Male Human Fighter / 6
Jack sets about the business of retrieving and cleaning off his chakrams. (Possibly pulling one out of Gerald's back?) As he does so he says: "Kiley has the right of it. Most of us have been engaged in some sort of mercenary or fighting work or some such thing for quite a while. You get good at it or you get dead." "I think she may also be on to something about the mist. Though it may be something as simple as whatever is behind this sending out heavier scouting parties when the lighter ones don't come back."
Male Human Fighter / 6
Well, where would one find the Swords and Wizardry rules online? I didn't mean to be that much of a wet blanket, but I do put a lot of thought into how I design my characters to avoid as many potential problems as I can. Call me a min/maxer or a rules lawyer, but if there were really people living in the game world with the rules set defining their reality then they would be putting just as much effort into figuring out the best way to do things as I do. More as their very lives would depend on it, I merely reroll another character if I blow it badly. In this particular instance given that there are a lot of ranged weapon specialists in the party I would be surprised if Jack was the only character that had the precise shot feat. It's almost required if you're serious about having your character use ranged weapons.
Male Human Fighter / 6
Ouch! Not what I intended. You do know what the "Precise Shot" feat enables me to do though? http://paizo.com/pathfinderRPG/prd/feats.html Precise Shot (Combat) You are adept at firing ranged attacks into melee. Prerequisite: Point-Blank Shot. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Round three (if Necessary) Jack will move to flank the monkey in melee with Gerald and hit it with his war axe. (standard attack, +10 to hit, 1d10+4 damage) 1d20 + 10 ⇒ (4) + 10 = 14 actually should have got another +2 to hit for the flanking position. Damage
Combat Stats: Jack has 51 hit points. Jack's initiative modifier is +2. Jack's initiative for this fight is 6 Jack's "total" armor class is 22. 10 (base) + 7(+1 mithral breastplate) + 3(+1 heavy steel shield) + 2(DEX modifier). Touch AC is 12, Flat Footed AC is 20. Speed: Light armor (for movement) speed = 30 feet, run = 120 feet Saves: Fortitude____+ 7 = + 5(base) + 2(CON)
Base Attack Bonus is 6 CMB = 9 = 6(BAB) + 3(STR)
Note: Jack had 10 chakrams, at the end of this round he will have thrown 4 of them. Ranged Weapons (point blank shot feat added in): ________________to hit_____damage______Crit_______Range______Type (1) Chakram_____+11*_______1d8+7**_____x2_________30 feet_____S
(1) If using a standard action to throw.
MW = masterwork * 6(BAB) + 2(DEX) + 1(Weapon focus) + 1(Weapon training) + 1(Point blank shot) ** + 3(STR) + 2(Weapon specialization) +1(weapon training) + 1(Point Blank Shot) Melee Weapons: ____________________To hit_____Damage______Crit_______Type (1) +1 D. War Axe___+10/+5*____1d10+5**_____x3________S
Fighting Defensively: -4 to hit, +3 to AC #. Total Defense: +6 to AC #, no attacks (1) Used two handed
MW = masterwork * 6(BAB) + 3(STR) + 1(Magic)
Male Human Fighter / 6
Calling this round 2 then I guess. The monkeys are far enough away that Jack will try another full attack action, throwing two chakrams at one of them and then drawing his war axe for the melee. Given that the monkey things are at 30 feet Jack will use Deadly Aim and Rapid Shot, taking two shots at +7 (+whatever bonuses apply from Gerald's light) for 1d8+11. Shot 1 1d20 + 7 ⇒ (8) + 7 = 15 Looks hopeful, let's roll damage 1d8 + 11 ⇒ (8) + 11 = 19 If that monkey is still standing Jack will throw another chakram at it, if not he will throw at another monkey. shot 2 1d20 + 7 ⇒ (12) + 7 = 19 Damage for 2nd shot 1d8 + 11 ⇒ (4) + 11 = 15 Combat stats: Jack has 51 hit points. Jack's initiative modifier is +2. Jack's initiative for this fight is 6 Jack's "total" armor class is 22. 10 (base) + 7(+1 mithral breastplate) + 3(+1 heavy steel shield) + 2(DEX modifier). Touch AC is 12, Flat Footed AC is 20. Speed: Light armor (for movement) speed = 30 feet, run = 120 feet Saves: Fortitude____+ 7 = + 5(base) + 2(CON)
Base Attack Bonus is 6 CMB = 9 = 6(BAB) + 3(STR)
Note: Jack had 10 chakrams, at the end of this round he will have thrown 4 of them. Ranged Weapons (point blank shot feat added in): ________________to hit_____damage______Crit_______Range______Type (1) Chakram_____+11*_______1d8+7**_____x2_________30 feet_____S
(1) If using a standard action to throw.
