CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Day Job (Perform): 1d20 + 16 ⇒ (14) + 16 = 30 Thanks for running ZD, it was a fun game! And thanks to everyone else for the fun party!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren will take the chance to unleash an aerial barrage of spinning attacks against the phoenix, suffering under birdly pecks and a lot of heat at the same time. She's beginning to look rather worse for her wear. Free action to dance, and full attacking THIS time now that I'm actually positioned correctly! Attacks!:
1st MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (8) + 18 - 2 + 2 + 2 = 28 Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22 SS MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (7) + 18 - 2 + 2 + 2 = 27
2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 13 - 2 + 2 + 2 ⇒ (1) + 13 - 2 + 2 + 2 = 16
1st OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (5) + 18 - 2 + 2 + 2 = 25
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 13 - 2 + 2 + 2 ⇒ (12) + 13 - 2 + 2 + 2 = 27 Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (5) + 12 = 17 Aura Buffs:
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren drank a potion of fly on her first round. But whoops I didn’t realize it’s reach was as far as it is so a 5ft wouldn’t work. Change my actions to just making the first attack and adding a +2 to the hit chance after a move to flank it!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Sorry about not posting sooner! Got a bit swamped with work meetings over the last few days. I apologize. Seren will adjust herself closer to the phoenix and begin her pirouettes of doom, swirling and twirling madly to try and carve through the fiery bird while helping it split its attention. "This is ho'! I don' like i'!" 5ft adjust, full attacking, and free action to spirit dance. Attacks!:
1st MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (14) + 18 - 2 + 2 + 2 = 34 Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22 SS MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (13) + 18 - 2 + 2 + 2 = 33
2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 13 - 2 + 2 + 2 ⇒ (9) + 13 - 2 + 2 + 2 = 24
1st OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (19) + 18 - 2 + 2 + 2 = 39
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (15) + 18 - 2 + 2 + 2 = 35
Crit Confirmations: 1st OH Crit: 1d20 + 18 - 2 + 2 + 2 ⇒ (1) + 18 - 2 + 2 + 2 = 21
2nd OH Crit: 1d20 + 18 - 2 + 2 + 2 ⇒ (12) + 18 - 2 + 2 + 2 = 32
Aura Buffs:
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren pulls out a small vial, rips the cork off with her teeth, and downs the contents. As she lets out a satisfied sigh her feet leave the ground, giving her a bit of a spring in her movements as she shuffles forward. "Ya wan' me to ge' mah cleric spiri' ou'? She could protec' us from the fire. Bu' I won' be able to figh' so well." Move to draw a potion of fly and standard to drink it!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Oh, this is much better. I know how to figh' undea' really well! If you're getting u' close stay near me!" Seren follows after LeGuin, her swords at the ready. She moves with careful steps to come up behind him and begins to dance in place, the mad movements being slightly concerning for how close she is to her teammate. Lucky for him no flailing limbs and swinging swords get more than too close for comfort and he manages to retain his ears and hair. She goes pale as her spirit take command of her body and she readies for the fight, no longer fully controlling her own decisions. Move to new location. Spirit dancing Champion. Buff Auras!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren takes the brunt of the giant's attack as best as she can. With an unnecessarily loud scream of pain, and a head snapping around in a concerning direction. After a pause to make several pained sounds she lunges into the giant's comfort zone with the first step of a dance. She flutters about madly as she gives up control to her spirit to let it deal with the threat... and the rather intense pain spreading across her face from her nose. Taking advantage of jerk's obliging her taunt to get in close, her spirit tries to take its legs off at the kneecaps. 5 ft adjust and then full attacking red! Free action to Spirit Dance. Buff Auras!:
Attacks!: 1st MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (16) + 18 - 2 + 2 = 34 Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (5) + 18 = 23 SS MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (10) + 18 - 2 + 2 = 28
2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
1st OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (17) + 18 - 2 + 2 = 35
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 13 - 2 + 2 ⇒ (3) + 13 - 2 + 2 = 16
Crit Confirmoations:
1st OH Crit Confirm (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (3) + 18 - 2 + 2 = 21
