Half-Orc

Sergeant Neville's page

21 posts. Alias of NerdOfTheYear.


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Dice take 2:

5d6 ⇒ (4, 1, 4, 2, 5) = 16 => 13 -> 14
5d6 ⇒ (2, 2, 5, 4, 5) = 18 => 14
5d6 ⇒ (5, 1, 2, 5, 4) = 17 => 14
5d6 ⇒ (5, 1, 6, 5, 4) = 21 => 16
5d6 ⇒ (1, 4, 2, 1, 3) = 11 => 9 -> 8
5d6 ⇒ (3, 5, 1, 6, 3) = 18 => 14

Hahaha, thanks GM, that is heaps better. The most balanced all rounder EVER. (28-pt buy, double last times)


dice:

5d6 ⇒ (1, 6, 1, 1, 2) = 11=>9
5d6 ⇒ (2, 2, 4, 3, 2) = 13=>9
5d6 ⇒ (5, 3, 6, 5, 2) = 21=>16
5d6 ⇒ (5, 1, 1, 5, 3) = 15=>13
5d6 ⇒ (2, 4, 1, 1, 4) = 12=>10
5d6 ⇒ (3, 5, 1, 4, 4) = 17=>13

decidedly average rolls - (14pt)


I'll submit and rejigger (good word) Sergeant Neville. I originally built him for a totally different campaign, but I think he could work just as well here. Consider him the parody of police everywhere: Hot fuzz meets Bad boys 2 meets Sam Vimes.

As a possible backstory, he is the 2nd in charge in a small town's guard regiment, but dreams of one day being the commandant of the whole country... even the whole world!


Male Half-Orc Inquisitor 3

"Do you have any Taldan Fire-Brandy?" Neville asks of a passing waitstaff. One couldn't hurt.


Male Half-Orc Inquisitor 3

The sergeant seems quite confused when the majordomo informs him that he has a seat at the table. After all, he is only here to investigate. "Still, a meal is a meal". As Neville takes his seat, he looks wistfully at the face staring up at him. His father had often drawn faces on his eggs when he refused to eat them as a child. How long ago that was....

Neville looks around to see who he's seated near to try and strike up a conversation ad maybe gain some information about their host.


Male Half-Orc Inquisitor 3

Good to go :D


Male Half-Orc Inquisitor 3

Cheers for the update Herald.

I'm in a similar situation with university midsessions at the moment... I may have another 1000 words to write for an essay in the next 3 hours, and I still can't pry myself away from the forums.


Male Half-Orc Inquisitor 3

Neville considers the trio as they leave the carriage. He immediately disregards the youngest of the three: the child will without a doubt grow to be either a tax-fraud, an underpaying employor or an avid client of women-of-negotiable-affection but for the moment he is nothing more than a spoilt infant.

The parents on the other hand are hard to get a reading of perception: 1d20 + 10 ⇒ (18) + 10 = 28. Their narrow frames seem at odd with the decadence of their child, and whilst they clearly consider themselves most elite, there seems to be something out of sorts with them.

For lack of anything better to do, Neville follows them to the backyard and begins to talk to them.

"Good evening to you lord and lady Vanderoy. My name is Sergeant Neville of the Pavaleau guard, and I've unfortunately not had the pleasure of meeting you both. I try to keep abreast of the inhabitants of the area: are you both local or have you travelled here for this evening soiree?"
Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25


Male Half-Orc Inquisitor 3

perception: 1d20 + 10 ⇒ (13) + 10 = 23
Knowledge(Local): 1d20 + 2 ⇒ (7) + 2 = 9

Having waited patiently to get into the building, Neville saw no reason to wander around if he couldn't find the lord of the manor. Still, hearing the housestaff's mention of the Vanderoys piqued his interest. He didn't know the name, but it would be worth checking them out whilst he waited.

Neville proceeds back outside to meet these guests.


Male Half-Orc Inquisitor 3
Noirak wrote:
Annnnd Terra....keep doin' what you're doin' good sir.

Agreed! I love this guy, I'm just not sure how a straight-laced guardsman would react, hence why I haven't gotten around to interacting with him much yet.


Male Half-Orc Inquisitor 3

Neville starts flicking through the pack, but it only takes him 4 cards before he finds the only possible choice.

"Justice."

He steps into the room, and writes Sergeant Neville Hungaswald in a small, practical script.


Male Half-Orc Inquisitor 3

The sergeant seems entirely unimpressed at the hoops he's having to jump through to go about his duty. Still, if this is the quickest way to get in and get out, he'll take it.

"Any card will do?" he enquires, reaching for the pack.


Male Half-Orc Inquisitor 3

Quick check about selecting cards?

Are we to do it randomly, or can we actually pick a specific card from a Tarot? And if so, do you prefer the traditional Tarot, the Piazo Harrow cards, or something else?


Male Half-Orc Inquisitor 3

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Confirm Critical Perception: 1d20 + 10 ⇒ (6) + 10 = 16
I know it's not a thing, but who doesn't love some Critical Investigation :D. Can I have some additional information that?

