Reiko

Shadows of Sand GM's page

1,058 posts. Alias of caster4life.


RSS

1 to 50 of 1,058 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok I'm going to expedite things here.

Hadha repeats his trick and gets the unconscious Lo'laan up the shaft. But the extra delay costs you as rubble continues to fall, striking everyone.

Dam to everyone: 1d6 ⇒ 6

You rush through the sewer and climb slowly up the well but make it back into the marketplace in the dead of night. Serenity the cheetah slinks over and sniffs and licks Lo, her unique bond with him bringing him back to consciousness.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ah right. Well someone will have to pull Lo up as well then. I forgot that you got the long one while Zaza's was the minute version due to her save.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

You rush through the tunnels, hearing crumbling and crashing all behind you, carrying Amari's corpse. Then you reach the second shaft that you climbed down, your rope still tied to it.

DC 5 to climb up. DC 10 for accelerated climb. If you're carrying Amari too, add 160 lbs to your load and consider what extra ACP that incurs. That will not be easy.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Shalazat nods quietly and steps back with the others. At first, Zaza fumbles with the spell then a thin green ray springs from her finger and hits the large support column, removing a massive chunk from it. The column falls and the ceiling begins crumbling...


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

This chamber you are in currently is large with only one column supporting a high ceiling. It would serve.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Even in the dark, Hadha can tell that Amari's spirit has moved on. Jackdaw retrieves the body back to be with the others.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Amari:

The old monk nods, smiling. <It is indeed. Come in. It is meal time.> He beckons welcomingly and turns to walk back into the monastery himself.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The drow sneers and begins to retort but then Hadha's ray catches him while Jackdaw runs him through. The sneer frozen on his face, he slumps forward onto the Jackdaw's spear.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Miss chance: 1d100 ⇒ 42

Hadha's ray misses! The drow struggles to break free of the entanglement.

Str check: 1d20 ⇒ 18

He rips himself free and sidesteps slightly.

Jackdaw and Hadha to go again.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Jackdaw misses while Hadha lands one ray

Miss chance for second ray: 1d100 ⇒ 15

but his second ray misses! The angry and desperate drow has no more hostages to exploit. He whirls and jabs his rapier at Jackdaw!

Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Dam: 1d6 + 1 ⇒ (4) + 1 = 5

Jackdaw and Hadha can go again.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Hadha, how are you seeing in the pitch black? I don't think you have darkvision. Thanks to the noise of Amari and the drow, you know the drow's square so if you don't have darkvision, roll miss chance twice for those two rays. 51+ is a hit.

Jackdaw, I think that leaves you with a full round action for the top of round 1 after drinking the potion in the surprise round. You see the drow now 20 ft away standing over Amari's bleeding body.


1 person marked this as a favorite.
Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Brave Amari's body falls in the tunnel, bleeding from the neck. The Drow looks to make his escape but a vengeful ray shoots through the darkness.

Amari:

You open your eyes to see nothing but blue above you. You blink at the brightness of the sky and look around, finding yourself in the desert. Some distance in front of you, it seems you can make out your old Al-Fahd monastery. Confused, you walk forward and notice some things are different. Gorgeous fig trees and flowers are sprinkled around the monastery. Birds sing throughout the gardens, songs that are comforting and haunting at the same time. Haunting because of how deep inside you they reach. Bees buzz through the garden. The stone itself looks old and new at the same time. Every crack or corner worn by sandstorms comes together to add to the majesty of the edifice. Out of the front arch steps your first mentor, a wise and kind monk of great age. He walks with a spring in his step and a warm smile, his eyes crinkled at the corners. Looking at him, you grow more confused, unsure if he is your age or extremely old. He extends his hand and signs Welcome home.

J stealth: 1d20 + 7 ⇒ (3) + 7 = 10
K looks like you're both using Hadha's 8.

Drow perc: 1d20 ⇒ 5

Hadha surprises the Drow and pins him to the wall. Jackdaw also has a momentary window to seize.

You guys surprised him. Jackdaw is 20 ft away and can take a surprise round too. Pitch black in here.

inits: 3d20 ⇒ (18, 20, 9) = 47
You both also beat his init and can take an additional full round.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Sorry, Amari. I guess I'm destined to kill your PCs. But this was a noble death and a sacrifice Amari chose. I'll update more later. We'll see if you are avenged.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok this is kind of tricky. That beats the Drow's cmd so I'm going to rule that he now has to make the attack roll on the CDG instead of auto-hitting. He has a slightly worse than 50:50 chance of hitting.

