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![]() I can see Taldor slipping into a civil war between several factions that are funded by outside forces. What remains is either a shell of the shell it is now, a renewed and invigorated nation, or a mess of balkanized states and territories that may or may not get gobbled up by their neighbors. I'm reminded of the end of the Wrath of the Righteous AP where it details what happens if the PC's fail... Spoiler:
Andoran and Taldor form an alliance, split Galt between them and halt the advancement of the demons for at least a little while. That hints that all they need is a major threat, preferably a non-Qadiran one, to spur them on to greatness once more. ![]()
![]() Building on Broken's idea, we could do a war AP surrounding Lingshen, Quain and Po Li. Have it set up to where the Grand Prince of Taldor hires the party to head to Tian Xia to get more news from Amanander, and they get caught up in it. The giant Emperor Statue in Po Li is the BBEG of the Campaign! Could mix in some Romance of the Three Kingdoms and also make it a spiritual successor to Jade Regent. ![]()
![]() yellowdingo wrote: Workers should be paid shares, not cash. Your income is then productivity based. You will need to buy in as a shareholder to get a minimum wage. Problem with that is that then the shares are depreciated and/or don't matter because the board of directors will still hold the absolute vast majority of shares and therefore negate any possible vote by the workers. ![]()
![]() I wouldn't do a movie but a four-episode miniseries if live action, or a 24 epsode animated series. If a miniseries, base the main characters on level 5 heroes up against a level 8/9 threat. If an animated series, start at level five and build towards level 8 facing down threats and a level 10/11 baddie and a few of his minions. ![]()
![]() Countdown style, yeah! #5 - Magus - Fun mix of martial and wizard. Just being able to wade in and melee after a quick bout of casting (or vice versa) makes this a really fun class. #4 - Rogue - Okay, so this is thanks to a little character of mine named Caldax, a Drow Rogue of mine who was Neutral FABULOUS (i.e. Evil). Had lots of fun with him. #3 - Sorcerer - I loved the sorcerer from 3.X, and what Pathfinder did with it was fantastic. Personal favorite bloodline? Imperious. Human only, but man, it's great. #2 - Ranger - Gotta love this guy. Take feat to beef up your (eventual) animal companion and one weapon, gaining feat for another style, all while tracking everything. EVERYTHING. #1 - Cleric - This may change once I actually play Warpriest, but right now, hands down my favorite class to play as. Just something about being the mortal instrument of a deity does something for me. ![]()
![]() The Unraveling Daggers in Diobel - A string of crimes have the local authorities confused, and to add to the confusion an strange statue has appeared in the center of town. When a group known as the Harbingers of Fate begin to sing old hymns about Aroden, the locals no doubt become confused. But when a string of murders start, the populace panics and tries to drive the worshipers out. They retreat to a small citadel under their control, vowing to bring about the Age of Glory. Level 1. The Gilded City - After besting the Harbingers in Diobel, a letter on their leader reveals that they received their orders as part of a vision from a man named Aeroth Phylosoi in Oppara. Heading to the Gilded City the PCs must navigate the city and it's populace, from low ranking bureaucrats to a deranged former Lion Blade. It culminates in a duel from the famed city district Aroden's View against the man who ordered the murders in Diobel. Level 4. Against the Blades - Racing back to Diobel, the party must bring news to the town's leaders to prepare against an attack from a band of mercenaries known as the Band of Blades. Calling on assistance from Absalom, the PCs are tasked to find the abandoned temple to Aroden that the Blade's leader is holed up in. But fears that corruption and turn coats in Diobel soon prove true. Level 7. The City of Ascensions - After defending Diobel once more against the machinations of Lady Arodeth's mercenaries, the PCs head to the City at the Center of the World, Absalom, to seek assistance from the Pathfinders. There, they meet several Pathfinders with previous dealing with the Harbingers, but must assist them in retrieving a rare artifact connected with the Harbingers. Level 11. The Westcrown Conspiracy - The PCs are now leading the chase after Lady Arodeth as she flees into the underground of Westcrown in Cheliax. The PCs must decide whether to side with Hellknights, a faction of rebels in Westcrown, or several noble houses as they scour the city in search of their foes and the devious schemes. Level 14. The Fallen Empire - As the PCs narrowly save Westcrown, they now lead an expedition to the fallen continent of Azlant. There, they must end a vile ritual that if completed could undo reality, or at the least cause chaos not seen since the death of Aroden just a scant century earlier. Level 16. ![]()
![]() I'm running JR right now. Haven't leveled yet (just started), but the idea I have knocking around is that every other level, they also auto add one to their camaraderie scores with the rest. Basically yeah, you are adventuring with them, so they do warm up more and more. Also, Duntin Ashe, srop caravan rules. They are wonked like mad. ![]()
![]() Actually, I like Rogues with Dodge and then Mobility. Rolling around enemies to set up flanks then laying into them with sneak attacks and bleed, stunners and other nasty effects. And if you're a Ninja, it's just as fun! Two Weapon Fighting and it's flow feats, then pick up a Kusarigama and start tripping and bashing your foes! ![]()
