Shardra

Shardra Z.'s page

299 posts. Alias of Abraham Z..


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Deck Handler

It is the hour of Gorum

Location Power: The difficulty to defeat monsters with the Goblin trait is increased by 2.

Free exploration

Goblin Fortress Card 1 is Skeleton:

RotR
Monster B
Traits:
Basic
Skeleton
Undead
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.

Reveal Kama
Combat 8+3=11: 1d12 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13

Discard Spy 1 to explore

Goblin Fortress Card 2 is Ven Vinder:

RotR
Ally 1
Traits:
Human
Shopkeeper
To Acquire:
Charisma
Diplomacy 6
OR Dexterity
Stealth 8
Banish this card to add a random item from the box to your hand.

Stealth 8, Spy: 2d12 + 2 ⇒ (1, 1) + 2 = 4 banished

Display Magic Leather Armor

Recovery Phase:

Reset Hand

Summary: Goblin Fortress Cards 1-2 are gone

"

Merisiel wrote:

Hand: Dagger (Core), Kama, Thieves' Tools, Blessing of the Spy 2, Blessing of Abadar,

Displayed: Magic Leather Armor (Core),
Deck: 8 Discard: 1 Buried: 0
Current Location: Goblin Fortress
Hero Points: 0
Tshirt Reroll: Available
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sword Cane (Core), Magnifying Glass (Core), Troubadour, Rapier (Core), Archer (Core), Masterwork Tools, Emerald of Dexterity, Burglar
Recharged:
Discard Pile: Blessing of the Spy 1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.

"


Deck Handler

Discard top card of deck from Hellhounds on Kess' check: Blessing of Qi Zhong.

Pazuzu:

None
Villain 7
Type: Monster
Traits:
Aristocrat
Deity
Demon
Mythic
Outsider
To Defeat:
Combat 50
THEN Combat 60
THEN Combat 70
Pazuzu is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, each character must attempt a Constitution, Fortitude, or Wisdom 23 check. Each character that fails expends 1d4+1 mythic charges and buries 1d4+1 cards from his discard pile, hand, and deck.
If a check to defeat does not have the Mythic trait, the difficulty is increased by 10.
If undefeated, expend your mythic charges and banish your mythic path card.

Spend 1 mythic charge (down to 4)
Send Sirocco to Recovery
Recharge Demon-Hunter's Handbook
Seoni plays Nocticula to add +2d20
Combat 60, hellhounds: 1d20 + 7 + 5 + 3d8 + 1d4 + 7 + 2d6 + 2d20 ⇒ (5) + 7 + 5 + (5, 6, 1) + (3) + 7 + (5, 4) + (20, 1) = 69

Hellhounds - discard top of deck: Wayfarer

Cogsnap plays Norgorber
Reveal Handbook instead of Recharge? Knowledge 19, mythic: 2d10 + 6 + 4 ⇒ (8, 3) + 6 + 4 = 21

Spend 4 mythic charges (down to 0)
Send Sign of Wrath to Recovery
Recharge Demon-Hunter's Handbook
Cogsnap plays Flame Cannon
Combat 70, hellhounds: 1d20 + 7 + 4 + 3d20 + 1d4 + 7 + 2d6 + 2d8 ⇒ (19) + 7 + 4 + (1, 6, 17) + (4) + 7 + (4, 3) + (2, 2) = 76

VICTORY!!!


Deck Handler

Recharge Demon Hunter's Handbook
Spend 1 mythic charges (down to 5)
Wis 23, mythic: 1d20 + 4 + 6 + 1d4 + 7 ⇒ (8) + 4 + 6 + (4) + 7 = 29

Reveal Handbook instead of Recharge it? Knowledge 5+7+7=19, mythic: 1d10 + 6 + 5 ⇒ (8) + 6 + 5 = 19 Handbook remains in hand instead of being recharged.

After spending 1 mythic charge, heal 1 card: Reflecting Shield

Pausing to see the outcome of everyone else's checks.


Deck Handler

Off turn: Summon Hellhounds would have triggered on all of Kess combat checks. These checks were all already successful, so no change about that (though Kess might have used less resources if they had known - it doesn't look like they used any resources though...). Also, no sixes were rolled (so far), so these rolls are just to check to see if Shardra has to discard from her deck.

Hellhounds vs Alderpash's Ghoul: 2d6 ⇒ (5, 6) = 11 Discard Fortune-Teller
Hellhounds vs Drake Rider, roll 1: 2d6 ⇒ (5, 2) = 7
Hellhounds vs Drake Rider, roll 2: 2d6 ⇒ (2, 3) = 5

It is the hour of Starsong (still) - Scenario power: bury a card from your discard pile (I assume I can choose, in which case: Nahyndrian Elixer), your hand (Kolo), and your deck (Autumn Witch).

Location Power: All monsters gain the Demon trait and are immune to the Electricity and Poison traits.

Free exploration

Eagle Rock Card 1 is Demon Hunter's Handbook:

WotR
Item B
Traits:
Book
Veteran
To Acquire:
Intelligence
Knowledge 9
Recharge this card to add 1d4 plus the bane's adventure deck number to your check against a bane that has the Cultist or Demon trait. After playing this card, you may succeed at an Intelligence or Knowledge check with a difficulty of 5 plus twice the bane's adventure deck number to reveal this card instead of recharging it.

Knowledge 9, mythic: 1d10 + 6 + 6 ⇒ (7) + 6 + 6 = 19

Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Eagle Rock 2=Pazuzu; 3= Thylacine

Discard Xoveron to explore

Eagle Rock Card 2 is Pazuzu:

None
Villain B
Type: Monster
Traits:
Aristocrat
Deity
Demon
Mythic
Outsider
To Defeat:
Combat 50
THEN Combat 60
THEN Combat 70
Pazuzu is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, each character must attempt a Constitution, Fortitude, or Wisdom 23 check. Each character that fails expends 1d4+1 mythic charges and buries 1d4+1 cards from his discard pile, hand, and deck.
If a check to defeat does not have the Mythic trait, the difficulty is increased by 10.
If undefeated, expend your mythic charges and banish your mythic path card.

Pausing my turn for discussion in Discord.


Deck Handler

It is the hour of Sarenrae

Move to: Eagle Rock
Location Power: All monsters gain the Demon trait and are immune to the Electricity and Poison traits.

Free exploration

Eagle Rock Card 2 is Blessing of the Starsong:

WotR
Blessing 3
Traits:
Divine
Desna
To Acquire:
Charisma 7
OR Divine 9
Discard this card to add 1 die to a check.
During any character's check, bury this card to allow that character to reroll the dice; use the new result.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Divine 9, mythic: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Scenario Power: put Blessing of the Starsong on the bottom of the hourglass.

Recovery Phase:

Reset Hand, discarding Reflecting Shield and Flame Staff

At the start of Seoni's turn: display Summon Hellhounds at Eagle Rock.

"Board Status
Most Recent BR Refresh
Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Celestial Beacon CLOSED
    Gate of the Worldwound 2-9 remain // (Worldwound is on non-Abyssal side) | 2=Insane Bythos
    Cognsap - Watchtower CLOSED
    Seoni - Paradise Hill CLOSED
    Canyon 1-5 remain // 1=Abyssal Shortcut; 2=Corrupted Soldier;
    Kess, Shardra - Eagle Rock 3-10 remain // Summon Hellhounds displayed here"

    "

    Shardra wrote:

    Hand: Sirocco, Ice Strike (Core), Sign of Wrath, Stole of the Inheritor, Blessing of Xoveron, Kolo (WoTR),

    Displayed: Summon Hellhounds,
    Deck: 13 Discard: 5 Buried: 0
    Current Location: Eagle Rock
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Aqueous Orb, Major Cure, Blessing of Nethys 1, Wayfarer, Fortune-Teller, Blessing of Qi Zhong, Blessing of Pulura, Repulsion (Core), Wand of Flying, Blessing of Nethys 2, Divine Blaze, Autumn Witch, The All-Seeing Eye
    Recharged:
    Discard Pile: Crystal Ball, Nahyndrian Elixer, Black Dragonhide Breastplate, Reflecting Shield, Flame Staff,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    Finishing Shardra's turn:

    If Host is defeated, you may immediately close the location this henchman came from. But the non-Abyssal side of the Worldwound says "When closing: This side of this location is always temporarily closed" which I think means that nothing happens?

    Shardra gains 1 mythic charge (back up to 6)

    After spending a mythic charge for power, Shardra heals 1 card: Pulura

    At the end of a turn, if Gate of the Worldwound is temporarily closed (which it is), summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.

    Recovery Phase:

    Reset Hand:

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Celestial Beacon CLOSED
    Shardra - Gate of the Worldwound 3-10 remain // (Worldwound is on non-Abyssal side) | 3=Insane Bythos
    Cognsap - Watchtower 1-3 remain
    Seoni - Paradise Hill 1-6 remain
    Kess - Canyon 3-7 remain // 3=Abyssal Shortcut; 4=Corrupted Soldier;
    Eagle Rock 1-10 remain"

    "

    Shardra wrote:

    Hand: Sirocco, Ice Strike (Core), Summon Hellhounds, Sign of Wrath, Stole of the Inheritor, Reflecting Shield, Flame Staff,

    Displayed:
    Deck: 15 Discard: 3 Buried: 0
    Current Location: Gate of the Worldwound
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Repulsion (Core), Blessing of Pulura, Major Cure, Autumn Witch, Aqueous Orb, Wand of Flying, Kolo (WoTR), Blessing of Xoveron, Wayfarer, Divine Blaze, Blessing of Nethys 2, The All-Seeing Eye, Blessing of Nethys 1, Blessing of Qi Zhong, Fortune-Teller
    Recharged:
    Discard Pile: Crystal Ball, Nahyndrian Elixer, Black Dragonhide Breastplate,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Ascension

    Move to: Gate of the Worldwound (Abyssal side)
    Location Power: Begin the scenario with this side up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.

    Free exploration

    Gate of the Worldwound Card 1 is Telekinesis Trap:

    WotR
    Barrier 2
    Traits:
    Trap
    Arcane
    Magic
    To Defeat:
    ArcaneDivine 14
    OR Disable 11
    If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While this card is displayed, characters at this location cannot move, be moved, or explore.
    While this card is displayed, at the end of your turn, Telekinesis Trap deals 1d4+1 Acid damage to you.
    At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 11 check to banish this card.

    Use Shardra power to use Knowledge vs barriers

    Knowledge 11, mythic, kolo: 1d10 + 6 + 6 + 3 ⇒ (3) + 6 + 6 + 3 = 18

    Shardra power: examine top 2 cards of any location: Worldwound 2=Pazuzu's Host; 3=Insane Bythos

    Discard Pulura to explore

    Gate of the Worldwound Card 2 is Pazuzu's Host:

    None
    Henchman B
    Type: Barrier
    Traits:
    Army
    Demon
    Mythic
    Skirmish
    To Defeat:
    Acrobatics
    Arcane
    Fortitude
    Knowledge
    Perception
    Ranged 25
    Pazuzu's Host is immune to the Electricity and Poison traits.
    Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 50 check. If any character fails both checks, the barrier is undefeated; otherwise, it is defeated.
    If undefeated, each character is dealt 2d4 Electricity damage, then search this henchman's location deck for boons; banish all blessings and replace any other boons with random monsters from the game box. Shuffle this henchman into a random open location.
    If defeated, you may immediately close the location this henchman came from.

    Location power: recharge Repulsion and flip Gate of the Worldwound to non-Abyssal side.

    Shardra uses power to use Knowledge instead of any skill vs barrier (leaving "Knowledge 25" still available if someone else wants it)

    Spend 1 mythic charge, down to 5
    Recharge Kolo
    Knowledge 25, mythic, kolo: 1d20 + 6 + 6 + 1d8 + 7 ⇒ (17) + 6 + 6 + (7) + 7 = 43
    Shardra power: examine top 2 of any location: Canyon 3=Abyssal Shortcut; 4=Corrupted Soldier;

    Cogsnap, Seoni, and Kess each need to take a check vs Pazuzu's Host.

    If anyone doesn't make their check vs the Host (or the following Combat 50 check):

    * Pazuzu's Host is undefeated
    * Shardra doesn't get a mythic charge (still at 5)
    * Everyone takes 2d4 Electricity dmg
    * Search Gate of the Worldwound for boons; banish any blessings; replace any other boons with random monsters
    * Shuffle Pazuzu's Host into a random open location

    If everyone makes their check vs the Host (or the following Combat 50 check):

    * If Host is defeated, you may immediately close the location this henchman came from. But the non-Abyssal side of the Worldwound says "When closing: This side of this location is always temporarily closed" which I think means that nothing happens?
    * Shardra gains 1 mythic charge (back up to 6)

    After spending a mythic charge for power, Shardra heals 1 card still to be done, after seeing the result of the checks vs the Host.

    Scenario Power: At the end of a turn, if Gate of the Worldwound is temporarily closed (which it is), summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.

    Recovery Phase:

    Reset Hand: still needs to be done, pending the result of the Host checks.


    Deck Handler

    On Cogsnap's turn: Summon Hellhounds would have added 2d6 to the combat check vs the Filth Demon. No sixes rolled on Cogsnap's existing dice but still have to roll to check to see if I have to discard a card:

    Summon Hellhounds vs Filth Demon: 2d6 ⇒ (5, 1) = 6 No discard from Shardra.

    It is the hour of Shax

    Location Power: You may summon and defeat a random monster instead of the normal check to acquire a boon.

    Free exploration

    Watchtower Card 1 is Black Dragonhide Breastplate:

    WotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Reveal this card to reduce Acid or Combat damage dealt to you by 2, or damage dealt to you by a bane that has the Dragon trait by 4.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Fort 9: 1d10 + 3 ⇒ (7) + 3 = 10

    Recovery Phase: autorecharge Summon Hellhounds

    Reset Hand, discarding Breastplate.

