Location Power: The difficulty to defeat monsters with the Goblin trait is increased by 2.
Free exploration
Goblin Fortress Card 1 is Skeleton:
RotR
Monster B
Traits:
Basic
Skeleton
Undead
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
RotR
Ally 1
Traits:
Human
Shopkeeper
To Acquire:
Charisma
Diplomacy 6
OR Dexterity
Stealth 8
Banish this card to add a random item from the box to your hand.
Displayed:Magic Leather Armor (Core),
Deck: 8 Discard: 1 Buried: 0
Current Location: Goblin Fortress
Hero Points: 0
Tshirt Reroll: Available
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sword Cane (Core), Magnifying Glass (Core), Troubadour, Rapier (Core), Archer (Core), Masterwork Tools, Emerald of Dexterity, Burglar
Recharged: Discard Pile: Blessing of the Spy 1, Buried Pile:
Favored Card: Item or Knife Weapon Hand Size: 5 ☐ 6☐ ☐ ☐ ☐ Proficiencies: Weapons POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check (☐ or on a local check to acquire), you may discard (☐ or recharge) a card to add 1d6.
Discard top card of deck from Hellhounds on Kess' check: Blessing of Qi Zhong.
Pazuzu:
None
Villain 7
Type: Monster
Traits:
Aristocrat
Deity
Demon
Mythic
Outsider
To Defeat:
Combat 50
THEN Combat 60
THEN Combat 70
Pazuzu is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, each character must attempt a Constitution, Fortitude, or Wisdom 23 check. Each character that fails expends 1d4+1 mythic charges and buries 1d4+1 cards from his discard pile, hand, and deck.
If a check to defeat does not have the Mythic trait, the difficulty is increased by 10.
If undefeated, expend your mythic charges and banish your mythic path card.
Off turn: Summon Hellhounds would have triggered on all of Kess combat checks. These checks were all already successful, so no change about that (though Kess might have used less resources if they had known - it doesn't look like they used any resources though...). Also, no sixes were rolled (so far), so these rolls are just to check to see if Shardra has to discard from her deck.
Hellhounds vs Alderpash's Ghoul:2d6 ⇒ (5, 6) = 11 Discard Fortune-Teller
Hellhounds vs Drake Rider, roll 1:2d6 ⇒ (5, 2) = 7 Hellhounds vs Drake Rider, roll 2:2d6 ⇒ (2, 3) = 5
It is the hour of Starsong (still) - Scenario power: bury a card from your discard pile (I assume I can choose, in which case: Nahyndrian Elixer), your hand (Kolo), and your deck (Autumn Witch).
Location Power: All monsters gain the Demon trait and are immune to the Electricity and Poison traits.
Free exploration
Eagle Rock Card 1 is Demon Hunter's Handbook:
WotR
Item B
Traits:
Book
Veteran
To Acquire:
Intelligence
Knowledge 9
Recharge this card to add 1d4 plus the bane's adventure deck number to your check against a bane that has the Cultist or Demon trait. After playing this card, you may succeed at an Intelligence or Knowledge check with a difficulty of 5 plus twice the bane's adventure deck number to reveal this card instead of recharging it.
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Eagle Rock 2=Pazuzu; 3= Thylacine
Discard Xoveron to explore
Eagle Rock Card 2 is Pazuzu:
None
Villain B
Type: Monster
Traits:
Aristocrat
Deity
Demon
Mythic
Outsider
To Defeat:
Combat 50
THEN Combat 60
THEN Combat 70
Pazuzu is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, each character must attempt a Constitution, Fortitude, or Wisdom 23 check. Each character that fails expends 1d4+1 mythic charges and buries 1d4+1 cards from his discard pile, hand, and deck.
If a check to defeat does not have the Mythic trait, the difficulty is increased by 10.
If undefeated, expend your mythic charges and banish your mythic path card.
Move to: Eagle Rock Location Power: All monsters gain the Demon trait and are immune to the Electricity and Poison traits.
Free exploration
Eagle Rock Card 2 is Blessing of the Starsong:
WotR
Blessing 3
Traits:
Divine
Desna
To Acquire:
Charisma 7
OR Divine 9
Discard this card to add 1 die to a check.
During any character's check, bury this card to allow that character to reroll the dice; use the new result.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Divine 9, mythic:1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Scenario Power: put Blessing of the Starsong on the bottom of the hourglass.
Recovery Phase:
Reset Hand, discarding Reflecting Shield and Flame Staff
At the start of Seoni's turn: display Summon Hellhounds at Eagle Rock.
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Celestial Beacon CLOSED Gate of the Worldwound 2-9 remain // (Worldwound is on non-Abyssal side) | 2=Insane Bythos Cognsap - Watchtower CLOSED Seoni - Paradise Hill CLOSED Canyon 1-5 remain // 1=Abyssal Shortcut; 2=Corrupted Soldier; Kess, Shardra - Eagle Rock 3-10 remain // Summon Hellhounds displayed here"
Displayed:Summon Hellhounds,
Deck: 13 Discard: 5 Buried: 0
Current Location: Eagle Rock
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.
Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Aqueous Orb, Major Cure, Blessing of Nethys 1, Wayfarer, Fortune-Teller, Blessing of Qi Zhong, Blessing of Pulura, Repulsion (Core), Wand of Flying, Blessing of Nethys 2, Divine Blaze, Autumn Witch, The All-Seeing Eye
Recharged: Discard Pile: Crystal Ball, Nahyndrian Elixer, Black Dragonhide Breastplate, Reflecting Shield, Flame Staff, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
If Host is defeated, you may immediately close the location this henchman came from. But the non-Abyssal side of the Worldwound says "When closing: This side of this location is always temporarily closed" which I think means that nothing happens?
Shardra gains 1 mythic charge (back up to 6)
After spending a mythic charge for power, Shardra heals 1 card: Pulura
At the end of a turn, if Gate of the Worldwound is temporarily closed (which it is), summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
Recovery Phase:
Reset Hand:
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Celestial Beacon CLOSED Shardra - Gate of the Worldwound 3-10 remain // (Worldwound is on non-Abyssal side) | 3=Insane Bythos Cognsap - Watchtower 1-3 remain Seoni - Paradise Hill 1-6 remain Kess - Canyon 3-7 remain // 3=Abyssal Shortcut; 4=Corrupted Soldier; Eagle Rock 1-10 remain"
Displayed: Deck: 15 Discard: 3 Buried: 0
Current Location: Gate of the Worldwound
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Repulsion (Core), Blessing of Pulura, Major Cure, Autumn Witch, Aqueous Orb, Wand of Flying, Kolo (WoTR), Blessing of Xoveron, Wayfarer, Divine Blaze, Blessing of Nethys 2, The All-Seeing Eye, Blessing of Nethys 1, Blessing of Qi Zhong, Fortune-Teller
Recharged: Discard Pile: Crystal Ball, Nahyndrian Elixer, Black Dragonhide Breastplate, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Gate of the Worldwound (Abyssal side) Location Power: Begin the scenario with this side up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.
Free exploration
Gate of the Worldwound Card 1 is Telekinesis Trap:
WotR
Barrier 2
Traits:
Trap
Arcane
Magic
To Defeat:
ArcaneDivine 14
OR Disable 11
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While this card is displayed, characters at this location cannot move, be moved, or explore.
While this card is displayed, at the end of your turn, Telekinesis Trap deals 1d4+1 Acid damage to you.
At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 11 check to banish this card.
Shardra power: examine top 2 cards of any location: Worldwound 2=Pazuzu's Host; 3=Insane Bythos
Discard Pulura to explore
Gate of the Worldwound Card 2 is Pazuzu's Host:
None
Henchman B
Type: Barrier
Traits:
Army
Demon
Mythic
Skirmish
To Defeat:
Acrobatics
Arcane
Fortitude
Knowledge
Perception
Ranged 25
Pazuzu's Host is immune to the Electricity and Poison traits.
Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 50 check. If any character fails both checks, the barrier is undefeated; otherwise, it is defeated.
If undefeated, each character is dealt 2d4 Electricity damage, then search this henchman's location deck for boons; banish all blessings and replace any other boons with random monsters from the game box. Shuffle this henchman into a random open location.
If defeated, you may immediately close the location this henchman came from.
Location power: recharge Repulsion and flip Gate of the Worldwound to non-Abyssal side.
Shardra uses power to use Knowledge instead of any skill vs barrier (leaving "Knowledge 25" still available if someone else wants it)
Spend 1 mythic charge, down to 5 Recharge Kolo Knowledge 25, mythic, kolo:1d20 + 6 + 6 + 1d8 + 7 ⇒ (17) + 6 + 6 + (7) + 7 = 43 Shardra power: examine top 2 of any location: Canyon 3=Abyssal Shortcut; 4=Corrupted Soldier;
Cogsnap, Seoni, and Kess each need to take a check vs Pazuzu's Host.