GM screen:

CDG attack: 1d20 + 11 ⇒ (14) + 11 = 25
Dam: 2d6 + 2 ⇒ (2, 5) + 2 = 9

As Amari tries to twist out of the way, the Drow stabs him in the neck! Perhaps the doughty monk can withstand the blow?

He hit. Exactly average damage roll on the CDG for 9 damage. DC 19 fort to survive the CDG. I will allow you to spend combat stamina on the save.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Jackdaw, are you going with Hadha? It matters for the purposes of stealth synergy.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Gonna keep this moving with the Drow's action since nobody seems to want to interfere.

The Drow leads Amari back down the tunnel with the rapier point pressed to Amari's throat. He heads around one corner with the monk then another into pitch blackness, leading the human slowly and warning him not to stumble on an uneven step from time to time.

Will give another couple days IRL to see if you do something.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The drow nods. "Fine. You will be my hostage." He draws a knife and holds it to Zaza's throat and holds out his rapier. "Bring your throat to my blade and I will step away from your friend. You and I will head back into the tunnel."


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Clarification Amari, if you agree to this, he'll have a readied cdg on you. Raw, that doesn't work but he would never agree otherwise. Are you still down for that?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The drow eyes Jackdaw warily but doesn't like his offer or Hadha's poor attempt at assistance. "No. I'll drag her with me into the tunnel then leave her when I feel safe enough. How about that!?" He keeps his rapier right on Zaza's throat.

Try something else? Or go for broke and try to attack him? There's always a chance Zaza will make the fort save, or Jackdaw's aoo might crit, etc.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Just to be clear, Jackdaw, he knows you're there but didn't notice you inched close enough to jab him with your spear.

The Drow's eyes narrow at Amari's question and he sneers but keeps his rapier close to Zaza's throat. "Isn't it obvious, desert-peasant? The weaker your nations become, the easier it will be for us to rise up and take what we want."

Ok so I'll rule that Amari distracted him for about a round's worth of actions so Jackdaw and Hadha can try something else. He's still looking around so it's not totally free what those actions could be for you but Amari is stalling for time. It's also not as free as when Hadha got him with the deja vu, which really kept him tied up for a moment and gave penalties to him noticing or reacting to something you tried.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Any more ideas? Amari? Anyone?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Cool. I'll let Hadha's successful use of Deja Vu help provide cover for Jackdaw's stealth.

GM screen:

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

The drow does not notice Jackdaw's threat as he again repeats his threat. "Stay back or I will kill her!"

Jackdaw can 5 ft step so he'll now get an aoo if the drow tries to CDG. May or may not be enough to finish him to prevent the CDG. I will say that getting closer than 10 ft, however, will not be feasible without incredible stealth. What are you guys doing now? Someone will want to at least talk to him a little.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Jackdaw:

Yes I'm ok with that if you guys keep him talking in the meantime. I'll roll opposed perception and if he notices you start to move, he might CDG before you move, as readied actions do.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The drow 5 ft stepped out of Amari's reach so no, he doesn't provoke from you. You can try to rush toward him but you're pretty sure that would trigger his readied action.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Amari and Jackdaw finish off one of the drow with a blow to the other. At the same time, Shalazat strikes the drow spellcaster multiple times with her blade, dropping him to the ground. The last remaining drow snarls at you and steps over to the sleeping Zaza, his blade pointed immediately at her neck. "Stand back or she dies, now!"

It's a little irregular but I'm letting the Drow ready an action to coup de grace. Here's a spoilerful of my reasoning and why this is partially to your advantage, if you care to read it. PCs go but be careful what you do as you don't know what his trigger is for the readied action and if you do trigger it, Zaza may die. Obviously, though, I don't want you to respond by being afraid to ever try anything.

Some reasoning:

I'm doing something not exactly RAW here as a compromise of several things:
1. This drow is spiteful and could coup de grace Zaza right now.
2. I want to give you a chance to talk to him and try to deal with this situation. Technically, speaking is a free action and you could have a conversation of indefinite length while it's still his turn here.
3. I'd like to give you guys the opportunity to try to do things besides talk here but that would require his turn to end without killing Zaza. So I'm allowing him to essentially ready a coup de grace, even though you can't ready a full round action. The alternative is he does it right away without an opportunity to negotiate or anything, which isn't satisfying.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yes note Zaza can't keep inspiring while she's unconscious. Agaban has some cure spells left. Let's call it 1 clw and 1 cmw so feel free to bot those to yourselves.