MW = masterwork * 6(BAB) + 2(DEX) + 1(Weapon focus) + 1(Weapon training) + 1(Point blank shot) ** + 3(STR) + 2(Weapon specialization) +1(weapon training) + 1(Point Blank Shot) Melee Weapons: ____________________To hit_____Damage______Crit_______Type (1) +1 D. War Axe___+10/+5*____1d10+5**_____x3________S
Fighting Defensively: -4 to hit, +3 to AC #. Total Defense: +6 to AC #, no attacks (1) Used two handed
MW = masterwork * 6(BAB) + 3(STR) + 1(Magic)
Male Human Fighter / 6
Initiative 1d20 + 2 ⇒ (4) + 2 = 6 Jack will move to the front of the party readying his shield as he does so. Once he has done that he will quick draw one of his chakrams and wait until the creatures get to about 60 or so feet away, throwing his chakram at the closest one once they get there (if he can make that a full attack action he will instead throw two chakrams). He will then ready his war axe and play meat shield. Combat Stats: Jack has 51 hit points. Jack's initiative modifier is +2. Jack's initiative for this fight is 6 Jack's "total" armor class is 22. 10 (base) + 7(+1 mithral breastplate) + 3(+1 heavy steel shield) + 2(DEX modifier). Touch AC is 12, Flat Footed AC is 20. Speed: Light armor (for movement) speed = 30 feet, run = 120 feet Saves: Fortitude____+ 7 = + 5(base) + 2(CON)
Base Attack Bonus is 6 CMB = 9 = 6(BAB) + 3(STR)
Ranged Weapons (point blank shot feat added in): ________________to hit_____damage______Crit_______Range______Type (1) Chakram_____+11*_______1d8+7**_____x2_________30 feet_____S
(1) If using a standard action to throw.
MW = masterwork * 6(BAB) + 2(DEX) + 1(Weapon focus) + 1(Weapon training) + 1(Point blank shot) ** + 3(STR) + 2(Weapon specialization) +1(weapon training) + 1(Point Blank Shot) Melee Weapons: ____________________To hit_____Damage______Crit_______Type (1) +1 D. War Axe___+10/+5*____1d10+5**_____x3________S
Fighting Defensively: -4 to hit, +3 to AC #. Total Defense: +6 to AC #, no attacks (1) Used two handed
MW = masterwork * 6(BAB) + 3(STR) + 1(Magic)
Male Human Fighter / 6
Jack waits until the end of his shift and goes inside the tent. He then proceeds to do something extraordinary :-) He takes his armor and sweaty clothes off, gets a clean outfit out of his bag of holding, puts the clean outfit on and then gets back into his armor. He makes a half-hearted attempt to clean his old outfit and sets it out so it might dry some while he goes to sleep.
Male Human Fighter / 6
Scottenkainen wrote: I like the thought of treating Sergent/Sergeant as his first name. :) One of the standard lines in boot camp for the drill instructor indoctrinating the recruits is to tell them they can call him by his first name, "sergeant". :-) It is also not unheard of for non native English speakers to use a military rank as a name (either first or last). And if a member of one of those families later on joins one of our services things can get slightly confusing. "Has anybody seen Private Corporal?"
Male Human Fighter / 6
Actually, one of the sources I looked at briefly gave that as an acceptable alternate spelling for "Sergeant". So I decided to go with it to be different. The "problem" from Jack's perspective is that he's been a Sergeant for so long that he has effectively made it his first name. Which of course makes "Jack" his last name. As to what his parents called him when he was born ... (I hadn't decided because it didn't look to be a problem but now that I'm on the spot ...) I guess we'll go with "Whiskey", there is a certain precedent :-)
Male Human Fighter / 6
Jack comments: "Whoever is on watch should wear their armor while on watch, even if they haven't been wearing it while we travel. I got nailed badly enough to need healing through the relatively heavy armor I'm wearing. I hate to think how things would have gone if I hadn't been wearing any armor at all."