If anyone doesn't make their check vs the Host (or the following Combat 50 check):
* Pazuzu's Host is undefeated
* Shardra doesn't get a mythic charge (still at 5)
* Everyone takes 2d4 Electricity dmg
* Search Gate of the Worldwound for boons; banish any blessings; replace any other boons with random monsters
* Shuffle Pazuzu's Host into a random open location
If everyone makes their check vs the Host (or the following Combat 50 check):
* If Host is defeated, you may immediately close the location this henchman came from. But the non-Abyssal side of the Worldwound says "When closing: This side of this location is always temporarily closed" which I think means that nothing happens?
* Shardra gains 1 mythic charge (back up to 6)
After spending a mythic charge for power, Shardra heals 1 card still to be done, after seeing the result of the checks vs the Host.
Scenario Power: At the end of a turn, if Gate of the Worldwound is temporarily closed (which it is), summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
Recovery Phase:
Reset Hand: still needs to be done, pending the result of the Host checks.
On Cogsnap's turn: Summon Hellhounds would have added 2d6 to the combat check vs the Filth Demon. No sixes rolled on Cogsnap's existing dice but still have to roll to check to see if I have to discard a card:
Summon Hellhounds vs Filth Demon:2d6 ⇒ (5, 1) = 6 No discard from Shardra.
It is the hour of Shax
Location Power: You may summon and defeat a random monster instead of the normal check to acquire a boon.
Free exploration
Watchtower Card 1 is Black Dragonhide Breastplate:
WotR
Armor 4
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 9
Reveal this card to reduce Acid or Combat damage dealt to you by 2, or damage dealt to you by a bane that has the Dragon trait by 4.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Fort 9:1d10 + 3 ⇒ (7) + 3 = 10
Recovery Phase: autorecharge Summon Hellhounds
Reset Hand, discarding Breastplate.
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Celestial Beacon CLOSED Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap Cognsap, Shardra - Watchtower 2-7 remain Seoni - Paradise Hill 3-10 remain Kess - Canyon 4-10 remain"
Displayed: Deck: 15 Discard: 3 Buried: 0
Current Location: Watchtower
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nethys 1, Stole of the Inheritor, Autumn Witch, Major Cure, Aqueous Orb, Fortune-Teller, Blessing of Xoveron, Wayfarer, Blessing of Nethys 2, Divine Blaze, The All-Seeing Eye, Blessing of Qi Zhong
Recharged: Sign of Wrath, Wand of Flying, Summon Hellhounds,
Discard Pile: Crystal Ball, Nahyndrian Elixer, Black Dragonhide Breastplate, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Location Power: Add 1d8 to your checks against a monster that has the Demon trait.
Free exploration
Celestial Beacon Card 1 is Nahyndrian Elixer:
WotR
Item 2
Traits:
Liquid
Temptation
Corrupted
Mythic
To Acquire:
Intelligence
Craft
Knowledge 10
Display this card. While displayed, at the start of your turn, you may bury 1d4 random cards from your deck to get a mythic charge. If this card has the Corrupted trait, banish it at the end of the scenario.
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Canyon 1=Mendevian Crusader, 2=Elder Fire Demon
Discard Crystal Ball to examine top 3 of location and reorder as: Brimorak, Umbral Dragon, Corruption Demon, then explore
Celestial Beacon Card 4 is Brimorak:
WotR
Henchman B
Type: Monster
Traits:
Outsider
Demon
Veteran
To Defeat:
Combat 12
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Scenario power: Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20. Difficulty increase:1d20 ⇒ 15
Send Sign of Wrath to Recovery Ask Seoni for Blessing of Pharasma to double bless Spend 1 mythic charge (down to 5) Combat 12+10+10+15=47, mythic, demon:1d20 + 2d10 + 7 + 6 + 3d8 + 1d8 ⇒ (15) + (8, 9) + 7 + 6 + (8, 6, 8) + (5) = 72 Seoni takes 1 Force dmg from Sign of Wrath Shardra gains 1 mythic charge - back up to 6
When Closing: Summon and acquire a random non-Basic blessing.
Random Blessing 1 is Blessing of Shelyn:
WotR
Blessing B
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Auto acquire. Scenario Power: When you would acquire a blessing, put it on the bottom of the blessings deck instead.
Note: I'm not sure if Blessing B means "Basic" but if it does, the next random blessing that doesn't have a "B" is Random Blessing 4 (Deskari) which is also an auto acquire.
Celestial Beacon is closed. When Permanently Closed: On closing, you may recharge a blessing from your discard pile - n/a
At the start of Seoni's turn: send Wand of Flying to recovery to examine top cards of Watchtower 1=Filth Demon and Gate of the Worldwound 1=Telekinesis Trap, then move to Watchtower.
Display Summon Hellhounds at Watchtower.
Can't fail to recharge Wand of Flying
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Seoni:Seoni takes 1 Force dmg
Seoni - Celestial Beacon CLOSED Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap Cognsap, Shardra - Watchtower 1-10 remain // (Summon Hellhounds displayed here) | 1=Filth Demon Paradise Hill 1-10 remain Kess - Canyon 1-10 remain // 1=Mendevian Crusader, 2=Elder Fire Demon"
Displayed:Summon Hellhounds,
Deck: 16 Discard: 2 Buried: 0
Current Location: Celestial Beacon
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Shardra power: When LOCAL characters attempt to defeat a barrier or close a location, they may use their Knowledge skill instead of the listed skill.
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Xoveron, Autumn Witch, Ice Strike (Core), Wayfarer, Fortune-Teller, Stole of the Inheritor, Aqueous Orb, Blessing of Nethys 1, Blessing of Nethys 2, Divine Blaze, Blessing of Pulura, Blessing of Qi Zhong, Major Cure, The All-Seeing Eye
Recharged: Sign of Wrath, Wand of Flying,
Discard Pile: Crystal Ball, Nahyndrian Elixer, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Celestial Beacon
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nethys 2, Autumn Witch, Ice Strike (Core), Divine Blaze, The All-Seeing Eye, Aqueous Orb, Wayfarer, Major Cure, Blessing of Xoveron, Blessing of Nethys 1, Wand of Flying, Blessing of Qi Zhong, Blessing of Pulura, Fortune-Teller, Stole of the Inheritor
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Location Power: Henchman gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.
Free exploration
The Rasping Rifts Card 4 is Spiked Pit Trap:
WotR
Barrier B
Traits:
Trap
Veteran
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Rifts 1 & 2 = Spirit Blade & Rift Demon
Spiked Pit Trap power: explore
The Rasping Rifts Card 5 is Spirit Blade:
WotR
Weapon 3
Traits:
Knife
Ranged
Piercing
Magic
To Acquire:
Dexterity
Ranged 9
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+2; you may additionally recharge this card to add another 2d4 and the Force trait. If a monster has an effect that increases the difficulty of the check, ignore that effect.
When playing another weapon or spell, you may discard this card to add 1d4+1 and the Force trait to your combat check.
Autofail
Scenario Power: On your turn, you may bury a boon to explore your location. Bury Kolo to explore
The Rasping Rifts Card 6 is Rift Demon:
None
Henchman 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 30
The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
Before you act, a random character summons and encounters this adventure’s servitor demon.
If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card
BYA will it be Cogsnap again? 1=Sh, 2=Seo, 3=Cog, 4=Kess:1d4 ⇒ 3Unbelievable!!!
Cogsnap gets ANOTHER chance at the Favored of Deskari. The two of them clearly have something going...
Reveal Flame Staff, recharging Blessing of Nethys 1 to do so, and discarding Repulsion to add another 1d8 (this is part of Flame Staff's power, so I don't think it requires another recharge) Use 4 mythic charges (down to 2) Combat 30, mythic, fire shield:1d20 + 7 + 6 + 1d20 + 1d20 + 1d20 ⇒ (20) + 7 + 6 + (20) + (19) + (18) = 90
Move to: The Rasping Rifts Location Power: Henchman gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.
Free exploration
The Rasping Rifts Card 1 is Fire Shield:
WotR
Spell 3
Traits:
Magic
Arcane
To Acquire:
Intelligence
Arcane 10
Display this card. While displayed, you may add 1d8 and the Fire or Cold trait to a combat check attempted by a character at your location.
At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, you may attempt an Arcane 12 check. If you succeed, recharge this card; if you fail, discard this card.
Discard Nethys 2 to examine top 2 cards of location - Drake Rider & Rift Demon - leave in the same order - then explore
The Rasping Rifts Card 2 is Drake Rider:
WotR
Monster 3
Traits:
Outsider
Demon
Fighter
AND
Dragon
To Defeat:
(Dragon)
Combat 21
THEN (Rider)
Combat 23
The Drake Rider is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check has the Force or Ranged traits, add 5 to your checks to defeat it.
If you fail a check to defeat the Drake Rider, you may reroll the dice; take the new result. If you do, the Drake Rider deals 1d4 Combat damage to you, then deals 1d4 Electricity damage to you.
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Gate 1=Mist Horror; 2=Boar Demon
Discard Autumn Witch to explore
The Rasping Rifts Card 3 is Rift Demon:
None
Henchman 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 30
The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
Before you act, a random character summons and encounters this adventure’s servitor demon.
If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card
BYA Favored of Deskari, 1 Sh, 2 Seo, 3 Cog, 4 Kess:1d4 ⇒ 3 Cogsnap gets another Favored of Deskari.