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Celestial Beacon CLOSED
    Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap
    Cognsap, Shardra - Watchtower 2-7 remain
    Seoni - Paradise Hill 3-10 remain
    Kess - Canyon 4-10 remain"

    "

    Shardra wrote:

    Hand: Repulsion (Core), Sirocco, Ice Strike (Core), Reflecting Shield, Flame Staff, Blessing of Pulura, Kolo (WoTR),

    Displayed:
    Deck: 15 Discard: 3 Buried: 0
    Current Location: Watchtower
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys 1, Stole of the Inheritor, Autumn Witch, Major Cure, Aqueous Orb, Fortune-Teller, Blessing of Xoveron, Wayfarer, Blessing of Nethys 2, Divine Blaze, The All-Seeing Eye, Blessing of Qi Zhong
    Recharged: Sign of Wrath, Wand of Flying, Summon Hellhounds,
    Discard Pile: Crystal Ball, Nahyndrian Elixer, Black Dragonhide Breastplate,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Ascension

    Location Power: Add 1d8 to your checks against a monster that has the Demon trait.

    Free exploration

    Celestial Beacon Card 1 is Nahyndrian Elixer:

    WotR
    Item 2
    Traits:
    Liquid
    Temptation
    Corrupted
    Mythic
    To Acquire:
    Intelligence
    Craft
    Knowledge 10
    Display this card. While displayed, at the start of your turn, you may bury 1d4 random cards from your deck to get a mythic charge. If this card has the Corrupted trait, banish it at the end of the scenario.

    Knowledge 10, mythic, kolo: 1d10 + 6 + 6 + 3 ⇒ (7) + 6 + 6 + 3 = 22

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Canyon 1=Mendevian Crusader, 2=Elder Fire Demon

    Discard Crystal Ball to examine top 3 of location and reorder as: Brimorak, Umbral Dragon, Corruption Demon, then explore

    Celestial Beacon Card 4 is Brimorak:

    WotR
    Henchman B
    Type: Monster
    Traits:
    Outsider
    Demon
    Veteran
    To Defeat:
    Combat 12
    The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
    After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Scenario power: Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
    Difficulty increase: 1d20 ⇒ 15

    Send Sign of Wrath to Recovery
    Ask Seoni for Blessing of Pharasma to double bless
    Spend 1 mythic charge (down to 5)
    Combat 12+10+10+15=47, mythic, demon: 1d20 + 2d10 + 7 + 6 + 3d8 + 1d8 ⇒ (15) + (8, 9) + 7 + 6 + (8, 6, 8) + (5) = 72
    Seoni takes 1 Force dmg from Sign of Wrath
    Shardra gains 1 mythic charge - back up to 6

    When Closing: Summon and acquire a random non-Basic blessing.

    Random Blessing 1 is Blessing of Shelyn:

    WotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any non-combat Wisdom check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Auto acquire. Scenario Power: When you would acquire a blessing, put it on the bottom of the blessings deck instead.

    Note: I'm not sure if Blessing B means "Basic" but if it does, the next random blessing that doesn't have a "B" is Random Blessing 4 (Deskari) which is also an auto acquire.

    Celestial Beacon is closed.
    When Permanently Closed: On closing, you may recharge a blessing from your discard pile - n/a

    Recovery Phase:
    Recharge Sign of Wrath? Divine 16, mythic: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20

    Reset Hand, discarding Nahyndrian Elixer

    At the start of Seoni's turn: send Wand of Flying to recovery to examine top cards of Watchtower 1=Filth Demon and Gate of the Worldwound 1=Telekinesis Trap, then move to Watchtower.

    Display Summon Hellhounds at Watchtower.

    Can't fail to recharge Wand of Flying

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Seoni: Seoni takes 1 Force dmg

    Seoni - Celestial Beacon CLOSED
    Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap
    Cognsap, Shardra - Watchtower 1-10 remain // (Summon Hellhounds displayed here) | 1=Filth Demon
    Paradise Hill 1-10 remain
    Kess - Canyon 1-10 remain // 1=Mendevian Crusader, 2=Elder Fire Demon"

    "

    Shardra wrote:

    Hand: Repulsion (Core), Sirocco, Reflecting Shield, Flame Staff, Kolo (WoTR),

    Displayed: Summon Hellhounds,
    Deck: 16 Discard: 2 Buried: 0
    Current Location: Celestial Beacon
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Xoveron, Autumn Witch, Ice Strike (Core), Wayfarer, Fortune-Teller, Stole of the Inheritor, Aqueous Orb, Blessing of Nethys 1, Blessing of Nethys 2, Divine Blaze, Blessing of Pulura, Blessing of Qi Zhong, Major Cure, The All-Seeing Eye
    Recharged: Sign of Wrath, Wand of Flying,
    Discard Pile: Crystal Ball, Nahyndrian Elixer,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    Starting location: Celestial Beacon

    "

    Shardra wrote:

    Hand: Summon Hellhounds, Repulsion (Core), Sign of Wrath, Sirocco, Reflecting Shield, Flame Staff, Crystal Ball, Kolo (WoTR),

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Celestial Beacon
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys 2, Autumn Witch, Ice Strike (Core), Divine Blaze, The All-Seeing Eye, Aqueous Orb, Wayfarer, Major Cure, Blessing of Xoveron, Blessing of Nethys 1, Wand of Flying, Blessing of Qi Zhong, Blessing of Pulura, Fortune-Teller, Stole of the Inheritor
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    Use spell 6 upgrade to replace Cloudburst (everythign is immune to Electricity anyway) with Sign of Wrath.

    Fill new Armor slot with Lifecollar Coat (and then swap it for Stole of the Inheritor, which puts Reflecting Shield back in my deck).


    Deck Handler

    Hero points: spent one during the scenario (down to 5). Save the newest one, along with two bonus ones. Current total: 8

    Card Feat: Armor

    Upgrade:
    Spell 6: 1d1000 ⇒ 505
    Armor 6: 1d1000 ⇒ 936

    Champions of Mendev: Mythic Medal of Agility: Ranged: Dexterity + 5


    Deck Handler

    It is the hour of Starsong

    Location Power: Henchman gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.

    Free exploration

    The Rasping Rifts Card 4 is Spiked Pit Trap:

    WotR
    Barrier B
    Traits:
    Trap
    Veteran
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may explore again.
    If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.

    Shardra power: use Knowledge vs Barriers
    Knowledge 7+6=13, mythic, kolo: 1d10 + 6 + 6 + 3 ⇒ (5) + 6 + 6 + 3 = 20

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Rifts 1 & 2 = Spirit Blade & Rift Demon

    Spiked Pit Trap power: explore

    The Rasping Rifts Card 5 is Spirit Blade:

    WotR
    Weapon 3
    Traits:
    Knife
    Ranged
    Piercing
    Magic
    To Acquire:
    Dexterity
    Ranged 9
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+2; you may additionally recharge this card to add another 2d4 and the Force trait. If a monster has an effect that increases the difficulty of the check, ignore that effect.
    When playing another weapon or spell, you may discard this card to add 1d4+1 and the Force trait to your combat check.

    Autofail

    Scenario Power: On your turn, you may bury a boon to explore your location. Bury Kolo to explore

    The Rasping Rifts Card 6 is Rift Demon:

    None
    Henchman 6
    Type: Monster
    Traits:
    Demon
    Mythic
    Outsider
    To Defeat:
    Combat 30
    The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
    Before you act, a random character summons and encounters this adventure’s servitor demon.
    If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
    While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card

    BYA will it be Cogsnap again? 1=Sh, 2=Seo, 3=Cog, 4=Kess: 1d4 ⇒ 3 Unbelievable!!!

    Cogsnap gets ANOTHER chance at the Favored of Deskari. The two of them clearly have something going...

    Reveal Flame Staff, recharging Blessing of Nethys 1 to do so, and discarding Repulsion to add another 1d8 (this is part of Flame Staff's power, so I don't think it requires another recharge)
    Use 4 mythic charges (down to 2)
    Combat 30, mythic, fire shield: 1d20 + 7 + 6 + 1d20 + 1d20 + 1d20 ⇒ (20) + 7 + 6 + (20) + (19) + (18) = 90

    We win!!!


    Deck Handler

    Off turn:

    It is the hour of Sifkesh

    Move to: The Rasping Rifts
    Location Power: Henchman gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.

    Free exploration

    The Rasping Rifts Card 1 is Fire Shield:

    WotR
    Spell 3
    Traits:
    Magic
    Arcane
    To Acquire:
    Intelligence
    Arcane 10
    Display this card. While displayed, you may add 1d8 and the Fire or Cold trait to a combat check attempted by a character at your location.
    At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, you may attempt an Arcane 12 check. If you succeed, recharge this card; if you fail, discard this card.

    Arcane 10, mythic: 1d6 + 2 + 5 + 6 ⇒ (4) + 2 + 5 + 6 = 17

    Discard Nethys 2 to examine top 2 cards of location - Drake Rider & Rift Demon - leave in the same order - then explore

    The Rasping Rifts Card 2 is Drake Rider:

    WotR
    Monster 3
    Traits:
    Outsider
    Demon
    Fighter
    AND
    Dragon
    To Defeat:
    (Dragon)
    Combat 21
    THEN (Rider)
    Combat 23
    The Drake Rider is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check has the Force or Ranged traits, add 5 to your checks to defeat it.
    If you fail a check to defeat the Drake Rider, you may reroll the dice; take the new result. If you do, the Drake Rider deals 1d4 Combat damage to you, then deals 1d4 Electricity damage to you.

    Knowledge 12, mythic, kolo: 1d10 + 6 + 6 + 3 ⇒ (2) + 6 + 6 + 3 = 17

    Reveal Flame Staff
    Combat 21, mythic, knowledge check: 1d10 + 7 + 6 + 1d4 + 5 ⇒ (10) + 7 + 6 + (2) + 5 = 30

    Reveal Flame Staff
    Combat 23, mythic, knowledge check: 1d10 + 7 + 6 + 1d4 + 5 ⇒ (3) + 7 + 6 + (4) + 5 = 25

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Gate 1=Mist Horror; 2=Boar Demon

    Discard Autumn Witch to explore

    The Rasping Rifts Card 3 is Rift Demon:

    None
    Henchman 6
    Type: Monster
    Traits:
    Demon
    Mythic
    Outsider
    To Defeat:
    Combat 30
    The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
    Before you act, a random character summons and encounters this adventure’s servitor demon.
    If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
    While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card

    BYA Favored of Deskari, 1 Sh, 2 Seo, 3 Cog, 4 Kess: 1d4 ⇒ 3
    Cogsnap gets another Favored of Deskari.

    Send Divine Blaze to Recovery (Rift Demon power: recharge Cloudburst)
    Spend 1 mythic charge, down to 5
    Combat 30, mythic: 1d20 + 7 + 6 + 3d8 ⇒ (6) + 7 + 6 + (3, 4, 7) = 33
    Gain 1 mythic charge, back up to 6.
    Mythic power: a local character can heal 1 card. Seoni heals 1.

    Recovery Phase:
    Recharge Divine Blaze? Divine 14, mythic: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17

    Reset Hand

    At the start of Seoni's turn display Fire Shield.
    Send Major Cure to Recovery
    Heal Seoni: 1d4 + 1 ⇒ (3) + 1 = 4
    Seoni heals 4 (plus 1 from before, for a total of 5).
    Shardra also heals 1 from Major Cure

    Recharge Major Cure? Divine 10, mythic: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5
    Fire Shield is displayed by Shardra
    Glimmer of Hope:

    While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
    is displayed next to the scenario

    Notes for Cogsnap: Cogsnap gets another Favored of Deskari
    Notes for Seoni: Seoni heals 5

    Gate of the Worldwound 1-4 remain // 1=Mist Horror; 2=Boar Demon; (Worldwound is on non-Abyssal side)
    Seoni, Kess, Cognsap, Shardra - The Rasping Rifts 4-13 remain"

    "

    Shardra wrote:

    Hand: Repulsion (Core), Stole of the Inheritor, Flame Staff, Blessing of Nethys 1, Kolo (WoTR),

    Displayed: Fire Shield,
    Deck: 14 Discard: 4 Buried: 2
    Current Location: Rasping Rifts
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Fire Shield: +1d8 (+ Fire or Cold) to local combats until end of Shardra's next turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Ice Strike (Core), Summon Hellhounds, Blessing of Xoveron, Cloudburst, Wayfarer, Blessing of Qi Zhong, Blessing of Pulura, Sirocco, Fortune-Teller, The All-Seeing Eye, Wand of Flying, Demon Hunter, Divine Blaze
    Recharged: Major Cure,
    Discard Pile: Crystal Ball, Aqueous Orb, Blessing of Nethys 2, Autumn Witch,
    Buried Pile: Ebon Thorn, Charm Monster,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Pulura

    Location Power (non-Abyssal side): When you encounter a bane that has the Demon trait, recharge a card and flip this card.

    Free exploration

    Gate of the Worldwound Card 1 is Charm Monster:

    WotR
    Spell 2
    Traits:
    Magic
    Arcane
    Divine
    Veteran
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    When a character attempts a combat check against a monster, bury this card to draw a random monster from the box. The difficulty to defeat the encountered monster is reduces by 3 plus the drawn monster's adventure deck number. After the check, you automatically defeat the drawn monster; ignore its powers and banish it.
    If you do not have the Arcane or Divine skill, banish this card after playing it.

    Divine 8, mythic: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18

    Discard Wayfarer to explore

    Gate of the Worldwound Card 2 is Ebon Thorn:

    WotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 12
    Reveal this card to add 2 and the Piercing trait to your Melee combat or Diplomacy check.
    Recharge this card to reduce Combat damage dealt to you by 4.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Fort 12, wayfarer: 1d10 + 3 + 2d6 ⇒ (8) + 3 + (2, 6) = 19

    Scenario Power: On your turn, you may bury a boon to explore your location. Bury Ebon Thorn.

