Seltyiel

Shanee's page

207 posts. Organized Play character for Dasimeer.


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Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee moves up continuing his song

Grand Lodge

1 person marked this as a favorite.
m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee clears his throat and begins to sing a song of how great Myhm is and cast a spell

move action to bardic performance inspire greatness +2hit dice +2 to attacks and +1 for save ,reg action cast haste hit dice: 1d10 + 1d10 ⇒ (9) + (3) = 12 add con bonus 2x also Myhm

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee readies and action to counter spell if she starts to cast

dispel: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

quick question have we rested from our last fight?

"We can't give you the orb we are not done with it but maybe after"

diplomacy: 1d20 + 21 ⇒ (13) + 21 = 34

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Well.........YOU!"

Shanee seems to be at a lose for words.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Well here we go once more into the breach"

Shanee takes a deep breath

"HELLO ANYONE HOME"

looking back to the group

"Did anyone bring any wine and or cheese its terribly rude to show up without a gift"

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Okay. So let me see if I heave this right."

Shanee rubs his chin as if thinking

"You Gremlins spend your time trying to capture Bourbo so you can make him give you his gold and when he plays "Vile" tricks on you and gets away you get mad at him and want to kill him."

Shanee stands and starts pacing still rubbing his chin.

"Well the way I see it is you should be mad at the one of yourselves that allowed Bourbo to get away. He was only doing what you would had someone captured you and demanded you give them your money. You were only doing what Gremlins do by capturing him. So the only person or persons that have done anything wrong are the ones that let themselves be tricked into letting him get away.'

diplomacy: 1d20 + 21 ⇒ (14) + 21 = 35

"So there you have it. You need to figure out who let him get away and punish them.

Shanee then launches into a story about how people should get along

"This reminds me of a story.....

preform oratory: 1d20 + 21 ⇒ (2) + 21 = 23

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Whats this all about hes not ours to hand to anyone besides hes under contract with us as a guide. What is it you want with him maybe we can come to some understanding that doesn't require handing anyone over and you still let us pass."

Shanee finds a nice big rock to sit on

"Come have a drink and lets talk this out. We are not looking for a fight here. If you can convince me hes done something to you maybe we will just walk away. if not maybe we can come to some other accord. "

diplomacy: 1d20 + 21 ⇒ (14) + 21 = 35

Grand Lodge

1 person marked this as a favorite.
m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Let us talk it over first"

Shanee motions the group over and whispers

"Do we have 5000 gold we can just give him and call it done? We could call it buying the debt and she would then owe us. Weather we collect on it is our business."

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee looks to his companions questioningly

"Well couldn't be any worse than the Prince could it?"

then back to Bourbo

"How much does he owe you and what are we gonna have to deal with? Maybe we can serve as an Arbitrator."

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Well I'm new some of my friends here have been here before."

Shanee gestures to the rest of the group.

"We are looking for a guide though. Someone that know how to get around reliably and I'm sure we could come up with some sort of payment for them."

"But once again I get ahead of myself. Proper introductions should come first.

holding out his hand in a friendly manner

"My name is Shanee"

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

knowledge nature: 1d20 + 10 ⇒ (5) + 10 = 15

"OH MY! Leprechauns"

Shanee blinks

"Sorry Sir I did not mean to be rude. I am still new to the First World and still amazed at some of the things I see. Please let me start again."

Straightening his clothes and bowing slightly.

"Greetings friend"

diplomacy: 1d20 + 21 ⇒ (5) + 21 = 26
perception: 1d20 + 11 ⇒ (3) + 11 = 14

Grand Lodge

1 person marked this as a favorite.
m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee lays a hand on Teenas shoulder before having a look at the sword they found and then casts detect magc
"now lets see if i can tell anything about this thing"
cast borrow skill

spellcraft: 1d20 + 14 ⇒ (4) + 14 = 18
knowledge arcana: 1d20 + 12 ⇒ (7) + 12 = 19
use magic device: 1d20 + 17 ⇒ (7) + 17 = 24

not wanting to look like he didn't know anything about it he threw the kitchen sink at it and still probably nothing

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Okay people lets put our heads together and see if there is anything we have learned about this god awful place that can give us a leg up.