Male Human Fighter / 6
Jack replies to Ciarin, "Thank you for the healing. But surely you must realize that those animals are dead because it was either them or me. Not even you stood around offering up your body to the monkeys as food or a sacrifice for their ire or whatever. For all practical purposes you ran away and hid. Not all of us can do that. Some of us are responsible for protecting the other members of the party who are more vulnerable to such attacks. I don't know where you got your moral compass, or even if you have one that functions, but in general cowardice and inaction are not virtues that most people would applaud. Depending on the circumstances they might not even be viable options."
Male Human Fighter / 6
Jack says: "Well, I could use a little bit of healing. As to what happened, the monkeys just attacked. It might have had something to do with Dr. Iiwo waving a banana like object at the jungle, or maybe not." Jack pulls a rag out of one of his pockets and wipes down his axe with it.
Male Human Fighter / 6
Scottenkainen wrote: Are you people making up this Ioun torch? If you really had a torch circling your head like an Ioun stone, wouldn't you be blind half the time and your hair on fire the other half of the time? Advanced Player's Guide page 306 gives all the relevant details. You can also check out this link: http://paizo.com/pathfinderRPG/prd/advanced/magicItems/wondrousItems.html
Male Human Fighter / 6
I had thought that we still had light around the tent. Given that there was no light around the tent, Jack would have been using his Ioun Torch. Round three: Jack still has one monkey to deal with. Let's see if just a standard attack can do the job. Still using the war axe two handed. 1d20 + 10 ⇒ (16) + 10 = 26 damage 1d10 + 5 ⇒ (6) + 5 = 11 That's probably one dead monkey. Jack will then move adjacent to Dr. Iiwo so as to try to flank the monkeys that are attacking him. That is, of course, if Jack can see anything through the fog that sprang up. Now that I think of it, I should probably roll to see if the monkey I thought I killed benefited from any concealment. 1d100 ⇒ 77 Dead monkey confirmed. But I need the GM to tell me what I can see clearly enough to try to react to. Combat Stats: Jack has 43 hit points left out of 51 hit points total. Jack's initiative modifier is +2. His initiative for this fight is 15. Jack's current AC is 19, Touch 12, Flat 17 (steel shield slung over back) Jack's "total" armor class is 22. 10 (base) + 7(+1 mithral breastplate) + 3(+1 heavy steel shield) + 2(DEX modifier). Touch AC is 12, Flat Footed AC is 20. Speed: Light armor (for movement) speed = 30 feet, run = 120 feet Saves: Fortitude____+ 7 = + 5(base) + 2(CON)
Base Attack Bonus is 6 CMB = 9 = 6(BAB) + 3(STR)
Ranged Weapons (point blank shot feat added in): ________________to hit_____damage______Crit_______Range______Type (1) Chakram_____+11*_______1d8+7**_____x2_________30 feet_____S
(1) If using a standard action to throw.
MW = masterwork * 6(BAB) + 2(DEX) + 1(Weapon focus) + 1(Weapon training) + 1(Point blank shot) ** + 3(STR) + 2(Weapon specialization) +1(weapon training) + 1(Point Blank Shot) Melee Weapons: ____________________To hit_____Damage______Crit_______Type (1) +1 D. War Axe___+10/+5*____1d10+5**_____x3________S
Fighting Defensively: -4 to hit, +3 to AC #. Total Defense: +6 to AC #, no attacks (1) Used two handed
MW = masterwork * 6(BAB) + 3(STR) + 1(Magic)
Male Human Fighter / 6
Round 2 actions: I should still have 3 monkeys in front of me, so I'll make a full attack with the war axe held two handed against them. If the first attack drops a monkey then I will proceed to attack another one. If not, both attacks will be directed against the same monkey. First attack 1d20 + 10 ⇒ (2) + 10 = 12 Yuck, probably a miss, but I'll roll damage anyway. 1d10 + 5 ⇒ (7) + 5 = 12 Second Attack 1d20 + 5 ⇒ (10) + 5 = 15 That's more like it. damage 1d10 + 5 ⇒ (7) + 5 = 12 By the way, if the tree hugging druid freak thinks I should simply be standing there letting myself get torn to pieces by wild animals he and I might end up having a heated conversation at some time :-) Combat Stats: Jack has 43 hit points left out of 51 hit points total. Jack's initiative modifier is +2. His initiative for this fight is 15. Jack's current AC is 19, Touch 12, Flat 17 (steel shield slung over back) Jack's "total" armor class is 22. 10 (base) + 7(+1 mithral breastplate) + 3(+1 heavy steel shield) + 2(DEX modifier). Touch AC is 12, Flat Footed AC is 20. Speed: Light armor (for movement) speed = 30 feet, run = 120 feet Saves: Fortitude____+ 7 = + 5(base) + 2(CON)
Base Attack Bonus is 6 CMB = 9 = 6(BAB) + 3(STR)
Ranged Weapons (point blank shot feat added in): ________________to hit_____damage______Crit_______Range______Type (1) Chakram_____+11*_______1d8+7**_____x2_________30 feet_____S
(1) If using a standard action to throw.
