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Organized Play Member. 67 posts (388 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 12 aliases.


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Liberty's Edge

I haven't created my profile yet, but I will later tonight. All of a sudden the last two days I'm having trouble with Paizo's site at work. It's not blocked, but takes a very long time to load, and this rather difficult to do from my phone. My email is shaundakulprg@gmail.com

I'm using google docs in the game I'm hosting. You actually have the option of making the docs available by link, so you don't necessarily need everyone's email address. DM Keddah I do want to ask a couple of questions offline if you can email me.

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Cartigan wrote:

While nicer, it still is not as navigable as d20pfsrd.com and stuff is still initially sorted by book first instead of by what you are looking for first and book last, or with book as an additional beginning reference point instead of the only one.

ie. I want to play a Bard - Core Rulebook>Classes>Bard
But what archetypes are available to me? You go through every released book and look for archetypes for Bards. Never mind spells.

I have to agree with Cartigan on this one. When I click on Bard, I should see every archetype available. When I click on Bard Spells, it should list all spells from every official source book. It makes more sense than organizing by book.

Liberty's Edge

I'll use the same back story, and Felina ends up in Pitax at the shortly before this begins.

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I present Felina. I didn't include the centipede companion as it wasn't an option in HeroLab for some reason.

Felina:
FELINA DUBROSKY CR 1/2
Female Half-Elf Druid 1
NE Medium Humanoid (Elf, Human)
Init +4; Senses Low-Light Vision; Perception +9
--------------------
DEFENSE
--------------------
AC 14, touch 12, flat-footed 12. . (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +5
Immune sleep; Resist Elven Immunities, Issian
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Quarterstaff +1 (1d6+1/20/x2) and
. . Shortspear +1 (1d6+1/20/x2) and
. . Shortspear +1 (1d6+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Druid Spells Known (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Produce Flame, Entangle (DC 14)
0 (at will) Light, Detect Magic, Stabilize
--------------------
STATISTICS
--------------------
Str 13, Dex 14, Con 10, Int 10, Wis 16, Cha 15
Base Atk +0; CMB +1; CMD 13
Feats Druid Weapon Proficiencies, Skill Focus: Handle Animal (Adaptability), Vermin Heart
Traits Elven Reflexes, Issian, Suspicious
Skills Handle Animal +9, Knowledge (Nature) +6, Perception +9, Sense Motive +4, Spellcraft +4, Survival +9
Languages Common, Druidic, Elven
SQ Animal Companion Link (Ex), Elf Blood, Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +3 (Ex)
Combat Gear Leather, Quarterstaff, Shortspear, Shortspear; Other Gear Backpack (8 @ 13 lbs), Bedroll, Blanket, winter, Flint and steel, Rations, trail (per day) (4), Torch, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Issian +1 Will save vs. Mind-affecting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Vermin Heart Wild Empathy & spells that target animals may be used on Vermin.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Appearance
Felina stands a statuesque 6'1” talls and weighs in at 165lbs. She has raven black hair and fair skin with shining blue eyes. She is quite beautiful. Draped over her shoulders is what at first glance appears to be an odd orange and black scarf, but then you notice the movement and realize it is in fact a large centipede.

Personality
Felina comes across as regal as if she were a noblewoman, but she has a streak of darkness which occasionally shows itself.

History
Felina's mother is the daughter of a wealthy merchant family from New Stetven. She was sent to Absalom to study in her teenage years. She came back to Brevoy in her early twenties with a young daughter. The slightly pointed ears and raven black hair gave away Felina's parentage. She was raised in the house with her many cousins, and eventually with a few siblings. However, her mother and step-father never showed her love, and her other family members refused to even acknowledge her as family.

