Good luck Mawgrim on choosing just don't over extend yourself right away by trying two tables. I run 2 campaigns on here and know the time commitment it takes. Better to start with one and add another shortly thereafter than start both and have to drop one to make time for the other. Good luck to everyone else as well for the applicants.
sample posts: Selena hopefully is able to put a calming hand on Barek's shoulder. He is right Barek. I though the same myself for a second at bringing him to the authorities. Yet if that happens we ourselves will be questioned and under scrutiny. We have no jurisdiction here. We must be careful or we ourselves will be accused and unable to find out any more of the threat to Sandpoint. If it was within my ability I would conceal all of our identities. Unfortunately I am neither strong enough nor skilled enough in the illusionary arts to accomplish that task. Thus we may have to undertake some dubious paths to see this through. Believe me that if Tunder did not take care of it, I would have for the same reasons as him. Do not hate us for it but rather try and see that it was out of necessity not malice or yearning for bloodshed. At the sawmill... Selena follows along with Seldon as he leads the way. She had not travelled this way much in her home city as she was always at school or dealing with her father's associates. This area was not the right social circle for her to be seen in. Still it would not do for someone to recognize her so she kept her disguise up with her hat as much as she could. Arriving close tot he mill to see it Selena looks to the others and asks, Do you want me to try the front door first under disguise and see if they will open it? If no such luck then at least they will not know our identity and we can still try brute force or subterfuge. With the stairs leading down to the water level we could try and break a gear to shut it down and force them to open up the doors and thus provide an entrance for us? Getting closer to the mill, Selena whispers to Miri, If it is alright with you I wish to take on the guise of Aldern. If the people here do not know of his death then it might give them pause on how to deal with us. that might grant you and the men a chance to get in their midst to strike a telling blow before they can react. That is of course if it comes to blows. ----------------------------------------- As the ship stalls under the dying winds Selena gives a brief prayer to the gods for the respite. No longer does she have to work as hard to complete her task but she is still diligent about it. Her manner has warmed up a bit and when people knock on the door to see how she is doing she no longer shouts at them that she is busy. Instead she politely asks, Just a little bit longer and then I will be able to come out. Don't worry though, I am feeling better now. Perhaps I will join you for supper tonight. I should be available by then. Indeed that night she comes out of her room to eat with the others not even noticing that they had past the Foxglove Manor. On her head is a new hat with a larger rim to protect her from any sun that might be trying to burn her skin. If any of the men ask she simple smiles and tells them, As Miri would know, a woman must always be prepared for any occasion. Why I might even try a new hair color next before we get to our destination. ------------------------------------------------------------ Selena ends her magical detection and looks at Tunder. The coins are magical but for the life of me I can't figure out why. I do not understand the symbols either even though I know they are Thassilonian. I could try to dispel the magic there but I don't know what that would do. I don't know of the giant stack of coins is a door, a trap, a treasure, or none of the above. I am sorry but I am at a serious loss here. Rubbing her chin with her hand Selena goes through a list of options that she could try. (ie looking at my character's inventory.) Snapping her fingers she rummages through her pack for a scroll case. I may have an answer for you after all. Pulling out a scroll of identify she uses that to identify the magic on the coins. 1d20 + 10 + 10 ⇒ (9) + 10 + 10 = 29 Down to 1 scroll of identify left. Smiling smugly at herself Selena is finally able to give an answer to the stack of coins. The spell in question is a highly potent illusion to make it look like we are seeing a pile of coins. While I can not see past the illusion I know that it is an illusion. There may be nothing there at all and we can walk right through it. Doubtful but it is a possibility.
