Gearsman

Sentinel of the Sky's page

51 posts. Alias of Meteor Strikes.




Our home has fallen to darkness.

You may recall it, a village of simple means and kind people. A place untouched by the evils of the world.

Doom comes to us all however. It has been ten years now since the shadows have taken hold of our lands. The forests wilt and rot, the sea cliffs are overcast by storms and gripped by the grimy claws of those from the depths. The moorlands and hills are rampant with bandits. The dead no longer remain as such. Our lord's manor house has fallen to fiends and eldritch abominations. Our goddess is gone. As you can see, light no longer shines in the Hollow.

I implore you family. Return to Raven's Hollow. Aid us in our hour of need. We beg of you.

You have been gone for quite some time. Thoughts of your ancestral home flood your mind as the Sea Devil navigates through the storm-tossed reef surrounding the cliffs of Raven's Hollow.

The captain bellows orders to his crew, promising them damnation if the Ravenholdts drown in these waters. His words bear weight, and the crew obeys.

Half an hour later, the ship makes anchor at a weather-beaten jetty. The captain is paid and the Scions step onto the dry land once again.

As the Captain begins to make preparations to sail off once again, you all begin your ascent. The Plumes are treacherous and the way is perilous. Luckily, the stone staircase is solid and after a weary climb, you reach the top.

Not five minutes walk down the beginnings of the Hollow Road, a carriage awaits your presence. The driver, a gruff young man who does not provide a name invites you to embark.

Your belongings are placed on the carriage's roof and room is made for everyone to either squeeze inside or sit beside the driver.

The carriage begins its ride along the road, and an hour later you see the Ravenwood, dark and foreboding. Your memories betray you, for the Raven's Hollow in your mind was not so dark and accursed as this.

The driver speaks.

"Be mindful my lieges. Bandits have run of the road of late. Words will be meaningless, so be ready."

The driver's words are almost ominous, for a quarter of an hour later, a fallen birch blocks your path. As the carriage slows to a halt, cloaked men step out from the underbrush.

"Easy now strangers. Would'na want to hurt your pretty faces. Leave the gold and valuables and pray we don't take more."

Perception DC 20:

You succeeded in spotting the ambush before arriving and have one round to either cast a spell or prepare an action before the battle begins.

Initiatives
Servius: 1d20 ⇒ 13
Randy: 1d20 + 2 ⇒ (16) + 2 = 18
Arthorius: 1d20 + 6 ⇒ (12) + 6 = 18
Vanessa: 1d20 + 3 ⇒ (9) + 3 = 12
Cyrus: 1d20 + 3 ⇒ (7) + 3 = 10
Ivan: 1d20 + 3 ⇒ (8) + 3 = 11
Heiron: 1d20 + 1 ⇒ (2) + 1 = 3
Vera: 1d20 + 5 ⇒ (3) + 5 = 8
Bandits: 1d20 + 7 ⇒ (18) + 7 = 25

Combat Directives
The active map will always be in the Campaign Header at the top of the page.

You may choose any square adjacent to the carriage as your starting square. Vanessa will begin on top of the carriage with the luggage. It will take a move action for her to disembark.

When performing your actions, I do not require posting to be in initiative order. Once all actions are submitted, I run the combat to the best of my knowledge. If one of your actions becomes invalid I correct it to the best of my abilities. This is for ease of fluidity. Combats are major time sinks in PbP.

Furthermore, every 24h is automatically a new round if we haven't yet moved on. Failure to post a combat round means you skip that round. No GM automating, this is still a horror campaign so we can assume your character simply failed to act.

Please aid me by tracking your hit points and uses of abilities, conditions, etc. I am currently compiling your stat blocks into what is essentially a bestiary/npc statblock format and will put them up in the Campaign tab as well.

On the Subject of Statblocks
Please make sure all information is there, and that all Feats and Abilities are explained or linked. It saves me a lot of time.


Behold the "dot" page.