As she aged she became more and more bitter. To get away, she often ventured into the Gronzi Forest. She befriended a beautiful druid named Shara, and was brought into her fold. She originally thought she was learning about the Green Faith, but as her lessons began to focus more and more on pestilence and disease she began to question her mentor. She was eventually shown the ways of Ghlaunder, and embraced them. For her final initiation into the faith, she brought disease carrying insects to her family home. Within days, all of the children died along with several of her aunts and uncles, her grandmother and step-father. The family home was burned to the ground along with all of their holdings leaving the remain family member desolate. With that she left New Stetven and headed south toward the River Kingdoms planning on bringing desolation in honor of her god. She passes herself off as a druid of the Green Faith, but spreads pestilence whenever possible.

Liberty's Edge

Rather than add Dabble for this game, I have an idea for a Druid of Ghlaunder, that I'll stat up and post later.

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I'd prefer the Kingmaker campaign, but if not, I could modify Dabble's history to fit into this campaign as well.

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DM Keddah:
Dabble definitely had acquaintences in Restov, but he was only there for a few years, and knew noone when he arrived. He has made no close friends in that time as he spends his days selling his jewelry, and his nights "borrowing" the trinkets to make it. Once he realized it was time to move on, he packed up his belongings. On the way out of town, he noticed the recruitment ad, and decided it sounded fun. It is most certainly a change from his normal city life.

He doesn't have loyalty to anyone in particualr right now, and seems outwardly to be only self-interested. He has no malice towards any group, but feels the wealthy should share more with the less well to do, hence his borrowing of their trinkets and donations he makes on their behalves. Once he makes friends with his compatriots, he will have loyalty to the group, but will still hold his own needs higher.

Liberty's Edge

I would like to submit a Gnome Rogue. I plan on multclassing into Sorcerer and then Arcane Trickster.

Dabble:

GRANDABBLEBERRY NIMBLEFINGERS CR 1/2
Male Gnome Rogue 1
CG Small Humanoid (Gnome)
Init +4; Senses Low-Light Vision; Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 14, flat-footed 14. . (+3 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +1, Ref +5, Will +0
Defensive Abilities Defensive Training
--------------------
OFFENSE
--------------------
Spd 15 ft.
Melee Rapier +4 (1d4/18-20/x2) and
. . Unarmed Strike +4 (1d2/20/x2)
Ranged Shortbow +4 (1d4/20/x3)
Special Attacks Sneak Attack +1d6
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
--------------------
STATISTICS
--------------------
Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Dangerously Curious, Rapscallion, Rostlander
Skills Acrobatics +4, Appraise +6, Bluff +7, Climb -3, Craft (Jewelry) +8, Disable Device +5, Escape Artist +1, Fly +2, Knowledge (Dungeoneering) +6, Linguistics +6, Perception +6, Ride +0, Sleight of Hand +4, Stealth +8, Swim -3, Use Magic Device +8
Languages Common, Dwarven, Elven, Giant, Gnome, Sylvan
SQ Gnome Magic, Hatred, Illusion Resistance, Trapfinding +1
Combat Gear Arrows (40), Rapier, Shortbow, Studded Leather; Other Gear Artisan's tools: Craft (Jewelry), Backpack (8 @ 4.25 lbs), Bedroll, Blanket, winter, Rations, trail (per day) (5), Thieves' tools, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Trapfinding +1 +1 to find or disable traps.
--------------------
Background

Grandabbleberry or "Dabble" as most people call him comes arrived in Restov 3 years ago. He was originally from Korvosa, or maybe Magnimar, possibly Absalom, or was it Oparra. Each person asked gets a different story, and they all seem just as true as the last.

He spends his days selling his jewelry in the market. None of it is particularly valuable, made from various beads and stones, but it is remarkably beautiful. He seems to have an unlimited supply as everyday there are new baubles to be had.

The main we he has gained most of his more elaborate bobbles is theft, or borrowing as he would call it. Dabble loves to sneak into the masnions of the wealthy and take inconsequential knickknacks which he turns into jewelry. He feels that since the people he "borrows" from can replace anything missing with ease, he has done nothing wrong. He has taken money and valuable loot from nobles he's met that are particularly nasty, but he always donates those items to orphanages and such.

