Dragonmark Heir of Deneith

Sergent Jack's page

48 posts. Alias of Cutlass.


Full Name

Sergent Jack

Race

Human

Classes/Levels

Fighter / 6

Gender

Male

Size

Medium

Age

22

Alignment

Chaotic Good

Languages

Common, Goblin, Orc

Occupation

Mercenary

Strength 17
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Sergent Jack

Sergent Jack learned the mercenary trade from his father who was a retired mercenary. Jack's father had waited until he was able to retire to start a family, so there is a significant age different between Jack and his father. Jack is in the Chologadi area because he was brought there by a previous contract which fell through. While Jack will talk a lot about plying his trade for money, one of his unspoken rules for accepting a job is that it has to be one that is honorable. The current mission to take care of the black fog satisfies the honorable requirement, and while Jack is somewhat skeptical about the size of the reward that will be offered nevertheless thinks it will probably be enough to make it worth his while.

Jack wears his mithral breastplate armor over a standard "Explorer's Outfit". He will be carrying his backpack for most of the adventure unless specified otherwise. His heavy steel shield will be slung over his left shoulder when not in use. Jack has a case/holster arrangement that holds 10 chakrams such that he can pull them out one at a time by reaching back over his right shoulder. Jack has a dagger only nominally hidden in the top of each boot. He carries a third dagger in a sheath on the front middle of his weapon belt. That dagger is a masterwork weapon that has had a continual flame spell cast on the blade. It does not give off any light when it is in its sheath. He carries a morningstar on the left side of his weapon belt, and a dwarven war axe on the right side of his weapon belt. Depending on the situation Jack may carry the war axe balanced over his left shoulder.

Spoiler:

Jack's ability scores started out as a standard 20 point buy with STR 14, DEX 14, CON 14, INT 14, WIS 10 and CHA 10. Jack's racial ability modification of +2 was applied to his STR, as well as his 4th level ability increase yielding the scores as posted above.

Jack has 51 hit points.

Jack's initiative modifier is +2.

Jack's armor class is 22. 10 (base) + 7(+1 mithral breastplate) + 3(+1 heavy steel shield) + 2(DEX modifier). Touch AC is 12, Flat Footed AC is 20.

Speed: Light armor (for movement) speed = 30 feet, run = 120 feet

Saves:

Fortitude____+ 7 = + 5(base) + 2(CON)
Reflex_______+ 4 = + 2(base) + 2(DEX)
Will_________+ 2 = + 2(base) + 0(WIS) Note: save +4 vs fear due to fighter bravery ability

Base Attack Bonus is 6

CMB = 9 = 6(BAB) + 3(STR)
CMD = 21 = 10 + 6(BAB) + 3(STR) + 2(DEX)

Ranged Weapons (point blank shot feat added in):

________________to hit_____damage______Crit_______Range______Type

(1) Chakram_____+11*_______1d8+7**_____x2_________30 feet_____S
(2) Chakram_____+9/+9______1d8+7_______x2_________30 feet_____S
(3) Chakram_____+9/+9/+4___1d8+7_______x2_________30 feet_____S
(4) Chakram_____+9_________1d8+11______x2_________30 feet_____S
(5) Chakram_____+7/+7______1d8+11______x2_________30 feet_____S
(6) Chakram_____+7/+7/+2___1d8+11______x2_________30 feet_____S
MW Dagger_______+11________1d4+5_______19-20/x2___10 feet_____P or S
Dagger__________+10________1d4+5_______19-20/x2___10 feet_____P or S

(1) If using a standard action to throw.
(2) Full attack with rapid shot, but only taking 2 shots
(3) Full attack with rapid shot using all possible shots
(4) This is (1) using deadly aim
(5) This is (2) using deadly aim
(6) This is (3) using deadly aim

MW = masterwork

* 6(BAB) + 2(DEX) + 1(Weapon focus) + 1(Weapon training) + 1(Point blank shot)

** + 3(STR) + 2(Weapon specialization) +1(weapon training) + 1(Point Blank Shot)

Melee Weapons:

____________________To hit_____Damage______Crit_______Type

(1) +1 D. War Axe___+10/+5*____1d10+5**_____x3________S
(2) +1 D. War Axe___+10/+5_____1d10+4_______x3________S
(1) +1 Morningstar__+10/+5_____1d8+5________x2________B and P
(2) +1 Morningstar__+10/+5_____1d8+4________x2________B and P
MW dagger___________+10/+5_____1d4+3________19-20/x2__P or S
Dagger______________+9/+4______1d4+3________19-20/x2__P or S
(3)Heavy Shield_____+9/+4______1d4+1$_______x2________B

