows their location.
Bird’s Eye View: Remote Sensing 11, Visual and Auditory, subtle 1, Medium (Avians). 23pp
Her psychic connection with birds allows her to see and hear through them even at great distances.

64+15+16+10+45 = 150


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I love the Mutants and Masterminds system and this game sounds interesting so I'll throw my hat in the ring as well. I have a couple loose concepts in mind so hopefully at least one of these is suitable and I can develop it further.

A character who is the child of a famous hero. While their parent's quirk granted them had many amazing abilities they only inherited one. My original idea was for their parent to basically have superman's powers, strenght, flight, heatvision, etc but the character only inherits the heatvision making them similar in powers to someone like cyclops but I might change it in favour of something more unique. Despite this they train tirelessly with the power they do have to live up to their family's legacy. It would also be particularly interesting if this setting has professional heroes like in MHA since their parent would likely be very successful then. They feel like they've had to struggle and work hard because they didn't ineherit their parent's full quirk but on the other they'll probably have a much easier time becoming a pro hero due to their parent's wealth and connections.

A character that get's their abilities from a curse, possibly one passed down through their family but wants to turn thier curse into something good by using their powers to become a hero. There's lot of options for what the powers could be here but one idea I had was for them to have abilities themed around a some predatory animal like but they also have a sort of bloodlust due to their animal instinct, although I'm afraid that might be a bit dark for a hero high style game.

A character that came from humble beginings but a quirk that isn't particularly flashy or suited to being a hero. Despite that they learned to work with what they had and managed to earn themself a spot in Zion High. Its hard to think of a power for this that will still be fun to play but some initial ideas are the power to shrink or something like Sero from MHA's tape power.


The campaign looks really interesting and I'm a big fan of M&M so I'm interested