Elf

Shaezon Silverfall's page

1,147 posts. Alias of wesF.


RSS

1 to 50 of 1,147 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

GM_DBH wrote:
@Tiny coffee Golem. I'll need to see Shaezon's rebuild before I can say yes or no.

Here is the Shaezon rebuild. I believe i've hit all the points, but if not please let me know and I'll make adjustments.

Also, just for fun He is now a She.


Hello, this is Tiny Coffee Golem.

Shaezon is a character I built for a post-apocalyptic Golarian game, so forgive some of the backstory verbiage on the character profile. If you like the idea and I make the cut I'll alter the character mechanics to better suited to the game.

His New-ish backstory in a nutshell is that he comes from a fallen noble house in Kyonin. He was raised by distant relatives and quickly found a knack for wizadry (And not much else). In order to get back in the kingdoms good graces he was sent on a "Diplomatic mission" to the ass end of nowhere (Stolen Lands) to assist whomever sought to claim those lands with the perspective of the longer lived races. Effectively the Kyonin kingdom sent him away with a mission that they don't care if he succeeds or not. They win either way. Now that he's in the Stolen Lands he's sworn to himself to prove all of them wrong for semi-exiling him.

Edit: I'm also not opposed to making him female if that helps. :-) I can even keep the same name. ... And possibly the picture. lol


F Elf Spellbinder Conjuration (teleport) Wiz 1
Tarek Madrysian wrote:
Was just thinking if I only found a bow, we could swap.

Ahh. That would work.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Its a crossbow because that's what I have. Ive been using it the whole time.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shot 1 1d20 + 3 ⇒ (5) + 3 = 81d8 ⇒ 4
Shot 2 1d20 + 3 ⇒ (10) + 3 = 131d8 ⇒ 4


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:

Sorry Shae - you've had some rotten luck. I think everyone but you has multi-round actions, so do you want to take your next shot?

The crossbow quivers beside the Mimic as it climbs the wall past it, continuing up until it is thirty feet off the ground.

Its fine. I'm a Mage restricted from casting by circumstance. I'm aware that I'm not going to be very useful. I say just fry this thing with the bottle and let's get out of here."


F Elf Spellbinder Conjuration (teleport) Wiz 1

For good measure Shae fires at the Mimic again

Crossbow 1d20 + 3 ⇒ (12) + 3 = 151d8 ⇒ 7


F Elf Spellbinder Conjuration (teleport) Wiz 1

Fires again 1d20 + 3 ⇒ (12) + 3 = 151d8 ⇒ 7


F Elf Spellbinder Conjuration (teleport) Wiz 1

Sharing continues to direct #6 and fires again

Crossbow 1d20 + 3 ⇒ (4) + 3 = 71d8 ⇒ 3


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae frantically reloads and fires again.

"not good. Not good." he mutters to himself

Crossbow.1d20 + 3 ⇒ (1) + 3 = 41d8 ⇒ 2


F Elf Spellbinder Conjuration (teleport) Wiz 1

Still giving 6 instructions and firing crossbow.

1d20 + 3 ⇒ (8) + 3 = 111d8 ⇒ 3


F Elf Spellbinder Conjuration (teleport) Wiz 1

fire crossbow 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 1


F Elf Spellbinder Conjuration (teleport) Wiz 1
Tarek Madrysian wrote:

Not wanting to trigger the "alarm", Tarek looks for something to start a fire with.

[Dice=Survival]1d20+9

Guys, "fire" triggers the alarm, too... These things are useless. My kingdom for acid, alchemical lightning or a damned crossbow or bow. Shae, can you use a bow?

"I'm an elf, so yes. Better than this (the crossbow) inelegant thing. "


F Elf Spellbinder Conjuration (teleport) Wiz 1

1d20 + 3 ⇒ (3) + 3 = 61d8 ⇒ 8


F Elf Spellbinder Conjuration (teleport) Wiz 1

So is that the plan?


F Elf Spellbinder Conjuration (teleport) Wiz 1

Crossbow 1d20 + 3 ⇒ (17) + 3 = 201d8 ⇒ 4


F Elf Spellbinder Conjuration (teleport) Wiz 1
Tarek Madrysian wrote:
Shae, can you tell of those javelin are magical without using magic?. Tarek moves to the bottles.

"Not really.'


F Elf Spellbinder Conjuration (teleport) Wiz 1
Weyland Piper wrote:
Just direct the NPCs to set up the rug and load the dragon statues. Weyland and Tarek will hopefully be able to keep mimic occupied without dying and give enough time to get the stupid things loaded up so we can get out of here.

"Scratch that. Just get the rug and load the statue." Shae says to #6 "Its to your right. Directing as appropriate"


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:
yeah, but check the map.. 6 is 65 ft of difficult terrain from the mimic - it's not even in quad-move range

in that case I'll just direct him which way to go. I'm not entirely sure what's going on.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:
Shae: Strike at what?

Are we not attacking the mimic?


F Elf Spellbinder Conjuration (teleport) Wiz 1

"Strike high." Shae yells to #6

even as he runs to the ballista to try to figure out how to get it to fire.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae moves in to pull the nearest companion body out of the way.

"#6, four feet to your left strike high."