MW = masterwork * 6(BAB) + 2(DEX) + 1(Weapon focus) + 1(Weapon training) + 1(Point blank shot) ** + 3(STR) + 2(Weapon specialization) +1(weapon training) + 1(Point Blank Shot) Melee Weapons: ____________________To hit_____Damage______Crit_______Type (1) +1 D. War Axe___+10/+5*____1d10+5**_____x3________S
Fighting Defensively: -4 to hit, +3 to AC #. Total Defense: +6 to AC #, no attacks (1) Used two handed
MW = masterwork * 6(BAB) + 3(STR) + 1(Magic)
Male Human Fighter / 6
Minor oops, now corrected ;-) Jack's initiative: 1d20 + 2 ⇒ (13) + 2 = 15 Combat Stats: Jack has 51 hit points. Jack's initiative modifier is +2. Jack's current AC is 19, Touch 12, Flat 17 (steel shield slung over back) Jack's "total" armor class is 22. 10 (base) + 7(+1 mithral breastplate) + 3(+1 heavy steel shield) + 2(DEX modifier). Touch AC is 12, Flat Footed AC is 20. Speed: Light armor (for movement) speed = 30 feet, run = 120 feet Saves: Fortitude____+ 7 = + 5(base) + 2(CON)
Base Attack Bonus is 6 CMB = 9 = 6(BAB) + 3(STR)
Ranged Weapons (point blank shot feat added in): ________________to hit_____damage______Crit_______Range______Type (1) Chakram_____+11*_______1d8+7**_____x2_________30 feet_____S
(1) If using a standard action to throw.
MW = masterwork * 6(BAB) + 2(DEX) + 1(Weapon focus) + 1(Weapon training) + 1(Point blank shot) ** + 3(STR) + 2(Weapon specialization) +1(weapon training) + 1(Point Blank Shot) Melee Weapons: ____________________To hit_____Damage______Crit_______Type (1) +1 D. War Axe___+10/+5*____1d10+5**_____x3________S
Fighting Defensively: -4 to hit, +3 to AC #. Total Defense: +6 to AC #, no attacks (1) Used two handed
MW = masterwork * 6(BAB) + 3(STR) + 1(Magic)
Male Human Fighter / 6
Well sounds like they'll be close enough not to have to worry about maneuvering much to meet them. Jack also briefly wonders if it's going to be worth his while to try to tell Dr. Iiwo there's such a thing as too much information, but other matters are more pressing. Jack takes a 5 foot step so that he'll be next to the area the things will be exiting the jungle from as opposed to 10 feet away (thus allowing him to make an attack of opportunity if he feels it's warranted). He takes his war axe in a two handed grip and calls out in a loud voice: "Who goes there?"
Male Human Fighter / 6
Jack helps set up the tent, then gets his bedroll out. He says to the group, "Somebody get me up when its my turn on watch." Jack then goes on to demonstrate one of the most valuable traits a professional soldier or mercenary can have, the ability to sleep almost anywhere at almost anytime. Yes, Jack is sleeping in his armor. :-)
Male Human Fighter / 6
In Pathfinder half plate is normally considered to be heavy armor, and breastplate is normally considered to be medium armor. However, making armor out of mithral effectively makes it one weight category lighter (except for armor that is "light" to begin with), so a mithral breastplate counts as light armor. At any rate, the short answer to the question is, "No, if the Conquistadors were using half plate then they were using heavier armor than what Jack and Gerald are currently wearing". I'm not that much of an expert on the Conquistadors and was going by what I remembered seeing of paintings of them way back when. I know that they operated combined arms cavalry + infantry formations and it may be that the infantry and cavalry used slightly different armor types, with the cavalry going for heavier armor.