Now's the time for character creation:

We will be 7th level and adventure until about 8th/9th.

20 Point Buy
Average Wealth by Level
You may craft equipment if you take the corresponding feats and requirements
Golarion deities for domain selection
2 Traits, no drawbacks.
A sentence describing physical appearance and what your character was thinking as the airship hurtled into the floating city.

Questions? Ask below.


The discussion page


While I wait for my other long term adventure to get off the ground, I had the idea for a short, high-level adventure.

The premise is simple: After a daring airship assault, both you and your opponents were severely damaged. With no other choice, both of you descended into a large cloud bank.

The storm within gave no shelter however and instead, both you and your opponent's ship were sent screeching out of control.

Now, you and your crew find yourselves smashed across the interior of a strange city... a city in the sky.

Could you have accidentally found an ancient city? Are your opponents here as well? And why does the surrounding silence unnerve you so much?

All of these should be answered relatively quickly. Your adventure has a single objective: Return home.

However, your airship is much too damaged to leave, so it's up to you to figure out how to get it up and running.

I won't ask for any completed characters.

Instead, simply submit the following:

Name, Race, Class

We will decide all together on the level we want to play at.

I will select the top four designs I enjoy on Tuesday. Cheers!


Our home has fallen to darkness.

You may recall it, a village of simple means and kind people. A place untouched by the evils of the world.

Doom comes to us all however. It has been ten years now since the shadows have taken hold of our lands. The forests wilt and rot, the sea cliffs are overcast by storms and gripped by the grimy claws of those from the depths. The moorlands and hills are rampant with bandits. The dead no longer remain as such. Our lord's manor house has fallen to fiends and eldritch abominations. Our goddess is gone. As you can see, light no longer shines in the Hollow.

I implore you family. Return to Raven's Hollow. Aid us in our hour of need. We beg of you.

Inspired by the works of H.P. Lovecraft and the amazing video game Darkest Dungeon, Of Shadows Below will allow you to play as grim characters, aiding the forsaken environs of Raven's Hollow in ridding themselves of the horrors that surround it.

Character Creation and Progression
Each of your characters is a member of the Ravenholdt family line. Currently, the known NPC members of your family are:

Lord Aeneas Ravenholdt - Grandfather
Lady Ismene Ravenholdt - Grandmother

Lord Hierome Ravenholdt - Father
Lady Miriam Ravenholdt - Mother

Your characters may choose to be any of the following:

Great-Uncle/Great-Aunt. Your character must be of Venerable age and either Aeneas or Ismene is your sibling.

Uncle/Aunt. Your character must be of Old age and either Hierome or Miriam is your sibling.

Son/Daughter. Your character must be of Middle age and Hierome and Miriam are your parents.

Grandson/Granddaughter. Your character cannot be Middle age or older. You may design an NPC to be your parent (and that NPC is Hierome/Miriam's son or daughter). You may also choose to be the offspring of a PC if both of you agree.

Characters will begin at 1st level and should reach 6th-7th level by the end of their journey. I do enjoy trying Mythic rules, and players should prepare themselves to reach 1st and 2nd Mythic Tier near the end of their adventure.


  • Characters should use 20 Point Buy when creating characters.
  • Characters will have average gold at character creation.
  • Characters will begin with two traits, which can be selected from the following list.

    Traits:

    Family Traits
    Family Resemblance
    Honor-Bound
    Rivalry
    Tight Bonds

    Other Traits
    Traits Allowed


  • I will ask that Players limit their choices from: Core Rulebook, Advanced Player's Guide, Ultimate Combat, Ultimate Magic, Advanced Race Guide, Ultimate Equipment, Mythic Adventures, Occult Adventures. These are the books I physically own and allow me the greatest flexibility when designing.
  • I will ask that players all be Human. However, I will permit them to select race-only options on a case by case basis.
  • Domain using classes may select any two domains.

If you require any additional information, ask below.