Send Divine Blaze to Recovery (Rift Demon power: recharge Cloudburst) Spend 1 mythic charge, down to 5 Combat 30, mythic:1d20 + 7 + 6 + 3d8 ⇒ (6) + 7 + 6 + (3, 4, 7) = 33 Gain 1 mythic charge, back up to 6. Mythic power: a local character can heal 1 card. Seoni heals 1.
At the start of Seoni's turn display Fire Shield. Send Major Cure to Recovery Heal Seoni:1d4 + 1 ⇒ (3) + 1 = 4 Seoni heals 4 (plus 1 from before, for a total of 5). Shardra also heals 1 from Major Cure
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Fire Shield is displayed by Shardra
Glimmer of Hope:
While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
is displayed next to the scenario
Notes for Cogsnap:Cogsnap gets another Favored of Deskari Notes for Seoni:Seoni heals 5
Gate of the Worldwound 1-4 remain // 1=Mist Horror; 2=Boar Demon; (Worldwound is on non-Abyssal side) Seoni, Kess, Cognsap, Shardra - The Rasping Rifts 4-13 remain"
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Location Power (non-Abyssal side): When you encounter a bane that has the Demon trait, recharge a card and flip this card.
Free exploration
Gate of the Worldwound Card 1 is Charm Monster:
WotR
Spell 2
Traits:
Magic
Arcane
Divine
Veteran
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
When a character attempts a combat check against a monster, bury this card to draw a random monster from the box. The difficulty to defeat the encountered monster is reduces by 3 plus the drawn monster's adventure deck number. After the check, you automatically defeat the drawn monster; ignore its powers and banish it.
If you do not have the Arcane or Divine skill, banish this card after playing it.
Divine 8, mythic:1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Discard Wayfarer to explore
Gate of the Worldwound Card 2 is Ebon Thorn:
WotR
Armor 4
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 12
Reveal this card to add 2 and the Piercing trait to your Melee combat or Diplomacy check.
Recharge this card to reduce Combat damage dealt to you by 4.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Scenario Power: On your turn, you may bury a boon to explore your location. Bury Ebon Thorn.
Gate of the Worldwound Card 3 is Apocalypse Locust:
WotR
Monster 6
Traits:
Outsider
Vermin
Mythic
To Defeat:
Combat 24
OR Wisdom
Divine 18
The Apocalypse Locust is immune to the Electricity and Poison traits. All damage deal by the Apocalypse Locust is Poison damage. You may not ignore the Corrupted trait on cards during this encounter.
Before you act, each other character at your location summons and encounters an Apocalypse Locust.
A tortured human soul was fused into this form… so it could torture others_
BYA: no other local characters so n/a
Spend 1 mythic charge, down to 5 Divine 18:1d20 + 7 + 6 ⇒ (15) + 7 + 6 = 28 Gain 1 mythic charge, back up to 6 Mythic power: heal 1 card - Wayfarer
Bury Charm Monster to explore
Gate of the Worldwound Card 4 is Mace of Smiting:
WotR
Weapon 6
Traits:
Mace
Melee
Bludgeoning
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d4. If the bane has the Construct or Outsider trait, add another 2d8. Ignore any effects on a monster that increase the difficulty of this check.
Autofail, banished
Recovery Phase:
Reset Hand
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Glimmer of Hope:
While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
is displayed next to the scenario Shardra - Gate of the Worldwound 5-8 remain // (Worldwound is on non-Abyssal side) Seoni, Kess, Cognsap - The Rasping Rifts 3-21 remain"
Displayed: Deck: 13 Discard: 3 Buried: 2
Current Location: Gate of the Worldwound
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Demon Hunter, Sirocco, Major Cure, Ice Strike (Core), The All-Seeing Eye, Repulsion (Core), Blessing of Pulura, Blessing of Nethys 1, Fortune-Teller, Summon Hellhounds, Wayfarer, Wand of Flying, Blessing of Qi Zhong
Recharged: Discard Pile: Blessing of Xoveron, Crystal Ball, Aqueous Orb, Buried Pile: Ebon Thorn, Charm Monster,
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Displayed: Deck: 14 Discard: 3 Buried: 0
Current Location: Gate of the Worldwound
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Repulsion (Core), Blessing of Qi Zhong, Wand of Flying, The All-Seeing Eye, Demon Hunter, Summon Hellhounds, Blessing of Nethys 2, Fortune-Teller, Ice Strike (Core), Blessing of Pulura, Sirocco, Autumn Witch, Blessing of Nethys 1
Recharged: Major Cure,
Discard Pile: Blessing of Xoveron, Crystal Ball, Aqueous Orb, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Shardra discards Ice Strike and Blessing of Nethys 2 for Hellhounds results for Seoni and Cogsnap.
Everyone keeps the allies they just acquired. Rallying Cry is banished.
Discard Crystal Ball to examine top 3 cards of Worldwound and reorder as: Compelling Offer, Wivver Noclan, Charm Monster ... then explore
Gate of the Worldwound Card 3 is Compelling Offer:
WotR
Barrier 3
Traits:
Temptation
To Defeat:
None 0
Display this card next to the scenario; the barrier is defeated. If another barrier is next to the scenario, banish 1 of them.
When you encounter a villain, choose a type of boon other than loot and draw 3 non-Basic cards of that type from the box. You may choose 1 and put it under this card and banish any not chosen; if you do, the difficulty of checks to defeat the villain is increased by 1d20. If the villain is defeated, add the boon to the scenario rewards; otherwise, banish the boon.
Compelling Offer is displayed next to the scenario.
Discard Demon Hunter to explore
Gate of the Worldwound Card 2 is Wivver Noclan:
None
Henchman 6
Type: Monster
Traits:
Aberration
Wizard
To Defeat:
See below
Before you act, each character summons and encounters a random monster.
You may reveal a card that has the Attack trait or a weapon to automatically defeat Wivver Noclan; otherwise, he is undefeated.
Location Power: Begin the scenario with this side (Abyssal) up. When you encounter a bane that has the Demon trait, recharge a card and flip this card.
Recharge Kolo. Worldwound flips to non-Abyssal side. Location power: When you encounter a bane that has the Demon trait, recharge a card and flip this card.
Wivver Noclan BYA: each character summons and encounters a random monster.
Kess, Cogsnap, and Seoni each summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6). Shardra has no (other) help to give.
Random Monster 1 is Insane Bythos:
WotR
Monster 6
Traits:
Outsider
To Defeat:
Combat 26
The Insane Bythos is immune to the Cold and Poison traits.
Before you act, shuffle all characters' role cards and deal 1 to each character, who places it checked side up over the Powers section of her character card and uses checked powers from the new role card instead of her normal powers. If defeated, or at the end of the scenario, return the role cards to their owners.
If undefeated, advance the blessings deck.
Uh oh! Shardra's role card goes to (1=Shardra, 2=Seoni, 3=Cogsnap, 4=Kess):1d4 ⇒ 3Cogsnap has Shardra's role card Seoni's role card goes to (1=Shardra, 2=Seoni, 3=Kess):1d3 ⇒ 2Seoni keeps her role card Cogsnap's role card goes to (1=Shardra, 2=Kess):1d2 ⇒ 2Kess has Cogsnap's role card. Shardra has Kess' role card.
Send Sirocco to Recovery Combat 26, mythic:1d10 + 7 + 6 + 3d8 ⇒ (10) + 7 + 6 + (6, 7, 2) = 38 Kess power: When you defeat a monster (☑ or acquire an ally or a blessing), you may heal a card - heal 1 card: Blessing of Nethys 2 Insane Bythos is defeated so everyone gets their role cards back. Sirocco power: any other character at the Worldwound (there aren't any) takes 1 fire dmg. Then examine top 2 cards of the location: Charm Monster and Ebon Thorn
Reveal Flame Staff to defeat Wivver Noclan
At the end of the turn Summon Hellhounds goes to Recovery
Displayed: Deck: 12 Discard: 4 Buried: 0
Current Location: Gate of the Worldwound
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Aqueous Orb, Blessing of Qi Zhong, Repulsion (Core), The All-Seeing Eye, Fortune-Teller, Blessing of Pulura, Autumn Witch, Blessing of Nethys 1, Blessing of Nethys 2
Recharged: Wand of Flying, Sirocco, Summon Hellhounds,
Discard Pile: Blessing of Xoveron, Ice Strike (Core), Crystal Ball, Demon Hunter, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
"
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Summon Hellhounds displayed at Rifts Compelling Offer is displayed next to the scenario Notes for Kess:summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6) Notes for Cogsnap:summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6) Notes for Seoni:summon and encounter a random monster (with Hellhounds still adding +2d6+Fire, and Shardra discarding from top of deck if you roll a 6) Notes for Shardra:have to discard 1 card from her deck for each of the others who rolls a ""6"" on their Tree checks
Shardra - Gate of the Worldwound 4-11 remain // 4=Charm Monster; 5=Ebon Thorn (Worldwound is now on non-Abyssal side) Seoni, Kess, Cognsap - The Rasping Rifts 2-28 remain // 2=Shocking Lance +1"
Location Power: Henchman gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.
