Iramine

Selena Starmantle's page

57 posts. Alias of williamoak.


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Grand Lodge

I believe my familiar would disagree...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I'll keep an eye. I get the idea he is VERY busy with work. So I will be patient.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

... (o_o) ... (o.o) ...(o^o)

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Seeing little effect on the canoes, Selena focuses her splashes on the golins. She makes sure to stay out of their reach.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Sorry for that, I'm unsure where we are. But I shall continue acid splashing. I will be staying far. If the splash did anything to the canoes, I might continue to try to sink more...

attack: 1d20 + 2 ⇒ (4) + 2 = 6

damage: 1d3 ⇒ 3

attack: 1d20 + 2 ⇒ (6) + 2 = 8

damage: 1d3 ⇒ 2

attack: 1d20 + 2 ⇒ (17) + 2 = 19

damage: 1d3 ⇒ 3

attack: 1d20 + 2 ⇒ (5) + 2 = 7

damage: 1d3 ⇒ 3

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Yes, you've got it right Nana, I just wasnt sure which round we where at yet...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Have any of my action gone off? Has anything happened with Selena?

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I see 2 options:
1) I acid splash ze goblins.
2) I acid splash the canoes (might not work because of wood's hardness...)
I would rather do 2, but if it's impossible selena should know. So I leave the choice to the GM. Here's the roll.

acid splash: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d3 ⇒ 3

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

If whe're finally up to me in initiative, I mage armor myself.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Juggling bananas...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Oh yeah, we got initiative...

initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

This situation is so reminiscent of a warhammer fantasy roleplay game I'm in where first session our ship gets sunk by a bunch of orks & goblins. They used the goblins as cannon ammo...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

It's canoes... Ok. So, my actions become: mage armor first round I can act, then I will try to acid splash the canoes (whichever is accessible with my 30 ft. range). Maybe I'll get lucky and sink one.

Oh dear... trouble already?

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Hearing word of goblins, Selena prepares herself.

Once the goblins get closer (IE 50 ft. from the ship), I will cast mage armor. If anybody starts boarding the ship, I will cast grease at the boarding zone (on the opposing ship) then start plinking away with acid splash. The description is there in case a battle starts & I am unable to respond.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Selena walks up to the deck, wondering why umbrea is so distressed.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I'm in the hold anyway, so I wont see much regardless

Selena proceeds with her studies, oblivious to any occurences above...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |
Nanatsusaya wrote:
Sorry, will post something tonight. Been ridiculously busy, and just logging in for a few minutes during a rather late lunch break. Selena won't have had any luck per se, but that doesn't mean no progress was made. (I use the 'multiple successes to achieve objective' method for some particularly difficult feats of prowess.)

My own week has been pretty busy as well. But yeah, I can understand the method.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

BTW, does selena have any luck studying the poor transcriptions?

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Darn. Well, assuming my character has no other responsibilities on the ship at the moment, I might as well try! Though I dont have linguistics yet... (next level!)

While on the ship (and not eating) Selena very carefully takes the time to analyse the transcription of the thassilonian runes in an attempt to understand their function.

spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22
k(arcana) : 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Selena reflects on the possiblity of a summoning circle.
I know there are a number of cases of "portals" in history (like the elves used to go to Sovyarin in the age of darkness) so I'm trying to remember. I'm pretty sure my low roll is FAR from enough to remember anything...

k (history) : 1d20 + 8 ⇒ (2) + 8 = 10

"I cant help but think there might be more possibilities, but I cant think of anything. In any case, I might still want to study your copies on the way there."

The study of the copies will be my activity during the ride. I can already read Thassilonian, though I imagine any attempt at decoding would be a flat int or wis check? Maybe knowledge (arcana) or spellcraft to try to see if it's a circle/portal (I am a conjuration specialist after all)

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I'm good. I'll take what happens.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

After seeing the rune transcriptions, Selena says:

Maybe the runes werent meant to be read? Could they maybe be symbols? Maybe they represent places & coordinates, a code, or some other usage rather than actual words...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

You did well to make copies of the books... Selena has a little evil glint in her eye at the notion of taking books...