Lately, a wealthy merchant's wife has been coming back to his table on a daily basis. On her sixth visit, she brought her husband along, and pointed out one of his more costly pieces. "See Danno, that looks like my missing ring." The merchant dismissed it as flight of fancy, apologized and left. That night, Dabble left the bauble on her doorstep, packed up his belongings and headed south. It was time for a new adventure anyway.

Appearance
Dabble stands just over 3' tall, and always has a delighted smile on his face, even in the midst of battle. His hair sticks out in every direction, and mostly a deep scarlet, but has highlights of dark purple thorughout, that matches his brilliant purple eyes. His skin appears tan from a distance, but up close you see ribbons of red, blue, and purple throughout.

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Liberty's Edge

I would love to do any, but Curse of the Crimson Throne seems the most fund to me.

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Kerri Corynian wrote:
** spoiler omitted **

Kerri:
It doesn't really state anything in the books other than size shouldn't be an issue, except for armor and weapons, which you are not concerned about. I have know problem house ruling that worn items change size to fit the user.
Liberty's Edge

Presenting Grandabbleberry "Dabble" Nimblefingers, Rogue extraordinaire:

Dabble:
GRANDABBLEBERRY NIMBLEFINGERS CR 1/2
Male Gnome Rogue 1
CG Small Humanoid (Gnome)
Init +3; Senses Low-Light Vision; Perception +6
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 14. . (+3 armor, +2 Dex, +1 size)
hp 8 (1d8)
Fort +1, Ref +4, Will +0
Defensive Abilities Defensive Training
--------------------
OFFENSE
--------------------
Spd 15 ft.
Melee Rapier +3 (1d4/18-20/x2) and
. . Unarmed Strike +3 (1d2/20/x2)
Ranged Shortbow +3 (1d4/20/x3)
Special Attacks Sneak Attack +1d6
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
--------------------
STATISTICS
--------------------
Str 10, Dex 15, Con 10, Int 14, Wis 10, Cha 15
Base Atk +0; CMB -1; CMD 11
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Rapscallion, Rostlander
Skills Acrobatics +3, Appraise +6, Bluff +6, Climb -3, Craft (Jewelry) +8, Disable Device +4, Escape Artist +0, Fly +1, Knowledge (Dungeoneering) +6, Linguistics +6, Perception +6, Ride -1, Sleight of Hand +3, Stealth +7, Swim -3, Use Magic Device +6
Languages Common, Dwarven, Elven, Giant, Gnome, Sylvan
SQ Gnome Magic, Hatred, Illusion Resistance, Trapfinding +1
Combat Gear Arrows (40), Rapier, Shortbow, Studded Leather; Other Gear Artisan's tools: Craft (Jewelry), Backpack (8 @ 4.25 lbs), Bedroll, Blanket, winter, Rations, trail (per day) (5), Thieves' tools, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Trapfinding +1 +1 to find or disable traps.
--------------------
Background

Grandabbleberry or "Dabble" as most people call him comes arrived in Restov 3 years ago. He was originally from Korvosa, or maybe Magnimar, possibly Absalom, or was it Oparra. Each person asked gets a different story, and they all seem just as true as the last.

He spends his days selling his jewelry in the market. None of it is particularly valuable, made from various beads and stones, but it is remarkably beautiful. He seems to have an unlimited supply as everyday there are new baubles to be had.

The main we he has gained most of his more elaborate bobbles is theft, or borrowing as he would call it. Dabble loves to sneak into the masnions of the wealthy and take inconsequential knickknacks which he turns into jewelry. He feels that since the people he "borrows" from can replace anything missing with ease, he has done nothing wrong. He has taken money and valuable loot from nobles he's met that are particularly nasty, but he always donates those items to orphanages and such.

Lately, a wealthy merchant's wife has been coming back to his table on a daily basis. On her sixth visit, she brought her husband along, and pointed out one of his more costly pieces. "See Danno, that looks like my missing ring." The merchant dismissed it as flight of fancy, apologized and left. That night, Dabble left the bauble on her doorstep, packed up his belongings and headed south. It was time for a new adventure anyway.