Male Human Fighter / 6
Jack is willing to share his food as needed. As a side note I would think that using the Survival skill to find food would also cover finding edible plants as well as hunting. While animals might currently be scarce in these parts, I doubt the plants have moved much. One would think that in a jungle there should certainly be something edible somewhere. :-)
Male Human Fighter / 6
Sergent Jack thinks it over a while, but decides to continue wearing his armor. His father had warned him of the dangers of "getting too comfortable" in a potential battle area. Also, Jack had seen with his own eyes some of his buddies getting killed because they discarded armor it turned out they really needed later. Being miserable was in his opinion better than being dead. Jack also looks out for potential problems. Perception check: 1d20 + 6 ⇒ (17) + 6 = 23
Male Human Fighter / 6
Scottenkainen wrote:
15 miles a day doesn't sound too unreasonable. I'll keep the armor on unless it becomes a serious issue with our ability to travel. Historically I know that the Spanish Conquistadors who were roaming around all over the southern US, as well as Central and South America in the 1500's favored breastplate style armor, but I don't know what their average rate of travel was.
Male Human Fighter / 6
I knew it was going to be hot and miserable, but the mithral breastplate supposedly only counts as light armor and one would hope wouldn't be that obnoxious. Sergent Jack comments:"Taking the armor off is also a bad idea. If we get attacked it will take too long to put it back on. If the mules carry it and then are scared or run off we will have lost the armor entirely." Can anybody cast "endure elements" enough times to do any good?
Male Human Fighter / 6
Well, I could probably tell you all where the prettiest dancing girls in the city could be found, but I suspect that's not the sort of rumor most of the group would be interested in ;-) Jack commented, "It seems like the city is going to be worth checking out, if only to determine that it isn't somehow connected to the problem. If the road going there is in decent shape, so much the better. I'd rather not spend any more time trying to hack trails out of the jungle than I have to."
Male Human Fighter / 6
As the party travels along Jack takes the war axe out of its carrying loop on his weapon belt and nonchalantly balances it over his left shoulder. He also tries to keep an eye out for anything that might be a threat. Perception: 1d20 + 6 ⇒ (9) + 6 = 15 So while Kiley has disappeared from Jack's view, at least Jack can spot Gerald's horse. :-)
Male Human Fighter / 6
Hey there Iiwo, I saw her first and I've got bigger weapons! ;-) Seeing the group finally form up Jack falls into place near the front of it. Jack wonders who appointed Gerald to be the one in charge, but decides that as long as things are working more or less ok it isn't worth raising a fuss over. This is an informal group ad hoc group working under a verbal contract. Jack does go over to Kiley and says in a low voice: "Look, I know you have grief with nobles in general, and some of them are right proper scoundrels. But not all of them are. All I would ask is that you give the ones in our group the benefit of the doubt until they actually prove otherwise. Besides, all we have to do is just cooperate well enough to get the job done and get back here. It's not like anyone here is asking you to take them to your bosom and become your best friend in the entire world." Jack goes back to his place in the group, trying not to make it too obvious that he is admiring portions of Kiley's anatomy as she heads off.
Male Human Fighter / 6
Jack looks towards Gerald as he approaches. Jack replies to Gerald: "I think that taking the guide along would be an excellent idea. Maybe also one of the pack mules, its handler and a couple of the spear men. That would give us extra carrying capacity, and if we had to split up there would be enough of them together they would be reasonably safe. Beyond that we would just have more people than we needed getting in each others' way. The wagon would almost certainly have to be left behind at some point as I seriously doubt that the trails out there would accommodate it all they way to where we need to go."
Male Human Fighter / 6
Jack stands with the group of intrepid adventurers and looks things over. He thinks to himself, "Well, so much for having a small, fast, borderline sneaky group. Though I suppose I should be thankful that they didn't send a drum and bugle corps along." Jack makes his way over to Chongo and says to him. "We are grateful for your assistance and I am sure that your help will be invaluable. If you don't mind my asking a silly question though, will the wagon be able to make it through the jungle? It's probably a pretty safe bet that we will have to leave any established trails that may be out there and try to cut our way through to where we need to go." Jack's normal ideas of "diplomacy" usually involve intimidation or hitting people with the flat of his war axe.
