Half-Orc

Sergeant Neville's page

21 posts. Alias of NerdOfTheYear.


Full Name

Neville Hungaswald

Race

Half-Orc

Classes/Levels

Inquisitor 3

Gender

Male

Size

6'

Age

43

Alignment

LN

Deity

Abadar

Location

Pavaleau

Languages

Common, Orc

Occupation

Sergeant of the Pavaleau Guardsmen

Strength 14
Dexterity 7
Constitution 14
Intelligence 10
Wisdom 19
Charisma 7

About Sergeant Neville

Neville, Sergeant of Pavaleau
Male Half-Orc Inquisitor 3
LN Medium Humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +10

Defense:

AC 15, touch 8, flat-footed 15 (+6 armor, -2 Dex, +1 natural)
hp 25 (3d8+7); judgement of sacred healing 2
Fort +5, Ref -1, Will +7
Defensive Abilities judgement of sacred protection +1, orc ferocity (1/day); DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 4 (fire)


Offense:

Speed 20 ft.
Melee Greataxe +4 (1d12+3/x3)
Ranged Rp. heavy crossbow +0 (1d10/19-20/x2)
Special Attacks judgement of sacred destruction +2, judgement of sacred justice +1, judgement of sacred piercing +2, judgement of sacred smiting (magic)
Spell-Like Abilities Detect Alignment (At will)
Inquisitor Spells Known (CL 3):
1 (4/day) Interrogation (DC 15), Shield of Faith, Detect Evil, Forbid Action (DC 15)
0 (at will) Acid Splash, Light, Read Magic, Detect Magic, Detect Poison, Sift


Statistics:

Str 14, Dex 7, Con 14, Int 10, Wis 19, Cha 7
Base Atk +2; CMB +4; CMD 12
Feats Intimidating Prowess, Persuasive, Shield Wall
Traits Bully, Reactionary
Skills Acrobatics -6 (-10 jump), Bluff +10, Climb -2, Diplomacy +12, Escape Artist -6, Fly -6, Intimidate +18, Knowledge (local) +2 (+6 to identify the abilities and weaknesses of creatures), Perception +10, Profession (Police Officer) +10, Ride -6, Sense Motive +11, Stealth -6, Survival +4 (+5 to track), Swim -2 Modifiers monster lore
Languages Common, Orc
SQ domains (conversion inquisition), judgement (1/day), solo tactics, teamwork feat (change 4/day), track
Combat Gear Crossbow bolt, fire; Other Gear Breastplate, Crossbow bolt, fire, Crossbow bolts (20), Greataxe, Rp. heavy crossbow, Amulet of natural armor +1, Grooming kit, Manacles, masterwork, Manacles, masterwork, Scrivener's kit, 225 GP

Special Abilities:

Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 4 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Shield Wall If you are wielding a shield and are adjacent to an ally with a shield and this feat, increase the bonus of your shield by +1, or +2 if the ally's shield is a large or tower shield.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another
Track +1 Add the listed bonus to survival checks made to track.