Neville notices the tattoos just as the strange tea man blurts it out. Despite his initial impressions, Neville can't help but be fascinated by the etchings that cover the half-orcs body.

"Those are indeed impressive, true art" he calls out to the nearby group.


Male Half-Orc Inquisitor 3

Neville is initially confused by the mixed group before him, until he remembers that this is a high class event: the aristocracy is founded on quirkiness. Still, his guard training tells him to be alert and make an assessment of everyone. "Friend or foe, it's better to know"... or so his father had always said.

The tall, lanky gentleman seems the easiest to categorize. Either a man of the cloth or a professor of some precise and obscure art, he doesn't seem like a trouble-maker. Similarly, the elvish woman with her bemused smile doesn't seem the sort to intentionally cause a commotion. Still, her sharp-senses do not go unnoticed, and something about her doesn't seem quite right. "One to keep an eye on in future..."

"...unlike this one. He needs both eyes focused on him in the present". Neville has turned his gaze to the other half-orc, whose glowering does him no favours in the eyes of the law. "Clearly tribal, and certainly lacking a full understanding of the law".

Still, not nearly as concerning as the last man. Neville is no student of magic, but he is certain that tea should not just appear from thin air...


Male Half-Orc Inquisitor 3

That's entirely ok, it's given us all a chance to size each other up. It looks like the group will be a lot of fun :D


Male Half-Orc Inquisitor 3

Passing through the gate with what can only be described as a march, the imposing figure of Sergeant Neville can be seen heading towards to the house. His guard's uniform is immaculately pressed and the gleam of a dozen or so medals each reflect light from the faint lamps that line the path. There is no mistaking him for an officer of the law.

As he reaches the front door, he casts a quick and calculating look at the party guests that are milling around but continues quickly to the majordomo and starts a whispered conversation with him.

Perception - DC 15:

”Good evening. I’m Sergeant Neville Hungaswald of the Pavaleaux constabulary. Your name is Weathersby isn’t it?” the Sergeant quickly attempts to establish a rapport with the majordomo, but falters when the doorman answers in the negative. “Blakesby?” he asks, again receiving a shake of the head.“…Applebee?”

"It's Johnston, sir", the majordomo seems majorly unimpressed with the guardsman so far.

"Regardlessly, I need to gain entry to your master's house. If you'll step aside?"
"I'm afraid, sir, that the master has requested no one be allowed into the building until tonight's proceedings start."
"Due I look dressed for a party? I'm not here as a guest, I need to speak to him in regards to a legal matter!" Neville doesn't deal well with people - he never has - and this conversation is starting to vex him.
"In that case sir, I won't be able to allow you entry at all. Sir Wodewood expected there would be gatecrashers, and I'm not permitted to allow any non-guests to enter. I have to request that you leave the premises now sir."
"I am a sergeant of the Pavaleuax guards! Either you'll let me in to see Sir Wodewood, or I am leaving... and I'll be bring you with me: wrapped in manacles to appear before a judge, twelve upstanding members of the community and if Abadar wills it, a waiting noose."

"... the evening's events shall be starting shortly, if you'd just wait a few minutes sir I'm sure sir Wodewood will be delighted to see you

Knowledge (local): 1d20 + 2 ⇒ (2) + 2 = 4
Intimidate: 1d20 + 18 ⇒ (12) + 18 = 30

Eventually, the Sergeant steps away from the man looking annoyed but satisfied. He steps to the side of the path to again observe the other partygoers.


I've been meaning to play an Antipaladin who stupidly thinks he's a paladin. He lays on hands and is confused when his patient gets worse, he casts "detect evil" and is confused when only his team mates ping but the giant devil in from of him doesn't.

Could be a bit of fun, Although I don't know if its mechanically possible nor how DM would want a lawful good Antipaladin played :P


Geoffrey Gadron wrote:


About as well as the undertaker.

Or a cop.


To keep with the French theme, I might just have a police hound named Phydeaux.

Gmt+11 here


Charles M Wright, Expert wrote:
Well, that brings us to 5 so far (assuming everyone interested makes a character), so we can definitely get a game going.

Ok, here's my character. I still need to add the fluff into his profile, but the basics are this:

Backstory And Reason For Being At The Party
Neville is the Half-Orc child of the now retired 'Head Of The Guard' in Pavaleau. Due to his mixed blood, Neville grew up suffering mocking at the hands of many in the town, especially those children of the extreme upperclass. This bore into Neville a righteous yearning for justice, and so he followed in his father's footsteps and became a 'Copper'.

Neville is fastidious in fulfilling his duty, and years of work in the guard has made him perceptive of how the criminal mind works. Indeed, sometimes a tingling up his neck warns him that his subconscious has found a link or clue that he hasn't consciously noticed yet. He had one such 'tingle' when Sir Thelvian applied to the local judiciary about noise violation waivers for his upcoming party. Sure that any party Sir Thelvian host would lead to some disorder, Neville is determined to arrive at the party to ensure that good peace and order remains in his town.