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:
Shaezon Silverfall wrote:
Being otherwise useless Shae will be yelling directions and orders to the Ogre. I'll spend actions doing this as needed.
Sorry Shae, I rechecked your numbers, and while I had included the -4 for shooting into melee, I hadn't included the bonus for shooting a grappled critter. You hit.

no worries. I'm a low level Mage in a room where I can't cast. I wasn't expecting to be able to do much.


F Elf Spellbinder Conjuration (teleport) Wiz 1

didnt realize we had an ogre.

Being otherwise useless Shae will be yelling directions and orders to the Ogre. I'll spend actions doing this as needed.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae will take another shot at the gold pile

1d20 + 3 ⇒ (17) + 3 = 201d8 ⇒ 4


F Elf Spellbinder Conjuration (teleport) Wiz 1

"Um...Guys."

Shae points as he readies his crossbow to fire again.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:
Crit! Light crossbow is d8

1d8 ⇒ 4

X2 whatever it is.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Ok, I swear i'm hand typing that formula every time. I'm not sure if it's a glitch or what.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae fires his crossbow at the moving gold pile.

Crossbow 1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 3

Edit: confirm crit 1d20 + 3 ⇒ (20) + 3 = 23

If successful damage doubles to 6

Edit2: Really? Confirm the confirm, in case that's a house rule.1d20 + 3 ⇒ (20) + 3 = 23


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae points.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae gets Anton's attention and motions to a heavy crossbow on a lower shelf.

you can read my spoiler above


F Elf Spellbinder Conjuration (teleport) Wiz 1
Tarek Madrysian wrote:

[Dice=Appraise]1d20+2

Tarek moves back to the group. We can let them do their thing but, can that creature be reasoned with?

If we could get it to help move the statues...

"You could try, but I've never heard of it happening before."


F Elf Spellbinder Conjuration (teleport) Wiz 1

Appraise 1d20 + 0 ⇒ (14) + 0 = 14
Perception 1d20 + 3 ⇒ (10) + 3 = 13


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shaezon readies his crossbow. Thinking to himself "I should have picked up a real bow."


F Elf Spellbinder Conjuration (teleport) Wiz 1

Sense motive 1d20 + 0 ⇒ (1) + 0 = 1

Edit: Or not.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Harakani DM wrote:
no spells in the vault.

Is the item ok to use or no?

So I'll help with the engineering, but won't be much use loafing.


F Elf Spellbinder Conjuration (teleport) Wiz 1

HA HA ! I bought Muleback Cords! and have unseen servant memorized. The latter not being useful for much other than collecting loot while we move statues.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Tarek Madrysian wrote:
Leaving the sack, with an unconscious tiny black dragon within, in the corridor... Might be best if one of us has the bottle... Almost showtime. The young man indicates Gillman-Weyland or himself.

Shae gives the bottle to whomever asks for it and readies his crossbow.


F Elf Spellbinder Conjuration (teleport) Wiz 1

"It's a mimic. Um, Shapeshifter. This one is Really big. It's skin is really sticky. "


F Elf Spellbinder Conjuration (teleport) Wiz 1

Non casters news UMD just as if it were a wand.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Oh. Perhaps I'll take craft staff. Out of the box staves suck, but custom ones can be pretty good.


F Elf Spellbinder Conjuration (teleport) Wiz 1

We're level three now?

Also, A&A requires level 5.


F Elf Spellbinder Conjuration (teleport) Wiz 1

"what the...?"

Dungeoneer 1d20 + 10 ⇒ (14) + 10 = 24


F Elf Spellbinder Conjuration (teleport) Wiz 1

Our gillman forms are spell's though, correct?


F Elf Spellbinder Conjuration (teleport) Wiz 1

Quietly

"Why don't I just not cast spells in there. I don't want to set anything off. "


F Elf Spellbinder Conjuration (teleport) Wiz 1

In draconic :

"How long are we going to spend here? Boss doesn't like to wait."

It's sort of true. After all, who does like to wait?

Aid another bluff. 1d20 + 0 ⇒ (13) + 0 = 13


F Elf Spellbinder Conjuration (teleport) Wiz 1

Initiative 1d20 + 3 ⇒ (19) + 3 = 22

Perception 1d20 + 3 ⇒ (2) + 3 = 5


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae leans out over the edge and looks cautiously down at the distance to fall. Then he looks at the distance of the gap. "Humm." He backs up and prepares to take a running leap.

Acrobatics 1d20 + 3 ⇒ (20) + 3 = 23

If he fails the roll:

Shae leaps with all his might. His arc seems perfect for a moment. Then it shifts rapidly down and the look on his face conveys that he know's its coming. As he begins to pass the ledge he intended to leap upon he's clearly not going to make it. Suddenly he's standing on the edge with a relieved look on his face. You're not entirely sure what just happened. One moment he was plummeting to his death then the next he's standing at the edge of the Crevice on the other side.

"Close one." Shae responds.

He used the wiz teleport power to shift 5'.

edit: Well I guess elves are as wirey as they say.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae watches to see if the monk makes it.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shae examines the bottle and strange markings. His face changes in realization.

"It's a Kobold trap. We should be careful going forward. Their known for trap overkill. "