GM screen:

Attacks: 3d20 ⇒ (5, 4, 18) = 27
Scorching J, A, H: 3d20 ⇒ (10, 11, 9) = 30
Bounce: 4d20 ⇒ (15, 14, 5, 7) = 41
Dam: 4d6 ⇒ (3, 5, 5, 4) = 17
Dam: 4d6 ⇒ (6, 4, 5, 2) = 17
Dam: 4d6 ⇒ (1, 6, 4, 6) = 17
Dam: 1d4 + 11 ⇒ (4) + 11 = 15
Dam: 1d4 + 11 ⇒ (1) + 11 = 12
Dam: 1d4 + 11 ⇒ (4) + 11 = 15
Dam: 1d4 + 11 ⇒ (4) + 11 = 15
Attacks: 2d20 ⇒ (4, 9) = 13
Iterative attacks: 2d20 ⇒ (6, 8) = 14

Amari lands one of his shots while Jackdaw lands a jab with his spear and Hadha misses once. Suddenly, the drow leader tumbles away from Shalazat and fires a spell at Jackdaw, Amari, and Hadha, lances of fire shooting out and striking into you (17 fire damage each as the scorching rays hit you). Shalazat responds quickly by throwing a dagger that strikes one of the drow and manages to luckily deflect off it into another. The dagger continues zipping around the room with incredible speed, striking three drow and downing one of them, before returning to her hand (startoss shower) then she steps to engage with the drow leader once more, spells and blades flashing back and forth between the two. The remaining drow try to recover from their wounds and step around Amari to jab at him, each striking at him twice, but the monk dodges every attack!

Highest to hit was 20. Everyone, GO!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Waiting on Amari!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Unfortunately, the only way you could deal with the poison would be some magic or ability to fix it. Or time. Agaban already spent his delay poison getting Jackdaw back up. These drow warriors don't deal much damage but the sleep effect is the main reason they're scary.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Lo'laan and Zaza have fallen. Agaban does what he can to help but his resources are low and he misses with his crossbow. But Amari, Hadha, and Jackdaw all lash out with disciplined fury, finishing off two of the drow and wounding a third (orange).

GM screen:

Attacks: 3d20 ⇒ (17, 2, 6) = 25
Dam: 1d6 + 1 ⇒ (1) + 1 = 2
Fort: 1d20 + 6 ⇒ (8) + 6 = 14

Seeing Amari launch three deadly arrows, the drow converge on him to attack. Two miss the wily monk but a third lands a small scratch on him (2 dam). The monk begins feeling tired but his training lies deep inside him and he refuses to be fatigued, shaking off the poison (I rolled 14 for his save against DC 13).

Everyone GO! purple's movement provoked from Hadha if he threatens with some kind of melee attack.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Moved you as you described, Haha.

Jackdaw, Amari, and Hadha all land solid strikes. Zaza moves forward and tries to trip one of the drow while protecting the fallen Lo'laan.

Trip: 1d20 ⇒ 3

But the drow warrior shrugs off her whip.

The drow leader and Shalazat continue to exchange angry, rapid flashes of spells and weapon blows. You and the drow soldiers seem to have agreed it is wiser to give them space.

The drow next to Amari sees Amari has no melee weapon drawn and fires point blank at him (provoking from Amari's feet). The drow on his other side drops his crossbow and draws a rapier. The other three drow all drop their bows and rush forward to thrust at Zaza.

GM screen:

Fire A: 1d20 ⇒ 2
Stab H: 1d20 + 11 ⇒ (14) + 11 = 25
Dam: 1d8 + 1 ⇒ (1) + 1 = 2
H fort: 1d20 + 3 ⇒ (18) + 3 = 21
Stabs Z: 3d20 ⇒ (2, 13, 17) = 32
Dam: 2d8 + 2 ⇒ (8, 1) + 2 = 11
Forts: 2d20 ⇒ (15, 8) = 23
Zaza aoo: 1d20 ⇒ 10
Dam: 1d4 ⇒ 1

Amari is missed but Hadha is struck with the rapier lightly (2 dam) but feels the poison coursing through him. He manages to throw it off, however (botted a 21 save). Zaza is struck three times but strikes one of the drow as he moves to flank her. But she succumbs to the poisoned rapiers as well.

Everyone, GO!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Hadha should still go. I'll bot Zaza after he does so.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok Z. Thanks for the clarification. I'll bot you along.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

After 1 minute, Lo repeats the save against the one that he failed on. If he succeeds, he's conscious. If he fails, he's unconscious for 2d4 hours.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Zaza moves up behind Lo'Laan and prepares to help trip a drow who comes within her whip's reach while maintaining her song.

Inspire courage still up for +1/+1. She readies a whip-trip.

GM screen:

Attacks at +10: 6d20 ⇒ (6, 8, 20, 9, 5, 19) = 67
Confirms: 2d20 ⇒ (11, 2) = 13
Dams: 2d4 + 1d4 + 1d4 ⇒ (4, 3) + (4) + (2) = 13

Amari and Hadha miss but Lo'laan strikes a solid blow while the Jackdaw recovers from the poisoned bolts.

