With the new green scourge archetype I have a few weird ideas to make the archetype more viable, but I have a hard time finding out if they are strictly legal so here are some questions. 1. What makes you able to use flameblade?
2. What do you need to add dex to hit, is weapon finesse sufficient as it is a tough attack and part of a spell or do you need something like dervish dancer?
alkatrazshock wrote:
Can you give an example, I took a quick look in the bestiary and didn't find any "and", and I only saw "or" in creatures with a different attacks occupying the same limbs.
The pantheons made by Paizo in faiths & philosophies should enable you to worship several deities at once, and it even says "Most people on Golarion are pantheists to some minor degree", unless I'm playing a religious class or a particularly monotheistic character I normally worship all deities that makes sense for my character, the character I'm currently playing is worshiping Pharasma and Desna mainly, but will also pray to Erastil, Alseta, Calistria and Gozreh. A deity is much more than an alignment pray to Desna for a good trip, to Erastil for a good hunt, Alseta for a safe return and Pharasma for a good death. I would personally change the wording to your patron deity or something like that if they want to keep you to one, I haven't run into trouble with it as of yet but I would probably house rule that you can only get feats and other benefits from a single deity.
Before you complete the feat you get "You temporarily gain the Craft Construct feat for the purposes of building one golem to satisfy the goal of this story feat. You do not need to meet Craft Construct’s prerequisites, and it can’t be used as a prerequisite for any other crafting endeavor." and once you complete the feat you can use it for anything (I can't think of anything other than crafting constructs and using it as a prerequisite), but nowhere does it say you can ignore other prerequisites for making the constructs.
Waldham wrote:
My answer is the same, you get the feat but you can't make any constructs without caster levels or a work around. You have the crafting feat but not the caster level to use it for anything.
Zagig wrote:
Zagig wrote:
She seems to have very specific ideas for her character, but there is agatheon-blooded aasimars, which would mix the appearance of the celestial and bestial but is not related to actual lycanthropes.
Ventnor wrote:
Good to know. I don't have Divine Anthology yet.
Zagig wrote:
There is a box titled "NON-HUMAN SKINWALKERS" in "Blood of the Moon" it basically says non-human skinwalkers changes in size (and effects dependent on size) but other than that they are statistically identical to those of human decent.
Normally classes with access to domains can pick subdomains, but this is a bit of a special case so I'm a bit unsure. As for the second part I would say no, but RAW is unclear, if you look at the Icon of Aspects (http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Icon%20of% 20Aspects) Which mentioned feats and other effects which both familiars and the resistance bonus would most likely fall under, which would mean they are not counted as granted powers, in spite of being under the granted powers section of the domain, like feats. I would make a ruling that you can use the protection domain ability as if you had the resistance without giving it to you outside of using the ability on yourself.
Xavier319 wrote:
I agree that was probably RAI and I would let a player do it, but it would refuse to carry stuff for other people (as an extension of not letting people ride it).
1) It does seem to be a problem, you might work with your GM to make a custom feat or trait. 2) It is kinda contradicting but the way I read it RAW it does not gain the negatives but I would probably rule that it is raging with all negatives and positives. 3)Any animal needs to be combat trained. 4)I don't know 5) the feral combat training feat i guess but it only counts for one type of natural weapons. 6)I'm not sure about RAW but I would rule that the AoMF no longer affect the Gore attack.
Unless otherwise stated I would assume they have normal sight.
Prethen wrote: What exactly is allowed by the spell storing in this armor? I'm guessing it's like the weapon property, any spell of up to 3rd level? If that's the case, then the armor already is of +2 enhancement? It seems cheap for 6950 GP. And, I take it that it cannot be enhanced any more since it's a named item? With nothing else stated I would assume it was like the weapon and armor enchantment of the same name meaning up to 3rd level (http://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-spe cial-abilities/spell-storing) and that it is effectively a +2 as you state, but that would normally cost only 4000 gp, it does however give you two "free" orisons on top of that. To be honest this is most suited for non-casters or perhaps a ranger or paladin (choosing not to wear heavy armor for reasons unknown) since they don't have 0-level spells.
Just found this:
on top of that since a rune is stuck to your skin you could add a class or alignment restriction without a problem and get an additional 30% cut off the price. I would also reconsider the x2 for it being a non standard slot since that modifier is used for slot less items not which you can have more than one of I would probably go with the 1.5 you suggested yourself. Paizo might also have broken their own rules, it happens now and then. (this would be the third time I have noticed happen even if I might just be overlooking a rule here).
The gaseous form only lasts 5 rounds and even if you could hypothetical cast it at level 1 it would last 2 minutes, on top of that it is not freely usable but it is arguable that getting to use it when you hit 0 hp is better than using it normally so lets set that aside, but it is the most expensive part of the spell since you have taken it as always usable and cast at level 7.
Entryhazard wrote: Interestingly it might also work with theologian cleric, I have to look into it tho I doubt it would work with focused domain since domain abilities of the exalted only uses exalted levels, you might be able to modify a spell or two from the exalted domain but it wouldn't be until character level 15 and 20.