    Gate of the Worldwound Card 3 is Apocalypse Locust:

    WotR
    Monster 6
    Traits:
    Outsider
    Vermin
    Mythic
    To Defeat:
    Combat 24
    OR Wisdom
    Divine 18
    The Apocalypse Locust is immune to the Electricity and Poison traits. All damage deal by the Apocalypse Locust is Poison damage. You may not ignore the Corrupted trait on cards during this encounter.
    Before you act, each other character at your location summons and encounters an Apocalypse Locust.
    A tortured human soul was fused into this form… so it could torture others_

    BYA: no other local characters so n/a

    Spend 1 mythic charge, down to 5
    Divine 18: 1d20 + 7 + 6 ⇒ (15) + 7 + 6 = 28
    Gain 1 mythic charge, back up to 6
    Mythic power: heal 1 card - Wayfarer

    Bury Charm Monster to explore

    Gate of the Worldwound Card 4 is Mace of Smiting:

    WotR
    Weapon 6
    Traits:
    Mace
    Melee
    Bludgeoning
    Magic
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d4. If the bane has the Construct or Outsider trait, add another 2d8. Ignore any effects on a monster that increase the difficulty of this check.

    Autofail, banished

    Recovery Phase:

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Glimmer of Hope:

    While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
    is displayed next to the scenario
    Shardra - Gate of the Worldwound 5-8 remain // (Worldwound is on non-Abyssal side)
    Seoni, Kess, Cognsap - The Rasping Rifts 3-21 remain"

    "

    Shardra wrote:

    Hand: Cloudburst, Divine Blaze, Stole of the Inheritor, Flame Staff, Autumn Witch, Blessing of Nethys 2, Kolo (WoTR),

    Displayed:
    Deck: 13 Discard: 3 Buried: 2
    Current Location: Gate of the Worldwound
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Demon Hunter, Sirocco, Major Cure, Ice Strike (Core), The All-Seeing Eye, Repulsion (Core), Blessing of Pulura, Blessing of Nethys 1, Fortune-Teller, Summon Hellhounds, Wayfarer, Wand of Flying, Blessing of Qi Zhong
    Recharged:
    Discard Pile: Blessing of Xoveron, Crystal Ball, Aqueous Orb,
    Buried Pile: Ebon Thorn, Charm Monster,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    At the start of Seoni's turn: send Major Cure to Recovery to heal self
    Healing: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
    Major Cure auto recharges

    "

    Shardra wrote:

    Hand: Cloudburst, Divine Blaze, Stole of the Inheritor, Flame Staff, Wayfarer, Kolo (WoTR),

    Displayed:
    Deck: 14 Discard: 3 Buried: 0
    Current Location: Gate of the Worldwound
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Repulsion (Core), Blessing of Qi Zhong, Wand of Flying, The All-Seeing Eye, Demon Hunter, Summon Hellhounds, Blessing of Nethys 2, Fortune-Teller, Ice Strike (Core), Blessing of Pulura, Sirocco, Autumn Witch, Blessing of Nethys 1
    Recharged: Major Cure,
    Discard Pile: Blessing of Xoveron, Crystal Ball, Aqueous Orb,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    Discard top 2 cards of own deck due to 6s rolled by Cogsnap and Seoni: Blessing of Nethys 1 and Acqueous Orb.


    Deck Handler

    Resuming my turn...

    Aboreal Blight is banished.

    Shardra discards Ice Strike and Blessing of Nethys 2 for Hellhounds results for Seoni and Cogsnap.

    Everyone keeps the allies they just acquired. Rallying Cry is banished.

    Discard Crystal Ball to examine top 3 cards of Worldwound and reorder as: Compelling Offer, Wivver Noclan, Charm Monster ... then explore

    Gate of the Worldwound Card 3 is Compelling Offer:

    WotR
    Barrier 3
    Traits:
    Temptation
    To Defeat:
    None 0
    Display this card next to the scenario; the barrier is defeated. If another barrier is next to the scenario, banish 1 of them.
    When you encounter a villain, choose a type of boon other than loot and draw 3 non-Basic cards of that type from the box. You may choose 1 and put it under this card and banish any not chosen; if you do, the difficulty of checks to defeat the villain is increased by 1d20. If the villain is defeated, add the boon to the scenario rewards; otherwise, banish the boon.

    Compelling Offer is displayed next to the scenario.

    Discard Demon Hunter to explore

    Gate of the Worldwound Card 2 is Wivver Noclan:

    None
    Henchman 6
    Type: Monster
    Traits:
    Aberration
    Wizard
    To Defeat:
    See below
    Before you act, each character summons and encounters a random monster.
    You may reveal a card that has the Attack trait or a weapon to automatically defeat Wivver Noclan; otherwise, he is undefeated.

    Location Power: Begin the scenario with this side (Abyssal) up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.

    Recharge Kolo. Worldwound flips to non-Abyssal side.
    Location power: When you encounter a bane that has the Demon trait, recharge a card and flip this card.

    Wivver Noclan BYA: each character summons and encounters a random monster.

    Kess, Cogsnap, and Seoni each summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6). Shardra has no (other) help to give.

    Random Monster 1 is Insane Bythos:

    WotR
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 26
    The Insane Bythos is immune to the Cold and Poison traits.
    Before you act, shuffle all characters' role cards and deal 1 to each character, who places it checked side up over the Powers section of her character card and uses checked powers from the new role card instead of her normal powers. If defeated, or at the end of the scenario, return the role cards to their owners.
    If undefeated, advance the blessings deck.

    Uh oh!
    Shardra's role card goes to (1=Shardra, 2=Seoni, 3=Cogsnap, 4=Kess): 1d4 ⇒ 3 Cogsnap has Shardra's role card
    Seoni's role card goes to (1=Shardra, 2=Seoni, 3=Kess): 1d3 ⇒ 2 Seoni keeps her role card
    Cogsnap's role card goes to (1=Shardra, 2=Kess): 1d2 ⇒ 2 Kess has Cogsnap's role card.
    Shardra has Kess' role card.

    Send Sirocco to Recovery
    Combat 26, mythic: 1d10 + 7 + 6 + 3d8 ⇒ (10) + 7 + 6 + (6, 7, 2) = 38
    Kess power: When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card - heal 1 card: Blessing of Nethys 2
    Insane Bythos is defeated so everyone gets their role cards back.
    Sirocco power: any other character at the Worldwound (there aren't any) takes 1 fire dmg. Then examine top 2 cards of the location: Charm Monster and Ebon Thorn

    Reveal Flame Staff to defeat Wivver Noclan

    At the end of the turn Summon Hellhounds goes to Recovery

    Recovery Phase:
    Recharge Wand of Flying? Divine 12, mythic: 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16
    Recharge Sirocco? Divine 13, mythic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
    Recharge Summon Hellhounds? Divine 13, mythic: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14

    Reset Hand

    "

    Shardra wrote:

    Hand: Cloudburst, Major Cure, Divine Blaze, Stole of the Inheritor, Flame Staff, Wayfarer, Kolo (WoTR),

    Displayed:
    Deck: 12 Discard: 4 Buried: 0
    Current Location: Gate of the Worldwound
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Aqueous Orb, Blessing of Qi Zhong, Repulsion (Core), The All-Seeing Eye, Fortune-Teller, Blessing of Pulura, Autumn Witch, Blessing of Nethys 1, Blessing of Nethys 2
    Recharged: Wand of Flying, Sirocco, Summon Hellhounds,
    Discard Pile: Blessing of Xoveron, Ice Strike (Core), Crystal Ball, Demon Hunter,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5
    Summon Hellhounds displayed at Rifts
    Compelling Offer is displayed next to the scenario
    Notes for Kess: summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6)
    Notes for Cogsnap: summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6)
    Notes for Seoni: summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6)
    Notes for Shardra: have to discard 1 card from her deck for each of the others who rolls a ""6"" on their Tree checks

    Shardra - Gate of the Worldwound 4-11 remain // 4=Charm Monster; 5=Ebon Thorn (Worldwound is now on non-Abyssal side)
    Seoni, Kess, Cognsap - The Rasping Rifts 2-28 remain // 2=Shocking Lance +1"


  • Deck Handler

    It is the hour of Blessing of Deskari

    Location Power: Henchman gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.

    Scenario Power: At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.

    Free exploration

    The Rasping Rifts Card 1 is Arboreal Blight:

    WotR
    Barrier B
    Traits:
    Skirmish
    Demon
    To Defeat:
    None 0
    Each character summons and encounters the henchman Fiendish Tree. The barrier is defeated or undefeated based solely on your encounter. If any Fiendish Trees were not defeated, roll 1d20; if the result is less than or equal to the number of Fiendish Trees that were not defeated, summon and encounter the henchman Ulkreth.

    Fiendish Tree:

    WOTR-B henchman (monster)
    PlantDemonVeteran
    Check to defeat
    Combat
    13
    Powers
    The difficulty to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.

    Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.

    After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.

    Fiendish Tree BYA - reveal Stole of the Inheritor to reduce 1 Ranged Combat dmg to 0.

    Display Summon Hellhounds
    Reveal Flame Staff
    Combat 13+6+6=25, fire, mythic: 1d10 + 7 + 6 + 1d4 + 2d6 + 1d8 ⇒ (3) + 7 + 6 + (2) + (1, 1) + (4) = 24
    Spend 1 hero point to reroll (now have 5 remaining)
    Combat 13+6+6=25, fire, mythic: 1d10 + 7 + 6 + 1d4 + 2d6 + 1d8 ⇒ (9) + 7 + 6 + (1) + (4, 1) + (2) = 30
    Defeated and no harm from the hellhounds

    Fiendish Tree AYA - reveal Stole of the Inheritor to reduce 1 Ranged Combat dmg to 0.

    Cogsnap, Seoni, and Kess each summon a Fiendish Tree (add +2d6 from Summon Hellhounds and +1d8 from Fire).

    Ulkreth?:
    Ulkreth: 1d20 ⇒ 13
    Regardless of the results of the Fiendish Tree fights, no Ulkreth.

    Arboreal Blight is defeated.

    Continuing my turn but Shardra will have to discard 1 card from her deck for each of the others who rolls a "6" on their Tree checks.

    Send Wand of Flying to Recovery to examine top cards of two locations: Rifts 2=Shocking Lance +1; Worldwound 1=Rallying Cry. Then move to Worldwound (Abyssal side up).

    Discard Xoveron to explore

    Gate of the Worldwound Card 1 is Rallying Cry:

    WotR
    Barrier B
    Traits:
    Task
    Cache
    To Defeat:
    None 0
    Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all the characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.

    Shardra draws Random Ally 1 = Demon Hunter:

    WotR
    Ally B
    Traits:
    Human
    Ranger
    To Acquire:
    Melee
    Ranged 7
    OR Charisma
    Diplomacy 6
    Discard this card to add 1d6 to your check against a bane that has the Demon trait.
    Discard this card to explore your location. During this exploration, add 1d6 to your checks against banes that have the Demon trait.

    Cha 6, mythic: 1d6 + 2 + 6 ⇒ (2) + 2 + 6 = 10 Acquired

    Cogsnap, Seoni, and Kess must each draw a random Ally that lists Diplomacy and attempt to acquire it.


    Deck Handler

    Start with the group at Rasping Rifts.

    "

    Shardra wrote:

    Hand: Sirocco, Summon Hellhounds, Stole of the Inheritor, Flame Staff, Wand of Flying, Crystal Ball, Blessing of Xoveron, Kolo (WoTR),

    Displayed:
    Deck: 14 Discard: 0 Buried: 0
    Hero Points: 6
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Wand of Flying: examine top card of 2 locations, then a local character can move

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Major Cure, Cloudburst, Aqueous Orb, Wayfarer, Repulsion (Core), Autumn Witch, Blessing of Pulura, Divine Blaze, Ice Strike (Core), Blessing of Nethys 2, Blessing of Nethys 1, Fortune-Teller, The All-Seeing Eye, Blessing of Qi Zhong
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    Save hero point (also spent one during the scenario): now have 6 remaining.

    Upgrades: Instead of taking the Spell 6, use the scenario reward to choose Ally 6. Replace Cleric of Nethys with Autumn Witch.

    Scenario Reward: check Mythic Medal of Valor: Melee: Strength + 5


    Deck Handler

    Spell 6: 1d1000 ⇒ 668

    If I get the spell upgrade then pass the reward draw to the others.


    Deck Handler

    Updated hand to reflect that Seoni didn't need Kolo.

    "

    Shardra wrote:

    Hand: Cloudburst, Ice Strike (Core), Divine Blaze, Stole of the Inheritor, Flame Staff, Fortune-Teller, Kolo (WoTR),

    Displayed:
    Deck: 10 Discard: 10 Buried: 0
    Current Location: Locust Shrine
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Qi Zhong, Wayfarer, Summon Hellhounds, Cleric of Nethys, Blessing of Xoveron, Planar Tuning Fork, Repulsion (Core), Wand of Flying, Major Cure, Sirocco
    Recharged:
    Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Blessing of Pulura, Druid of the Storm, Aqueous Orb, Blessing of Nethys 1, Unearthly Aim, The All-Seeing Eye, Commander's Field Plate,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    It is the hour of Ascension

    Move to: Locust Shrine
    Location Power: When you encounter a barrier, before you act, summon and encounter the henchman Derakni, subtracting 2 from each die in any checks against it.