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren joins the others in preparing, but she does so by yelping in surprise at the rock suddenly in front of them that she just manages to prevent from becoming a scream. Then she scrunches up her face in anger and gives her own nose a look by turning herself cross-eyed. "They threw a roc' a' us! Le's kic'em in the hea' for i'!" A proper punishment, really. She moves out from behind what little cover they have and puts a thumb to her nose while sticking her tongue out at red. Trying to bait it into closing in on her. Standard to cast Heroism, and move action to my new location!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider I am also fine with astral invaders!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren will dance her way forward, darting around limbs and weapons lashing back and forth as she slips by LeGuin. She steps low on one stride and then springs forward with limbs splayed to twist her momentum about and give her the reach to cut at the leading Chuul. A pair of voices let out their battle cries from her mouth. One an excited 'whooping' and the other a wordless challenge. Move to new location, standard to attack. Free action to dance! +1 Wakizashi (Spirit Bonuses, Heroism): 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
Crit Confirmation:
BUFFS!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 Seren takes a tumble when the ground shakes, letting out a yelp of surprise and a few choice words hardly appropriate for anyone's ears. It's immediately followed by the clatter of her some of her gear bashing into other bits and pieces. From the general pile of her there's muttering. "I don' care if i' ain' lady-like! If I fall, I'm gonna complain abou' i' with ANY WOR'S I WAN', ZELA!" Then she drags herself back to her feet without bothering to brush off and starts carefully testing the that the ground isn't going to move again with a few careful pokes of her toes. When satisfied she starts to dance her twirling, spinning, nearly nausea inducing dance that carries her a few steps to better see their Chuul-ish enemies. 1 Action to stand back up, another to move to my new location, and then a free action to start spirit dancing! BUFFS!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider UMD: 1d20 + 15 ⇒ (15) + 15 = 30 Seren will tap herself a bit roughly on the head with a wand of longstrider to put a but more spring in her step. She then tosses it over her shoulder to collect later while taking a few steps forward and pulling out her other sword. "Ooohhh, hey tha's nea'! Can you steal other things besi'e water?" She peers forward, absently reaching to scratch the bridge of her nose with the point of her sword only for the arm to suddenly fly back down her her side like it was slapped. "Hey!" She shouts at the by her shoulder. "It's fine, sto' natterin' at me! I wasn' gonna cu' myself!" Standard to UMD the wand, Move to new location and drawing my second weapon as I go!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Find and point out the best handholds (Perception or Survival)
Find and traverse the quickest route (Acrobatics, Climb, or Escape Artist)
Encourage the ratfolk to help (Bluff, Diplomacy, Intimidate, Knowledge [local], or Perform).
Discern a pattern in the mountain’s rotations (Intelligence or Wisdom check).
============== Seren is not smart, though she thinks herself clever. Seren isn't very good at putting things together, because she much prefers to pull them apart and leave them that way. What Seren is... is nimble, quick with her attention (people insist this is being flighty, but she thinks they are crazy), and generally annoyingly persuasive. All of this is as much the spirits that follow her around and whisper in her ear than anything else. Their chattering keeps distracting her from seeing anything unusual on the mountain's movement, but she's maybe able to find good handholds for everyone to use, and then scrambles along them herself without even breaking her stride, little hops and twirls helping her reach places with ease that a larger person would shy from. And maybe, as she babbles away between herself and her invisible friends she can lure the ratfolk into half the conversation. And maybe they'll feel such pity for the probably crazy girl that they decide to help the party.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren wouldn't mind checking out the Round Mound, but would be okay with someone else if the party would prefer.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Religion: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Seren will take a minute before doing her checks, as she needs that time to recover from dancing to lose her penalty and be able to make the bluff check. Spending a round of dance for bluff. Seren will join the others after sitting on the ground looking generally ill for a minute or two. She'll make her best effort at trying to decipher the runes meanings, but this isn't her real forte despite her association with the Scarab Sages. Even when she pulls in the help of Wynn the trickster. The little dancer is more focused on the distraught Lizardfolk at any rate. She moves over to it and pats them on their scales. "It's very ba', yeah? Bu' don' worry, it jus' means they ge' to do something new. An' I'll make sure their souls ge' to the righ' place. Is my job." She showed them the holy symbol of Ashava hanging from her belt. "I can ask Zela wha' sor' of dance they nee' to go home, yeah?"