Selena's build converting back to a level 1 character. Level 1 Transmuter:
Selena Female human transmuter 1 CG Medium humanoid (human) Init +2; Senses Perception +1 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex) hp 9 (1d6+3) Fort +2, Ref +2, Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee quarterstaff -1 (1d6-1) Arcane School Spell-Like Abilities (CL 1st; concentration +5) 7/day—telekinetic fist (1d4 bludgeoning) Transmuter Spells Prepared (CL 1st; concentration +5) 1st—enlarge person (DC 15), mage armor, magic weapon 0 (at will)—acid splash, detect magic, light Opposition Schools Enchantment, Illusion -------------------- Statistics -------------------- Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 12 Base Atk +0; CMB -1; CMD 11 Feats Point-blank Shot, Precise Shot, Scribe Scroll Traits merchant family, world traveler Skills Appraise +8, Diplomacy +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (planes) +8, Knowledge (religion) +8, Profession (merchant) +5, Spellcraft +8 Languages Common, Custom Language, Custom Language, Draconic, Elven SQ arcane bond (ring), physical enhancement (+1) Other Gear quarterstaff, - arcane bond ring -, backpack, bedroll, sack, soap (2), spell component pouch, spellbook, waterskin, 46 gp, 7 sp, 8 cp -------------------- Special Abilities -------------------- Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level). Enchantment You must spend 2 slots to cast spells from the Enchantment school. Illusion You must spend 2 slots to cast spells from the Illusion school. Merchant Family Increase gp limit of settlement by 20% & +10% when selling off treasure. Physical Enhancement +1 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Telekinetic Fist (1d4 bludgeoning, 7/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft. Transmutation Transmuters use magic to change the world around them. Background: Selena is related to one of the founding merchants of Sandpoint and her father takes great pride in that distinction. As such Selena had grown up in a 'proper' business/noble family setting. When she was younger she was sent to a boarding school to learn proper manners and etiquette at all times. It was there that she was tested and discovered to have a talent for the arcane arts. Her father was thrilled as Selena gave him another tool to use in dealings with his business associates. Without asking Selena what she wanted or not she was shipped off to a school of magic and trained in the basics of arcane knowledge. Her father in the meantime was also arranging a marriage for her to a noble man in the hopes of expanding his power. Selena is looking for a escape to avoid her fate as her father's pawn but has not had the opportunity yet. Currently she is on break from her schooling on a business trip from Magnimar to Sandpoint to promote interest in her father's business expansions.
Posting interest as a transmuter. She was a character that made it halfway into the second book before the campaign ended. I would like to see her brought back and continue on with the story. I have no problem separating IC and OOC knowledge but wanted to be up front with you on the situation. I will alter this alias as appropriate later but don't have time right now. Also I run 2 campaigns on this site so I am on daily and weekends. If something does come up I will post letting you know. I wills ay I work at a hospital on call so my hours of posting are irregular.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Ripping some strips of cloth Selena tries to help staunch the wounds until Seldon is able to work his magics. Heal check 1d20 + 1 ⇒ (13) + 1 = 14 Leave the armor as it is too heavy and burdensome. The war razors though would fetch a nice price if one of you men are able to carry them without it hindering you too much. Once the bleeding is taken care of then Selena will head to the stairs and prepare to head upstairs to face the next level of the mill.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Before checking the mask or anything else that might be magical selena hurries over to Bark and Tunder asking, Are you alright? I saw them touch you causing you to start bleeding. I hope that it has stopped. Seldon are you able to help them? Only once they are taken care of does Selena then stop to check the room for magical auras. Detect magic and spellcraft checks 1d20 + 13 ⇒ (1) + 13 = 14
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
With only a single opponent left Selena conserves some of her magical power in favor of letting Barek, Tunder and Miri have a go first. If they do not seem able to drop the last worker then Selena will elvel her staff and fire a force bolt. readied ranged touch attack with precise shot 1d20 + 5 ⇒ (3) + 5 = 8 for 1d4 + 3 ⇒ (1) + 3 = 4 I hope you guys finish him cause Selena sure isn't
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena just stands in awe of Barek joining the fray as he delivers a haymaker that lifts the working off his feet and sends him across the room. Seldon, with that convincing of an argument I would not debate theology with Barek.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
perception check 1d20 + 1 ⇒ (20) + 1 = 21 Nice spellcraft 1d20 + 13 ⇒ (8) + 13 = 21 Priests! Don't give them any room to cast more spells. Tunder, Barek close quickly. Thanks to Tunders shout Selena looks up in time to see one of them casting a spell. Undaunted Selena counters with a spell of her own. A small ball of flame materializes in her hand. Thrusting her hand out the ball of flame shoots across the room immolating all three of the priests. fireball 6d6 ⇒ (1, 3, 6, 4, 1, 5) = 20 fire damage reflex save DC 17 figured it would be the only chance I had to cast that without hitting everyone else. I don't know if they are flat-footed and that affects reflex saves or not.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
As none of the 'workers' seem to be bothering them at the moment Selena looks at the others and back at the stairs. Let us leave these men to their work. We have other matter to attend to than bothering honest working men. She remains out of the room and close to the stairwell. Should the others agree with her and leave then Selena will add to Miri, It is possible for you to lock the door closed from this side to prevent them from leaving for the time being. While they may be innocents I do not want them alerting anyone with them leaving until we are finished here.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Unable to suppress a small smile at Barek's direct attitude she replies to him with a roll of the eyes. My guess is soft at first then hard but 100% smelly. You may never be able to wash your hands enough to get the smell off. She then quiets down as Miri looks at the door. Hand on her spell component pouch and other on her staff she prepares to unleash her power to aid or hinder as best she is able.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Was here Tunder? How long ago do you know? Are there any tracks leading away from the hay that we know if it is upstairs or not? Selena takes a more cautious approach as something that sized could really pose a problem to her spellcasting abilities should she get within its reach. As they were indoors that was quite a possibility. Mage armor and Seldon's magic circle against evil active.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Survival 1d20 + 1 ⇒ (10) + 1 = 11 Pleased that the miri was able to ge the door open selena waits patiently for the others to enter in first. When it is apparent that there is no one in the building selena breathes a sigh of relief. So Far so good. with all this noise we should be able to move around without someone noticing right away. Looking at the men Selena motions then forward, After you!