    Free exploration

    Locust Shrine Card 1 is Rasper Dragon Riders:

    WotR
    Henchman 6
    Type: Barrier
    Traits:
    Army
    Dragon
    Demon
    Pitborn
    Cleric
    To Defeat:
    Combat
    Combat 40
    OR Arcane
    Perception
    Survival
    Ranged 20
    Before you act, each character at your location must attempt a Dexterity or Acrobatics 12 check. Characters that succeed are dealt 2 Acid damage; characters that fail are dealt 1d4+2 Acid damage.
    Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
    If undefeated, each character at your location is moved to a random other location. If defeated, you may immediately attempt to close the location this henchman came from.

    There are 3 BYAs, one from the scenario power (Ivory Templar), one from the location (Derakni), and one from the card itself. Do them in that order.

    Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.

    Ivory Templar:

    Henchman
    Type: Monster
    Traits: Human Paladin
    To Defeat: Combat 20
    If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.

    Reveal Flame Staff
    Discard All-Seeing Eye (top card of blessings discard is not Corrupted)
    Combat 20, mythic: 2d10 + 7 + 6 + 1d4 ⇒ (6, 5) + 7 + 6 + (2) = 26

    Derakni:

    WOTR-B, WOTR-C henchman (monster)
    Outsider
    Demon
    Check to defeat: Combat 13
    Powers
    The Derakni is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.

    Before you act, each character at your location attempts a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.

    If defeated, you may immediately attempt to close the location this henchman came from.

    Knowledge 9, mythic, kolo, location power: 1d10 + 6 + 6 + 3 - 2 ⇒ (1) + 6 + 6 + 3 - 2 = 14

    Shardra power: successful Knowledge check: examine top 2 cards of any location - Torture Chamber 3=Ophidian Demon; 4=Fly Demon

    BYA Wis 5, mythic, location power, successful knowledge check: 1d10 + 4 + 6 - 2 + 5 ⇒ (5) + 4 + 6 - 2 + 5 = 18

    Seoni has to make a Wis 5 check (subtracting 2 from each die rolled). I'm not sure if she's allowed to attempt the Int/Knowledge 9 check to add 5 to her check? If she fails the Wis 5 check, a random character at the location (Seoni or Shardra) takes 2 Combat dmg. If this is Shardra, she reveals Stole of the Inheritor to reduce to 0.

    Reveal Flame Staff
    Combat 13, mythic, location power, successful knowledge check: 1d10 + 7 + 6 - 2 + 5 ⇒ (4) + 7 + 6 - 2 + 5 = 20

    Before you act, each character (Seoni and Shardra) at your location must attempt a Dexterity or Acrobatics 12 check. Characters that succeed are dealt 2 Acid damage; characters that fail are dealt 1d4+2 Acid damage.

    Auto-fail
    Acid dmg: 1d4 + 2 ⇒ (3) + 2 = 5
    Reveal Stole of the Inheritor to reduce by 4. Discard Commander's Field Plate for 1 Acid dmg.

    Army barrier: Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.

    As usual, Shardra uses her power to use Knowledge for any check vs a Barrier. Note that Seoni (being local to Shardra) can also do the same.

    I'm not sure if Seoni will still have Jeggare in hand after the previous BYA checks
    Knowledge 20, mythic, kolo: 1d10 + 6 + 6 + 3 ⇒ (6) + 6 + 6 + 3 = 21 + Jeggare if still available: 1d6 ⇒ 2 Turns out to not matter...

    Shardra power: examine top 2 of any location: Abattoir 1=villain, 2= Peryton

    [ooc]Recharge Kolo to add 1d8+6 to Seoni's check vs the Army barrier

    Seoni, Kess, and Cogsnap each need to do a check vs the army barrier.

    If anyone fails their check vs the army barrier:
    Seoni and Shardra are each moved to a random location.

    If everyone succeeds vs the army barrier:
    Shardra attempts to close the location.
    When Closing: Succeed at a Dexterity or Stealth 11 check.
    Use Shardra power to use Knowledge instead
    Knowledge 11, mythic: 1d10 + 6 + 6 ⇒ (6) + 6 + 6 = 18
    Locust Shrine is closed
    When Permanently Closed: No effect.

    Recovery Phase:

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5
    Compelling Offer displayed next to the scenario

    Seoni, Shardra - Locust Shrine 1-4 remain
    Prison Vault CLOSED
    Kess - Torture Chamber 3-7 remain // 3=Ophidian Demon; 4=Fly Demon
    Cathedral of Chaos CLOSED
    Abattoir 1-6 remain // 1=Areelu Vorlesh (villain!); 2=Peryton
    Cognsap - Occult Library CLOSED"

    "

    Shardra wrote:

    Hand: Cloudburst, Ice Strike (Core), Divine Blaze, Stole of the Inheritor, Flame Staff, Planar Tuning Fork, Fortune-Teller,

    Displayed:
    Deck: 10 Discard: 10 Buried: 0
    Current Location: Locust Shrine
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cleric of Nethys, Summon Hellhounds, Wayfarer, Wand of Flying, Major Cure, Repulsion (Core), Blessing of Xoveron, Blessing of Qi Zhong, Sirocco
    Recharged: Kolo (WoTR),
    Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Blessing of Pulura, Druid of the Storm, Aqueous Orb, Blessing of Nethys 1, Unearthly Aim, The All-Seeing Eye, Commander's Field Plate,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    Healed 5 by Cogsnap - thx!

    use Shardra power to use Knowledge instead of another skill check vs barriers to make the Divine check (leaving Knowledge for Seoni if she wants it)

    Discard Pulura to bless
    Knowledge 23, mythic, kolo: 2d10 + 6 + 6 + 3 ⇒ (3, 5) + 6 + 6 + 3 = 23

    Shardra power: examine top 2 cards of any location: Torture Chamber Card 3: Demon Hunter 4: Compelling Offer

    "

    Shardra wrote:

    Hand: Commander's Field Plate, Stole of the Inheritor, Flame Staff, Fortune-Teller, The All-Seeing Eye, Kolo (WoTR),

    Displayed:
    Deck: 13 Discard: 8 Buried: 0
    Current Location: Occult Library
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Ice Strike (Core), Cloudburst, Summon Hellhounds, Wand of Flying, Repulsion (Core), Wayfarer, Major Cure, Planar Tuning Fork, Sirocco, Blessing of Qi Zhong, Cleric of Nethys, Divine Blaze, Blessing of Xoveron
    Recharged:
    Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Blessing of Pulura, Druid of the Storm, Aqueous Orb, Blessing of Nethys 1, Unearthly Aim,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    Off turn: move to Cathedral of Chaos.

    It is the hour of Iomedae

    Move to: Occult Library
    Location Power: When you play a card that has the Book trait, banish it.

    Free exploration

    Occult Library Card 1 is Horned Demon:

    WotR
    Monster 4
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 26
    The Horned Demon is immune to the Electricity and Poison traits.
    Before you act, succeed at a Wisdom 12 check; otherwise, shuffle a random card from your hand into your location and the difficulty to defeat is increased by 6.
    These hulking beasts are often employed as slavers, harem keepers, and mercenaries_

    BYA Wis 12, mythic: 1d10 + 4 + 6 ⇒ (5) + 4 + 6 = 15

    Scenario Power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.

    Ivory Templar:

    Henchman
    Type: Monster
    Traits: Human Paladin
    To Defeat: Combat 20
    If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.

    Reveal Flame Staff
    Display Summon Hellhounds
    Combat 20, mythic, hellhounds: 1d10 + 7 + 6 + 1d4 + 2d6 ⇒ (1) + 7 + 6 + (1) + (1, 5) = 21
    No effect from hellhounds

    Horned Demon:
    Reveal Flame Staff
    Discard Qi Zhong
    Combat 26, mythic, hellhounds: 2d10 + 7 + 6 + 1d4 + 2d6 ⇒ (6, 10) + 7 + 6 + (2) + (6, 5) = 42
    Hellhounds: discard top of own deck: Divine Blaze

    Discard Nethys 1 to examine top 2 of location - Unearthly Aim and Alderpash's Ghoul - leave in the same order - then explore.

    Occult Library Card 2 is Unearthly Aim:

    WotR
    Spell 2
    Traits:
    Magic
    Arcane
    To Acquire:
    Intelligence
    Arcane 8
    Banish this card to add 10 plus the scenario's adventure deck number to your combat check that has the Strength, Melee, or Ranged check.

    Don't summon Shadow Demon
    Arcane 8+5=13, mendev, mythic: 1d6 + 2 + 5 + 6 ⇒ (3) + 2 + 5 + 6 = 16

    Discard Wayfarer to explore

    Occult Library Card 3 is Alderpash's Ghoul:

    WotR
    Monster 5
    Traits:
    Undead
    Ghoul
    To Defeat:
    Combat 23
    Alderpash's Ghoul is immune to the Mental and Poison trait.
    Before you act, succeed at an Intelligence or Arcane 14 check or each character at your location is dealt 1d4+1 Combat damage.
    If undefeated, end your turn.

    BYA Arcane 14, mendev, mythic, wayfarer: 1d6 + 2 + 5 + 6 + 2d6 ⇒ (4) + 2 + 5 + 6 + (6, 1) = 24

    BYA Ivory Templar Combat 20, mythic, wayfarer, hellhounds, flame staff: 1d10 + 7 + 6 + 1d4 + 2d6 + 2d6 ⇒ (3) + 7 + 6 + (4) + (6, 5) + (3, 4) = 38
    Hellhounds: discard top of own deck: Repulsion

    Ghoul Combat 23, mythic, wayfarer, hellhounds, flame staff, discard unearthly aim: 1d10 + 7 + 6 + 1d4 + 2d6 + 2d6 + 1d8 ⇒ (3) + 7 + 6 + (4) + (5, 2) + (4, 2) + (1) = 34
    No effect from hellhounds

    Recovery Phase:
    Recharge Hellhounds? Divine 13, mythic: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Seoni - Locust Shrine 1-5 remain
    Prison Vault CLOSED
    Kess - Torture Chamber 3-9 remain
    Cogsnap - Cathedral of Chaos CLOSED
    Abattoir 1-6 remain // 1=Areelu Vorlesh (villain!)
    Shardra - Occult Library 4-7 remain"

    "

    Shardra wrote:

    Hand: Commander's Field Plate, Stole of the Inheritor, Flame Staff, Fortune-Teller, Blessing of Pulura, The All-Seeing Eye, Kolo (WoTR),

    Displayed:
    Deck: 8 Discard: 12 Buried: 0
    Current Location: Occult Library
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cleric of Nethys, Blessing of Xoveron, Major Cure
    Recharged: Ice Strike (Core), Cloudburst, Sirocco, Wand of Flying, Summon Hellhounds,
    Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Planar Tuning Fork, Druid of the Storm, Aqueous Orb, Blessing of Qi Zhong, Divine Blaze, Blessing of Nethys 1, Wayfarer, Repulsion (Core), Unearthly Aim,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Sarenrae

    Give card: Lend Mythic Path to Seoni

    Move to: Locust Shrine
    Location Power: When you encounter a barrier, before you act, summon and encounter the henchman Derakni, subtracting 2 from each die in any checks against it.

    Free exploration

    Locust Shrine Card 1 is Spiked Pit Trap:

    WotR
    Barrier B
    Traits:
    Trap
    Veteran
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may explore again.
    If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.

    BYA: location power - summon and encounter Derakni

    Derakni:

    WOTR-B, WOTR-C henchman (monster)
    OutsiderDemon
    Check to defeat: Combat 13
    Powers
    The Derakni is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.

    Before you act, each character at your location attempts a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.

    If defeated, you may immediately attempt to close the location this henchman came from.

    Knowledge 9, mythic, kolo, location power: 1d10 + 6 + 6 + 3 - 2 ⇒ (2) + 6 + 6 + 3 - 2 = 15

    Shardra power: examine top 2 of any location: Locust Shrine 2=Druid of the Storm; 3=Form of the Dragon

    BYA Wis 5, mythic, location power, successful knowledge check: 1d10 + 4 + 6 - 2 + 5 ⇒ (9) + 4 + 6 - 2 + 5 = 22

    Reveal Flame Staff
    Combat 13, mythic, location power, successful knowledge check: 1d10 + 7 + 6 + 1d4 + 5 - 4 ⇒ (6) + 7 + 6 + (4) + 5 - 4 = 24

    Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.

    Ivory Templar:

    Henchman
    Type: Monster
    Traits: Human Paladin
    To Defeat: Combat 20
    If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.

    Reveal Flame Staff
    Ask Seoni to recharge Abyssal Travelers Kit
    Combat 20, mythic: 1d10 + 7 + 6 + 1d4 + 1d4 ⇒ (4) + 7 + 6 + (1) + (1) = 19
    Spend 1 hero point to reroll - 5 hero points remain
    Combat 20, mythic: 1d10 + 7 + 6 + 1d4 + 1d4 ⇒ (9) + 7 + 6 + (2) + (1) = 25

    For Spiked Pit Trap, use Shardra's power to use Knowledge vs barriers

    Knowledge 7+6=13, mythic, kolo: 1d10 + 6 + 6 + 3 ⇒ (10) + 6 + 6 + 3 = 25

    Shardra power: examine top 2 of any location: Cathedral of Chaos 1=Gift of Nocticula; 2= Apprentice

    Spiked Pit Trap power: explore again

    Locust Shrine Card 2 is Druid of the Storm:

    WotR
    Ally 2
    Traits:
    Human
    Druid
    Veteran
    To Acquire:
    Divine 7
    OR Charisma
    Diplomacy 9
    Discard this card to add 1d4 and the Electricity trait to your combat check.
    Discard this card to explore your location. During this exploration, ignore banes' immunity to the Electricity trait; add 2 plus the scenario's adventure deck number and the Electricity trait to your combat checks.

    Opt not to summon Shadow Demon, increasing difficulty by 5

    Divine 7+5=12, mythic: 1d10 + 7 + 6 ⇒ (10) + 7 + 6 = 23

    Send Wand of Flying to Recovery to examine top cards of 2 locations: Abattoir 1=Spiked Pit Trap; Occult Library 1=Horned Demon; then move to Abattoir.