In any case, it will be quite the excavation to perform. I will help you as best I can in the intellectual department, though I'm afraid my linguistics skills arent up to par. Should have thought about bringing a scroll of comprehend languages!

After a few seconds she says:

If you have a few translation examples, do you think you could pass them to me? If it's a riddle or something along those lines, I might have some luck figuring it out on the way there...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |
Nanatsusaya wrote:
Sorry about yesterday, had a terrible allergy-headache when I got home and just didn't feel up to posting. Will put up a post when in a couple hours or so after dinner.

I understand. I've had a bacground migraine for the last 4 days. Not enough to be non-functional, but just enough to make it hard to focus.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Same here. I think they are going through some maintenance on the site.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Selena shakes the hand and answers:

"Pleasure to meet you sirs. I've done some historical studies myself, it will be a pleasure to visit an archeological site."

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Selena starts searching her bags and realizes she forgot something. She starts asking around the ship if anybody in the crew has a spare flask of acid, while Umbrea naps in the cabin.

forget that last bit, I was looking into alchemical power components, but it aint in hardcover, so it better be forgotten.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Selena follows the others on board, with Umbrea following close behind. She chooses a bunk in the same room as Lissa.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

"Oh, it's quite all right. And it would take too long to get some books now anyway!"

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Well, I got the original idea from a PbP guide that said that summons/companions could be easier to run in PbP by using multiple aliases. Seemed like a good idea at the time. When I do start summoning, that will likely be how I work.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

"I'm hardly surprised. Why else explore ruins? Anything "normal" we can make at the lyceum anyways."

"Still, if we do find an artifact, we'll still have our hands on it for a bit. Enough to take a look, maybe..." Selena seems quite excited at the idea.

Good night everyone

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

"I honestly cant remember a thing about the Shoanti. Quite embarassed about it. really. Why are books so heavy..." Selena scratches the back of her head, looking embarassed.

"But I have no doubt she will be able to feed herself on the ship. She normally feeds herself anyways."

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

"Thank you... Milva was it? Umbrea always loves a good snack, thanks. Certainly seems like she likes you."

Selena gives Milva a warm smile, walks closer to her, then start chatting with her.

I imagine this would mostly be small talk while waiting for departure, though if you want to act it out we could try. Will be going to bed very soon though.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I felt it was a good idea. I like giving a familiar some character. It's easy for a cat, might be harder for, let's say, a dodo.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Selena strokes her chin, trying to remember what little she can about the Shoanti people...
K (history): 1d20 + 8 ⇒ (2) + 8 = 10
Selena shakes herself out of her stupor seeming a bit irritated.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Selena interjects:

"Oh, it's quite simple really. There are interesting Thassilonian ruins in the area that are quite worth investigating. Inside those ruins is the Wheel of Gruankus. As far as I know, it's a ruin like any other. Full of mystery & unsolved riddles." While speaking the last sentence, riddles Selena seems to smile a little.

Selena Sets down Umbrea on the ground.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

K History: 1d20 + 8 ⇒ (11) + 8 = 19

Those late nights at the library are paying off for Selena!

"If you are all willing, I will gladly keep these lists with the rest of my writing equipement, in a waterproof bag"

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |
Nanatsusaya wrote:
Hi there! Glad to see everyone's here now. With regards to Magnimar, don't worry too much that you're leaving immediately, there will be plenty of opportunities to return, and even if you found a new little settlement of your own, Magnimar will keep playing a major role in the campaign. (Unless, of course, you all decide to go do something crazy and build a ship to set sail for Arcadia.)

Even better: We'll capture a space-whale and fly to another planet, just for giggles. But seriously, we'll see how it goes.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Patiently waiting for the stragglers, Selena picks up the cat at her feet and starts scratching it under the chin.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

A young human female walks forward, lugging a large backpack. She is pale-complexioned with red-brown fair and green eyes. She wears a long, hooded cloak, under which she wears a white blouse & a skirt that goes just past the knees. A grey cat follows her very closely.