Scenario Power: At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.
Free exploration
The Rasping Rifts Card 1 is Arboreal Blight:
WotR
Barrier B
Traits:
Skirmish
Demon
To Defeat:
None 0
Each character summons and encounters the henchman Fiendish Tree. The barrier is defeated or undefeated based solely on your encounter. If any Fiendish Trees were not defeated, roll 1d20; if the result is less than or equal to the number of Fiendish Trees that were not defeated, summon and encounter the henchman Ulkreth.
Fiendish Tree:
WOTR-B henchman (monster)
PlantDemonVeteran
Check to defeat
Combat
13
Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.
Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
Fiendish Tree BYA - reveal Stole of the Inheritor to reduce 1 Ranged Combat dmg to 0.
Fiendish Tree AYA - reveal Stole of the Inheritor to reduce 1 Ranged Combat dmg to 0.
Cogsnap, Seoni, and Kess each summon a Fiendish Tree (add +2d6 from Summon Hellhounds and +1d8 from Fire).
Ulkreth?:
Ulkreth:1d20 ⇒ 13 Regardless of the results of the Fiendish Tree fights, no Ulkreth.
Arboreal Blight is defeated.
Continuing my turn but Shardra will have to discard 1 card from her deck for each of the others who rolls a "6" on their Tree checks.
Send Wand of Flying to Recovery to examine top cards of two locations: Rifts 2=Shocking Lance +1; Worldwound 1=Rallying Cry. Then move to Worldwound (Abyssal side up).
Discard Xoveron to explore
Gate of the Worldwound Card 1 is Rallying Cry:
WotR
Barrier B
Traits:
Task
Cache
To Defeat:
None 0
Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all the characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.
Shardra draws Random Ally 1 = Demon Hunter:
WotR
Ally B
Traits:
Human
Ranger
To Acquire:
Melee
Ranged 7
OR Charisma
Diplomacy 6
Discard this card to add 1d6 to your check against a bane that has the Demon trait.
Discard this card to explore your location. During this exploration, add 1d6 to your checks against banes that have the Demon trait.
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Displayed: Deck: 10 Discard: 10 Buried: 0
Current Location: Locust Shrine
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Qi Zhong, Wayfarer, Summon Hellhounds, Cleric of Nethys, Blessing of Xoveron, Planar Tuning Fork, Repulsion (Core), Wand of Flying, Major Cure, Sirocco
Recharged: Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Blessing of Pulura, Druid of the Storm, Aqueous Orb, Blessing of Nethys 1, Unearthly Aim, The All-Seeing Eye, Commander's Field Plate, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Locust Shrine Location Power: When you encounter a barrier, before you act, summon and encounter the henchman Derakni, subtracting 2 from each die in any checks against it.
Free exploration
Locust Shrine Card 1 is Rasper Dragon Riders:
WotR
Henchman 6
Type: Barrier
Traits:
Army
Dragon
Demon
Pitborn
Cleric
To Defeat:
Combat
Combat 40
OR Arcane
Perception
Survival
Ranged 20
Before you act, each character at your location must attempt a Dexterity or Acrobatics 12 check. Characters that succeed are dealt 2 Acid damage; characters that fail are dealt 1d4+2 Acid damage.
Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
If undefeated, each character at your location is moved to a random other location. If defeated, you may immediately attempt to close the location this henchman came from.
There are 3 BYAs, one from the scenario power (Ivory Templar), one from the location (Derakni), and one from the card itself. Do them in that order.
Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
WOTR-B, WOTR-C henchman (monster)
Outsider
Demon
Check to defeat: Combat 13
Powers
The Derakni is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.
Before you act, each character at your location attempts a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.
Seoni has to make a Wis 5 check (subtracting 2 from each die rolled). I'm not sure if she's allowed to attempt the Int/Knowledge 9 check to add 5 to her check? If she fails the Wis 5 check, a random character at the location (Seoni or Shardra) takes 2 Combat dmg. If this is Shardra, she reveals Stole of the Inheritor to reduce to 0.
Before you act, each character (Seoni and Shardra) at your location must attempt a Dexterity or Acrobatics 12 check. Characters that succeed are dealt 2 Acid damage; characters that fail are dealt 1d4+2 Acid damage.
Auto-fail Acid dmg:1d4 + 2 ⇒ (3) + 2 = 5 Reveal Stole of the Inheritor to reduce by 4. Discard Commander's Field Plate for 1 Acid dmg.
Army barrier: Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
As usual, Shardra uses her power to use Knowledge for any check vs a Barrier. Note that Seoni (being local to Shardra) can also do the same.
I'm not sure if Seoni will still have Jeggare in hand after the previous BYA checks Knowledge 20, mythic, kolo:1d10 + 6 + 6 + 3 ⇒ (6) + 6 + 6 + 3 = 21 + Jeggare if still available:1d6 ⇒ 2Turns out to not matter...
Shardra power: examine top 2 of any location: Abattoir 1=villain, 2= Peryton
[ooc]Recharge Kolo to add 1d8+6 to Seoni's check vs the Army barrier
Seoni, Kess, and Cogsnap each need to do a check vs the army barrier.
If anyone fails their check vs the army barrier:
Seoni and Shardra are each moved to a random location.
If everyone succeeds vs the army barrier:
Shardra attempts to close the location. When Closing: Succeed at a Dexterity or Stealth 11 check. Use Shardra power to use Knowledge instead Knowledge 11, mythic:1d10 + 6 + 6 ⇒ (6) + 6 + 6 = 18 Locust Shrine is closed When Permanently Closed: No effect.
Recovery Phase:
Reset Hand
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Compelling Offer displayed next to the scenario
Displayed: Deck: 10 Discard: 10 Buried: 0
Current Location: Locust Shrine
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Summon Hellhounds, Wayfarer, Wand of Flying, Major Cure, Repulsion (Core), Blessing of Xoveron, Blessing of Qi Zhong, Sirocco
Recharged: Kolo (WoTR),
Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Blessing of Pulura, Druid of the Storm, Aqueous Orb, Blessing of Nethys 1, Unearthly Aim, The All-Seeing Eye, Commander's Field Plate, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Displayed: Deck: 13 Discard: 8 Buried: 0
Current Location: Occult Library
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ice Strike (Core), Cloudburst, Summon Hellhounds, Wand of Flying, Repulsion (Core), Wayfarer, Major Cure, Planar Tuning Fork, Sirocco, Blessing of Qi Zhong, Cleric of Nethys, Divine Blaze, Blessing of Xoveron
Recharged: Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Blessing of Pulura, Druid of the Storm, Aqueous Orb, Blessing of Nethys 1, Unearthly Aim, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Occult Library Location Power: When you play a card that has the Book trait, banish it.
Free exploration
Occult Library Card 1 is Horned Demon:
WotR
Monster 4
Traits:
Outsider
Demon
To Defeat:
Combat 26
The Horned Demon is immune to the Electricity and Poison traits.
Before you act, succeed at a Wisdom 12 check; otherwise, shuffle a random card from your hand into your location and the difficulty to defeat is increased by 6.
These hulking beasts are often employed as slavers, harem keepers, and mercenaries_
Scenario Power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Discard Nethys 1 to examine top 2 of location - Unearthly Aim and Alderpash's Ghoul - leave in the same order - then explore.
Occult Library Card 2 is Unearthly Aim:
WotR
Spell 2
Traits:
Magic
Arcane
To Acquire:
Intelligence
Arcane 8
Banish this card to add 10 plus the scenario's adventure deck number to your combat check that has the Strength, Melee, or Ranged check.
WotR
Monster 5
Traits:
Undead
Ghoul
To Defeat:
Combat 23
Alderpash's Ghoul is immune to the Mental and Poison trait.
Before you act, succeed at an Intelligence or Arcane 14 check or each character at your location is dealt 1d4+1 Combat damage.
If undefeated, end your turn.
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Displayed: Deck: 8 Discard: 12 Buried: 0
Current Location: Occult Library
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Blessing of Xoveron, Major Cure
Recharged: Ice Strike (Core), Cloudburst, Sirocco, Wand of Flying, Summon Hellhounds,
Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Planar Tuning Fork, Druid of the Storm, Aqueous Orb, Blessing of Qi Zhong, Divine Blaze, Blessing of Nethys 1, Wayfarer, Repulsion (Core), Unearthly Aim, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Locust Shrine Location Power: When you encounter a barrier, before you act, summon and encounter the henchman Derakni, subtracting 2 from each die in any checks against it.
Free exploration
Locust Shrine Card 1 is Spiked Pit Trap:
WotR
Barrier B
Traits:
Trap
Veteran
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.
BYA: location power - summon and encounter Derakni
Derakni:
WOTR-B, WOTR-C henchman (monster)
OutsiderDemon
Check to defeat: Combat 13
Powers
The Derakni is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.
Before you act, each character at your location attempts a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.
Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Shardra power: examine top 2 of any location: Cathedral of Chaos 1=Gift of Nocticula; 2= Apprentice
Spiked Pit Trap power: explore again
Locust Shrine Card 2 is Druid of the Storm:
WotR
Ally 2
Traits:
Human
Druid
Veteran
To Acquire:
Divine 7
OR Charisma
Diplomacy 9
Discard this card to add 1d4 and the Electricity trait to your combat check.
Discard this card to explore your location. During this exploration, ignore banes' immunity to the Electricity trait; add 2 plus the scenario's adventure deck number and the Electricity trait to your combat checks.
Opt not to summon Shadow Demon, increasing difficulty by 5
Send Wand of Flying to Recovery to examine top cards of 2 locations: Abattoir 1=Spiked Pit Trap; Occult Library 1=Horned Demon; then move to Abattoir.
At This Location: The difficulty of any check to defeat a bane is increased by the number of characters at all locations.
Discard Druid of the Storm to explore
Abattoir Card 1 is Spiked Pit Trap:
WotR
Barrier B
Traits:
Trap
Veteran
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.
Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Shardra power: examine top 2 of any location: Abattoir 2=Drocha Swarm; 3=Areelu Vorlesh (villain!)
Spiked Pit Trap power: explore again
Abattoir Card 2 is Drocha Swarm:
WotR
Monster 3
Traits:
Undead
Swarm
Incorporeal
To Defeat:
Combat 20
OR Wisdom
Divine 17
The Drocha Swarm is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Drocha Swarm is undefeated.
If you do not defeat the Drocha Swarm by at least 4, succeed at a Constitution or Fortitude 9 check or bury 1d4 random cards from your discard pile.
Lost souls coalesce_ Eyes twitch_ Mouths scream_
Scenario power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Kess:Used Blessing of Gorum Notes for Cogsnap:Used The Carnival Notes for Seoni:Given Lend Mythic Path
Recharge Abyssal Travelers Kit
Displayed: Deck: 13 Discard: 6 Buried: 0
Current Location: Abattoir
Hero Points: 5
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.
Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Major Cure, Fortune-Teller, The All-Seeing Eye, Cleric of Nethys, Repulsion (Core), Stole of the Inheritor, Blessing of Pulura, Blessing of Xoveron, Divine Blaze
Recharged: Ice Strike (Core), Cloudburst, Sirocco, Wand of Flying,
Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Planar Tuning Fork, Druid of the Storm, Aqueous Orb, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Location Power: If you move here, you cannot explore this location this turn.
Free exploration
Prison Vault Card 1 is Horn of Assured Victory:
WotR
Item 2
Traits:
Instrument
Magic
To Acquire:
Constitution
Fortitude 7
Bury this card when a character at your location encounters a monster. Add 1d4 to all checks against that monster during this encounter; if the monster is defeated, that character may either draw 1 card or recharge 1 card.
Discard this card to add 1d4 to any check to defeat a bane that has the Army trait by a character at your location; if proficient iwth heavy armors, recharge this card instead of discarding it.
Opt not to summon Shadow Demon, increasing difficulty by 5. Fort 7+5=12:1d10 + 3 ⇒ (3) + 3 = 6banished
Discard Crystal Ball to examine top 3 cards of location and leave them in order as: Stringy Fiend, Lend Mythic Path, Heavy Crossbow, then explore
Prison Vault Card 2 is Stringy Fiend:
WotR
Henchman 5
Type: Barrier
Traits:
Outsider
Fiend
To Defeat:
Combat 33
The Stringy Fiend may not be evaded and is immune to the Acid and Poison traits.
Before you act, each character at a random other occupied location must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter.
If defeated, you may immediately attempt to close the location this henchman came from.
BYA random occupied location 1=TC, 2=OL:1d2 ⇒ 1 Kess must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter.
Scenario Power: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
Ivory Templar:
Henchman
Type: Monster
Traits: Human Paladin
To Defeat: Combat 20
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.
Note: according to the game board Stringy Fiend is a barrier but the online wiki says that it's a monster which makes a lot more sense. I'll assume that's the case since I think a lot of Combat options can't be used against a barrier.
When Permanently Closed: Before closing, draw any boons left in this location. Draw Lend Mythic Path, Heavy Crossbow, Planar Tuning Fork, Commander's Field Plate
Shardra power: after succeeding at a Knowledge check, examine top 2 cards of any location: Torture Chamber 1=Expeditious Chain Mail; 2= Wolf
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Kess:must succeed at a Dexterity or Acrobatics 10 check or move to Prison Vault
Displayed: Deck: 15 Discard: 4 Buried: 0
Current Location: Occult Library
Hero Points: 6
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Lend Mythic Path: allow a character at your location to use a power on your mythic path card.
Commander's Field Plate: When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead.
Wand of Flying: examine top card of 2 locations, then a local character can move
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Blaze, Fortune-Teller, Wayfarer, Summon Hellhounds, Major Cure, Blessing of Nethys 1, Blessing of Qi Zhong, Blessing of Pulura, Stole of the Inheritor, Blessing of Xoveron, Repulsion (Core), Cleric of Nethys, The All-Seeing Eye
Recharged: Ice Strike (Core), Cloudburst,
Discard Pile: Crystal Ball, Blessing of Nethys 2, Heavy Crossbow, Planar Tuning Fork, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Prison Vault
Hero Points: 6
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pulura, The All-Seeing Eye, Blessing of Nethys 1, Cleric of Nethys, Divine Blaze, Wayfarer, Blessing of Xoveron, Summon Hellhounds, Stole of the Inheritor, Major Cure, Fortune-Teller, Blessing of Qi Zhong, Sirocco, Repulsion (Core)
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Upgrade: Spell 6 - replace Pyrotechnic Blast with Repulsion.
As a note, no longer taking Transmogrify as a loot card - which I was previously swapping Pyrotechnic Blast for - so it is available if someone wants it.
Off turn: When Kess goes after Ycandra, Shardra guards the Torture Chamber, which requires everyone to take 1 Mental dmg that cannot be reduced. Hope that wouldn't have changed the previous encounter... Shardra discards Kolo.
It is the hour of Baphomet
Location Power: Combat or Fire damage dealt to you is increased by 1d4.
Free exploration
Torture Chamber Card 1 is Glimmer of Hope:
WotR
Barrier 3
Traits:
Temptation
To Defeat:
None 0
Display this card next to the scenario; the barrier is defeated. If another barrier is next to the scenario, banish 1 of them.
While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
Glimmer of Hope is displayed next to the scenario.
Discard Crystal Ball to examine top 3 cards of location - Firadreal, Wolverine, Mist Horror - leave in the same order, then explore
Torture Chamber Card 2 is Firadreal:
None
Villain 6
Type: Monster
Traits:
Demon
Mythic
Outsider
To Defeat:
Combat 40
Firadreal is immune to the Electricity and Poison traits.
During this encounter, on any check, you may roll a d4 instead of the normal die; for each die you roll that is not a d20 or a d4, bury a card from your deck.
Before you act, each character at your location is dealt 1d4+1 Electricity damage, then must succeed at a Constitution or Fortitude 9 check or that character may not play boons that have the Attack trait or weapons during this encounter.
BYA Electricity dmg:1d4 + 1 ⇒ (2) + 1 = 3Reveal Stole of the Inheritor to reduce by 4 to 0
Ask Cogsnap for the Carnival Fort 9:2d10 + 2 ⇒ (3, 8) + 2 = 13
Recharge Immolation Cloak to add 6d8 (for 6 mythic charges) and fire trait; take 1 fire dmg - reveal stole of inheritor to reduce 1 fire dmg to 0
Display and then Discard Aqueous Orb
Ask Seoni for Blessing of Pharasma to double bless
A 6 was rolled during Cogsnap's fight with the Treachery Demon, so discard top of my own deck from Hellhounds - Wayfarer
When Closing: Summon and defeat the henchman Ravener Terendelev.
Ravener Terendelev:
WOTR-6 henchman (monster)
UndeadDragonMythic
Check to defeat
Combat
30
then
Combat
35
Powers
Ravener Terendelev is immune to the Acid, Cold, Mental and Poison traits. If your check has the Divine or Fire trait, add 1d12.
Before you act, each character at your location must expend a mythic charge then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage.
While you act, characters at other locations cannot play cards or use powers.
Send Cloudburst to Recovery for encounter
BYA - Cloudburst allows Shardra to ignore the BYA.
BYA: Kess must spend a mythic charge, then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage.
Discard 2 more cards from Hellhounds from Shardra and Cogsnap's Ravener rolls - Divine Blaze and Blessing of Nethys 2
Gain 1 mythic charge for defeating a mythic bane - up to 6
When Permanently Closed: On closing, you may banish an ally to draw a random non-Basic, non-Elite weapon, armor, or item from the box. - no ally in hand so n/a
Soul Foundry is closed
Cloudburst power: after the encounter, Shardra moves to Torture Chamber.
Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead. Knowledge 12, mythic, Kolo:1d10 + 6 + 6 + 3 ⇒ (8) + 6 + 6 + 3 = 23 Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Torture Chamber 1=Glimmer of Hope; 2= Firadreal (villain!)