Appearance
Dabble stands just over 3' tall, and always has a delighted smile on his face, even in the midst of battle. His hair sticks out in every direction, and mostly a deep scarlet, but has highlights of dark purple thorughout, that matches his brilliant purple eyes. His skin appears tan from a distance, but up close you see ribbons of red, blue, and purple throughout.

Liberty's Edge

Do the rules actually allow you to qualify for a feat based on an item in your possesion? It seems to me if you lost said item, you would lose access to the feat which seems wierd. I would house rule that you need to have the abiility score unmodified to qualify for a feat.

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Dotting for interest. Dwarven Rogue or Fighter.

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Dolum Breaker wrote:

Dolum would like to throw his hat in the ring. Dolum has been traveling for several years now and he finds himself in Brevoy contemplating a the possibility of an expedition to Numeria, or perhaps to the Observatory. In any event any interesting tales of ancient locked, trapped and warded locations will draw him like a moth to the flame.

** spoiler omitted **

Are you in any other play by post games?

Liberty's Edge

I forgot about the GMG. I think I have a download of that. I looked through the NPC Guide already, but it was more specific than what I was looking for.
Thanks.

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I've decided that I'm going to have everyone on the same boat heading to a city, something will happen along the way that will force them to work together, and then we'll work from there. Most likely after they arrive at their destination, they will be thanked for their helped and hired to take care of another problem.

I do find this thread quite interesting, and I think others will get a lot of new ideas from it, so maybe we should keep it going.

Liberty's Edge

Is there anywhere to find some pre-made encounters? By that, I mean something like a group of bandits to place against a level 1 party. Not adventure sites. I seem to remember seeing this in one of the books somewhere but can't for the life of me find it.

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Any other ideas?

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Daviot wrote:
It's about seven (six and a half with a map) pages long to the ISWG's three pages (two half-pages with images and two full pages), and there is some degree of overlap. The ISWG focuses more on adventure sites on the map, while the Brevoy gazetteer focuses a bit more on culture, including paragraph-length writeups on the seven major noble houses of Brevoy, for instance.

Cool. Thanks.

Liberty's Edge

Dotting

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I haven't purchased the Stolen Lands book in the Kingmaker AP, but I read there is a gazeteer of Brevoy in it. How does that compare to the one in the Inner Sea World Guide? Is it worth purchasing just for that section if I want to start a campaign set in Brevoy?
Thanks for any info.

Liberty's Edge

Tim Statler wrote:

For Aroden to return. First he had to be away.

A god is truely not away if his preists still get hteir spells and powers.

So for Aroden to "Return" he had to set it up so he would not be "present" for a while. Unfortunately, something went wrong.

I'm pretty sure all of the campaign materials say his priests don't get spells.

Liberty's Edge

1 person marked this as a favorite.

I think Aroden was trying to do something monumental and messed up causing the Eye of Abendego. He gave up his divinity because of his error, and is now the Hermit that sits on the isle known as The Hermitage, watching the Eye.

Liberty's Edge

How do you start a new campaign? Assuming first level characters, what is the best way to bring characters together? Whether you create your own adventure or use premade, how do you guide the characters to the prepared adventure? Do you ever just wing it?

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dotting for interest. Will work something up tonight or tomorrow.

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I will submit a character later today.

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While Galt seem interesting, I think I'm more interested in Brevoy.

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For those of you that run your own campaign in Galorian, where do you run it and why? I'm thinking of starting a campaign and am just curious as to what others are doing.

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Feral wrote:

What led Xandrel from searching for his mysterious father to adventuring? Is he building wealth to fund his search? Is he hoping that danger will somehow help him find his father's trail?

How does Xandrel feel about his new-found magical superpowers? Has this changed him in anyway (either consciously or unconsciously)? When Xandrel ran home to ask his mother how was their reunion? Heartfelt? Cold and distant? Full of regret?

When Xandrel's powers first manifested, he felt scared as he thought it was confirmation of demonic heritage. Once he discovered the nature of his father he began to understand. As his powers have grown he has become more confidant, and has channeled that confidence into strength.