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider With a bandage zombie still in front of her Seren continues to dance about, an extended leg barely missing being caught by LeGuin's attack. But she uses the sudden lurch she makes to avoid it to add momentum to her own persistent barrage of attacks. The little street dance doesn't speak this time. Instead she opts to shout out in a pair of voices, one frantic and one absolutely thrilled. Free action to maintain my dance, and full attacking blue some more! Combat Rolls!:
1st MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (1) + 18 - 2 + 2 = 19 Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (1) + 18 = 19 SS MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (2) + 18 - 2 + 2 = 20
2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 13 - 2 + 2 ⇒ (1) + 13 - 2 + 2 = 14
1st OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (13) + 18 - 2 + 2 = 31
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (18) + 18 - 2 + 2 = 36
Crit Confirmations:
BUFF Auras!:
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren is carefully trying to sneak one of the eggs into her pockets before being chased off by several lizardfolk. They're even happier to see her go off with their leader, since it takes her very far from their belongings. "Hey, don' worry ol' lady. We jus' kille' a buncha bandage zombies. So we gots 'speariance with this stuff." And when they do come across the pair of undead... whatever they are... she goes charging in with excessive confidence off the back of their last victory. Much like before she begins to spin and twirl widely halfway through her approach, turning the whole affair into a chaotic whirlwind of limbs and blades. "Las' one to hi' them has to buy the res' of us dinner!" "And a round of drinks!" When she's close enough she tries to take the head off one nearest undead, as that seems to work wonders. Free action to Spirit Dance - Champion, Free action to accept 1 point of influence to regain 4 rounds of dance, move action to new location, and standard to hit blue/teal! +1 Wakizashi (Spirit Bonuses): 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Crit Confirmation:
BUFF Auras!:
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Blue Will Save(Heroism, Guardian Wards): 1d20 + 9 + 2 + 3 ⇒ (4) + 9 + 2 + 3 = 18
Seren nearly jumps out of her own skin. "Holy moly! I' ha' baby bandages! We gotta kill'em before this place is infeste'!" "Stay behind us little, little shadow boxer!" Seren boldly steps between Arnold and the approaching undead with a series of twirling dance steps. She's a slip of a girl at best, but considering his own size she manages to be enough to block any of the mummies from chasing after him. And as she continues to spin like a murderous ballerina, random adventuring gear clattering up a racket, her arms snap out on every turn to try carving through the neck of the yellow mummy. 5ft adjust to new location, then full attacking! Starting on Yellow and if it dies she'll attack red next. Free action to maintain dance. Combat Rolls:
1st MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (19) + 18 - 2 + 2 = 37 Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20 SS MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (5) + 18 - 2 + 2 = 23
2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 13 - 2 + 2 ⇒ (7) + 13 - 2 + 2 = 20
1st OH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (6) + 18 - 2 + 2 = 24
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 23
Crit Confirmations:
BUFF Auras!:
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Oh! Bandage zombies!" Seren scrunches up her face at the announcement, eyes narrows. After a moment she seems a bit more confident about the situation and goes cavorting after Arnold, her strides twisting and turning her movement into a tumbling whirlwind of constant spinning. "Stay close! I'm really awesome a' fighing dea' things!" "And we shall keep you safe!" When she arrives just behind Arnold there are two voices sounding out of her throat and her complexion has turned deathly pale as one of her spirits has begun to guide her movements. Free Action to Spirit Dance Champion, standard to cast heroism on myself, and move action to approach behind Arnold! Arnold's attack gets +2 damage. BUFF Auras!:
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren will attempt to dance and twist her way through the rather disgusting Meditation room, all the while doing her best not to step on any squishy worms or get clocked in the head by a glass ball. "Hey! Ashava says you' souls nee' to go to their righ' home!" Acrobatics: 1d20 + 22 ⇒ (2) + 22 = 24 And then will stumble out of there and right on over to the Chapel where she'll attempt to shove the bloated corpse off the balcony so she can begin her own rambling, nonsensical discussion about her last trip through Absalom's Ivy district. It did not go well, that trip. Bluff: 1d20 + 17 ⇒ (13) + 17 = 30 Spending two rounds of spirit dance and using trickster spirit to become trained in those skills, which I am stuck with till we rest!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren can heroism herself, so I am fine with passing it on to others. Thank you, though! As far as the skill checks go; If Seren burns rounds of her dance she can pick of her trickster spirit for the skill checks. Which would give her 15+Stat to 1 skill and 16+stat to another. The limitation is once I pick those skills those are the two I have for the day. If we need I could make her +22 Acrobatics and +15 Heal should that help fill in the gaps!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider I am fine with visiting those 2 first. And Temple stuck out to me as well as it was one of my earliest scenarios, and one of my favorite to run! We can figure out where to go after those two once we get there. Seren likes to be closer to the front if she's going to focus on standard DPS, but can shuffle further back if we need her to switch hit as a healer or anything else for a fight or two. And GM ZD: Seren will take a barkskin potion as her second potion from the Supply Check.