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Cell CLOSED Harvester's Pit CLOSED Kess, Cogsnap - Soul Foundry CLOSED Seoni - Occult Library 1-6 remain // 1= Yracandra (villain!) 2=Spirit Blade Shardra - Torture Chamber 1-9 remain // 1=Glimmer of Hope; 2= Firadreal (villain!); Blasphemy Demon and Mist Horror are known Cavern CLOSED Middle of Nowhere"
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
At This Location: If you would recharge a card, discard it instead.
Free exploration
Soul Foundry Card 2 is Demon Brawl:
None
Henchman 6
Type: Barrier
Traits:
Demon
Outsider
To Defeat:
See below
When you encounter this card, a random character at your location summons and encounters a Vulture Demon, and a random character at your location summons and encounters a Treachery Demon. Choose the order in which these encounters happen. During the first encounter, the difficulty of the checks to defeat is reduced by 1d6; during the second encounter, the difficulty of the checks is increased by 1d10.
If both summoned monsters are defeated, this barrier is defeated, and you may immediately attempt to close the location this henchman came from. If either monster is not defeated, this barrier is undefeated.
Who gets Vulture Demon? 1=Sh, 2=K, 3=C:1d3 ⇒ 1 Who gets Treachery Demon? 1=Sh, 2=K, 3=C:1d3 ⇒ 3
Shardra encounters Vulture Demon and Cogsnap encounters Treachery Demon.
I suggest that Sharda take the first encounter since the difficulty increase of the 2nd might make the BYA undoable
Vulture Demon:
WOTR-4 henchman (monster)
OutsiderDemonServitor
Check to defeat
Combat
19
Powers
The Vulture Demon is immune to the Electricity and Poison traits.
Before you act, succeed at a Constitution or Fortitude 9 check or you may not play boons that have the Attack trait or Weapons during this encounter.
If undefeated, each character at your location is dealt 1d4+1 Electricity damage.
Display Summon Hellhounds
Ask Kess for BotGF 2 (discards, rather than recharges, due to the location power) BYA Fort 9:2d10 + 2 ⇒ (9, 6) + 2 = 17
Difficulty reduction of the checks to defeat:1d6 ⇒ 3
Defeated but discard top card of own deck due to Hellhounds - Transmogrify
Pausing turn for Cogsnap encounter with Treachery Demon. Besides the difficulty increase, don't forget that you also get +2d6+fire from the summon hellhounds.
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Location Power: If you would recharge a card, discard it instead.
Free exploration
Soul Foundry Card 1 is Magic Ray Fusillade:
WotR
Barrier 5
Traits:
Trap
Magic
Arcane
To Defeat:
Arcane
Acrobatics
Stealth 18
If undefeated, a random character at your location is dealt 1d4-1 Fire damage, then 1d4-1 Cold damage, then 1d4-1 Fire damage, then 1d4-1 Force damage, then 1d4-1 Fire damage.
Shardra power: examine top 2 of any location: Occult Library 1= Yracandra (villain!) 2=Spirit Blade
Discard Nethys 1 to examine top 2 of location, swap order, then explore
Soul Foundry Card 3 is Dismissal:
WotR
Spell 2
Traits:
Magic
Arcane
Divine
Attack
Veteran
To Acquire:
Intelligence
Arcane 10
OR Wisdom
Divine 8
For your check to defeat a bane that has the Outsider trait, use your Arcane or Divine skill + 2d8 plus the scenario's adventure deck number.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 12 or Divine 10 check to recharge this card instead of discarding it.
Divine 8, mythic:1d10 + 7 + 5 ⇒ (10) + 7 + 5 = 22
Recovery Phase:
Reset Hand
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Soul Foundry Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead. Knowledge 12, mythic:1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21
Location Power: If you would recharge a card, discard it instead.
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Soul Foundry 1=Accursed Priest; 2=Immolation Cloak
Free exploration
Soul Foundry Card 1 is Accursed Priest:
WotR
Monster 1
Traits:
Undead
Cleric
Veteran
To Defeat:
Combat 11
OR Divine 8
The difficulty of the check to defeat is increased by the scenario's adventure deck number. Blessings add 1d4 instead of the normal die on your checks to defeat the Accursed Priest.
If defeated, recharge a random blessing from your discard pile.
If undefeated, bury the bottom card of your deck.
Divine 8+6=14, mythic:1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19 Defeated, so recharge the only blessing from my discards - Pulura - but the location power causes it to be discarded instead. Oh well.
Discard All-Seeing Eye to examine top 2 of location: Immolation Cloak and Master's Lash - keep in the same order - then explore
Soul Foundry Card 2 is Immolation Cloak:
WotR
Armor 6
Traits:
Light Armor
Magic
Mythic
To Acquire:
Intelligence
Arcane 12
Reveal this card to reduce Fire damage dealt to you to 0.
Recharge this card to add 1d8 for each of your mythic charges and the Fire trait to any combat check by a character at your location; you are dealt 1 Fire damage.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Spend 1 mythic charge (down to 5) to use Champions of Mendev, giving me Arcane=Cha+5 until the end of the turn
Discard Cleric of Nethys to examine top 2 of location: Master's Lash and Horned Demon, swap order, then explore
Soul Foundry Card 4 is Horned Demon:
WotR
Monster 4
Traits:
Outsider
Demon
To Defeat:
Combat 26
The Horned Demon is immune to the Electricity and Poison traits.
Before you act, succeed at a Wisdom 12 check; otherwise, shuffle a random card from your hand into your location and the difficulty to defeat is increased by 6.
These hulking beasts are often employed as slavers, harem keepers, and mercenaries_
Recovery Phase: Recharge Ice Strike? Divine 14, mythic:1d10 + 7 + 5 ⇒ (9) + 7 + 5 = 21But do to the miserable location power, it's discarded anyway.
Reset Hand
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Torture Chamber Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead. Knowledge 12, mythic:1d10 + 6 + 6 ⇒ (4) + 6 + 6 = 16 Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Torture Chamber 1=Firadreal (villain!); 2=Blasphemy Demon Location Power: Combat or Fire damage dealt to you is increased by 1d4.
Free exploration: skip
Recovery Phase:
Reset Hand
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Displayed: Deck: 13 Discard: 1 Buried: 1
Current Location: Torture Chamber
Hero Points: 7
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Blaze, Blessing of Nethys 1, Aqueous Orb, Fortune-Teller, Sirocco, Wayfarer, Blessing of Nethys 2, Crystal Ball, Stole of the Inheritor, Blessing of Xoveron, Major Cure, Transmogrify
Recharged: Blessing of Qi Zhong,
Discard Pile: Blessing of Pulura, Buried Pile: Wand of Flying,
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Occult Library Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead. Knowledge 12, mythic, Kolo:1d10 + 6 + 6 + 3 ⇒ (9) + 6 + 6 + 3 = 24
Location Power: When you play a card that has the Book trait, banish it.
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Occult Library 1=Poison Spiked Pit Trap 2=Black Flame Vrolikai
Free exploration
Occult Library Card 1 is Poison Spiked Pit Trap:
WotR
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
Shardra power: use Knowledge for checks vs barriers
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Torture Chamber 1=Tarry Fiend; 2=Will-O'-Wisp
Choose NOT to take the free exploration from Poison Spiked Pit Trap (don't want to risk losing my role card so early in the scenario)
Bury Wand of Flying to Recovery to examine top card of Harvester's Pit 1=Good Omen and Cell 1=Blasphemy Demon. Blasphemy Demon power: have to bury Wand of Flying but it is already buried to Recovery. QUESTION FOR BR: Does this power mean that it is *actually* buried? Or does it still go to Recovery?
Then (from Wand of Flying) move to Harvester's Pit
Scenario Power: If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead. Knowledge 12, mythic, Kolo:1d10 + 6 + 6 + 3 ⇒ (8) + 6 + 6 + 3 = 23
Location Power: When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded.
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Soul Foundry 1=Demon Brawl (closing henchman) 2=Corruption Demon
Discard All-Seeing Eye to examine top 2 cards of location, reorder as: Wrecker Demon, Good Omen, then explore
Harvester's Pit Card 2 is Wrecker Demon:
WotR
Monster 1
Traits:
Outsider
Demon
To Defeat:
Combat 14
The Wrecker Demon is immune to the Electricity and Poison traits.
If undefeated, bury a non-Basic item or banish an item.
These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_
Reveal Qi Zhong to heal a random card from discards (All-Seeing Eye is the only card in discards), then discard Qi Zhong - but recharge because of the hour, then explore
Encounter Good Omen but autofail Location Power Str 9 check, so boon is evaded. Location is shuffled.
Discard Pulura to explore shuffled location
Harvester's Pit:1d10 ⇒ 1Good Omen again, which is again auto-evaded. Location is shuffled again.
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Displayed: Deck: 14 Discard: 1 Buried: 0
Current Location: Harvester's Pit
Hero Points: 7
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Summon Hellhounds: +2d6 & fire trait to combat checks at my location until the end of my turn
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfarer, Aqueous Orb, Major Cure, Blessing of Nethys 1, Blessing of Nethys 2, Crystal Ball, Transmogrify, Stole of the Inheritor, Divine Blaze, Blessing of Xoveron, Sirocco, Fortune-Teller
Recharged: Blessing of Qi Zhong, Wand of Flying,
Discard Pile: Blessing of Pulura, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: Corruption Forge Location Power: When you play a card that has the Corrupted trait, bury it.