I was looking through prestige classes when I came across the Exalted from Inner Sea Gods a prestige class offering full divine casting progression and a domain at level 5. Now for the question could a Storm Druid with Exalted levels use the Exalted domain with its Spontaneous Domain Casting? at first I didn't think so, but the wording of the two abilities makes me think otherwise. Spontaneous Domain Casting:
A storm druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower. Expanded Portfolio: At 5th level, the exalted further increases her already impressive knowledge of her chosen deity's faith and is rewarded with increased powers in one of the spheres over which her deity holds sway. The exalted chooses a domain of her chosen deity to which she gains access, using her exalted level as her effective cleric level.
The exalted can also can use each of the chosen domain's spells once per day as a spell-like ability, with a caster level equal to her exalted level. The exalted can use each spell-like ability only if she is able to cast divine spells of that level. If the exalted has any domain spell slots, she is also able to cast the chosen domain's spells in those slots as normal.
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Pretty straightforward question? https://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/h azards/environmental-hazards/radiation/
Would a character with life bubble need to worry about the dangers of being within an area of radiation?
Recently played through an AP with Hero Points, wherein we were also able to sacrifice Experience earned (based on level) to gain more as well. I will now be hosting another AP and wanted to implement this type of idea, but i also abhor using EXP and prefer using an AP's recommended levels / base levels on where i feel the group need to be before an area. My immediate thought is to use Con Damage or Drain as a feature of this, or temporary negative levels they might be able to save against at the end of the day in lieu of EXP, wherein they could take a negative level for the opportunity. Not sure about how this might scale, or level 1 implementation. Maybe at level 1 it should be con damage anyway, since it should be less penalizing early on as they might need it then?
Kind of all over the place and not really sure what i really want here... A hero point system that isn't actually a pool drawn from but rather a costly endeavor that the players always have as an option if they feel they have no other choice but to draw upon.
You are a character in this undefined world... unlike other, the world truly unfurls before you. You don't know where to go, because you don't know the options yet. Every question you ask, the universe's shape becomes more certain, threads of interest are outlined, and you join others as you follow these strings of fate to see what they hold. System
The World
Short Story
Characters
. For characters, we're not really binding races or classes so much but just know we're playing this relatively low power.
The small town of Rence stands near the border of the Human kingdom of Huinia, nearby the loose beginnings of the heavily forested Elven and mountainous Dwarven lands. As a result, the population has a few of these bordering races mixed in the general populous, as well as Halflings as they are found all throughout Human lands. As a result of the mixed population and relative peace Huinia has had with the Elves and Dwarves in recent times, Rence stands mostly unguarded by the kingdom at large. Unfortunately, this holds true even fifteen years after a bandit group decided to take advantage of this situation. Offering a "protection" to the town, a scam obvious to everyone, they have drained the livelihood of the once peaceful and prosperous small village of Rence. Over the past five years, the bandit lord has expanded his reach into other neighboring towns and grown his influence in the region. Enough so that Huinia has taken a notice, but too troublesome a task, apparently, for them to decide to deal with at the current level of threat. Village of Rence, within the Kingdom of Huinia, on the Landmass Etiland, upon the World of Areiin. Current Chaos rank: 5
I was wondering if anyone here has experience with the Mythic system for GM emulation? I heard some people offer it's a decent tool to use in PbP games but i never saw many posts about in on Google-- a bit old and the CRGE is newer (another system for gm emulation). I'm somewhat interested in joining three others in seeing how it works. The idea is that the story develops as you go about, asking questions, getting answers, and following threads of story to see how it develops. For the most part, there's no real GM though i hear some players tend to take active roles in building context.
Basic idea, is you ask a yes/no question, and based on the likelihood, you gain an answer that informs you further to the game world-- eventually enough so that you can use logic to understand what happens next.
I decided that I'd always been so disorganized with my paper sheets i found online and printed off that i wanted something more long term. Decided to make my own. Basically, made it so i can copy and paste in my sessions directly from Paizo Sessions to get a head start on marking it off. Problem is i don't know what the names of all scenarios are in the actually reporting session (such as "#2-15: Shades of Ice—Part I: Written in Blood (RPG)" or "The Emerald Spire Superdungeon - Level 1: The Tower Ruins (PFC)" for example. Still, it gives me an instant start to my list of played scenarios, and i can just add Xs to scenarios I've played. Plus, i can potentially add more functionality to it, down the line, given the data on another tab. I'll post the links below to the sheet, feel free to make comments if you see a typo or error somewhere. Anyone else have something similar, a good session tracking sheet, that doesn't require very much time to fill in? Blank Checklist
My name is Dobbins, I'm a 4-star and relatively easy-going GM who got his starts really heavily in the Palouse area. I'm eager to bring a group through the Eyes of the Ten as while it's been a while since I've played it, I have since moved to a place where my group is less consistent and those that are have already exhausted their play of it. I would prefer to take people that haven't played it, but will look at people that want to burn stars afterward. If you're interested in joining, the times and days will be determined by when people are available based on their applications. Tuesdays, Thursdays, and Fridays, and to a lesser extent Saturdays, are the days i am available. We will play once, potentially twice, a week until we're done. I will not rush anything though (limiting session length to no longer than 8 hours) as this series of scenarios should really not be rushed. If you're interested, fill out the form below. After being considered, we'll talk for a bit before being confirmed.
I am interested in GMing this pair of scenarios over my break. You will need an account on Roll20, Skype, and ideally a character within the level range that can get credit for both games. I would prefer running them both iteratively in a 6-10 time block (depending on how long the group takes).
#3-20: The Rats of Round Mountain—Part I: The Sundered Path
#3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat
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