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
I am good to go with Miri picking the lock if everyone else is. Gets us in quieter and does not raise an alarm. Honestly it is so rare that I play with rogues inthe party any more that I forget about that most of the time. Unless cat's grace is a domain spell I don't kno how else to get it. Also I agree completely with it being long for mage armor to be down but wanted to double check. As they get closer and Selena is about to announce themselves she sees Miri pull a collection of strange tools from her pack. Watching closely Selena realizes what she is doing and holds off on calling for entrance. If Miri is unable to pick the lock then they can still try to bluff or force their way in.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Looking at the others Selena offers this suggestion. As it seems Tunder is ready for the frontal assault how about if we all go together to the door. I will be disguised as Aldern with a payment as mentioned in the ledger. Once they open the door then we force our way in and go from there. Before they move out Selena quickly scans her spellbook for a last few spells to prepare in case they are not welcomed in. How long has it been since the attack earlier. Does Selena still have mage armor up? If not she will use her blank slots for a mage armor and a knock spell.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Pondering the information that Miri brought selena shrugs her shoulders. The important thing is that you were not scene and did not get hurt. We can still go for sabotaging the mill works underneath, subterfuge, or a direct assault. Anyone favor one over the other?
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena hopefully is able to put a calming hand on Barek's shoulder. He is right Barek. I though the same myself for a second at bringing him to the authorities. Yet if that happens we ourselves will be questioned and under scrutiny. We have no jurisdiction here. We must be careful or we ourselves will be accused and unable to find out any more of the threat to Sandpoint. If it was within my ability I would conceal all of our identities. Unfortunately I am neither strong enough nor skilled enough in the illusionary arts to accomplish that task. Thus we may have to undertake some dubious paths to see this through. Believe me that if Tunder did not take care of it, I would have for the same reasons as him. Do not hate us for it but rather try and see that it was out of necessity not malice or yearning for bloodshed. At the sawmill... Selena follows along with Seldon as he leads the way. She had not travelled this way much in her home city as she was always at school or dealing with her father's associates. This area was not the right social circle for her to be seen in. Still it would not do for someone to recognize her so she kept her disguise up with her hat as much as she could. Arriving close tot he mill to see it Selena looks to the others and asks, Do you want me to try the front door first under disguise and see if they will open it? If no such luck then at least they will not know our identity and we can still try brute force or subterfuge. With the stairs leading down to the water level we could try and break a gear to shut it down and force them to open up the doors and thus provide an entrance for us? Getting closer to the mill, Selena whispers to Miri, If it is alright with you I wish to take on the guise of Aldern. If the people here do not know of his death then it might give them pause on how to deal with us. that might grant you and the men a chance to get in their midst to strike a telling blow before they can react. That is of course if it comes to blows.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
With them obtaining all the information that they could from the creature sell a sighs and waits for Tunder to finish the task. Looking to the group she apologizes for the wasted time. I am sorry that came to no fruition other than we know there is a female behind all of this. I had hoped to get something of a lead but it was for naught. As Tuner indicates his willingness to head out now Selena nods her head in agreement. I will go with you tonight if you wish. You agreed to follow my suggestion in questioning that thing. It cost us time and thus we are behind the curve again. Let us hurry onward to the sawmill to find out what we can.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Anyone want to take a crack at the intimidate? I know selena us asking questions but she is not the most imposing type. As selena is threatening the creature she tries to help intimidate it but s hope the real threat comes from the muscle holding the creature. Intimidate aid 1d20 + 1 ⇒ (9) + 1 = 10