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren slides up next to LeGuin... or more than likely skitters and scuttles, her collecting of gear, trinkets, and junk clattering as she approaches. She leans in reeeaaaaal close and points at one of the puppets. "Oh! Can I have that? I'll trade ya an apple I go'! I like to collec' thin's." She gives him her best puppy dog eyes. Assess the damage: UMD: 1d20 + 16 ⇒ (1) + 16 = 17 Interrogate the snakes: Bluff: 1d20 + 3 ⇒ (9) + 3 = 12 Knowledge of the weave: Diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29 Something is watching: Perception: 1d20 + 11 ⇒ (14) + 11 = 25 Supply check: Seren dances around the party, likely getting in the way, but it's a pretty good performance that keeps her distracted. Tales from the tapestry: Perform Dance: 1d20 + 16 ⇒ (12) + 16 = 28 And as she grows more bored the dance becomes a retelling of her meeting of the Ruby Phoenix! Travel Tips: NOTHING! "Carry everythin' ya could ever need on your bac'!"
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider When you're used to drawing a lot of uncomfortable and critical attention to yourself where ever you go, how to you respond to walking into a room full of octopuseseses, wallabies, and men falling out of bath tubs. Seren paused at the door, leaned back entirely at the waist to make certain this wasn't the men's locker room, then straightened back up and scratched at the side of her head beneath the scarf there. "Oy... Um, I though' I ha' to come here for a mission... bu' this migh' be a ba' time. I coul' come by tomorrow?" She tilted her head slightly as if listening. "Zela says this is no place for a young girl, by the loo' of i'." Seren is a gutter snipe that looks barely old enough to be working for the society. She is dressed as if she fell through every closet in the Grand Lodge, with mismatched attire meant for everyone from a scholar's frock and Kalkamedes' night cap to a knight's boot on one foot and a well-worn traveling shoe on the other. The only consistency in her clothing are seven colorful scarves tied all over her body. She likewise carries a hodgepodge of equipment meant for every sort of adventurer, including more than one holy symbol and a pair of wakizashi at her waist that have clearly been tied to her belt incorrectly. Around her neck hangs a thick metal chain clasping an expensive looking amber jewel.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider The only one of those I have on Seren is Tapestry's Trial!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider It IS indeed Seren's Seven. She's a spirit dancer medium, so she can switch it up between combats if we need more or less of something. She's built mostly to get up front and melee as Kyle said, but can fill in little holes we need elsewhere, such as healing or buffing out of combat or spending a fight as a 'cleric' to AoE undead with healing.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Thank you for running, Cwethan! Everything looks good on the chronicle! I enjoyed the game!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "No offense to one so wise as yourself, Tenth-By Third. But isn't this precisely what Abadar hopes to achieve? To overcome out base instincts?" Seren seems completely out of sorts from her normal sloppy self. Her stance is rigid as stone and her hands are clasped together behind her back, while nearly closed eyes flitter about as if seeing something else entirely. There's the faint shimmer of something standing just behind her, arms wrapped around the waif so that its hands can settle on the symbol of Abadar at her belt. "In my lifetime serving him his goal has always been to help us reach beyond our base nature. To achieve more, create order, and spread civilization. Are we fallible? Of course. We cannot grow if we do not make mistakes, and we make them more often as others might, for we only have so much time to grow. But even beings of the planes make mistakes." "We met an inevitable during are trip that was violating protocol and behaving irrational because it did not grasp the engram it held. We found a devil breaking protocols without punishment because he sought power and none of Axis had listened to words that he was violating the law. Basing Hao Jin's judgement on the perceived flaws of others is unjust." "Judge her on her own growth and merits. She has err'ed, but she has also strictly adhered to the will of Axis for centuries to make amends. And even sought council and permission to act to correct the damage to the tapestry for an unwillingness to make a mistake or disappoint this council. But she stands ready to correct past mistakes if given the chance." The spirit releases its hold on Seren and she promptly wobbles, nearly collapsing into a heap on the floor before she catches herself. She glances around, her face pale. [b]"Wha'?" I will use 10 rounds of dancing to gain my trickster spirit's benefits as a spirit bonus, Whispering lore for + 4 comp bonus, and my 1/scenario Savior of Knowledge Boon for a +5 insight bonus. Knowledge(Planes)(Spirit Aura, Spirit Bonus, Whispering Lore, Savior of Knowledge Boon, Heroism): 1d20 + 11 + 1 + 3 + 4 + 5 + 2 ⇒ (15) + 11 + 1 + 3 + 4 + 5 + 2 = 41
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Well everyone is crushing those rolls there, so I don't need to do much yet! But I can regain rounds by accepting influence. So I have another 28 rounds left, really. 32 if I have 10 minutes to purge an influence!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Cwethan. One of my spirits allows me to gain 2 skills per day as if fully trained in them as class skills. But unlike another medium I have to burn rounds of dance to use my spirits. Is there a number of rounds I could use per check in order to gain that benefit?
