| Gnick Gnak PaddyWack |
Allow me to introduce Gnick Gnack Paddywack:
Gnick Gnack Paddywack is about 3 feet tall with spiky blue hair. He does not have a beard as he is afraid that it might catch fire during one of his blendings of various materials and he always wears his goggles, just to be safe. He doesn't want to be reminded, as he was as a young gnomeling, when he told other gnomes that he wanted to build x or y, he was always being told ,"You'll shoot your eye out, kid." The lesson stuck so he wears his goggles. You can't be too safe. He is very excitable, as his lessons in the lab have shown him that a slow poke gets a fast blow up.
Learning about all he could on alchemical things and mastering how to make tanglefoot bags and sticky glue as he calls it, he wanted to learn how to make gnome fire which he has dubbed the more well known alchemists fire, since as an alchemist and a gnome he thinks he should master. He has recently learned how to make this item. He goes around community to community learning about poisons, other alchemical things, as well as herbalism.
| Mahorfeus |
Well, the good news is that I just realized that the bladed scarf dancer (or kapenia dancer in the source material) is more or less identical to the kensai. So identical in fact, that all I had to do was change the class name. (-_-);
Unfortunately there aren't any traits that give Perform as a class skill in a hardcover source book, so I have a trait open for the time being. However, here is a legal version of Mahala Vayette.
Female human (Varisian) kensai 1
CN Medium humanoid (human)
Init +3; Senses Perception +0
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DEFENSE
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AC 15, touch 15, flat-footed 10 (Dex +3, dodge +2)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +1
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OFFENSE
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Speed 30 ft.
Melee bladed scarf +4 (1d6+1/x2)
Melee dagger +3 (1d4+1/19-20)
Melee starknife +3 (1d4+1/x3)
Ranged dagger +3 (1d4+1/19-20); 10 ft.
Ranged starknife +3 (1d4+1/x3); 20 ft.
Spells Prepared (CL 1st; concentration +4)
1st-shocking grasp
0-detect magic, light, prestidigitation
Spellbook
1st (1/day)- color spray, grease, magic missile, ray of enfeeblement, shield, shocking grasp
0 (at will)-all
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STATISTICS
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Str 12, Dex 17, Con 12, Int 16, Wis 9, Cha 10
Base Atk +0; CMB ; CMD
Feats Weapon Focus (bladed scarf), Weapon Finesse, Dodge
Skills Craft (tattoos) +7, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +0, Performance (dance) +1, Spellcraft +7
Traits The Wanderer
Languages Common, Varisian, Giant, Goblin
Combat Gear bladed scarf, daggers (2), starknife,
Other Gear traveler’s outfit, spellbook, mwk backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterproof bag, waterskin
Assets 39 gp 5 sp
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SPECIAL ABILITIES
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Canny Defense (Ex) While wielding a bladed scarf, Mahala adds 1 point of her Intelligence modifier per class level as a dodge bonus to her Armor Class. She loses this bonus if she is caught flat-footed or otherwise denied her Dexterity bonus.
Arcane Pool (Su) 4 arcane pool points per day. Mahala can spend these points to give her weapon an enhancement bonus for one minute. These enhancement bonuses stack with any enhancements the weapon already has.
Spell Comat (Ex) As a full-round action, Mahala can make all attacks with her weapon with a -2 penalty and cast a spell that has a casting time of one standard action. She can take a further penalty on attack rolls up to her Intelligence modifier and add the same amount as a circumstance bonus to concentration checks made to cast defensively.
Mahala was born to a wizard of the Acadamae, who after first laying eyes on her mother, never quite reached the Thassilonian ruins that he sought passage to. She was raised on the caravan just like any proper Varisian, where she grew accustomed to life on the move. Her expanded family provided constant company, ingraining her with their people’s culture. But song and dance were not the only things that Mahala learned of on the caravan. At her father’s insistence, she was tutored on numerous subjects, principle among the study of the arcane. The girl proved a capable mage, but her wanderlust and lack of focus made her a difficult student. She, perhaps, did not have the makings of a dedicated wizard. Mahala did not mind so much, being more preoccupied with practicing her dance technique.
On one particular day, during a routine trip through the mountains, the caravan came upon a group of stone giants. Ever the linguist, Mahala’s father attempted to negotiate on terms of passage with them, knowing that they could be reasoned with. Despite his best efforts however, the situation quickly went awry when he attempted to salvage the situation with compulsion magic. Suddenly turning violent, the giants rained the caravan with boulders, crushing wagons, horses, and ultimately, Mahala’s father. The wizard’s last stand ensured the others survived to tell the tale, but the attack left Mahala guilt-ridden and traumatized. Weakened and downtrodden by the assault, the caravan took no more risks, opting to take a slow, methodical route that touched upon less dangerous territory. At the time, Mahala did not seem to mind.
Long, slow years passed by. Feeling entitled to her father, Mahala renewed her arcane studies, using what she could salvage of his tomes. It would never be the same without a tutor, and she did not have the material to become what her father was, but she felt that she had to try. After more than a few pitfalls, including a handful of failed attempts to join the Acadamae, she succeeded in consolidating her numerous skillsets. Feeling a resurgence of confidence, she resolved to throw away the fear that had plagued her caravan. When the opportunity to travel presented itself in Magnimar, she was all too eager to grasp it.
| Lissa Wintrish |
Here's Lissa Wintrish, a halfling paladin (Divine Hunter) who dreams of restoring the reputation of the Pathfinder Society (hence The Pariah) and protecting halflings throughout Varisia.
@Mahorfeus, there is a "Talented" trait in Ultimate Campaign that provides a +1 bonus to one Perform skill and makes all Perform skills class skills. Lissa has it because she can't possibly write a good Chronicle without a little Perform (Oratory) :)
| Nanatsusaya |
Okay, time to announce my selections. Was especially hard in a few cases, and I was really tempted to go with 6 and just bump up the difficulty a notch, but in the end I decided to keep the party size to five just to keep things more manageable on my end.
The Chosen
Donovan Dyne, Human Cleric
The Foreigner
Milva, Half-Orc Ranger
The Pariah
Lissa Wintrish, Halfling Paladin
The Scion
Serik Vanderale, Human Bard
The Student
Selena Starmantle, Human Wizard
I want to thank everyone for your interest, and wish everyone I couldn't make room for the best of luck finding a game. For the five who were selected, the OOC thread is already up.