Xandrel went to his real mother to obtain information regarding his father. She thought he had died, and didn't appear at all happy that he was alive. She told him his father's name, and said the last she heard he was heading towards Kyonin. When saying his name a flash of regret crossed her face.

Xandrel hooked up with a group of adventurers because he could not afford the trip to Kyonin on his own. Kyonin is where he discovered his father's penchant for space travel. However, his father had not been seen in over a decade. On his quest he discovered a love of adventuring. He feels he is advancing the goals of Desna as well as his own knowledge of the world at large. He also hopes for some hint as to his father's whereabouts but knows the chances are thin.

Liberty's Edge

Here is Xandrel. In combat he is an arcane force. Most of his spells are combat oriented. If he feels he doesn't need spells, he will resort to using his crossbow. Out of combat, he uses his personality to charm, and bluff if needed.

I have finished all except purchasing equipment. The character was done with HeroLab, so numbers should all work out.

Xandrel:

XANDREL CR 5
Male Half-Elf Sorcerer 6
CG Medium Humanoid (Elf, Human)
Init +8; Senses Low-Light Vision; Perception +2
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 32 (6d6+6)
Fort +3, Ref +5, Will +5
Immune sleep; Resist cold 5, fire 5, Elven Immunities, Voidwalker
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +4 (1d3+1/20/x2)
Special Attacks Minute Meteors (6/day) (DC 16)
Sorcerer Spells Known (CL 6, +4 melee touch, +5 ranged touch):
3 (4/day) Lightning Bolt (DC 16)
2 (6/day) Web (DC 15), Glitterdust (DC 15), Acid Arrow
1 (7/day) Color Spray (DC 14), Shocking Grasp, Identify, Unseen Servant, Mage Armor (DC 14)
0 (at will) Acid Splash, Open/Close (DC 13), Read Magic (DC 13), Ghost Sound (DC 13), Detect Magic, Jolt, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 13, Dex 14, Con 12, Int 12, Wis 10, Cha 17
Base Atk +3; CMB +4; CMD 16
Feats Arcane Strike, Eschew Materials, Improved Initiative, Skill Focus: Bluff (Adaptability), Spell Penetration
Traits Deft Dodger, Elven Reflexes
Skills Bluff +11, Fly +11, Knowledge: Arcana +9, Perception +2, Spellcraft +10, Use Magic Device +11
Languages Auran, Common, Elven
SQ Elf Blood, Starsoul

--------------------
SPECIAL ABILITIES
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Minute Meteors (6/day) (DC 16) (Sp) 5'w x 30'h column inflicts 1d4+3 fire damage (Ref negates).
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Starsoul Those who fail a save vs. your Evocation spells are also dazzled for 1r.
Voidwalker (Ex) You gain Low-Light vision, resist cold 5 and resist fire 5.
--------------------
Appearance
Xandrel is an half-elf of average hight and somewhat thin. He has long black hair which flows freely about halfway down his back. His eyes are bright red with barely visible whites which turn black with white specks when angered or working magic, as if the void of space existed inside him.

Personality
Xandrel is very contemplative in nature. He is well mannered and treats others with respect. However, he can't stand bullies and treats them harshly.

History
Xandrel was born to a human woman in Oparra. He is the child of tryst when a visiting elf laid eyes on his stunningly beautiful mother. Their affair was brief. She was the daughter of a well to do merchant and married to a Taldan noble. His birth was a surprise to the father, and he was thrown away to hide the shame. He was taken in secret by one of his mother's servants who promptly left town.
She moved to Cassomir and obtained work for another wealthy merchant and raised him as her own. His childhood was dificult due to his elven heritage. He was often thought off of devil spawn due to his red eyes and slightly pointed ears, and spent years avoiding the town bullies.
One day, he decided to fight back. During the fight, he felt a surge of energy, and small meteors appeared above his attackers head, injuring him severely. Frightened, Xandrel ran home. His mother told him the story of his origin. He then set off to find his father. He only had a description and a first name, Xandoriel. All he has discovered so far is that his father is Wizard of some power and has traveled the stars extensively.