    At This Location: The difficulty of any check to defeat a bane is increased by the number of characters at all locations.

    Discard Druid of the Storm to explore

    Abattoir Card 1 is Spiked Pit Trap:

    WotR
    Barrier B
    Traits:
    Trap
    Veteran
    To Defeat:
    Wisdom
    Perception 7
    OR Dexterity
    Acrobatics 8
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may explore again.
    If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.

    Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.

    Ivory Templar:

    Henchman
    Type: Monster
    Traits: Human Paladin
    To Defeat: Combat 20
    If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.

    Reveal Flame Staff
    Combat 20+4=24, mythic, druid, location power: 1d10 + 7 + 6 + 1d4 + 2 + 6 ⇒ (4) + 7 + 6 + (4) + 2 + 6 = 29

    For Spiked Pit Trap, use Shardra's power to use Knowledge vs barriers

    Knowledge 7+6+4=17, mythic, kolo, location power: 1d10 + 6 + 6 + 3 ⇒ (9) + 6 + 6 + 3 = 24

    Shardra power: examine top 2 of any location: Abattoir 2=Drocha Swarm; 3=Areelu Vorlesh (villain!)

    Spiked Pit Trap power: explore again

    Abattoir Card 2 is Drocha Swarm:

    WotR
    Monster 3
    Traits:
    Undead
    Swarm
    Incorporeal
    To Defeat:
    Combat 20
    OR Wisdom
    Divine 17
    The Drocha Swarm is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Drocha Swarm is undefeated.
    If you do not defeat the Drocha Swarm by at least 4, succeed at a Constitution or Fortitude 9 check or bury 1d4 random cards from your discard pile.
    Lost souls coalesce_ Eyes twitch_ Mouths scream_

    Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.

    Ivory Templar:

    Henchman
    Type: Monster
    Traits: Human Paladin
    To Defeat: Combat 20
    If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.

    Display Aqueous Orb
    Ask Cogsnap to discard The Carnival
    Combat 20+4=24, mythic, location power: 2d10 + 7 + 6 + 1d6 ⇒ (10, 10) + 7 + 6 + (6) = 39

    Drocha Swarm combat:
    Discard Orb
    Ask Kess for Gorum
    Combat 20+4=24 (28), mythic, location power: 1d10 + 7 + 6 + 3d6 + 1d12 ⇒ (2) + 7 + 6 + (1, 3, 1) + (1) = 21

    Shardra power: recharge Sirocco to reroll
    Combat 20+4=24 (28), mythic, location power: 1d10 + 7 + 6 + 3d6 + 1d12 ⇒ (3) + 7 + 6 + (6, 4, 4) + (9) = 39

    Recovery Phase:
    Recharge Wand of Flying? Divine 12, mythic: 1d10 + 7 + 6 ⇒ (10) + 7 + 6 = 23

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Kess: Used Blessing of Gorum
    Notes for Cogsnap: Used The Carnival
    Notes for Seoni: Given Lend Mythic Path
    Recharge Abyssal Travelers Kit

    Locust Shrine 3-10 remain // 3=Form of the Dragon (spell 6)
    Prison Vault CLOSED
    Kess - Torture Chamber 2-10 remain // 2=Wolf
    Cathedral of Chaos 1-10 remain // 1=Gift of Nocticula; 2=Apprentice
    Cogsnap, Shardra - Abattoir 3-8 remain // 3=Areelu Vorlesh (villain!)
    Seoni - Occult Library 1-7 remain // 1=Horned Demon"

    "

    Shardra wrote:

    Hand: Summon Hellhounds, Commander's Field Plate, Flame Staff, Wayfarer, Blessing of Nethys 1, Blessing of Qi Zhong, Kolo (WoTR),

    Displayed:
    Deck: 13 Discard: 6 Buried: 0
    Current Location: Abattoir
    Hero Points: 5
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Major Cure, Fortune-Teller, The All-Seeing Eye, Cleric of Nethys, Repulsion (Core), Stole of the Inheritor, Blessing of Pulura, Blessing of Xoveron, Divine Blaze
    Recharged: Ice Strike (Core), Cloudburst, Sirocco, Wand of Flying,
    Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Planar Tuning Fork, Druid of the Storm, Aqueous Orb,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Inheritor

    Location Power: If you move here, you cannot explore this location this turn.

    Free exploration

    Prison Vault Card 1 is Horn of Assured Victory:

    WotR
    Item 2
    Traits:
    Instrument
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Bury this card when a character at your location encounters a monster. Add 1d4 to all checks against that monster during this encounter; if the monster is defeated, that character may either draw 1 card or recharge 1 card.
    Discard this card to add 1d4 to any check to defeat a bane that has the Army trait by a character at your location; if proficient iwth heavy armors, recharge this card instead of discarding it.

    Opt not to summon Shadow Demon, increasing difficulty by 5.
    Fort 7+5=12: 1d10 + 3 ⇒ (3) + 3 = 6 banished

    Discard Crystal Ball to examine top 3 cards of location and leave them in order as: Stringy Fiend, Lend Mythic Path, Heavy Crossbow, then explore

    Prison Vault Card 2 is Stringy Fiend:

    WotR
    Henchman 5
    Type: Barrier
    Traits:
    Outsider
    Fiend
    To Defeat:
    Combat 33
    The Stringy Fiend may not be evaded and is immune to the Acid and Poison traits.
    Before you act, each character at a random other occupied location must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter.
    If defeated, you may immediately attempt to close the location this henchman came from.

    BYA random occupied location 1=TC, 2=OL: 1d2 ⇒ 1
    Kess must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter.

    Scenario Power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.

    Ivory Templar:

    Henchman
    Type: Monster
    Traits: Human Paladin
    To Defeat: Combat 20
    If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.

    Send Ice Strike to Recovery
    Combat 20, mythic: 1d10 + 7 + 6 + 3d6 ⇒ (5) + 7 + 6 + (6, 5, 2) = 31

    Note: according to the game board Stringy Fiend is a barrier but the online wiki says that it's a monster which makes a lot more sense. I'll assume that's the case since I think a lot of Combat options can't be used against a barrier.

    Send Cloudburst to Recovery
    Discard Blessing of Nethys 2
    Combat 33, mythic: 2d10 + 7 + 6 + 3d6 ⇒ (9, 7) + 7 + 6 + (2, 5, 6) = 42

    When Closing: Succeed at a Dexterity or Disable 11 check or a Knowledge 16 check. Use Shardra power to use Knowledge for the Dex 11 check

    Knowledge 11, mythic, Kolo: 1d10 + 6 + 6 + 3 ⇒ (5) + 6 + 6 + 3 = 20

    Prison Vault is closed

    When Permanently Closed: Before closing, draw any boons left in this location. Draw Lend Mythic Path, Heavy Crossbow, Planar Tuning Fork, Commander's Field Plate

    Shardra power: after succeeding at a Knowledge check, examine top 2 cards of any location: Torture Chamber 1=Expeditious Chain Mail; 2= Wolf

    Cloudburst power: move to Occult Library

    Recovery Phase:
    Recharge Ice Strike? Divine 14, mythic: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20
    Recharge Cloudburst? Divine 13, mythic: 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16

    Reset Hand, discarding Crossbow, Tuning Fork

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Kess: must succeed at a Dexterity or Acrobatics 10 check or move to Prison Vault

    Locust Shrine 1-10 remain
    Cogsnap - Prison Vault CLOSED
    Kess - Torture Chamber 1-10 remain // 1=Expeditious Chain Mail; 2=Wolf
    Cathedral of Chaos 1-10 remain
    Abattoir 1-10 remain
    Seoni, Shardra - Occult Library 1-10 remain"

    "

    Shardra wrote:

    Hand: Aqueous Orb, Lend Mythic Path, Sirocco, Commander's Field Plate, Wand of Flying, Flame Staff, Kolo (WoTR),

    Displayed:
    Deck: 15 Discard: 4 Buried: 0
    Current Location: Occult Library
    Hero Points: 6
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Lend Mythic Path: allow a character at your location to use a power on your mythic path card.

    Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.

    Wand of Flying: examine top card of 2 locations, then a local character can move

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Blaze, Fortune-Teller, Wayfarer, Summon Hellhounds, Major Cure, Blessing of Nethys 1, Blessing of Qi Zhong, Blessing of Pulura, Stole of the Inheritor, Blessing of Xoveron, Repulsion (Core), Cleric of Nethys, The All-Seeing Eye
    Recharged: Ice Strike (Core), Cloudburst,
    Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Planar Tuning Fork,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    Start at Prison Vault

    "

    Shardra wrote:

    Hand: Aqueous Orb, Cloudburst, Ice Strike (Core), Crystal Ball, Wand of Flying, Flame Staff, Blessing of Nethys 2, Kolo (WoTR),

    Displayed:
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Prison Vault
    Hero Points: 6
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Pulura, The All-Seeing Eye, Blessing of Nethys 1, Cleric of Nethys, Divine Blaze, Wayfarer, Blessing of Xoveron, Summon Hellhounds, Stole of the Inheritor, Major Cure, Fortune-Teller, Blessing of Qi Zhong, Sirocco, Repulsion (Core)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    Upgrade: Spell 6 - replace Pyrotechnic Blast with Repulsion.

    As a note, no longer taking Transmogrify as a loot card - which I was previously swapping Pyrotechnic Blast for - so it is available if someone wants it.


    Deck Handler

    Choose to draw a Spell for the Reward.

    Not interested in the Robe of Rifts.

    Mythic Medal of Spirit: Divine: Wisdom + 5

    Spend hero point on Skill Feat (7): Con +1

    Upgrade: depends on what the pool looks like after we all choose rewards.


    Deck Handler

    Off turn: When Kess goes after Ycandra, Shardra guards the Torture Chamber, which requires everyone to take 1 Mental dmg that cannot be reduced. Hope that wouldn't have changed the previous encounter... Shardra discards Kolo.

    It is the hour of Baphomet

    Location Power: Combat or Fire damage dealt to you is increased by 1d4.

    Free exploration

    Torture Chamber Card 1 is Glimmer of Hope:

    WotR
    Barrier 3
    Traits:
    Temptation
    To Defeat:
    None 0
    Display this card next to the scenario; the barrier is defeated. If another barrier is next to the scenario, banish 1 of them.
    While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.

    Glimmer of Hope is displayed next to the scenario.

    Discard Crystal Ball to examine top 3 cards of location - Firadreal, Wolverine, Mist Horror - leave in the same order, then explore

    Torture Chamber Card 2 is Firadreal:

    None
    Villain 6
    Type: Monster
    Traits:
    Demon
    Mythic
    Outsider
    To Defeat:
    Combat 40
    Firadreal is immune to the Electricity and Poison traits.
    During this encounter, on any check, you may roll a d4 instead of the normal die; for each die you roll that is not a d20 or a d4, bury a card from your deck.
    Before you act, each character at your location is dealt 1d4+1 Electricity damage, then must succeed at a Constitution or Fortitude 9 check or that character may not play boons that have the Attack trait or weapons during this encounter.

    BYA Electricity dmg: 1d4 + 1 ⇒ (2) + 1 = 3 Reveal Stole of the Inheritor to reduce by 4 to 0

    Ask Cogsnap for the Carnival
    Fort 9: 2d10 + 2 ⇒ (3, 8) + 2 = 13

    Recharge Immolation Cloak to add 6d8 (for 6 mythic charges) and fire trait; take 1 fire dmg - reveal stole of inheritor to reduce 1 fire dmg to 0

    Display and then Discard Aqueous Orb

    Ask Seoni for Blessing of Pharasma to double bless

    Spend 6 mythic charges
    Change 3d8 to 3d4 and 3d6 to 3d4
    Combat 40, mythic, cloak, orb: 3d20 + 7 + 6 + 3d20 + 3d4 + 3d4 ⇒ (11, 2, 10) + 7 + 6 + (14, 3, 3) + (1, 2, 3) + (4, 3, 2) = 71

    We win!


    Deck Handler

    A 6 was rolled during Cogsnap's fight with the Treachery Demon, so discard top of my own deck from Hellhounds - Wayfarer

    When Closing: Summon and defeat the henchman Ravener Terendelev.

    Ravener Terendelev:

    WOTR-6 henchman (monster)
    UndeadDragonMythic
    Check to defeat
    Combat
    30
    then
    Combat
    35
    Powers
    Ravener Terendelev is immune to the Acid, Cold, Mental and Poison traits. If your check has the Divine or Fire trait, add 1d12.

    Before you act, each character at your location must expend a mythic charge then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage.

    While you act, characters at other locations cannot play cards or use powers.

    Send Cloudburst to Recovery for encounter

    BYA - Cloudburst allows Shardra to ignore the BYA.

    BYA: Kess must spend a mythic charge, then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage.

    Combat 30, mythic, hellhounds, fire: 1d10 + 7 + 5 + 3d6 + 2d6 + 1d12 ⇒ (8) + 7 + 5 + (5, 6, 3) + (4, 1) + (11) = 50

    Discard 2 more cards from Hellhounds from Shardra and Cogsnap's Ravener rolls - Divine Blaze and Blessing of Nethys 2

    Gain 1 mythic charge for defeating a mythic bane - up to 6

    When Permanently Closed: On closing, you may banish an ally to draw a random non-Basic, non-Elite weapon, armor, or item from the box. - no ally in hand so n/a

    Soul Foundry is closed

    Cloudburst power: after the encounter, Shardra moves to Torture Chamber.

    Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    Knowledge 12, mythic, Kolo: 1d10 + 6 + 6 + 3 ⇒ (8) + 6 + 6 + 3 = 23
    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Torture Chamber 1=Glimmer of Hope; 2= Firadreal (villain!)

