CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
Tears in his eyes, Shade does what he can for the fallen knights. He attempts to consecrate their graves, but fears there is little he can do, here. ”While it shall be gruesome, perhaps we should try and bring their bodies back to the Lastwall survivors.”
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
”Again I beseech the Song of Spheres to cleanse this unclean place!” Again he presents his holy symbol, and a flood of butterflies momentarily fills the area, as the healing light of the moon covers all of the Pathfinders while burning the foul abomination. positive, 30’ burst, DC19: 2d10 ⇒ (3, 5) = 8
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
”By the cleansing rays of Mother Moon, I return you fallen heroes to your well deserved peace ” Shade casts a 3 action heal…. Healing all the Pathfinders and harming all of the undead. healing (positive) damage DC19: 2d10 ⇒ (8, 10) = 18
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
"Apparently that was Garmon." Shade briefly toys with the idea of doing a burst heal, but not enough of the undead are in range. So he casts a 2 action heal at Highwire. healing: 2d10 + 16 ⇒ (10, 8) + 16 = 34 Wow! He then moves forward a bit.
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
Shade tries to finish off red with his disrupt undead spell. positive DC19 Fort: 2d6 + 4 ⇒ (1, 2) + 4 = 7 "Burn, foul abominations."
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
"I can extinguish the light, but then I would be blind. If it is just a few skeletons, I am sure we can handle it. Who would like disrupting weapon cast on their weapon?"
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
Not a big deal now that it is detected, but usually you detect a haunt or other hazard with Perception detecting a hazard, CRB 520 wrote:
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
i think that was the plan, Sansa. I am using my wayfinder for light. The Desnan cleric sighs mightily, having to deal with an undead familiar, but he does so nonetheless. ”Denufair, is that you? We are here to save your friend! Where is she?” diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9 I offer this hero point in tribute! ”Now who’s a good bunny?”
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
"Let's just go land at the appointed location. We'll deal with things as we find them. The Song of Spheres will guide our path."
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
"I do not have any special way to see at night, but since others do, I think it would be best if we were to go in at night. "Also, if we do face some undead, I can enchant to weapons to be disrupting to them." perception: 1d20 + 9 ⇒ (15) + 9 = 24
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
perception to sense motive: 1d20 + 9 ⇒ (8) + 9 = 17 "It is ok, my friend. You have seen a lot, I am sure. We can handle this for you." 'Ok, best case, recovery of body. Worst case, destroy the bodies and recover what we can from them.' thinks the Desnan cleric. "Might you recall what sort of undead they were trying to distract away from the innocents?"
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
"Undead, eh." says Shade as he reads the bounty. Well, that's a plague that I can likely do something about. He looks for other adventurers, as he heads for the Elderberry Cellar.
CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:
"After what I have been through, I cannot agree with you more." says the quiet cleric of the Song of Spheres. "I do not know what to expect, but we are backed by the blessings of Lady Luck." |