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren, not being particular familiar with courts or really what a trial is... makes absolutely zero effort to learn anything about it. Instead she does what she's good at... annoying people until they give her what she wants to make her leave. She wanders over to one of the groups waiting for the trial to start and begins to trade nonsensical banter. She seems to believe this has to be some sort of sporting event, or concert... people showing up in huge numbers to watch the legal system simply isn't a concept familiar to her, and they'll likely spend their time trying to either explain it to her or say something to actually get her interested in the discussion. She might seem to start falling asleep at several points, but she'll suddenly yelp and flail as if poked in the side while insisting she's in fact quite awake to a nearby plant or vase. Seren is psychically staring at herself to put up Whispering lore and Heroism. WL gives me a +4 to one knowledge check that best fits the area, GM discretion. Diplomacy: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Hmmmmm..." Seren seems to be giving it considerable thought. The idea of going to a court room makes her itch in a way the rest of this place does, but worse. "I don' really thin' I wan'--" She suddenly stumbles forward as if she was shoved and lets out a small yelp. After pinwheeling her arms to recover her balance and glaring over a shoulder at empty space she huffs. "Alrigh', I'll go! I mean we'll go... Malsaire an' Wynn wan' to be there. I'm jus' going for the ride."
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider You shouldn’t need the sense motive. This is the information Yakomo the petitioner gave us for the diplomacy check earlier about Aslynn taking advantage of her and her being mad about it.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Diplomacy aid: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 Seren gives her BIGGEST smile to the woman and nods at Hassam's words. "We're no' gonna just le' you go flouncin' aroun' our house. They don' even le' ME do tha'... cause stuff goes missing..." She shrugs, as if it didn't make sense for people to expect things they left lying about to not get moved around. "Bu' since you're stealing things we nee', your problems -are- our business! So le' us hel' ya with the Aslynn' person like I sai'." "I be' she's making you go snea' in Skyreach and you don' even wanna, yeah?" She frowns at Favian. "Prag-wha'? Instea' of jus' taking the two ba' deals given to us, we shoul' come up with a better one for all of us!" Hassam rolled pretty well. If people want to aid him we might be able to negotiate without having to break into our own headquarters!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren bounces around the others, twirls past a few random petitioners, and then stops in front of the woman. "Are you suuuuuure you wan' to visi' Skyreach? Or does someone else wan' you to do i'?" She tilts her head to the side and squeezes one eye closed so she can stare hard at their new... business partner? Sense Motive: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 "Cause you loo' like I do when someone stole all my lunch and then sai' i' was my faul', yeah?" Her attention turns to the side as she appears to listen to something, then nods several times. "Uh huh." She looks back at the mystery woman again. "Cause you don' seem alrigh'. I hear' Aslynn is treatin' ya ba'? Maybe we coul' hel' ya with tha' instead?"