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena takes the scroll from Seldon with thanks as she familiarized herself with the verbiage on it. Once she is ready she looks to Barek and Tunder for support. I may need you 2 holding it to keep it from lashing out when it wakes please. Selena then casts the spell allowing it to understand and speak common. As it is stirring already selena waits patiently for it to recover before inundating it with demands and grilling it for information. You live only by our grace. You tell us what we want to know you have a chance to leaving here alive. You don't tell us I will make sure that your existence last for only another 6 seconds. Do you understand me? Dont know how in depth you want to make this but selena wants to know what connection it has to Aldern, connection to the Seven's sawmill, what its orders were and from who, what/who is located at the seven's sawmill, who is in charge of the seven's sawmill, and was it in charge of the murders tey heard about.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena relishes the food and gives Seldon a big hug for procuring it. This is absolutely delicious. Why it almost makes me forget about that thing over there. Just then the thing moves and selena adds again, Almost. Looking at Seldon she inquires, did you get a scroll to question it or should Barek subdue it further knocking it out enough that it won't awake till after we are done with the sawmill? I would prefer to finish it now but I didn't know if you did buy a scroll or not. As for heading to the sawmill some of that might depend on what we find out from the things.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Perhaps to speed things up you could find a scroll of the miracle you wish to cast. That would allow us to finish this task up and proceed to the Mill as quickly as we can. We did just find some money to use. What better way than to use against those who are against us? Selena smiles as Barek offers to clean the stew out. Thank you so much. I will see about clearing hte rest of the place up while the others are gone. Liberal amounts of prestidigitation should help matters.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
know local 1d20 + 10 ⇒ (18) + 10 = 28 just incase you can't take 10 on knowledge checks Selena nods her head with Seldon's assessment of the Sawmill. That does sound like out best lead. We will have to investigate that soon. The question is when however. Food sounds good and a night's sleep along with the chance for you to pray to your goddess for miracles to interrogate this creature is something I would not pass up. I would think that we have at least a day before we head to the sawmill to finish up loose ends here. Looking at the thing by her Selena shrugs her shoulders resigned tot he fact that this was her idea. I will remain here with it to make sure it does not awake while we are gone and flee. If you would bring some food back for me that would be greatly appreciated. That and if one of you could dump that 'stew' in the sewers for the rats then I would not have to worry about this place as much.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
After stabilizing one of the things Selena tries to drag it along wiwth her while she heads upstairs o help with the magical search. As her effort is much quicker than the mundane searches she arrives in time to scan the area as Tunder finds what appears to be a keyhole in a lion. Indeed we did find such a key on the keyring. Hopefully what ever is kept locked will give us some clue as to what Aldern was doing. Depositing the thing by the door she looks at them, What, I was able to keep it from dying somehow and didn't want to leave it on the floor in there. What happens if it wakes up while we are up here. I still don't know yet what language it speaks but figure some research would reveal it and the method of communication needed to interrogate it. Hands on the hips if they protest, We need answers.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
While the men do the hard searching for information Selena, once finished assessing the creatures, moves the creatures to a back room and away from the front door. She then returns to the front windows and peers out making sure that no one is coming to check on them. Hopefully the closed doors and boarded up windows were enough to stifle any sounds that may have been made during the short but violent struggle moments ago. Only once that is all accomplished does she scan the area with detect magic around the house.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena checks on the creatures to see if they still breath and if so she tries to stablalize them so she can question them later.
I don't know but we need to find out as much as we can here. Clearly there is more going on that we don't know about and are out of the loop. We need to quickly discern what is going on to stop any further threat that may be posed to us.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Still wanting answers selena goes for a less lethal option and tries to distract the stalker so Barek can knock it unconscious. Aid another to hit Barek 1d20 + 5 ⇒ (15) + 5 = 20 Knock her, I mean, it out Barek we need answers. Know dungeoneering to know more about it! Specifically what languages it speaks and the type of creature it is if we are to interrogate it... 1d20 + 11 ⇒ (1) + 11 = 12 Should have rolled those the other way around lol. Selena knows nothing but hopefully Tunder's 27 nets him some extra info!.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Not that we are the most blood testy party but I think given the situation everyone is too on edge to believe that Iesha and Aldern are real. I mean we supposedly just watched Iesha and Aldern fight and kill each other. and after what miri went through no way is she getting touched by one of them without answers first.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Having already fortified herself against attacks Selena is still surprised at the apparent occupants. Not willing to take any chances at the moment she acts first and will ask questions later. detect magic directed at 'Iesha' and 'Aldern'. Looking at Iesha Selena starts,Funny, we ran into Aldern at his mansion and before in Sandpoint. Turning and directing her inquiry to Aldern though she adds, I am sure you would have remembered us. Please Aldern what are our names again?