![]() True, Mikaze. Then again, I'm sure several Azlanti probably holed up in their own private stasis fields as well. It makes for interesting situations, that's for sure! Good or bad, a discovered Azlanti would be the talk of whatever region they show up in. And Dragonchess: Thank you. I thought so, just wasn't near any material to look it up n_n ![]()
![]() Spoiler: I believe Rise of the Runelords, Second Darkness, Shattered Star and Wrath of the Righteous all introduce a pure-blooded Azlanti (or rather Thassilonian, though I guess they're basically the same thing) at least once in each. More so in Rise of the Runelords. In Second Darkness, you encounter one when you go back in time. Wrath of the Righteous introduces one, a Runelord even, though the circumstances elude me at the moment. And Shattered Star is about Xin after all... ![]()
![]() APs are great in that all the info you (usually) need is all right there, bundled up in a beautifully designed package, and most supplements for it are released around when the AP is released as well. All the rules, most of the design notes and everything are done for you. Sandbox adventures are great too, but require a lot more planning on your part. If you don't want to dedicate time and energy beyond a few minutes, then sandbox adventures can bog down badly. That said, if you can freeform it quickly (like my groups main gm/dm), then you should be fine as well. Now if you want sandbox and an AP, Kingmaker is great. It's set across four large maps, seeds quests and adventure hooks for you, but it does still anticipate a few things for you, such as thinking that the characters must be at X level before thy get to this area and such. But hey, that should be how a lot of sandbox games are. ![]()
![]() Don't have a map, but it was a custom 4E dungeon my DM ran me and some buddies through. We had gone through several rooms and were exiting when, in the room just before the exit, a number of enemies appeared. We were dealing with them easily enough when my character (Tiefling Psion), noticed a hidden elevator started to appear. Doors open, and I psychic slam the people back into the elevator and send it back up. I do this several times before we are finally forced to retreat. Sadly, several foes block my path, so I'm forced to stay and fight. Died there, but it was awesome. In another, earlier dungeon with another character of mine (Drow Rogue), we burst into a room full of Asmodean Acolytes and one teacher. Party teams up to off the teacher/cleric. My character used his hand crossbow to drop the acolytes to prevent them from sounding an alarm. Party asked what my alignment was because I was dropping youths when I stated I was Evil already. Later, we reach the macguffin (an ancient war banner). Everyone stayed in the tunnels, I was the only one properly trained in stealth. I sneak in, grab, and get spotted from behind. They don't see my face, so I 'Mario Jump' (drow levitation) over the walls of the temple (which was on the rim of a volcano) to freedom. Had/have a huge bounty on that characters head in that city (and numerous others for other dastardly deeds). ![]()
![]() Googleshng wrote: You're a little mixed up there. CoT is Pathfinder, LoF is 3.5. It's easier to convert than the other two though. Crimson Throne and Second Darkness go weirdly heavy on humanoids with class levels, LoF is mostly monsters with updated versions right there in the bestiaries. Just forgot to mention the 3.X thing for Legacy of Fire. But I could have swore CoT was 3.X... Hmm, need to brush up on my old APs again n_n ![]()
![]() Rise of the Runelords - Good mix of RP, dungeon crawls, and generally accepted as a 'classic' AP.
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![]() Rasputin must be full of himself, assured his plans will succeed. And play on his spiritual side some. Have him yell out things like "I will see to it you burn in he--, heathens!" and similar. Anastasia will be more of a mixed bag for RP. IRL she was a fairly easy going noble. Kind, but still very sure that her nobility was basically a divine boon. Having died and be resurrected... Well, she'll be confused to say the least. And if you bring her along to Irrisen (possibly to be it's new queen), she may go right loony. Or maybe, just maybe, she keeps a stiff upper lip and throws herself into the role with zeal. But remember, she was a devout Russian Orthodox Christian. With all these deities, demi-deities and semi-divines running around... Well, she either has to accept it, or mentally deny it. ![]()
![]() thenovalord wrote: Not PFS. They aren't really adventure modules you can use for generic adventure Reason why I listed it was that they are quick, easy, and can help the GM learn the ropes in a few modules. I'm not saying make them into a campaign, just use them to figure stuff out. Then yes, move on to actual Pathfinder modules, and then eventually the APs. ![]()
![]() Now that people mention it, yeah, modules would be very helpful. If you don't mind it and you have 4 players (I think that's what the minimum is), you could do some Pathfinder Society modules. Straightforward, flexible for a few level ranges, and you level every three modules.And they're designed to be ran in a matter of hours. They should help you figure out the rules and methods of GMing (and you can use it to give Pathfinder Society credit. Contact you local rep for more details). Get a few modules (I'd say like 9 or so) under your belt, then try Rise of the Runelords Anniversary Edition.
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