Male Human Fighter / 6
GM Finder - Madaro Shanti wrote:
I imagine she can do a surprisingly good job of sounding like a little girl. :-) On a more serious note, I think that in terms of her ranging ahead of the party, somewhere around 30 feet to 60 feet ought to do it. If she's 60 feet ahead she can get back to the party (or we can get to her) with a standard double move, and the party is far enough back that whoever would have a chance to try to perceive her would be at an additional -6 to try to pick up on the rest of the party. But hey, if you want to play a rogue you kind of have to expect to be stuck on point. ;-)
Male Human Fighter / 6
After making some last minute minor changes I'm as ready to go as I'll ever be. As for party tactics, we still have quite a bit to discuss. It seems to me like our marching order would probably be something along the lines of Kiley on point, far enough ahead she can stealth without the rest of us giving her away but close enough she can still get backup fast if she needs it. Then Gerald and Myself as the mobile shield wall. Rear guard would likely be Rufus and Xoc Xoc. That leaves Iiwo and Ciarin in the middle. Regardless of anything else, Gerald and I are going to have to stay close to one another so we can get a shield wall that has a chance of working. The rest of the party then arrays themselves either alongside us or behind us as best fits their abilities and blasts away as best they can. The worst case scenario, if what's in front of us is really nasty, would be that Gerald and myself end up going defensive just trying to hold the threat at bay while the rest of the party cranks out the damage. With Kiley on point there are two basic scenarios to look at when Kiley finds something big, bad and ugly ahead of us. 1) Kiley is able to successfully remain stealthed and get back to rest of us before whatever it is becomes aware of the party. In which case we plan the assault/ambush at our leisure (within limits) and execute it when we're ready to go with Kiley guiding us in as close as she can before we unload on the problem. 2) Whatever it is notices Kiley and she ends up having to run back to the party with a whole bunch of serious ugly chasing her. In which case she should proceed to run past Gerald and myself while we do our best to contain whatever it is and the rest of the party comes forward to unload on it. Obviously then if the rear of the party gets hit Gerald and I head over that way to reinforce Xoc Xoc, with Rufus falling back when we get there and the rest of the party doing what they do best. If the party gets hit on a flank Gerald and I will face whatever it is, try to advance about 10 feet or so, then head back down the engaged side of the party trying to take whatever is attacking us on its flank. In general I'm going to be trying to stay on Gerald's right side so I don't have to worry as much about inadvertently hitting him when I'm throwing chakrams around and or engaging in other weirdness. If Kiley has to come running back to the party she should then try to come down Gerald's left side if she can so I can get a better shot at what's chasing her. We also need to develop some sort of signal system so we can let each other know what's going on. This is especially important when it comes to working with Kiley out on an extended point position. Having maybe said more than I should, I'll let everybody else comment for now.
Male Human Fighter / 6
Just updated my sheet. Spent another 600 gp on potions. I haven't looked at anybody's sheets in the last 12 hours or so, but there was a potential problem that I saw when I was skimming through them earlier. Given that I'm new on the boards here and don't know this GM's play style then I'm not sure how big a potential problem it is/was (may have been corrected by now) but it has the potential to be obnoxious. Basically, I saw several characters that were set up to be good ranged weapons specialists who had good weapons, excellent ability scores with items that boosted said scores, and squat for ammo for their weapons. Now this could just be me being funky and weird and old fashioned, but if I were playing a ranged weapon specialist I would have dozens of arrows/crossbow bolts ready to go on my person with several dozen if not several hundred more arrows/crossbow bolts in reserve. That can easily be done with something like a handy haversack or a bag of holding as one of your character's items. But then those items cost enough that somebody might have to punt an ability increase item to get the capability of carrying enough ammo to keep their primary weapon operational over the course of multiple heavy engagements. To my way of thinking that's a no brainer, one does what one needs to do to keep one's weapons operational with the ability increase items being a second tier consideration. Casters will work that decision matrix differently and other people's mileage may vary. I also don't know how lenient the GM will be. All I know is that I never equip one of my characters such that I have to be overly dependent on the GM being nice.
Male Human Fighter / 6
Xoc Xoc is annoyed with the die roller? I'm playing a fighter and he ends up with one hit point less than I do. I think I'm the one who should be complaining ;-) Regardless, I pretty much have Jack finished by now. He ended up spending 15,237.62 gold pieces on gear and has 762.38 gold pieces left over. He spent 1,000 gold pieces on potions. Depending on who wants to do what Jack would be willing to sell the potions back and contribute some of his remaining money to a "wand fund" or some such thing.