But instead of charging in, the wily drow reposition and level their crossbows at Lo'Laan, who has moved to the front, making himself a target. They pepper him with crossbow bolts but get rather unlucky aside from one hard shot. The damage is not too serious but he begins to feel drowsy...

They have a 60% chance to hit him with each shot but only landed half of them. 13 damage but three saves DC 13 fort saves or fall unconscious. Everyone, GO!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ah sorry to hear that.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I think it's still Zaza, who has major life stuff, that we're waiting on. I'll just have to bot her again later today and will start botting her faster.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Still here. I just don't want to bot a large section of the party in the final battle of the campaign.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Agaban rushes over to Jackdaw and casts delay poison.

You're prone but you can take a full round's actions.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

If someone has remove poison, delay poison, self-perfection variant channel, etc, they can wake Jackdaw up.

We can say there's a 50% chance Agaban prepped delay poison in one of his 2nd level slots, as well. Jackdaw can try for that 51+ roll here in discussion if he likes.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Zaza begins inspiring her allies to great deeds.

Inspire courage +1/+1.

The one drow aware of the threat launches a shaft at the only clear target he has, Jackdaw.

GM screen:

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Dam: 1d4 ⇒ 3

Jackdaw is hit and begins to feel drowsy!

Jackdaw:

Save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.

Amari, Hadha, Jackdaw, and Lo, take surprise round actions. Zaza and Shalazat may also take actions for the top of round 1.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok I was reaching that conclusion, Zaza. Thanks for piping up. Will do as soon as I get a chance.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

This is the climactic battle so I'm willing to wait for Zaza to be ready to resume posting. Or I'll bot an action she requests if she gets a chance to check.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Amari and Zaza, I know neither of them have the smallest mod in the party: 2d20 ⇒ (11, 15) = 26

Ok so everyone gets a natural 15. That makes the lowest total Lo's 21.

GM screen:

Perceptions: 6d20 ⇒ (4, 12, 17, 8, 3, 14) = 58
Inits: 5d20 + 1d20 + 1d20 ⇒ (1, 2, 10, 11, 13) + (13) + (18) = 68

As you sneak forward, a figure steps from the Shadows. It is Shalazat, your Shadows handler! She raises a finger to her mouth, signalling to maintain silence. She sneaks forward with you until you come to a larger opening cavern. The cavern is very dark and those without darkvision can't see much. But those whose eyes can penetrate the shadows see Drow standing guard while a Drow with an odd staff reads from a book (purple). One of them (orange) snaps his head around, noticing you!

Only one drow (orange) acts in the surprise round. Zaza and Shalazat act first then him then the party. Then round one is Zaza and Shalazat then drow then party.

Shalazat disappears then reappears next to the lead drow!

Zaza can go!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Should I assume that you guys are being stealthy? If so, give me your stealth synergy rolls. It's a pretty powerful and epic routine.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Jackdaw spies a small buckle that seems to have fallen off a bag in the corner against the wall.

DC 18 K local:

The buckle appears to be of Drow make, based on your earlier experience with Drow.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

After Jackdaw weakens it, Lo'Laan finishes off the last of the strange creatures of the Darklands with a mighty blow.

1280 xp each. Very close to level 5.

You stop to catch your breath and heal your wounds, if necessary. Then decide where to go next.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Jackdaw stabs the grick but heroically it fights on!

Lots of people still to go.


1 person marked this as a favorite.
Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

A blast from Hadha kills another of the gricks and the last remaining grick tries valiantly to defend its home territory. Their nest had colonized this new place a while ago, force out from the depths by far worse foes full of teeth and terrifying magic. What joy had overtaken them when they had found a safer place to incubate their eggs! But now these strangers had come, slaying his brothers, sisters, and cousins with great speed and absolute refusal to grant quarter. His sister had frantically signaled for peace but they ignored her Aklo tentacle sign language. Perhaps they did not understand it? No... surely they did... If anything, they had redoubled their ferocious attack when she pleaded for mercy... His family was dead and all he could hope to do was join them with honor...

GM screen:

Attacks: 5d20 ⇒ (18, 18, 17, 4, 7) = 64

He flung his beak at the nearest attacker and followed up with a masterful sequence of flailing tentacles. But she dodged every last sliver of hope he threw at her... Surely the end was near now...

Look at those rolls... But his highest to hit was 22... PCs, GO!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Hadha still to go. Will skip tomorrow once I get a chance.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

No worries. Thanks for the heads up, Z.

1 to 50 of 1,058 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>