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Will Save!: 1d20 + 9 ⇒ (15) + 9 = 24 Seren bounds ahead of the party, leading the way into the circle as if she's been there before. Either one of her spirits is telling her where to go, or she's just going with the flow of the masses and hoping the largest thing in the area is where they want to be. It would be best to assume the latter. As the effects of the tranquility start to fall over her she pauses and goes slightly cross-eyed. "Anyone else feel a lil' funny?" Being calm was such a strange idea to her, especially when she wanted to keep wandering around... go poke at a few locals and their clothes, or try dropping things into fountains so she could make a few wishes. The last one she most certainly did with a few copper pieces. And everywhere she went she clattered with her collection of random gear banging against itself.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Diplomacy Assist(heroism): 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22 "We didn' even know there -was- a conflic'! We're jus' helping ou' Hao Jin so she can fix her topiary! Telling us something that coul' en' this faster is goo', so she can' bother anyone else like this." Seren adds from the door, her color having returned. She pushes off from the frame and spins once in place on one of her feet as she starts deciding where to go.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Gloomy elven woman?" Seren is leaning against the door waiting for her color to return, and generally looking on the vaguely sick side of things. Best to be ready to step outside if she was going to be actually sick. "Do you know who she was? She give ya a name or anything?" It was a magic-y person, that was good to know. Seren sucked in a break and turned her head to look out the door towards what was most likely going to be the Seren circle. She kept a hand against the frame just in case for a few more seconds. "To go loo' for you? Weeeeir', but alrigh'. I hope you this isn' some funny game to tes' us. I hear mon' do stuff like tha'."
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Someone's in trouble!? An' we ge' to brea' in somewhere to hel'! This is grea'!" Seren runs up to the door, nudging people off to the side if she has to in her haste to get to the lock. "Don' worry! Wynn is reeeeaaaally goo' a' this sor' of thing!" As she makes the assertion her eyes roll back in her head and her face turns distressingly pale. "She's right, I'll have this lock open in just a moment. I've got a knack for things." As a new voice slips out of Seren, her fingers work with incredible dexterity to pull apart flip the lock on Yakomo's door. Seren will channel her trickster spirit and give herself Disable device and Sense Motive as class skills for the day while using it. Then I'll burn 3 rounds of dance to make the disable attempt! Disable Device(Heroism): 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren won't really waste any time beyond trying to read their directions. Then she'll point in what see assumes is the way they need to go while declaring with utter confidence. "Tha' way! This shoul' be easy. We jus' gotta fin' the guy an' tell'em to give the thing back. Irori people ten' to be nice." And with that firmly in mind she begins to trot away, only stop, blind, and turn around marching in the other direction while trying not to turn red. "Malsaire says we gotta go the other way..."
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren, being the diametrically nuisance that she is, comes dancing and scrambling over the tops of the desks upon seeing the devil healing. "I' ain' dea' ye', look ou'!" "Finish the foe to claim victory!" She shouts in two voices while trying to bring down the threat with one more slash of her weapons. Move to move, free action to dance, and standard to defeat the vile monster! +1 Wakizashi (Spirit Bonuses, Heroism, Hassam, Fervor): 1d20 + 18 + 2 + 5 + 2 ⇒ (7) + 18 + 2 + 5 + 2 = 34
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren hastily moves up to the blubbery, massive devil as she quite literally dances over the furniture at the front of this lecture hall. As she endlessly spins about her self, muttering curses against devils in Tien she takes one giant leap off the mirror at the end of the stage to bring her high as one of her blades snaps out and comes back down with as much of her small weight she can manage. "Do not flee coward, and face us directly!" Move to new location, then attacking the devil! Free action to continue dancing. +1 Wakizashi (Spirit Bonuses, Haste, Hassam, Heroism): 1d20 + 18 + 1 + 5 + 2 ⇒ (10) + 18 + 1 + 5 + 2 = 36
