Thanks captain, that looks accurate to me. I can't remember how I rounded the results but your calculation looks good. I am thinking that the daily income idea is overly complicated, which can cause issues of accuracy, and stops the game becoming a game of ACCOUNTANT; THE AUDIT. Maybe we should do it on a weekly basis. That removes a lot of the issues. We could still roleplay day to day. Again this is only a suggestion.
Winston Gwerm wrote:
Well i just added what you have listed plus Quote: Shael Earns Gold Profession: apothecary: 1d20 + 12 ⇒ (7) + 12 = 19 --> Result /7 = 2.71 Gold earned per day IE earning income with my profession skill. Look I have no problem using the figures you think I should use, I just don't understand how you got them as I add up to a different figure. I am basing what i am doing on the figures given and what I see other doing. This is starting to get confusng
I think I have said a couple of times the storefront in connected to the alchemist lab.
As to the feast day I guess I'll throw a feast for my customers.
Campaign Dates: 19/Rova/4713 AR Starting capital 85gp 4sp Upkeep
Activity Phase
Income Phase
Shael Earns Gold Profession: apothecary: 1d20 + 12 ⇒ (7) + 12 = 19 --> Result /7 = 2.71 Gold earned per day
Ending captial 115gp 5sp 3cp Flavor Text: As the the redline recedes into the distance, Shael starts to look around for ways to help the community
Campaign Dates: 18/Rova/4713 AR Starting capital 54gp 8sp 4cp (adjusting for mistake)
Activity Phase
Income Phase
Shael Earns Gold Profession: apothecary: 1d20 + 12 ⇒ (10) + 12 = 22 --> Result /7 = 3.14 Gold earned per day
ending capital 85gp 4sp
Flavor Text: Once more to the grindstone.
Ffion "Fi Fi" Li wrote:
really? I didn't know that, I thought it came with a statue. Thanks Roleplay Thank you Ffion, I hope to get the statue sorted out soon, but I have a few details to sort.Give me a day or so, and perhaps we can help each other
sorry I forgot to mention the storefront. And it is attached to the alchemy lab. I have mucked up the income a bit, but I don't come to the same total as you. This is what I'm using
for profit:
+2.86 GP I G --> Artisan's Workshop (10+10/7 Gold, Influence, Goods) +3.14 GP I G --> Greenhouse (10+12/7 Gold, Influence, Goods) +2.00 GP G ----> Kitchen (10+4/7 Gold, Goods) +2.00 -- I ----> Sitting Room (10+4 Influence) +1.71 GP ------> Storage (10+2 Gold) +2.86 GP G M --> Alchemy Lab (10+10/7 Gold, Goods, Magic) +1.57 GP I ----> Statue: Sarenrae (10+1/7 Gold, Influence) +2.57 GP I ----> Book Repository (10+8/7 Gold, Influence) +2.14 GP I ----> Reliquary (10+5/7 Gold, Influence) +2.57 GP I ----> Infirmary (10+8/7 Gold, Influence) +2.00 GP -----> Storefront (Assigned to alchemist lab) +2.00 GP G L --> Craftsmen: Alchemist/Herbalists (10+4/7 Gold, Goods, Labor Now the rooms make 25.42 plus the workers 2. The rest is my own work efforts. Could you look through and see? Sorry for the hassle
Campaign Dates: 17/Rova/4713 AR starting capital 25gp 0sp 3cp Upkeep
Activity Phase
Income Phase
Shael Earns Gold Profession: apothecary: profession apothecary: 1d20 + 12 ⇒ (20) + 12 = 32 --> Result /7 = 4.57 Gold earned per day
Ending capital 50gp 1sp 6cp flavor: Providing alchemical goods and healing to the city. Shael works hard at making capital
Arghh! falling behind
starting capital 1.9gp Upkeep
Activity Phase
Income Phase
Shael Earns Gold Profession: apothecary: 1d20 + 12 ⇒ (6) + 12 = 18 --> Result /7 = 2.57 Gold earned per day
Ending capital 25gp 3cp {spoiler=Flavor Text]
flavor: Shael Blactkhumb opens her apothecary, infirmary, library with snacks to the public, focusing on the halfling/gnome population of Kenabes. Goals for the day=make money
Couple quick questions
Are the Alchemist/herbalists in the example you gave experts with those skills or actual alchemists. I betting on the former, but I though I would be sure. BTW I think I'm heading towards of cleric route, of saranrae.
It's not easy being green. And how did you know that's the color of my buildings? Shael is also short. :} I use the pathfinder profile as it allows me to put up a status bar if I want. I see Shael as owning a halfling/gnome friendly establishment, as there are over 300 halflings in the city. Someone has to cater to the lower end of the market (Bad Shael, whack!) Everyone will be green with envy (Very Bad Shael, smack! Whack!) Seriously, I have the idea of eventually developing into a hospital/hotel/chymist works.
Basically it's a pathfinder rpg varient, using the main rules and ultimate campaign. The stat system is that you have been given 20 points to add to your character's stats. If you want a strength of 14, that costs 4 and so on. You can only start with npc classes and you must have a business/organization. |