Fighting Defensively: -4 to hit, +3 to AC #. Total Defense: +6 to AC #, no attacks

(1) Used two handed
(2) Used one handed
(3) If used as a weapon AC bonus is forfeited until Jack's next turn

MW = masterwork

* 6(BAB) + 3(STR) + 1(Magic)
** + 4(STR x 1.5) + 1(Magic)
$ off hand weapon, only 1/2 STR bonus to damage
# Jack has the acrobatics skill

Jack's favored class is fighter, and he applied his favored class bonus to skill points. Jack's trained skills are:

Acrobatics 8 = 2(DEX) + 6(Ranks)*
Climb 14 = 3(STR) + 6(Ranks) + 3(CSB) + 2(CK)*
Intimidate 9 = 0(CHA) + 6(Ranks) + 3(CSB)
Perception 6 = 0(WIS) + 6(Ranks)
Survival 9 = 0(WIS) + 6(Ranks) + 3(CSB)
Swim 12 = 3(STR) + 6(Ranks) + 3(CSB)*

CSB = Class Skill Bonus
CK = Climber's kit
* Jack has an armor check penalty of -1 when he's using the shield. If he's not using the shield he doesn't have an armor check penalty.

Feats:
Level 1: Point Blank Shot, Precise Shot, Quickdraw
Level 2: Weapon Focus (Chakram)
Level 3: Deadly Aim
Level 4: Weapon Specialization (Chakram)
Level 5: Rapid Shot
Level 6: Exotic Weapon Proficiency (Dwarven War Axe)

Weapon training at level 5 devoted to thrown weapons.

Note: I had said initially that Jack was still practicing with the war axe, but as I was doing the crunch I saw that would end up creating too many problems. So, unless the GM objects, I'm going to have Jack start fully proficient with the war axe.

Jack's gear (16,000 gp to spend)

STR 17 encumbrance: light < 87 lbs, medium < 174 lbs, heavy < 260 lbs

On his person:

Explorer's outfit________________free______________8 lbs
+1 Mithral Breastplate___________5,200 gp_________15 lbs(1)
+1 Heavy steel shield____________1,170 gp_________15 lbs(2)
Ioun Torch__________________________75 gp_________ -
10 chakrams_________________________10 gp_________10 lbs(3)
2 daggers____________________________4 gp__________2 lbs
+1 Dwarven War Axe_______________2,330 gp__________8 lbs
+1 Morningstar___________________2,308 gp__________6 lbs
Masterwork dagger__________________412 gp__________1 lb(4)
Backpack_____________________________2 gp__________2 lbs(5)
Type I bag of holding____________2,500 gp_________15 lbs(6)
flint and steel______________________1 gp_________ -
Mirror, small steel_________________10 gp__________0.5 lbs
4 potions of Cat's Grace__________1200 gp__________-
8 potions of Cure Light Wounds_____400 gp__________-

Jack's load for purposes of encumbrance - 82.5 lbs, light load

Items in bag of holding

Bedroll_____________________________0.1 gp__________5 lbs
Blanket, winter_____________________0.5 gp__________3 lbs
Waterskin___________________________1 gp____________4 lbs
14 day's trail rations______________7 gp___________14 lbs
100 ft of silk rope________________10 gp___________10 lbs
grappling hook______________________1 gp____________4 lbs
climber's kit______________________80 gp____________5 lbs
Cold Weather outfit_________________8 gp____________7 lbs
Whetstone___________________________0.02 gp_________1 lb
spare explorer's outfit____________10 gp____________8 lbs
60 chakrams________________________60 gp___________60 lbs(7)
morningstar_________________________8 gp____________6 lbs(7)
Dwarven War Axe____________________30 gp____________8 lbs(7)

weight in bag of holding - 135 lbs

total money spent: 15,837.62 gp, 162 gp left over

(1) +1 mithral breastplate, armor bonus +7, +6 max dex*, 0 ACP**

* standard breastplate + 3 max dex, mithral + 2 max dex, armor training + 1 max dex

** standard breastplate -4 ACP, mithral decreases ACP by 3 and armor training decreases it 1 more.

(2) +1 heavy steel shield, armor bonus + 3, ACP - 1 (armor training)

(3) The 10 chakrams that Jack has on his person are carried in a case/holster arrangement such that he can draw them one at a time by reaching back over his right shoulder.

(4) This masterwork dagger has had a continual flame spell cast on it. The light does not show when it is in its sheath.

(5) Used to carry the bag of holding.

(6) Holds 30 cubic feet/250 lbs of stuff.

(7) Cased, wrapped or sheathed such that they won't hurt the bag of holding.

XP:

+900