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Hassam just has to start shakin' that booty and do a dance to inspire us! I will wait to post my actions to see if the devil is where we left him when the darkness came in. It will determine if I full attack or have to do something else! Favian, remember when I'm dancing you get an extra +2 damage when within 30 ft that stacks with Hassam's buffs!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Oh, I guess we're jus' gonna punsh i' then!" She thought they were going to be a bit nicer, but everyone said a bunch of things and then Favian just sort of... electro-chopped it. That worked for her, or a part of her. Seren took a more reasonable path down to the devil... the stairs, though she did admittedly jump onto a desk at the end just to get a better vantage on the huge thing. As she goes her strides change from a gangly run to whirling, endless series of twirling dance moves, with her practically gliding from floor to chair to desk top. And on each rotation her face has gone more pale and her eyes further into the back of head. Her whole demeanor changes; her shoulders held wider, the grip on the two blades suddenly certain, and her teeth clenched. "Tch, respect your opponents beast. Or we shall make you regret it!" The voice is decidedly not her own, masculine and heavily accented in Tien. And as he speaks he tries to drive one of the swords into the creature's massive hide. 60ft move to new location, free action to start spirit dancing Champion spirit, and standard to attack! +1 Wakizashi (Spirit Bonuses, Haste, Hassam Bonuses!, Heroism): 1d20 + 18 + 1 + 5 + 2 ⇒ (12) + 18 + 1 + 5 + 2 = 38
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren stumbles into the Stylite behind Hassam and nearly runs smack into his back as her attention is more upon the decor, the colored lights, and the rather impressive view off the edge of things back outside. Her neck is craned around so much even her ghostly guidance isn't enough to let her avoid every obstacle. After managing to save herself and Hassam from becoming an embarrassing pile on the floor, and spinning around several times with her arms out to find her balance she notices the Librarian has been speaking. The little waif skips up to the man and tries to peer over the desk at what he's writing without even looking. "Hey... you're really goo' a' tha'." Then after several heartbeats of just watching she speaks again. "Sure! We can ge' ri' of tha' devil for you! Seeing as we gotta if we wan' the engram. You go' yourself a deal, buddy!" She sticks out a hand right over where he's writing to shake. That done, she steps back and stares at her hands for a few seconds, giving them funny looks, then she looks up. "I'm ready to be a bouncer!" Seren is going to cast heroism, false life, and protection from evil on herself! False Life: 1d10 + 9 ⇒ (7) + 9 = 16
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider When Seren's head is snapped back something else takes hold of the rest of her body... something utterly benign as it makes her straighten out her own clothes and picks off a few pieces of clinging dirt. When her attention comes back and her eyes roll several times before falling into place, she spends a few moments staring at Seldanna and Rogar. "Wha' are ya two getting worke' up over? Tha' happens to me all the time!" Probably more than a bit too frequently than was healthy for anyone, really. It was the trouble with having a bunch of ghosts constantly trying to take over your body for their own means. "I see all KIN's of things all time!" But at their assistance, and perhaps a little prodding from an unseen hand she relents. "Okay, this time it was a lil' weirder than normal, and I didn' recognize i' as much." She'll proceed to relate to the others what she did see, with an oddly large amount of clarity to her explanation over her normal slurred way of speaking and distracted demeanor. Feel free to read the spoiler, Seren will explain it!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider Seren slips forward when no one else does, darting around her temporary human shield named Favian, and reaching out to grab the Engram before darting back to the rest of the part. "Y'thin' when Phoenix lady is done with this she'll le' me kee' i'? I's pretty!" Pretty enough she's trying to stuff it down the front of her shirt where she thinks it'll be... if not safe, then safer. When she arrives back at the group she rubs her chin in thought. "Wha' abou' the funny sky place? Elevens was saying the other guy woul' be busy a while."
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Yeah! Wha' Favian sai'!" She had jumped behind the taller man The Maker got a bit more heated, and was currently peering out from behind his back while pointing at the robot... thing. "An' Eleven's-Sunny-Honest who run's the phoenix lady's case an' decides wha' happens to the engrams tol' us to ge' them! Gave us badges of authority!" Diplomacy: 1d20 + 16 ⇒ (16) + 16 = 32 I don't think I can aid their knowledges with a diplomacy roll, but there it is just in case!
CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells: Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)
Heroism, Whispering Lore, Longstrider "Potential long term is all grea' and stuff, But we're talking managing multivarsity stability righ' now." Seren is still bouncing around from the music, even as they've moved somewhere private. She's barely paying attention to the discussion, and more just repeating what someone else is saying. [/b]"The plane Hao Jin made is breaking, and we nee' her engrams to fix i' an' save everyone inside!"[/b] She gets a little louder at the end, then pauses to and throw her arms out to the side, facing the Maker. "Besides, we have been informe' you were given it temporarily. An' suppose to return i' years ago! You've only gotten to kee' it extra because no one has come to collec' i'. But now we have with all authority and such." She nods firmly and moves her arms from spread to crossed. Gotta use those big, lawfully sounding comments with these sorts. Diplomacy.: 1d20 + 16 ⇒ (16) + 16 = 32
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