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Dotting. Will submit something tonight.

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I've decided I'm going to go with a Halfling Verdant Sorcerer. I'll work it up and post in couple of hours.

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Dotting for interest. Thinking some kind of sorcerer.

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InVinoVeritas wrote:

First off, there's no need to be a Ghawn. It's just a hook for anyone who wants it.

Secondly, a Ghawn could still become an inquisitor of Pharasma, sure! You're the goody-two-shoes of the family who went off and joined the church. We still love you all the same, though.

(Also note that goody-two-shoes is relative. Or maybe not true at all. We just call you The Rev because you're family.)

I was actually just thinking I was wrong. She is the eldest child and quite frankly the most human looking. She left the family and joined the church planning to pass as human, but couldn't quite make it. The church was accepting of her, but not the people they ministered to. Due to her "condition" of not looking quite human, she was taken under the wing of an elderly cleric and taught to be an undead hunter for the church.

Liberty's Edge

Based on the concept of the Half-Orc family, I'm not going to go with the inquisitor of Pharasma, but still an inquisitor, deity to be determined. I just can't think of a good concept for Pharasma with this.

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InVinoVeritas wrote:
Ooh, maybe we should all be siblings from the same family! That'll make for a great reason we're all together!

Though it could make the heirloom item more difficult. However, a true half-orc family (ie half-orc mother and father) where the parents were adventurers could easily provide the heirloom, as they would most likely have a large stash of stuff.

Any rules as to the heirloom item?

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Desriden wrote:
Ah, the all half-Orc party. I'm thinking of a sorcerer. I'll post more tonight after my work shift.

Hmm. Wasn't originally thinking Half-orc (Hadn't really considered race at all), but could be interesting.

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I'd like to express interest as well. I was thinking an Inquisitor or Cleric of Pharasma. I'll see what I can come up with and post later this evening. I am PST.

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My user name is aldo Shaundakul on Obsidian. For the introductory post, is that going to be us meeting up together, with the new party or something else. I think we should assume the three of us ventured out together. Any opinions?

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I'm going to play a wizard. I will read up a little on the campaign when I get home and make a final decision, but I think I'm going to go with a Dwarf and specialize in Abjuration.

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I'm interested in joining. I haven't DM'd Pathfinder yet or a pbp for that matter, but am willing to give it a go. I'm not sure yet on a character concept. I'm at work, so don't really have time for a character concept this moment. If I think of something I will post again. I assume you've moved on to the APG for character creation. Let me know if there is still a space available.

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This sounds interesting. Perhaps an inquisitor of Abadar. I'll work up something tonight, and post. How many people are looking for?

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Darkmeer, Did you get my email regarding the Windwalker prestige class?

Liberty's Edge

Since we're pretty warrior heavy, I've decided to amend my concept. I am now going to do a Cleric/Windwalker of Shaundakul, though my first level will be as a ranger in order to get the appropriate class skills for the prestige class. I should have a character posted late tonight or sometime tomorrow.

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It may take me a day or two to get mine done, but by Thursday should be no problem. I'm still trying to decide between Human and Half-elf and tinkering with the idea of an Air Genasi.

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If there is still room. I'd like to play a Ranger/Windwalker of Shaunakul. Shocking I know, considering my user name.

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1. Forgotten Realms (Pre 4th, I hate that they changed so much just to fit the Dragonborn in)
2. Wheel of Time
3. Galorian
4. Star Wars
5. Greyhawk

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Quote:
Shaundakul! Awesome. I thought I was the only fan of the Forgotten Realms Travel God! His specialty priest was one of the first things I tried out in 2e when I got the Faiths & Avatars book.

He was definitely one of my favorite, though I was always thought his alignment was off. They sure did write him to come across more good than neutral in my opinion.

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Character submitted. LN Dwarven Wizard(Conjurer)

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I would be interested in joining your game if your sixth player doesn't show up. I'll look at the rules and come up with a character concept and post tonight or tomorrow night. I haven't yet played Star Wars Saga, but have looked through the books some.