Male Human Fighter / 6
GM Finder - Madaro Shanti wrote:
Ok, thank you for taking the time and the trouble to check that out. I'll just have to make a few minor modifications to what I'm planning on having Jack do. Besides, it dawned on me later that if Jack is wearing his shield then he does have a weapon ready, he'll just lose the shield's armor class bonus until his next turn if he pounds somebody with it.
Male Human Fighter / 6
I'll follow on with an even noober question :-) Is there a die roller function on the board here somewhere? If so, how do I find and access it? Several other questions for the GM are perhaps not so silly. 1) Jack will be wearing a +1 mithral breastplate (medium armor). Per RAW in regards to mithral that means that it counts as light armor for movement purposes. But does that also mean that it can count as light armor for purposes of trying to sleep in armor? I could see a reasonable case being made either way. If it doesn't count as light armor for purposes of sleeping in armor then Jack will simply bring a standard chain shirt along to change into when he goes to sleep. However, if Jack can sleep in his mithral breastplate without any problems then he doesn't need to drag a chain shirt along. 2) A large part of Jack's design calls for him to be making a lot of use [perhaps even abuse :-)] of the quickdraw feat so that he can seamlessly switch back and forth between ranged attacks using thrown weapons and melee combat. Part of that tactic will be that more often than not before a fight begins (and even sometimes during a fight) Jack will not have a weapon "ready". He will simply be waiting to see what tactical situation arises and using quickdraw to get whatever weapon he thinks will work best into action. With that sort of scenario in mind I have two questions for the GM. a) So Jack is standing there with no "ready" weapon waiting to see what develops, and a bad guy runs past him. Can Jack make an attack of opportunity using quickdraw to get a melee weapon out and pound the bad guy with? Or does Jack need to have had the weapon "ready" beforehand? Regardless, once Jack does have the weapon out, he would have to wait until it was his turn to take a move action to sheath it again if that's what he wanted to do. b) What about readied actions? Could Jack "ready" an "action" to quickdraw (free action) and then throw a chakram (standard action) at somebody? Or would he have to have the chakram out and "ready" in his hand before he could "ready" the standard action to throw it? 3) Last but not least, the +1 mithral breastplate comes in at 5200 gold pieces. Will that be acceptable?
Ndugu wrote: Ndugu scans the room and gets a look of recognition when he sees Lord Rufus Chumwaite. "Yes. You visited my people 2 moons ago and now our Seer has seen a Geat Evil approaching and sent me here to help. I sought you as you are only one in this 'civilization' that I would know....'til now" Jack sees the crowd gathering around Chumwaite's table. He nods towards Xoc Xoc and says, "Well, looks like that's where the action is." Jack heads over towards the table. As he does so he thinks to himself, "Tea, bah humbug. And at least one wine and cheese idiot. I hope the city fathers really have a big reward to shell out, because if the opposition doesn't kill me the snobbery probably will."
Xôc Xôc wrote: Xôc Xôc looks around the room, followng Jack's gaze. "Which one Variety? He be good help to make the smokey smoke all gone? Many strange big men here. Smokey smoke all gone soon. Talky Man and Xôc Xôc make sure of that." He catches a brows furrowed glimpse from the creature at his feet. "And Xahara too." Jack replies, "The variety is all of us. Some are similar, but no two are alike." Jack turns to the despondent woman and says, "Usually one is much better off simply selling their skills with their weapons than their souls."
"Well," Jack thinks, "Better to make a friend than an enemy. He's got his problems, but at least he doesn't come across as stuck up as some of the other people in this joint." Jack puts up with the punch in the leg and accepts the drink, nodding his thanks. As he looks around the room he says, "Well, at least we aren't lacking for variety."
Jack replies to Xoc Xoc, "Setting aside questions of safety, manners and plain common sense your attitude is disrespectful to the rest of us. It's also silly in and of itself. One of the ways I know that somebody is my friend is that they don't wave their weapons at me. In point of fact I usually get paid rather large sums of money to kill people who go around waving weapons. Besides, the sort of people that you could threaten into doing what you want wouldn't be good enough to get the job done in the first place." Jack continues to lean against the bar while he says this but he's obviously alert and paying careful attention to what the guy with the spear is doing. Spoiler: Holding an action ready for what it's worth. :-) |