    Recharge Dismissal? Divine 10, mythic: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14
    Recharge Cloudburst? Divine 13, mythic: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17
    Recharge Hellhounds? Divine 13, mythic: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14

    At the start of Seoni's turn, send Major Cure to Recovery to heal self

    Healing: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
    Recharge Major Cure? Divine 10, mythic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cell CLOSED
    Harvester's Pit CLOSED
    Kess, Cogsnap - Soul Foundry CLOSED
    Seoni - Occult Library 1-6 remain // 1= Yracandra (villain!) 2=Spirit Blade
    Shardra - Torture Chamber 1-9 remain // 1=Glimmer of Hope; 2= Firadreal (villain!); Blasphemy Demon and Mist Horror are known
    Cavern CLOSED
    Middle of Nowhere"

    "

    Shardra wrote:

    Hand: Aqueous Orb, Stole of the Inheritor, Immolation Cloak, Crystal Ball, Flame Staff, Kolo (WoTR),

    Displayed:
    Deck: 12 Discard: 5 Buried: 1
    Current Location: Torture Chamber
    Hero Points: 6
    Tshirt Reroll: Used
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Sirocco, Blessing of Xoveron, Cleric of Nethys, Blessing of Pulura, Summon Hellhounds, Dismissal, Transmogrify, Blessing of Nethys 1, Cloudburst, Blessing of Qi Zhong, Fortune-Teller
    Recharged: Major Cure,
    Discard Pile: The All-Seeing Eye, Ice Strike (Core), Wayfarer, Divine Blaze, Blessing of Nethys 2,
    Buried Pile: Wand of Flying,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Baphomet

    At This Location: If you would recharge a card, discard it instead.

    Free exploration

    Soul Foundry Card 2 is Demon Brawl:

    None
    Henchman 6
    Type: Barrier
    Traits:
    Demon
    Outsider
    To Defeat:
    See below
    When you encounter this card, a random character at your location summons and encounters a Vulture Demon, and a random character at your location summons and encounters a Treachery Demon. Choose the order in which these encounters happen. During the first encounter, the difficulty of the checks to defeat is reduced by 1d6; during the second encounter, the difficulty of the checks is increased by 1d10.
    If both summoned monsters are defeated, this barrier is defeated, and you may immediately attempt to close the location this henchman came from. If either monster is not defeated, this barrier is undefeated.

    Who gets Vulture Demon? 1=Sh, 2=K, 3=C: 1d3 ⇒ 1
    Who gets Treachery Demon? 1=Sh, 2=K, 3=C: 1d3 ⇒ 3

    Shardra encounters Vulture Demon and Cogsnap encounters Treachery Demon.

    I suggest that Sharda take the first encounter since the difficulty increase of the 2nd might make the BYA undoable

    Vulture Demon:

    WOTR-4 henchman (monster)
    OutsiderDemonServitor
    Check to defeat
    Combat
    19
    Powers
    The Vulture Demon is immune to the Electricity and Poison traits.

    Before you act, succeed at a Constitution or Fortitude 9 check or you may not play boons that have the Attack trait or Weapons during this encounter.

    If undefeated, each character at your location is dealt 1d4+1 Electricity damage.

    Display Summon Hellhounds

    Ask Kess for BotGF 2 (discards, rather than recharges, due to the location power)
    BYA Fort 9: 2d10 + 2 ⇒ (9, 6) + 2 = 17

    Difficulty reduction of the checks to defeat: 1d6 ⇒ 3

    Send Dismissal to Recovery
    Combat 19-3=16, mythic, hellhounds: 1d10 + 7 + 5 + 2d8 + 6 + 2d6 ⇒ (10) + 7 + 5 + (2, 6) + 6 + (4, 4) = 44

    Defeated but discard top card of own deck due to Hellhounds - Transmogrify

    Pausing turn for Cogsnap encounter with Treachery Demon. Besides the difficulty increase, don't forget that you also get +2d6+fire from the summon hellhounds.

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cell CLOSED
    Harvester's Pit CLOSED
    Shardra, Kess, Cogsnap - Soul Foundry 2-4 remain
    Seoni - Occult Library 1-6 remain // 1= Yracandra (villain!) 2=Spirit Blade
    Torture Chamber 1-9 remain // Firadreal (villain!), Blasphemy Demon, and Mist Horror are known
    Cavern CLOSED
    Middle of Nowhere"

    "

    Shardra wrote:

    Hand: Cloudburst, Stole of the Inheritor, Immolation Cloak, Flame Staff, Kolo (WoTR),

    Displayed: Summon Hellhounds,
    Deck: 10 Discard: 6 Buried: 1
    Current Location: Soul Foundry
    Hero Points: 6
    Tshirt Reroll: Used
    Mythic Charges: 5
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys 2, Fortune-Teller, Blessing of Xoveron, Major Cure, Divine Blaze, Sirocco, Crystal Ball, Wayfarer, Aqueous Orb
    Recharged: Blessing of Qi Zhong,
    Discard Pile: Blessing of Pulura, The All-Seeing Eye, Cleric of Nethys, Ice Strike (Core), Blessing of Nethys 1, Transmogrify,
    Buried Pile: Wand of Flying,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Baphomet

    Location Power: If you would recharge a card, discard it instead.

    Free exploration

    Soul Foundry Card 1 is Magic Ray Fusillade:

    WotR
    Barrier 5
    Traits:
    Trap
    Magic
    Arcane
    To Defeat:
    Arcane
    Acrobatics
    Stealth 18
    If undefeated, a random character at your location is dealt 1d4-1 Fire damage, then 1d4-1 Cold damage, then 1d4-1 Fire damage, then 1d4-1 Force damage, then 1d4-1 Fire damage.

    Knowledge 18, mythic, kolo: 1d10 + 6 + 5 + 3 ⇒ (3) + 6 + 5 + 3 = 17
    Spend 1 hero point (down to 6) to reroll
    Knowledge 18, mythic, kolo: 1d10 + 6 + 5 + 3 ⇒ (1) + 6 + 5 + 3 = 15
    Use paizo tshirt to reroll
    Knowledge 18, mythic, kolo: 1d10 + 6 + 5 + 3 ⇒ (5) + 6 + 5 + 3 = 19

    Shardra power: examine top 2 of any location: Occult Library 1= Yracandra (villain!) 2=Spirit Blade

    Discard Nethys 1 to examine top 2 of location, swap order, then explore

    Soul Foundry Card 3 is Dismissal:

    WotR
    Spell 2
    Traits:
    Magic
    Arcane
    Divine
    Attack
    Veteran
    To Acquire:
    Intelligence
    Arcane 10
    OR Wisdom
    Divine 8
    For your check to defeat a bane that has the Outsider trait, use your Arcane or Divine skill + 2d8 plus the scenario's adventure deck number.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 12 or Divine 10 check to recharge this card instead of discarding it.

    Divine 8, mythic: 1d10 + 7 + 5 ⇒ (10) + 7 + 5 = 22

    Recovery Phase:

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cell CLOSED
    Kess - Harvester's Pit CLOSED
    Shardra - Soul Foundry 2, 4-6 remain // 2=Swarmlord's Jar
    Cogsnap - Occult Library 1-6 remain // 1= Yracandra (villain!) 2=Spirit Blade
    Seoni - Torture Chamber 1-9 remain // Firadreal (villain!), Blasphemy Demon, and Mist Horror are known
    Cavern 1-9 remain
    Middle of Nowhere"

    "

    Shardra wrote:

    Hand: Cloudburst, Summon Hellhounds, Stole of the Inheritor, Immolation Cloak, Flame Staff, Dismissal, Kolo (WoTR),

    Displayed:
    Deck: 11 Discard: 5 Buried: 1
    Current Location: Soul Foundry
    Hero Points: 6
    Tshirt Reroll: Used
    Mythic Charges: 5
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wayfarer, Blessing of Nethys 2, Major Cure, Blessing of Xoveron, Sirocco, Divine Blaze, Fortune-Teller, Transmogrify, Aqueous Orb, Crystal Ball
    Recharged: Blessing of Qi Zhong,
    Discard Pile: Blessing of Pulura, The All-Seeing Eye, Cleric of Nethys, Ice Strike (Core), Blessing of Nethys 1,
    Buried Pile: Wand of Flying,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Abraxas

    Move to: Soul Foundry
    Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    Knowledge 12, mythic: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21

    Location Power: If you would recharge a card, discard it instead.

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Soul Foundry 1=Accursed Priest; 2=Immolation Cloak

    Free exploration

    Soul Foundry Card 1 is Accursed Priest:

    WotR
    Monster 1
    Traits:
    Undead
    Cleric
    Veteran
    To Defeat:
    Combat 11
    OR Divine 8
    The difficulty of the check to defeat is increased by the scenario's adventure deck number. Blessings add 1d4 instead of the normal die on your checks to defeat the Accursed Priest.
    If defeated, recharge a random blessing from your discard pile.
    If undefeated, bury the bottom card of your deck.

    Divine 8+6=14, mythic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
    Defeated, so recharge the only blessing from my discards - Pulura - but the location power causes it to be discarded instead. Oh well.

    Discard All-Seeing Eye to examine top 2 of location: Immolation Cloak and Master's Lash - keep in the same order - then explore

    Soul Foundry Card 2 is Immolation Cloak:

    WotR
    Armor 6
    Traits:
    Light Armor
    Magic
    Mythic
    To Acquire:
    Intelligence
    Arcane 12
    Reveal this card to reduce Fire damage dealt to you to 0.
    Recharge this card to add 1d8 for each of your mythic charges and the Fire trait to any combat check by a character at your location; you are dealt 1 Fire damage.
    Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

    Spend 1 mythic charge (down to 5) to use Champions of Mendev, giving me Arcane=Cha+5 until the end of the turn

    Arcane 12, mythic: 1d6 + 2 + 5 + 5 ⇒ (1) + 2 + 5 + 5 = 13

    Discard Cleric of Nethys to examine top 2 of location: Master's Lash and Horned Demon, swap order, then explore

    Soul Foundry Card 4 is Horned Demon:

    WotR
    Monster 4
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 26
    The Horned Demon is immune to the Electricity and Poison traits.
    Before you act, succeed at a Wisdom 12 check; otherwise, shuffle a random card from your hand into your location and the difficulty to defeat is increased by 6.
    These hulking beasts are often employed as slavers, harem keepers, and mercenaries_

    BYA Wis 12, mythic: 1d10 + 4 + 5 ⇒ (7) + 4 + 5 = 16

    Send Ice Strike to Recovery
    Combat 26, mythic: 1d10 + 7 + 5 + 3d6 ⇒ (8) + 7 + 5 + (6, 1, 3) = 30

    Recovery Phase:
    Recharge Ice Strike? Divine 14, mythic: 1d10 + 7 + 5 ⇒ (9) + 7 + 5 = 21 But do to the miserable location power, it's discarded anyway.

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cell CLOSED
    Kess, Seoni - Harvester's Pit 3-5 remain
    Shardra - Soul Foundry 3, 5-11 remain // 3=Master's Lash; Mist Horror is present here.
    Cogsnap - Occult Library 1-9 remain // 1=Black Flame Vrolikai
    Torture Chamber 1-8 remain // 1=Firadreal (villain!); 2=Blasphemy Demon
    Cavern 1-9 remain
    Middle of Nowhere"

    "

    Shardra wrote:

    Hand: Cloudburst, Summon Hellhounds, Stole of the Inheritor, Immolation Cloak, Flame Staff, Blessing of Nethys 1, Kolo (WoTR),

    Displayed:
    Deck: 11 Discard: 4 Buried: 1
    Current Location: Soul Foundry
    Hero Points: 7
    Tshirt Reroll: Available
    Mythic Charges: 5
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fortune-Teller, Blessing of Xoveron, Aqueous Orb, Crystal Ball, Divine Blaze, Sirocco, Transmogrify, Wayfarer, Blessing of Nethys 2, Major Cure
    Recharged: Blessing of Qi Zhong,
    Discard Pile: Blessing of Pulura, The All-Seeing Eye, Cleric of Nethys, Ice Strike (Core),
    Buried Pile: Wand of Flying,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Shelyn

    Move to: Torture Chamber
    Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    Knowledge 12, mythic: 1d10 + 6 + 6 ⇒ (4) + 6 + 6 = 16
    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Torture Chamber 1=Firadreal (villain!); 2=Blasphemy Demon
    Location Power: Combat or Fire damage dealt to you is increased by 1d4.

    Free exploration: skip

    Recovery Phase:

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cogsnap - Cell 1-8 remain
    Kess - Harvester's Pit 4-9 remain
    Soul Foundry 1-10 remain // 1=Demon Brawl (closing henchman); 2=Corruption Demon
    Occult Library 1-9 remain // 1=Black Flame Vrolikai
    Seoni, Shardra - Torture Chamber 1-8 remain // 1=Firadreal (villain!); 2=Blasphemy Demon
    Cavern 1-10 remain
    Middle of Nowhere"

    "

    Shardra wrote:

    Hand: Cloudburst, Ice Strike (Core), Summon Hellhounds, Flame Staff, Cleric of Nethys, The All-Seeing Eye, Kolo (WoTR),

    Displayed:
    Deck: 13 Discard: 1 Buried: 1
    Current Location: Torture Chamber
    Hero Points: 7
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Blaze, Blessing of Nethys 1, Aqueous Orb, Fortune-Teller, Sirocco, Wayfarer, Blessing of Nethys 2, Crystal Ball, Stole of the Inheritor, Blessing of Xoveron, Major Cure, Transmogrify
    Recharged: Blessing of Qi Zhong,
    Discard Pile: Blessing of Pulura,
    Buried Pile: Wand of Flying,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Nethys

    Move to: Occult Library
    Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    Knowledge 12, mythic, Kolo: 1d10 + 6 + 6 + 3 ⇒ (9) + 6 + 6 + 3 = 24

    Location Power: When you play a card that has the Book trait, banish it.