I am going to inspire greatness on myself and use loremaster to take 20 on knowledge planes to see if there are any "TRICKS" that can help us out which will put me at 34. One Aid another could help push us over the top i think but more couldnt hurt.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Hold on there is something over here"

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

perception: 1d20 + 11 ⇒ (15) + 11 = 26

"Well now thats taken care of. Oooo something shiny.

Shanee wades into the water to see if he can see the object better.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee moves in closer so Tithon will receive the benefits of his bardic Magic.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

forgot SR caster check: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee produces a wand from somewhere up his sleave and fires it at the disarmed clodrider.

use magic device: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 5d4 + 5 ⇒ (4, 4, 3, 2, 3) + 5 = 21

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee changes the tone of the music his harp is playing with a wave of the hand and gracefully incorporates that motion into casting a spell at the rider over the water

caster check: 1d20 + 9 ⇒ (20) + 9 = 29

gm:
change bardic performance to inspire greatness on Tithon which gives him 2 extra hit dice +2 to hit and +1 on fort saves and the spell was confusion dc17

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

I am with Troxell plus my fly has worn off so I am stuck. 1 is confused 1 is wounded bad we have a good chance plus you hasted now

P.S get some damn armor! hehe

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee lands and casts haste on the group while his harp continues to play"Couldn't hurt and we will talk about future contracts after"

gm:
if stroud moves into range ill get him also otherwise he will not get it and the inspier courage is still up +2 att and damage and saves vs charm and fear

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

hey dont forget i hired a bodyguard remember :)

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

caster lvl check: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee flys up out of the icy storm and recitess a spell and directs it at the southern Cold Rider as his harp continues playing

bardic performance still going

spell:
confusion dc 17

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"I wouldn't mind. Shanee chimes in as he begins to sing and cast and a gilded harp appears and starts to play along with him

bardic performance +2 att and damage , +2 saves vs fear and charm as a move action and cast Exquisite Accompaniment which keeps bardic performance going at no cost for 1 round per lvl =10 rounds

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

They might not be ably to fly and we might have a slight advantage flying but ill go either way

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Well I can not say that going back there is my favorite choice but perhaps i can stop you all from making bad deals with fairy folk again."Shanee smiles "Besides if I go on this maybe youll let me throw a nice party somewhere once we get back"

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Smiling Shanee greets Tenzekil and The Firetender "Well looks like the city is being run by crazy people and these people would not let me throw a party to introduce uss properly into society so we are being hunted again. shrugging he continues "Oh and we found this library thing that needs to access something called the ark or whatever but it seems to have a detailed description of Teenas life among other things.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Leveled up and took expanded arcana one 3rd lvl spell for the lvl was confusion and the second was exquisite accompaniment that i got with expanded arcana if those are ok and got inspire greatness at 9th lvl bard

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Well I did not think I would be saying this but heading back to the Feralwood sounds like our safest plan of action at the moment. This town has lost its luster for me for a while."

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

knowledge geography: 1d20 + 6 ⇒ (8) + 6 = 14
perception: 1d20 + 11 ⇒ (18) + 11 = 29

"Well is that not the island I first met you all?" Shanee asks pointing to one of the motes.

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Not to mention we might want to look up TalTeslos the one that you supposedly tried to kill and see if that sheds any light on that situation. If he is even mentioned in the book."

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Well X can you look up retrieving someones memory or removing curses or Dovan even or is there an index?"