Free exploration
Corruption Forge Card 1 is Duergar Cultists:
None
Henchman 6
Type: Barrier
Traits:
Cultist
Dwarf
Skirmish
To Defeat:
Combat 30
Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.
Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged. Recharge 7 cards and draw 6.
BYA Wis 12, mythic:1d10 + 4 + 5 ⇒ (5) + 4 + 5 = 14 Cognsap must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
Display Summon Hellhounds Reveal Flame Staff Recharge Cleric of Nethys Ask Cogsnap to reveal an Attack trait or weapon Discard Qi Zhong to bless Combat 30, mythic:2d10 + 7 + 5 + 1d4 + 2d6 + 1d4 + 1d6 ⇒ (2, 4) + 7 + 5 + (3) + (1, 2) + (3) + (3) = 30 No 6 rolled so no impact from the hellhounds
Expend 1 mythic charge (down to 4) to attempt to close the location
When Closing: Succeed at a Consitution or Craft 7 check. Shardra power: [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
Corruption Forge is closed. When Permanently Closed: You may banish a blessing that does not have the Corrupted trait to redeem a card in any character's hand. - N/A
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Examine top 2 cards of Sanctum, which has been shuffled and has Corruption Demon either recharged or reloaded depending on Seoni's choice.
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Cogsnap:Cognsap must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
Cavern CLOSED Cogsnap, Shardra - Corruption Forge CLOSED Great Hall 1-6 remain // 1=Yealek-Vor (villain!) Kess, Seoni - Sanctum 1-5 remain // 1=Corruption Demon (it is either recharged or reloaded, Seoni's choice). Then top two cards have been examined. Abbatoir CLOSED Molten Pool CLOSED"
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Give card: Blessing of Pulura to Seoni (for helping to make Skinstitcher's Manual useful, or whatever else it might be needed for)
Location Power: When you encounter a henchman or villain, before you act, summon and encounter this adventure's servitor demon.
Free exploration
Great Hall Card 1 is Mantle of Faith:
WotR
Armor 6
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 15
Reveal this card to reduce Combat damage dealt to you by the number of blessings in your discard pile.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Ask Seoni for Foreign Trader Fort 15:2d10 + 2 + 1d8 ⇒ (1, 8) + 2 + (8) = 19
Discard Nethys 1 to examine top 2 of location - reorder as: Swarmlord's Jar, then Yealek-Vor (villain!) - then explore
Great Hall Card 3 is Swarmlord's Jar:
WotR
Item 3
Traits:
Object
Magic
To Acquire:
Arcane
Divine
Craft 9
Reveal this card to reduce all damage dealt by a bane you encounter that has the Swarm or Vermin trait to 1.
When you encounter a monster, banish this card to add 2d6 to any checks against that monster; if that monster has the Swarm or Vermin trait, add another 2d6.
Divine 9, mythic:1d10 + 7 + 5 ⇒ (2) + 7 + 5 = 14
Recovery Phase:
Reset Hand
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Seoni:given Blessing of Pulura; used The Foreign Trader
Cavern CLOSED Cogsnap - Corruption Forge 1-6 remain Seoni, Shardra - Great Hall 2, 4-8 remain // 2=Yealek-Vor (villain!) Kess - Sanctum 3-10 remain Abbatoir CLOSED Molten Pool CLOSED"
Displayed: Deck: 12 Discard: 4 Buried: 0
Current Location: Great Hall
Hero Points: 7
Tshirt Reroll: Available
Mythic Charges: 5 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Transmogrify: display on a local monster to reduce difficulty of checks to defeat it by 1d10+7+1d6
Pulura can be recharged to ignore Corrupted (or Abyssal) trait which could be very handy with Skinstitcher Manual
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crystal Ball, Kolo (WoTR), Stole of the Inheritor, Fortune-Teller, Sirocco, Summon Hellhounds, Cleric of Nethys, Flame Staff, Ollysta Zadrian, Blessing of Qi Zhong
Recharged: Wand of Flying, Major Cure,
Discard Pile: Blessing of Xoveron, Blessing of Nethys 2, Aqueous Orb, Blessing of Nethys 1, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Reload Zadrian to shuffle Abbatoir (cards are all unknown so I'll just play them as is for simplicity) and then examine top card - Mace of Smiting.
Location Power: The difficulty of any check to defeat a bane is increased by the number of characters at all locations.
Free exploration
Abattoir Card 1 is Mace of Smiting:
WotR
Weapon 6
Traits:
Mace
Melee
Bludgeoning
Magic
To Acquire:
Strength
Melee 13
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+3; you may additionally discard this card to add another 1d4. If the bane has the Construct or Outsider trait, add another 2d8. Ignore any effects on a monster that increase the difficulty of this check.
Str 13:1d6 ⇒ 5banished. My understanding is that none of us care about Weapon upgrades anymore anyway...
Display Orb and Hellhounds
Discard Cleric of Nethys to examine top 2 of location - order as: Filth Demon, Xenarth - then explore
Abattoir Card 2 is Filth Demon:
WotR
Monster 4
Traits:
Demon
Curse
To Defeat:
Combat 22
The Filth Demon is immune to the Acid, Electricity, and Poison traits. If you succeed at an Intelligence or Knowledge 14 check, or if the check to defeat has the Fire or Force trait, add 5 to the check to defeat.
Before you act, succeed at a Dexterity or Acrobatics 14 check or the Filth Demon deals 1d4 Acid damage to you.
If undefeated, display this card next to your deck. While displayed, at the start of your turn, succeed at a Constitution or Fortitude 12 check or banish the Filth Demon; otherwise, bury the top card of your deck.
Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged. Recharge 4 cards Draw 3 cards: Zadrian, Flame Staff, Stole of the Inheritor.
BYA Dex 14:1d4 ⇒ 2 Acid dmg:1d4 ⇒ 2 Reveal Stole to reduce dmg by 4 to 0
Shardra power: When you succeed at a Knowledge check, you may examine the top two cards of any location deck. Sanctum 1=Dragon's Breath; 2=Ebon Thorn
Reveal Zadrian to draw Nethys 2 from bottom of own deck, then recharge Zadrian.
Discard Nethys 2 to examine top 2 of location: Xenarth and Duergar Cultists - swap order - then explore
Abattoir Card 4 is Duergar Cultists:
None
Henchman 6
Type: Barrier
Traits:
Cultist
Dwarf
Skirmish
To Defeat:
Combat 30
Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.
Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged. Recharge 2 cards Draw 1 card: Sirocco
BYA Wis 12, mythic:1d10 + 4 + 6 ⇒ (1) + 4 + 6 = 11 Spend 1 hero point (down to 7) to reroll BYA Wis 12, mythic:1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Ask Seoni for Abadar to double bless Combat 30+4=34, orb, hellhounds, mythic:3d10 + 7 + 6 + 1d6 + 2d6 ⇒ (5, 10, 10) + 7 + 6 + (2) + (5, 5) = 50 No 6 rolled so hellhounds have no negative effect
Spend 1 mythic charge (down to 5) to attempt to close. When Closing: Summon and defeat the henchman Brimorak.
Brimorak:
WOTR-B, WOTR-C henchman (monster)
OutsiderDemonVeteran
Check to defeat
Combat 12
Powers
The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealt by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Scenario Power: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged. Recharge 1 card Draw 0 card
Brimorak is immune to Fire so hellhounds do nothing Discard Orb to add 2d6 Ask Kess for Gozreh Combat 12+4+6+6=28, orb, mythic:2d10 + 7 + 5 + 3d6 ⇒ (1, 5) + 7 + 5 + (4, 6, 5) = 33
Abattoir is closed When Permanently Closed: On closing, recharge a random weapon from your discard pile. n/a
At the start of Seoni's turn, send Wand of Flying to Recovery to examine top cards of Corruption Forge 1=Spirit Blade and Great Hall 1=Skinstitcher's Manual, then move to whatever location Seoni is planning to move to.