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Occult Library 1=Poison Spiked Pit Trap 2=Black Flame Vrolikai

    Free exploration

    Occult Library Card 1 is Poison Spiked Pit Trap:

    WotR
    Barrier 1
    Traits:
    Trap
    Poison
    Veteran
    To Defeat:
    Wisdom
    Perception 8
    OR Dexterity
    Acrobatics 10
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If defeated, you may explore again.
    If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.

    Shardra power: use Knowledge for checks vs barriers

    Knowledge 8+6=14, mythic, kolo: 1d10 + 6 + 6 + 3 ⇒ (4) + 6 + 6 + 3 = 19

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Torture Chamber 1=Tarry Fiend; 2=Will-O'-Wisp

    Choose NOT to take the free exploration from Poison Spiked Pit Trap (don't want to risk losing my role card so early in the scenario)

    Bury Wand of Flying to Recovery to examine top card of Harvester's Pit 1=Good Omen and Cell 1=Blasphemy Demon. Blasphemy Demon power: have to bury Wand of Flying but it is already buried to Recovery. QUESTION FOR BR: Does this power mean that it is *actually* buried? Or does it still go to Recovery?

    Then (from Wand of Flying) move to Harvester's Pit

    Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    Knowledge 12, mythic, Kolo: 1d10 + 6 + 6 + 3 ⇒ (8) + 6 + 6 + 3 = 23

    Location Power: When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded.

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Soul Foundry 1=Demon Brawl (closing henchman) 2=Corruption Demon

    Discard All-Seeing Eye to examine top 2 cards of location, reorder as: Wrecker Demon, Good Omen, then explore

    Harvester's Pit Card 2 is Wrecker Demon:

    WotR
    Monster 1
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 14
    The Wrecker Demon is immune to the Electricity and Poison traits.
    If undefeated, bury a non-Basic item or banish an item.
    These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_

    Reveal Flame Staff
    Combat 14, mythic: 1d10 + 7 + 6 + 1d4 ⇒ (3) + 7 + 6 + (2) = 18 banished

    Reveal Qi Zhong to heal a random card from discards (All-Seeing Eye is the only card in discards), then discard Qi Zhong - but recharge because of the hour, then explore

    Encounter Good Omen but autofail Location Power Str 9 check, so boon is evaded. Location is shuffled.

    Discard Pulura to explore shuffled location

    Harvester's Pit: 1d10 ⇒ 1 Good Omen again, which is again auto-evaded. Location is shuffled again.

    Recovery Phase:
    Recharge Wand of Flying (unless demon power earlier prevents it?) Divine 12, mythic: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cogsnap - Cell 1-10 remain // 1=Blasphemy Demon
    Shardra - Harvester's Pit 1, 3-10 (all shuffled) remain // 1=Good Omen
    Soul Foundry 1-10 remain // 1=Demon Brawl (closing henchman); 2=Corruption Demon
    Kess, Seoni - Occult Library 2-10 remain // 2=Black Flame Vrolikai
    Torture Chamber 1-10 remain // 1=Tarry Fiend; 2=Will-O'-Wisp
    Cavern 1-10 remain
    Middle of Nowhere"

    "

    Shardra wrote:

    Hand: Cloudburst, Ice Strike (Core), Summon Hellhounds, Flame Staff, Cleric of Nethys, The All-Seeing Eye, Kolo (WoTR),

    Displayed:
    Deck: 14 Discard: 1 Buried: 0
    Current Location: Harvester's Pit
    Hero Points: 7
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wayfarer, Aqueous Orb, Major Cure, Blessing of Nethys 1, Blessing of Nethys 2, Crystal Ball, Transmogrify, Stole of the Inheritor, Divine Blaze, Blessing of Xoveron, Sirocco, Fortune-Teller
    Recharged: Blessing of Qi Zhong, Wand of Flying,
    Discard Pile: Blessing of Pulura,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    Starting location: Harvester's Pit (but will move on my turn)

    "

    Shardra wrote:

    Hand: Cloudburst, Ice Strike (Core), Flame Staff, Wand of Flying, Blessing of Qi Zhong, Blessing of Pulura, The All-Seeing Eye, Kolo (WoTR),

    Displayed:
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Harvester's Pit
    Hero Points: 7
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys 1, Summon Hellhounds, Sirocco, Cleric of Nethys, Transmogrify, Blessing of Nethys 2, Stole of the Inheritor, Fortune-Teller, Major Cure, Blessing of Xoveron, Aqueous Orb, Divine Blaze, Wayfarer, Crystal Ball
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    Use Blessing 6 upgrade to fill new empty Blessing slot with The All-Seeing Eye.


    Deck Handler

    Boon draw: Blessing (will upgrade a Blessing to The All-Seeing Eye if we draw a level 6).

    Champions of Mendev: Mythic Medal of Command: Arcane: Charisma + 5

    Hero Point: Card Feat (Blessing)

    Upgrade:
    Blessing 6 (if one shows up): 1d1000 ⇒ 667
    Spell 6: 1d1000 ⇒ 274


    Deck Handler

    Divine 12, mythic: 1d10 + 7 + 4 ⇒ (1) + 7 + 4 = 12

    No guard check due to being at a closed location.


    Deck Handler

    It is the hour of Ascension

    Move to: Corruption Forge
    Location Power: When you play a card that has the Corrupted trait, bury it.

    Free exploration

    Corruption Forge Card 1 is Duergar Cultists:

    None
    Henchman 6
    Type: Barrier
    Traits:
    Cultist
    Dwarf
    Skirmish
    To Defeat:
    Combat 30
    Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
    You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
    If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.

    Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    Recharge 7 cards and draw 6.

    BYA Wis 12, mythic: 1d10 + 4 + 5 ⇒ (5) + 4 + 5 = 14
    Cognsap must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.

    Display Summon Hellhounds
    Reveal Flame Staff
    Recharge Cleric of Nethys
    Ask Cogsnap to reveal an Attack trait or weapon
    Discard Qi Zhong to bless
    Combat 30, mythic: 2d10 + 7 + 5 + 1d4 + 2d6 + 1d4 + 1d6 ⇒ (2, 4) + 7 + 5 + (3) + (1, 2) + (3) + (3) = 30
    No 6 rolled so no impact from the hellhounds

    Expend 1 mythic charge (down to 4) to attempt to close the location

    When Closing: Succeed at a Consitution or Craft 7 check.
    Shardra power: [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)

    Knowledge 7, mythic: 1d10 + 6 + 4 ⇒ (6) + 6 + 4 = 16

    Corruption Forge is closed.
    When Permanently Closed: You may banish a blessing that does not have the Corrupted trait to redeem a card in any character's hand. - N/A

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Examine top 2 cards of Sanctum, which has been shuffled and has Corruption Demon either recharged or reloaded depending on Seoni's choice.

    Hellhounds go to Recovery

    Recovery Phase:
    Recharge Hellhounds? Divine 13, mythic: 1d10 + 7 + 4 ⇒ (2) + 7 + 4 = 13

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Cogsnap: Cognsap must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.

    Cavern CLOSED
    Cogsnap, Shardra - Corruption Forge CLOSED
    Great Hall 1-6 remain // 1=Yealek-Vor (villain!)
    Kess, Seoni - Sanctum 1-5 remain // 1=Corruption Demon (it is either recharged or reloaded, Seoni's choice). Then top two cards have been examined.
    Abbatoir CLOSED
    Molten Pool CLOSED"

    "

    Shardra wrote:

    Hand: Sirocco, Stole of the Inheritor, Crystal Ball, Flame Staff, Fortune-Teller, Ollysta Zadrian, Kolo (WoTR),

    Displayed:
    Deck: 11 Discard: 5 Buried: 0
    Current Location: Corruption Forge
    Hero Points: 7
    Tshirt Reroll: Available
    Mythic Charges: 4
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Wand of Flying, Major Cure, Divine Blaze, Mantle of Faith, Cloudburst, Wayfarer, Transmogrify, Swarmlord's Jar, Ice Strike (Core), Cleric of Nethys, Summon Hellhounds,
    Discard Pile: Blessing of Xoveron, Blessing of Nethys 2, Aqueous Orb, Blessing of Nethys 1, Blessing of Qi Zhong,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    It is the hour of Deskari

    Give card: Blessing of Pulura to Seoni (for helping to make Skinstitcher's Manual useful, or whatever else it might be needed for)

    Location Power: When you encounter a henchman or villain, before you act, summon and encounter this adventure's servitor demon.

    Free exploration

    Great Hall Card 1 is Mantle of Faith:

    WotR
    Armor 6
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 15
    Reveal this card to reduce Combat damage dealt to you by the number of blessings in your discard pile.
    Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
    If proficient with light armors, you may recharge this card when you reset your hand.

    Ask Seoni for Foreign Trader
    Fort 15: 2d10 + 2 + 1d8 ⇒ (1, 8) + 2 + (8) = 19

    Discard Nethys 1 to examine top 2 of location - reorder as: Swarmlord's Jar, then Yealek-Vor (villain!) - then explore

    Great Hall Card 3 is Swarmlord's Jar:

    WotR
    Item 3
    Traits:
    Object
    Magic
    To Acquire:
    Arcane
    Divine
    Craft 9
    Reveal this card to reduce all damage dealt by a bane you encounter that has the Swarm or Vermin trait to 1.
    When you encounter a monster, banish this card to add 2d6 to any checks against that monster; if that monster has the Swarm or Vermin trait, add another 2d6.

    Divine 9, mythic: 1d10 + 7 + 5 ⇒ (2) + 7 + 5 = 14

    Recovery Phase:

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Seoni: given Blessing of Pulura; used The Foreign Trader

    Cavern CLOSED
    Cogsnap - Corruption Forge 1-6 remain
    Seoni, Shardra - Great Hall 2, 4-8 remain // 2=Yealek-Vor (villain!)
    Kess - Sanctum 3-10 remain
    Abbatoir CLOSED
    Molten Pool CLOSED"

    "

    Shardra wrote:

    Hand: Divine Blaze, Transmogrify, Cloudburst, Ice Strike (Core), Mantle of Faith, Swarmlord's Jar, Wayfarer,

    Displayed:
    Deck: 12 Discard: 4 Buried: 0
    Current Location: Great Hall
    Hero Points: 7
    Tshirt Reroll: Available
    Mythic Charges: 5
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Transmogrify: display on a local monster to reduce difficulty of checks to defeat it by 1d10+7+1d6

    Pulura can be recharged to ignore Corrupted (or Abyssal) trait which could be very handy with Skinstitcher Manual

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Crystal Ball, Kolo (WoTR), Stole of the Inheritor, Fortune-Teller, Sirocco, Summon Hellhounds, Cleric of Nethys, Flame Staff, Ollysta Zadrian, Blessing of Qi Zhong
    Recharged: Wand of Flying, Major Cure,
    Discard Pile: Blessing of Xoveron, Blessing of Nethys 2, Aqueous Orb, Blessing of Nethys 1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    Off turn: Discard Xoveron for Seoni.

    It is the hour of Ascension

    Reload Zadrian to shuffle Abbatoir (cards are all unknown so I'll just play them as is for simplicity) and then examine top card - Mace of Smiting.

    Location Power: The difficulty of any check to defeat a bane is increased by the number of characters at all locations.

    Free exploration

    Abattoir Card 1 is Mace of Smiting:

    WotR
    Weapon 6
    Traits:
    Mace
    Melee
    Bludgeoning
    Magic
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d4. If the bane has the Construct or Outsider trait, add another 2d8. Ignore any effects on a monster that increase the difficulty of this check.

    Str 13: 1d6 ⇒ 5 banished. My understanding is that none of us care about Weapon upgrades anymore anyway...

    Display Orb and Hellhounds

    Discard Cleric of Nethys to examine top 2 of location - order as: Filth Demon, Xenarth - then explore

    Abattoir Card 2 is Filth Demon:

    WotR
    Monster 4
    Traits:
    Demon
    Curse
    To Defeat:
    Combat 22
    The Filth Demon is immune to the Acid, Electricity, and Poison traits. If you succeed at an Intelligence or Knowledge 14 check, or if the check to defeat has the Fire or Force trait, add 5 to the check to defeat.
    Before you act, succeed at a Dexterity or Acrobatics 14 check or the Filth Demon deals 1d4 Acid damage to you.
    If undefeated, display this card next to your deck. While displayed, at the start of your turn, succeed at a Constitution or Fortitude 12 check or banish the Filth Demon; otherwise, bury the top card of your deck.

    Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    Recharge 4 cards
    Draw 3 cards: Zadrian, Flame Staff, Stole of the Inheritor.

    BYA Dex 14: 1d4 ⇒ 2
    Acid dmg: 1d4 ⇒ 2
    Reveal Stole to reduce dmg by 4 to 0

    Knowledge 14, mythic: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21

    Combat 22+4=26, orb, hellhounds, mythic, successful knowledge check: 1d10 + 7 + 6 + 1d6 + 2d6 + 5 ⇒ (1) + 7 + 6 + (1) + (5, 4) + 5 = 29 banished
    No 6 rolled so hellhounds have no negative effect

    Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Sanctum 1=Dragon's Breath; 2=Ebon Thorn

    Reveal Zadrian to draw Nethys 2 from bottom of own deck, then recharge Zadrian.

    Discard Nethys 2 to examine top 2 of location: Xenarth and Duergar Cultists - swap order - then explore

    Abattoir Card 4 is Duergar Cultists:

    None
    Henchman 6
    Type: Barrier
    Traits:
    Cultist
    Dwarf
    Skirmish
    To Defeat:
    Combat 30
    Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
    You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
    If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.

    Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    Recharge 2 cards
    Draw 1 card: Sirocco

    BYA Wis 12, mythic: 1d10 + 4 + 6 ⇒ (1) + 4 + 6 = 11
    Spend 1 hero point (down to 7) to reroll
    BYA Wis 12, mythic: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12

    Ask Seoni for Abadar to double bless
    Combat 30+4=34, orb, hellhounds, mythic: 3d10 + 7 + 6 + 1d6 + 2d6 ⇒ (5, 10, 10) + 7 + 6 + (2) + (5, 5) = 50
    No 6 rolled so hellhounds have no negative effect

    Spend 1 mythic charge (down to 5) to attempt to close.
    When Closing: Summon and defeat the henchman Brimorak.

    Brimorak:

    WOTR-B, WOTR-C henchman (monster)
    OutsiderDemonVeteran
    Check to defeat
    Combat 12
    Powers
    The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealt by the Brimorak is Fire damage.

    After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.

    If defeated, you may immediately attempt to close the location this henchman came from.

    Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    Recharge 1 card
    Draw 0 card

    Brimorak is immune to Fire so hellhounds do nothing
    Discard Orb to add 2d6
    Ask Kess for Gozreh
    Combat 12+4+6+6=28, orb, mythic: 2d10 + 7 + 5 + 3d6 ⇒ (1, 5) + 7 + 5 + (4, 6, 5) = 33

    Abattoir is closed
    When Permanently Closed: On closing, recharge a random weapon from your discard pile. n/a

    Recovery Phase:
    Recharge Summon Hellhounds? Divine 13, mythic: 1d10 + 7 + 5 ⇒ (1) + 7 + 5 = 13

    Reset Hand

    At the start of Seoni's turn, send Wand of Flying to Recovery to examine top cards of Corruption Forge 1=Spirit Blade and Great Hall 1=Skinstitcher's Manual, then move to whatever location Seoni is planning to move to.

    Send Major Cure to Recovery to heal Seoni
    Healing: 1d4 + 1 ⇒ (3) + 1 = 4
    Seoni heals 4 and Shardra heals 1 (Cleric of Nethys)

    At the end of Seoni's turn:
    Recharge Wand of Flying? Divine 12, mythic: 1d10 + 7 + 5 ⇒ (9) + 7 + 5 = 21
    Recharge Major Cure? Divine 10, mythic: 1d10 + 7 + 5 ⇒ (9) + 7 + 5 = 21

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Seoni: Used Blessing of Pharasma & Abadar
    Heal 4 cards

    Cavern CLOSED
    Cogsnap - Corruption Forge 1-8 remain // 1=Spirit Blade
    Great Hall 1-10 remain // 1=Skinstitcher's Manual
    Kess - Sanctum 1-10 remain // 1=Dragon's Breath; 2=Ebon Thorn
    Shardra (moves at the start of Seoni's turn to where ever she is going) - Abbatoir CLOSED
    Seoni - Molten Pool CLOSED"

    "

    Shardra wrote:

    Hand: Divine Blaze, Transmogrify, Wayfarer, Blessing of Nethys 1, Blessing of Pulura,

    Displayed:
    Deck: 14 Discard: 3 Buried: 0
    Current Location: Where ever Seoni moves to on her turn
    Hero Points: 7
    Tshirt Reroll: Available
    Mythic Charges: 5
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Transmogrify: display on a local monster to reduce difficulty of checks to defeat it by 1d10+7+1d6

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Qi Zhong, Fortune-Teller, Ice Strike (Core), Summon Hellhounds, Stole of the Inheritor, Cleric of Nethys, Sirocco, Kolo (WoTR), Crystal Ball, Ollysta Zadrian, Flame Staff, Cloudburst
    Recharged: Wand of Flying, Major Cure,
    Discard Pile: Blessing of Xoveron, Blessing of Nethys 2, Aqueous Orb,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


  • Deck Handler

    Starting location: Abattoir (but will move to Molten Pool on my turn).

    "

    Shardra wrote:

    Hand: Aqueous Orb, Summon Hellhounds, Ice Strike (Core), Cleric of Nethys, Blessing of Qi Zhong, Blessing of Nethys 2, Blessing of Xoveron, Kolo (WoTR),

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Abattoir
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 6
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Transmogrify, Blessing of Pulura, Vampire Bat, Divine Blaze, Crystal Ball, Stole of the Inheritor, Major Cure, Blessing of Nethys 1, Wayfarer, Wand of Flying, Cloudburst, Flame Staff, Sirocco
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.

    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    Reward: choose Armor (since I don't think anyone cares about weapons?) - doesn't really matter to Shardra so this could be Weapon if someone is hunting for a Weapon 6 upgrade instead.

    Champion of Mendev: Mythic Medal of Vigor: Fortitude: Constitution + 5

    Hero Point: Power Feat (7): [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)

    Spent 1 hero point during the last scenario, so now have 8 remaining.

    Fly (spell 2) was banished during the last scenario. Replace with: Summon Hellhounds (spell 4).

    Upgrade
    Spell 6: 1d1000 ⇒ 23 replace Pyrotechnic Blast with Repulsion; stop swapping Pyrotechnic Blast for Transmogrify Loot (which is now available if someone wants it).
    Otherwise, Ally 6 and swap out Vampire Bat for Fortune Teller.


    Deck Handler

    I'll be out for the rest of the day so I'm going to post this on the assumption that the group says to go for it. If anyone in Discord says not to then disregard the below...

    Continuing my turn...

    Discard Xoveron to explore (also discarding Chevalier due to the hour being Corrupted)

    Cavern Card 2 is Abyssal Army:

    WotR
    Henchman 6
    Type: Barrier
    Traits:
    Army
    Skirmish
    Demon
    Undead
    Mythic
    To Defeat:
    Combat
    Combat 40
    OR Arcane
    Knowledge
    Divine
    Acrobatics 23
    The Abyssal Army is immune to the Electricity, Mental, and Poison traits.
    Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
    If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location.
    If defeated, you may immediately close thie location this henchman came from.

    Discard Pulura to bless
    Divine 23 (but using Knowledge for my check), mythic, kolo: 2d10 + 6 + 4 + 3 ⇒ (5, 7) + 6 + 4 + 3 = 25

    Recharge Kolo for Kess' check (add 1d8+6)
    Discard Qi Zhong to bless Kess' check
    If Kess fails their check, recharge Ice Strike to allow a reroll

    That leaves two more blessings (Blackingers and Kess' BotGF) for Cogsnap and Seoni.

    If everyone makes their checks vs the Abyssal Army:

    * Cavern is closed
    * Shardra gains 1 mythic charge (up to 5)

    If anyone fails their check vs the Abyssal Army:

    * everyone loses 1d4 mythic charges
    Shardra loses: 1d4 ⇒ 1 Down to 3
    * search this henchman's location deck for boons and exchange them with random monsters from the box. Replace cards 3, 5, 9, 10 with Random Monsters 1-4
    * Shuffle this henchman into a random open location.
    Open location: 1d2 ⇒ 1 Great Hall


    Deck Handler

    It is the hour of Sifkesh

    Move to: Cavern
    Location Power: If you move or are moved from this location, move to a random other location.

    Free exploration, must encounter already displayed Flensing Walls

    Cavern Card 1 is Flensing Walls:

    WotR
    Barrier 6
    Traits:
    Obstacle
    Magic
    To Defeat:
    Arcane
    Divine 20
    OR Disable 17
    Before you act, you may defeat this barrier by burying a number of cards equal to your hand size.
    If undefeated, you are dealt 1d4+1 Combat damage. Leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated.

    Knowledge 17, mythic, Kolo: 1d10 + 6 + 4 + 3 ⇒ (3) + 6 + 4 + 3 = 16
    Shardra power: recharge Sirocco to reroll
    Knowledge 17, mythic, Kolo: 1d10 + 6 + 4 + 3 ⇒ (6) + 6 + 4 + 3 = 19

    Shardra power: examine top 2 cards of any location: Cavern 2 & 3 are: Abyssal Army (closing henchman) and Mace of Smiting (weapon 6)

    Pausing for discussion

    "

    Shardra wrote:

    Hand: Aqueous Orb, Ice Strike (Core), Reflecting Shield, Flame Staff, Chevalier, Cleric of Nethys, Blessing of Pulura, Blessing of Xoveron, Blessing of Qi Zhong, Kolo (WoTR),

    Displayed:
    Deck: 10 Discard: 4 Buried: 1
    Current Location: Cavern
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 4
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Nethys 1, KHRAIGORR HALF-FACE, Blessing of Ascension, Vampire Bat, Blessing of Nethys 2, Divine Blaze, Crystal Ball
    Recharged: Major Cure, Wand of Flying, Sirocco,
    Discard Pile: Transmogrify, Form of the Dragon, Cloudburst, Wayfarer,
    Buried Pile: Eliandra,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.

    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. (☐ Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "


    Deck Handler

    It is the hour of Abraxas

    Move to: stay at Eagle Rock
    Location Power: All monsters gain the Demon trait and are immune to the Electricity and Poison traits.

    Free exploration

    Eagle Rock Card 3 is Eliandra:

    WotR
    Ally 6
    Traits:
    Celestial
    Cleric
    To Acquire:
    Charisma
    Divine 16
    Bury this card to redeem a card that has the Corrupted trait.
    During any character's move step, you may give this card to any character.
    Display this card to explore your location. At the end of your turn, you may choose any number as your hand size, then bury this card.

    Divine 16, mythic: 1d10 + 7 + 4 ⇒ (3) + 7 + 4 = 14
    Spend 1 hero point (down to 8) to reroll
    Divine 16, mythic: 1d10 + 7 + 4 ⇒ (7) + 7 + 4 = 18

    Display Eliandra to explore

    Eagle Rock Card 4 is Slimy Fiend:

    WotR
    Monster 5
    Traits:
    Outsider
    Fiend
    To Defeat:
    Combat 22
    The Slimy Fiend is immune to the Acid and Poison traits. Before you act, succeed at an Arcane or Divine 17 check or you may not play spells that have the Attack trait.
    After you act, if the check to defeat did not have the Attack or Ranged trait, the Slimy Fiend deald 1d4+1 Acid damage to you.
    These froglike fiends are deployed as shock troops or tasked with guarding slaves_

    BYA Divine 17, mythic: 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16

    Reveal Flame Staff, discarding Cloudburst for staff's power
    Spend 1 mythic charge, down to 3
    Combat 22, mythic: 1d20 + 7 + 4 + 1d4 + 1d8 ⇒ (9) + 7 + 4 + (3) + (6) = 29

    Discard Wayfarer to explore

    Eagle Rock Card 5 is Abyssal Army:

    WotR
    Henchman 6
    Type: Barrier
    Traits:
    Army
    Skirmish
    Demon
    Undead
    Mythic
    To Defeat:
    Combat
    Combat 40
    OR Arcane
    Knowledge
    Divine
    Acrobatics 23
    The Abyssal Army is immune to the Electricity, Mental, and Poison traits.
    Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
    If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location.
    If defeated, you may immediately close thie location this henchman came from.

    Ask Kess for Gozreh
    Divine 23, mythic, wayfarer: 1d10 + 7 + 3 + 2d6 + 1d12 ⇒ (6) + 7 + 3 + (3, 5) + (10) = 34

    If anyone fails their check vs the Abyssal Army:

    * Everyone spends 1d4 mythic charges
    Shardra spends mythic charges: 1d4 ⇒ 2 Shardra is down to 1 mythic charge
    Abyssal Army is shuffled into random open location: 1d3 ⇒ 1
    * Abyssal Army is shuffled into Great Hall.

    If everyone makes their check vs the Abyssal Army:

    * Eagle Rock is closed
    * Shardra gains 1 mythic charge (up to 4)

    End of turn: choose hand size of 11 not sure if this is permanent for the scenario or just for this turn? then bury Eliandra.

    Recovery Phase:

    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Valor: Melee: Strength + 5
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence + 5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma + 5

    Glimmer of Hope is displayed next to the scenario (While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.)

    Seoni - Great Hall 1-4 remain
    Shardra - Eagle Rock 5-7 remain
    Molten Pool CLOSED
    Kess - Cavern 1-10 remain
    Abyssal River CLOSED
    Cogsnap - Canyon CLOSED"

    "

    Shardra wrote:

    Hand: Aqueous Orb, Ice Strike (Core), Sirocco, Reflecting Shield, Flame Staff, Chevalier, Cleric of Nethys, Blessing of Pulura, Blessing of Xoveron, Blessing of Qi Zhong, Kolo (WoTR),

    Displayed:
    Deck: 9 Discard: 4 Buried: 1
    Current Location: Eagle Rock
    Hero Points: 8
    Tshirt Reroll: Available
    Mythic Charges: 1 or 4, depending on results of Abyssal Army checks
    NOTES:
    Available Support: Blessings and other cards always available unless noted otherwise.

    Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane

    Kolo: Recharge +1d8+# any local check to defeat barrier or close location

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Crystal Ball, Blessing of Nethys 1, Divine Blaze, Blessing of Ascension, Vampire Bat, KHRAIGORR HALF-FACE, Blessing of Nethys 2
    Recharged: Major Cure, Wand of Flying,
    Discard Pile: Transmogrify, Form of the Dragon, Cloudburst, Wayfarer,
    Buried Pile: Eliandra,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d4 ☐ +1
    Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Fort: Con +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Divine: Wis +3
    Knowledge: Wis +2
    Charisma d6 ☑ +1 ☑ +2

    Favored Card: Spell
    Hand Size: 5 ☑ 6 ☑ 7
    Proficiencies:
    Light Armors | ☐ Heavy Armors
    POWERS (Role: Visionary):
    When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.

    When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
    [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. (☐ Characters gain this power while at your location.)
    ☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
    Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
    Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
    Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Spirit: Wisdom
    Righteous Medal of Vigor: Constitution
    Righteous Medal: Charisma

    "

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