"Present, miss Derexhi!" she says (in common) cheerfully, slinging the backpack onto herself. "Whooops! Sorry, I'm Selena."

Grand Lodge

Join us in the discussion Milva! Introduce yourself!

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I will have to get comprehend languages & a bunch of points in linguistics!

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |
Nanatsusaya wrote:

Looks like I slept in a bit.

Selena: My copy of Chronicle of the Righteous is actually sitting on my desk right now, and it's not like you picked Arshea. I wanted to keep everyone restricted to the hardcovers initially just because there's so VERY many books and I have fewer than half of the softcovers, but I will allow stuff from them on a permission basis once everyone starts leveling up. Also, retraining will be an available option during downtime, using all the rules from Ultimate Campaign.

I can understand the initial restrictions. And oh yeah, Arshea is just silly (fun silly, but the power is high)( i tried to write a little guide on the subject, and I would say only about 10 % (not including black butterfly) are great). In any case, i'll stick to black butterfly, but I think my character might look into the other mystery cults of Magnimar (since according to the wiki, BB isnt worshipped there much).

Good for the retraining! I'm really unsure on my build for the moment, so it will be useful.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

There a re BUTTLOAD of good mythic archmage. I'm definitly taking harmonious mage (no opposition schools), the mythic summons one, crafting mastery (ALL CRAFTING FEATS FOR FREE). If I dual-path hierophant (possible, but not definite) it would be for enduring blessing (which would allow me to cast greater heroism to last the entire day...). So many choices.

In any case, we'll see what happens.

Edit: Aliases is going to take some getting used to...

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I'm also looking into utility summons; lantern archons to heal, dire bats to detect invisible and others (if I can think up a good role). It would be really fun once to summon enough lantern archons for the to take their "fusion form".

Edit: I love halfling paladins. I dont know why, by I just find them cool. I've got my own halfling cavalier that once charged a door, critted, and blew it off it's hinges.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I'm even considering construct crafting... but that wont really come into play for a while.

BTW, I was curious to know your stance on retraining Nanatsusaya. I havent even got a build set (I originally did, but the hardcover limti forced me to reconsider) so I'm wondering if I might be able to "reajust" eventually.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

I'll be gunning for battlefield control, then eventually summons. Not 100% sure yet. Definitly some buffing as well.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

As for selena's development... she's probably gonna go straight wizard, if mythic archmage (dual path hierophant because Enduring Blessing is the bomb). Might make her go loremaster (she will easily qualify) but I'm unsure if it's worth it yet.

She will also have a lot of focus on knowledge, crafting (both mundane & magical (though not for free)) & stealth . Might try to convince the GM to allow me to take celestial obedience for my empyreal lord (might) but it's probably not worth it.

Grand Lodge

Female Human Wizard (teleportation school)/1 HP: 11/11 | AC: 16, 12 T, 14 FF | CMD: 11 FCMD: 9| Saves: +3 Fort, +2 Ref, +3 Will | Initiative: +2 | Perception: +2 (+4) |

Hello all! My real name is william, this will be my pseudo-first try in PbP. I've been playing pathfinder for 6 months (and TRPGs for about the same time). I spend way too much time on the pathfinderrpg messageboard proposing unusual builds. This will be my second try with mythic, though I have also just joined a PbP WotR, so I'll get to mess around with mythic a lot.

As for RL, I'm a graduate student in optical engineering in the magical northern land of Canada! I'm currently running an all-dwarf game on sundays, I play a warhammer fantasy roleplay game on saturday nights, and another pathfinder game (through roll20) on friday nights.

As for Selena, she is ready. I might convert some of her GP to CP (the obedience to her empyreal lord, black butterfly, is to perform charity) so the CP will be useful.

Note: despite my current fascination with Golarion, this is my first time outside PFS actually ON Golarion (my other game's GM has us on castrovel at the moment) so it will be nice to learn more on Golarion.

Grand Lodge

Selena does a little happy dance.

perform (dance): 1d20 ⇒ 6

She looks ridiculous, but it's clear to anyone with +0 sense motive that she's enjoying herself