Vendria

Shinediggersby's page

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I love the Mutants and Masterminds system and this game sounds interesting so I'll throw my hat in the ring as well. I have a couple loose concepts in mind so hopefully at least one of these is suitable and I can develop it further.

A character who is the child of a famous hero. While their parent's quirk granted them had many amazing abilities they only inherited one. My original idea was for their parent to basically have superman's powers, strenght, flight, heatvision, etc but the character only inherits the heatvision making them similar in powers to someone like cyclops but I might change it in favour of something more unique. Despite this they train tirelessly with the power they do have to live up to their family's legacy. It would also be particularly interesting if this setting has professional heroes like in MHA since their parent would likely be very successful then. They feel like they've had to struggle and work hard because they didn't ineherit their parent's full quirk but on the other they'll probably have a much easier time becoming a pro hero due to their parent's wealth and connections.

A character that get's their abilities from a curse, possibly one passed down through their family but wants to turn thier curse into something good by using their powers to become a hero. There's lot of options for what the powers could be here but one idea I had was for them to have abilities themed around a some predatory animal like but they also have a sort of bloodlust due to their animal instinct, although I'm afraid that might be a bit dark for a hero high style game.

A character that came from humble beginings but a quirk that isn't particularly flashy or suited to being a hero. Despite that they learned to work with what they had and managed to earn themself a spot in Zion High. Its hard to think of a power for this that will still be fun to play but some initial ideas are the power to shrink or something like Sero from MHA's tape power.