Send Major Cure to Recovery to heal Seoni Healing:1d4 + 1 ⇒ (3) + 1 = 4 Seoni heals 4 and Shardra heals 1 (Cleric of Nethys)
At the end of Seoni's turn: Recharge Wand of Flying? Divine 12, mythic:1d10 + 7 + 5 ⇒ (9) + 7 + 5 = 21 Recharge Major Cure? Divine 10, mythic:1d10 + 7 + 5 ⇒ (9) + 7 + 5 = 21
"Board Status Most Recent BR Refresh Champions of Mendev:While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5
Notes for Seoni:Used Blessing of Pharasma & Abadar
Heal 4 cards
Cavern CLOSED Cogsnap - Corruption Forge 1-8 remain // 1=Spirit Blade Great Hall 1-10 remain // 1=Skinstitcher's Manual Kess - Sanctum 1-10 remain // 1=Dragon's Breath; 2=Ebon Thorn Shardra (moves at the start of Seoni's turn to where ever she is going) - Abbatoir CLOSED Seoni - Molten Pool CLOSED"
Displayed: Deck: 14 Discard: 3 Buried: 0
Current Location: Where ever Seoni moves to on her turn
Hero Points: 7
Tshirt Reroll: Available
Mythic Charges: 5 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Transmogrify: display on a local monster to reduce difficulty of checks to defeat it by 1d10+7+1d6
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Qi Zhong, Fortune-Teller, Ice Strike (Core), Summon Hellhounds, Stole of the Inheritor, Cleric of Nethys, Sirocco, Kolo (WoTR), Crystal Ball, Ollysta Zadrian, Flame Staff, Cloudburst
Recharged: Wand of Flying, Major Cure,
Discard Pile: Blessing of Xoveron, Blessing of Nethys 2, Aqueous Orb, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Displayed: Deck: 13 Discard: 0 Buried: 0
Current Location: Abattoir
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 6 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Transmogrify, Blessing of Pulura, Vampire Bat, Divine Blaze, Crystal Ball, Stole of the Inheritor, Major Cure, Blessing of Nethys 1, Wayfarer, Wand of Flying, Cloudburst, Flame Staff, Sirocco
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Reward: choose Armor (since I don't think anyone cares about weapons?) - doesn't really matter to Shardra so this could be Weapon if someone is hunting for a Weapon 6 upgrade instead.
Champion of Mendev: Mythic Medal of Vigor: Fortitude: Constitution + 5
Hero Point: Power Feat (7): [X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. ([X] Characters gain this power while at your location.)
Spent 1 hero point during the last scenario, so now have 8 remaining.
Fly (spell 2) was banished during the last scenario. Replace with: Summon Hellhounds (spell 4).
Upgrade
Spell 6:1d1000 ⇒ 23 replace Pyrotechnic Blast with Repulsion; stop swapping Pyrotechnic Blast for Transmogrify Loot (which is now available if someone wants it).
Otherwise, Ally 6 and swap out Vampire Bat for Fortune Teller.
I'll be out for the rest of the day so I'm going to post this on the assumption that the group says to go for it. If anyone in Discord says not to then disregard the below...
Continuing my turn...
Discard Xoveron to explore (also discarding Chevalier due to the hour being Corrupted)
Cavern Card 2 is Abyssal Army:
WotR
Henchman 6
Type: Barrier
Traits:
Army
Skirmish
Demon
Undead
Mythic
To Defeat:
Combat
Combat 40
OR Arcane
Knowledge
Divine
Acrobatics 23
The Abyssal Army is immune to the Electricity, Mental, and Poison traits.
Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location.
If defeated, you may immediately close thie location this henchman came from.
Discard Pulura to bless Divine 23 (but using Knowledge for my check), mythic, kolo:2d10 + 6 + 4 + 3 ⇒ (5, 7) + 6 + 4 + 3 = 25
Recharge Kolo for Kess' check (add 1d8+6) Discard Qi Zhong to bless Kess' check If Kess fails their check, recharge Ice Strike to allow a reroll
That leaves two more blessings (Blackingers and Kess' BotGF) for Cogsnap and Seoni.
If everyone makes their checks vs the Abyssal Army:
* Cavern is closed
* Shardra gains 1 mythic charge (up to 5)
If anyone fails their check vs the Abyssal Army:
* everyone loses 1d4 mythic charges
Shardra loses:1d4 ⇒ 1 Down to 3
* search this henchman's location deck for boons and exchange them with random monsters from the box. Replace cards 3, 5, 9, 10 with Random Monsters 1-4
* Shuffle this henchman into a random open location.
Open location:1d2 ⇒ 1Great Hall
Move to: Cavern Location Power: If you move or are moved from this location, move to a random other location.
Free exploration, must encounter already displayed Flensing Walls
Cavern Card 1 is Flensing Walls:
WotR
Barrier 6
Traits:
Obstacle
Magic
To Defeat:
Arcane
Divine 20
OR Disable 17
Before you act, you may defeat this barrier by burying a number of cards equal to your hand size.
If undefeated, you are dealt 1d4+1 Combat damage. Leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated.
Displayed: Deck: 10 Discard: 4 Buried: 1
Current Location: Cavern
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 4 NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nethys 1, KHRAIGORR HALF-FACE, Blessing of Ascension, Vampire Bat, Blessing of Nethys 2, Divine Blaze, Crystal Ball
Recharged: Major Cure, Wand of Flying, Sirocco,
Discard Pile: Transmogrify, Form of the Dragon, Cloudburst, Wayfarer, Buried Pile: Eliandra,
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. (☐ Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma
Move to: stay at Eagle Rock Location Power: All monsters gain the Demon trait and are immune to the Electricity and Poison traits.
Free exploration
Eagle Rock Card 3 is Eliandra:
WotR
Ally 6
Traits:
Celestial
Cleric
To Acquire:
Charisma
Divine 16
Bury this card to redeem a card that has the Corrupted trait.
During any character's move step, you may give this card to any character.
Display this card to explore your location. At the end of your turn, you may choose any number as your hand size, then bury this card.
WotR
Monster 5
Traits:
Outsider
Fiend
To Defeat:
Combat 22
The Slimy Fiend is immune to the Acid and Poison traits. Before you act, succeed at an Arcane or Divine 17 check or you may not play spells that have the Attack trait.
After you act, if the check to defeat did not have the Attack or Ranged trait, the Slimy Fiend deald 1d4+1 Acid damage to you.
These froglike fiends are deployed as shock troops or tasked with guarding slaves_
Reveal Flame Staff, discarding Cloudburst for staff's power Spend 1 mythic charge, down to 3 Combat 22, mythic:1d20 + 7 + 4 + 1d4 + 1d8 ⇒ (9) + 7 + 4 + (3) + (6) = 29
Discard Wayfarer to explore
Eagle Rock Card 5 is Abyssal Army:
WotR
Henchman 6
Type: Barrier
Traits:
Army
Skirmish
Demon
Undead
Mythic
To Defeat:
Combat
Combat 40
OR Arcane
Knowledge
Divine
Acrobatics 23
The Abyssal Army is immune to the Electricity, Mental, and Poison traits.
Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location.
If defeated, you may immediately close thie location this henchman came from.
* Everyone spends 1d4 mythic charges
Shardra spends mythic charges:1d4 ⇒ 2 Shardra is down to 1 mythic charge
Abyssal Army is shuffled into random open location:1d3 ⇒ 1
* Abyssal Army is shuffled into Great Hall.
If everyone makes their check vs the Abyssal Army:
* Eagle Rock is closed
* Shardra gains 1 mythic charge (up to 4)
End of turn: choose hand size of 11 not sure if this is permanent for the scenario or just for this turn? then bury Eliandra.
Recovery Phase:
Reset Hand
"Board Status Most Recent BR Refresh Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Valor: Melee: Strength + 5
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence + 5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma + 5 Glimmer of Hope is displayed next to the scenario (While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.)
Seoni - Great Hall 1-4 remain Shardra - Eagle Rock 5-7 remain Molten Pool CLOSED Kess - Cavern 1-10 remain Abyssal River CLOSED Cogsnap - Canyon CLOSED"
Displayed: Deck: 9 Discard: 4 Buried: 1
Current Location: Eagle Rock
Hero Points: 8
Tshirt Reroll: Available
Mythic Charges: 1 or 4, depending on results of Abyssal Army checks NOTES: Available Support: Blessings and other cards always available unless noted otherwise.
Shardra power: recharge a spell to allow local character to reroll failed check to defeat a bane
Kolo: Recharge +1d8+# any local check to defeat barrier or close location
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crystal Ball, Blessing of Nethys 1, Divine Blaze, Blessing of Ascension, Vampire Bat, KHRAIGORR HALF-FACE, Blessing of Nethys 2
Recharged: Major Cure, Wand of Flying,
Discard Pile: Transmogrify, Form of the Dragon, Cloudburst, Wayfarer, Buried Pile: Eliandra,
Favored Card: Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armors | ☐ Heavy Armors POWERS (Role: Visionary):
When a local character would fail a check to defeat a bane, you may recharge a spell to allow them to reroll.
When you succeed at a Knowledge check, you may examine the top card ([X] or 2 cards) of your ([X] or any) location deck. (☐ If an examined card is a boon, you may exchange it for a random card of that type from the box without looking at it and put it on top of the location deck.)
[X] When you attempt to defeat a barrier ([X] or close a location), you may use your Knowledge skill instead of the listed skill. (☐ Characters gain this power while at your location.)
☐ Characters may gain the skill Knowledge: Wisdom +2 (☐ or Fortitude: Constitution +2) (☐ or Divine: Wisdom +3) while at your location.
Mythic Hierophant: Add your number of mythic charges to your Wisdom or Charisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
Mythic Hierophant: Expend 5 mythic charges to allow a dead character to shuffle 10 of his buried cards at random into his character deck and draw a new hand. That character is no longer dead.
Knight of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Spirit: Wisdom
Righteous Medal of Vigor: Constitution
Righteous Medal: Charisma