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena nods in agreement with Seldon's assessment. It does appear that we are not the first to arrive. She then steps forward with Seldon as well just inside the doorway to get out of the street and casts mage armor on herself.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
As the ship stalls under the dying winds Selena gives a brief prayer to the gods for the respite. No longer does she have to work as hard to complete her task but she is still diligent about it. Her manner has warmed up a bit and when people knock on the door to see how she is doing she no longer shouts at them that she is busy. Instead she politely asks, Just a little bit longer and then I will be able to come out. Don't worry though, I am feeling better now. Perhaps I will join you for supper tonight. I should be available by then. Indeed that night she comes out of her room to eat with the others not even noticing that they had past the Foxglove Manor. On her head is a new hat with a larger rim to protect her from any sun that might be trying to burn her skin. If any of the men ask she simple smiles and tells them, As Miri would know, a woman must always be prepared for any occasion. Why I might even try a new hair color next before we get to our destination.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena almost curses the favorable wind as she feels the ship pick up speed. Normally more reserved in her emotions the trip and the pending destination fills her with concern. When not working on her new item she habitually flips through her spell book looking for ways to maximize her abilities once they reach Magnimar. she also starts to concoct what she believes is a convincing background should they be questioned.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
I am fine moving forward as Selena will be closeting herself working on her hat while on the ship. For future reference I will post the cost of the materials needed with the trait deduction for each item crafted. Also I don't know how you want to do this but I would like Selena to have an amount of raw magical materials on hand just in case she has the ability to craft something but no store to purchase them from. Such as if the ship got veered off course and took a total of 6 days then she could craft items still the other 4 days.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
From what you mentioned in the gameplay thread that sounds correct. However the only change is that Selena would only need to spend 900*.95=855gp on the hat since she gets a discount of 5% for her trait. Over all then it would be 880gp. spellcraft roll to scribe spell in spellbook 1d20 + 13 ⇒ (18) + 13 = 31 Are there any other items you wish to discuss about crafting in general? For what it is worth this item is more for RP flavor than anything as Selena does not want to be identified in Magnimar upon her return there. I would rather have waited to get a headband of int but sadly that must wait.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
I don't know how much downtime there is while we are traveling. I am hoping for at least 3 days as selena can finish her project and also make a wand of cure light for Seldon to use. Beyond that Firt come first serve given enough time.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Selena smiles with a grim satisfaction as the last of hte lair is cleared out. It was a dangerous task but also one that provided a feeling of accomplishment and self satisfaction. Even though she was from Magnimar Sandpoint already had a place in her heart and by removing one threat made the town that much safer for all. The trek to SAndpoint was quicker than she wanted though as thoughts of their next destination bothered her. She would have to make certain arrangements if possible and even then must be on guard. Talkative at first to the others she quiets down as the lights of Sandpoint are seen. Finally gong through the gates she says farewell to the others, Shee you in the morning by the docks! Hopefully there is as hip that can take us the next stage of the journey, as she makes her way to her own inn. At least that is what she tries to make it appear. Instead she make her way to the magic shop as she desperately needs to purchase at least 1 scroll but hopefully 3. DoctorEvil: Selena is wanting to purchase 3 scrolls of alter self and enough reagents to create a hat of disguise. If there is only 1 scroll available then she will buy that and scribe it that night. In the morning she will prepare the spell to make it available for the creation of hte hat.
Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Breathing a sigh of relief Selena looks at the rest. Let us move on from here as it seems that this is the last of it. I believe that Sheriff Hemlock should be informed of the cleansing of this place. Hopefully the threat is gone and with that demon thing gone as well hopefully there will no longer be any drive for others to use this place for nefarious means. Stopping short in her tracks she looks around again as a realization hit her. Perhaps we have missed something though in our search. It might be best if we remain here tonight and tomorrow to further search the entire structure more thoroughly. Perhaps Seldon can divine more about this place in the morning when he prays for his god's blessings in the morning. sense motive 15: The idea that came to Selena is, now that this place is cleared out then nothing is preventing them on following up on Foxglove and going to Magnimar.
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