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee puts his arm around Dovans shoulders and talks quietly into his ear
"Now mister Dovan is it. As you can see my friends and I have gone to great lengths to find you and we truly wish you no harm but you must understand the things that are at stake here. For one the lovely Teena has lost her memories because of this task. So your cooperation would be greatly appreciated.' He pats him on the back " Oh and I will surly know if you are lying

diplomacy: 1d20 + 20 ⇒ (8) + 20 = 28
bluff: 1d20 + 20 ⇒ (16) + 20 = 36
sense motive: 1d20 + 20 ⇒ (7) + 20 = 27

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"Troxell we are here but invisible lets get the Heck outa here. I can see everyone so i will tell you if anyone is getting left behind"

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

While Tithon is looking around Shanee casts See invisibility on himself

"Well I'll speed us up so we can do this fast but it wont last long. Let me know when your ready."

As soon as everyone is ready Shanee casts haste.

stealth: 1d20 + 10 ⇒ (17) + 10 = 27 for when we move

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

trying to make this as fast a getaway as possible

Grand Lodge

1 person marked this as a favorite.
m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee shrugs "I could make us all invisible but you say they can see through that if they have the spell cast but i say lets give it a try."

Shanee cast invisibility on everybody starting with Stroud ending with himself.

Grand Lodge

1 person marked this as a favorite.
m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"1500 for this you'll still fight because my friend is going to show us anyway and you'll think about coming to work with me. 2 if you come work with me after."

cast cure mod on assassin cure mod wounds: 2d8 + 8 ⇒ (2, 8) + 8 = 18

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee laughs "I said I pay well not ridiculous. 1 and if we are caught I wont say anything about you helping Devon plus i'll heal you as i can on the way."

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee looks to the assassin and smiles"You could always come work for me for a time. I do try to pay well and i have been looking for a bodyguard.

Smiling he adds "And i do have some healing abilities"'

diplomacy: 1d20 + 20 ⇒ (10) + 20 = 30

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

"You could leave me here"

Shanee shrugs

"Besides attacking these two I haven't done anything wrong so perhaps I could talk my way out in a couple days. I do have SOME political value with Kragis'Aer."

Shanee winces

"Although I would probably be safer in jail here than there with my father and if Dovan is not here they can not prove anyone was hiding him for all they know we had a disagreement over past debts that got a little out of control or something."

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee seeming a little irate yells at the assassin and his witch friend along with his companions

" LISTEN HERE THE LOT OF YOU. WE DID NOT COME HERE TO FIGHT."

Taking a deep breath and releasing it he continues.

"We came here to get help in finding Dovan so we could TALK to him for gods sake. It seems that the people in this damn town wouldn't talk to there own mother without someone vetting them first"

Rolling his eyes a little he finishes with

"So come on out and stop the spell throwing and trying to cut each other to pieces and lets finish talking before someone ends up dead."

diplomacy: 1d20 + 20 ⇒ (7) + 20 = 27

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee reappears wand in hand as bolts of energy fly twords the assassian.

magic missile: 5d4 + 5 ⇒ (4, 1, 1, 2, 4) + 5 = 17

Grand Lodge

2 people marked this as a favorite.
m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee coughs as the healing energy flows threw him and pushes himself back away from the assassin standing above him and yells. "NOW YOU'VE DONE IT ::cough:: YOU'VE ATTACKED MY VOICE AND PISSED ME OFF."

In a much calmer more sinister tone he adds "Now you shall taste the full fury of an Air Lord trained by one of the Winds of Kragis'Aer"

gm:
bluff: 1d20 + 20 ⇒ (20) + 20 = 40 and cast invisibility

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Shanee sleeps peacefully dreaming of a grand party....

Grand Lodge

3 people marked this as a favorite.
m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

fort save: 1d20 + 14 ⇒ (8) + 14 = 22
Shanee gulps in the air finally shaking the effects of the spell

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

fort save: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

m Asamar aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

fort save: 1d20 + 4 ⇒ (16) + 4 = 20

Shanee falls to the ground unconscious gasping for breath.

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