Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Seke hexes Ingrit now to become more fortunate in her actions.
Standard action to apply fortune hex on Barknarla. Move action to cackle to extend the fortune hex and misfortune hexes on the crystalline creature.
@Ingrit: See Spoiler.
FORTUNE (Su):
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Seke sees the wounds closing on Barknarla, but wants to aid her some more in case she’s affected again by some form of attack.
She hexes her to become more fortunate in her actions.
Standard action to apply fortune hex on Barknarla. Move action to cackle to extend the fortune hex and misfortune hexes on the crystalline creature.
FORTUNE (Su):
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Hello GM Clebsch, just a reminder that the creature is under the effect of misfortune so that they have to roll twice for any d20 roll that they make, including saving throws and attack rolls. :-D
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Seke 5 ft steps to be able to see the creature. She then immediately invokes her patron to empower her hexes with curiosity!
Swift action invoke patron 1/10 minutes : Curiosity: The DCs of the invoker’s hexes and patron spells increase by 1. These DCs increase by an additional 1 at 8th level and 16th level.
She afterwards focuses on the crystalline creature and tries to amplify the misfortune effect on its existence! She then cackles like a lunatic to continue the effect.
Free Action Amplify Hex feat: lose Snowball spell for +1 DC to hex
Standard Action: Misfortune Hex DC 25 Will save for crystal creature where this is NOT a mind affecting effect, save to resist a hex is equal to 10 + (1/2 the witch's level) 5 + (the witch's Intelligence modifier) 7 + (curiosity invoke patron) 2 + 1 (amplify hex)
Move action: Cackle Hex
Effects rules:
MISFORTUNE (Su): Cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
- CACKLE (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
AMPLIFIED HEX: You can augment the power of a hex by expending a spell slot or prepared spell of at least 1st level. Each additional time you use this ability in the same day, it requires a prepared spell or spell slot 1 level higher (a 2nd-level spell the second time, a 3rd-level spell the third time, and so on). When you amplify a hex, you can choose one: increase its saving throw DC by 1, increase its range by 30 feet (if it already has at least a 30-foot range), or increase its duration by 1 round (if it already has a duration of at least 1 round).
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Thanks again GM and fellow players. Here my introduction post.
Seke sits quietly in the dim ice cave, knees pulled tight to her chest, letting the cold settle around her. The quiet gives her no comfort and there is so much space for the memories to resurface.
I came so far… from Minata, from the dreams, from the shadow rider who pushed me across continents… and for what? My companions died one after another. I survived only because fate is cruel.
She touches the faintly glowing Sign of Cold beneath her sleeve.
The mantle never released me. Even in Artrosa, even under Jadrenka’s protection, it waited. When the riders began to fall, something inside me stirred again. Too late… always too late. I thought Jadrenka needed me. I thought I had earned a place at her side after my failures. She saved me… gave me purpose. But when the geas pulled at my soul, she saw the truth first.
Seke grips her material component bag.
She found them. She sent me to them. Near enough for fate to finish pulling me back.
Her eyes move toward the cavern and she sees the pale crystal light flicker across the frost.
I tried to explore, but … something dangerous waits out there. Something that would end me before I even reached the others. Better to stay hidden… to gather myself… to trust that they would come close enough for me to find them.
Then she hears it, the voices echoing faintly through the cavern. Familiar voices and her heart tightens.
They’re here. The ones who continued the quest I failed. The ones I met in Artrosa before turning back. The mantle has brought me to them again… whether I am ready or not.
Seke rises slowly and prepares her gear. But before she can step out, movement stirs in the cavern.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:
Take your time. Let me know if you have any questions about the current situation. I can tell you that future books (five and six) will take the group to different worlds possibly different realities.
Thanks for your patience!
My profile is now up to date. :-D
Just a question: Is it possible that my profile is still on inactive in the campaign settings? I cannot see the thread in my gameplay although I dotted in again.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:
Seke: Advance your PC to 10th level and add additional magic items to make the total value of your magic items and gear equal to 105,000 gp. Assume you gained experience and items helping Jadrenka.
See this gameplay post and do what's given under the spoiler when you are ready to rejoin.
Thanks so much for the permission to return GM and also for the very thorough feedback with regards to the storyline! I will need a couple of days to level up and will then proceed according to your instructions.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:
Sorry to see you go. Get back in touch if you would consider re-joining. I'll withdraw Seke into the people helping the warden of Artrosa, so she can be re-introduced later.
Dear all, I very much hope that you’re all well!
I just read the posts above, and I do not know if you can remember, but I played in your campaign with ‘Seke’ for a while, but I had to stop because I was so busy with work and then I also took a multi-year break from gaming.
Really enjoyed reading through the gameplay and seeing that you continued so strong in all this time! :-D
Probably a bad time to ask, but in case you’re looking for another player at some point in time then I would be honered to rejoin your game.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
You are a great GM! Thanks for everything!!
I still would really say that I have one improvement suggestion and that is to be less strict with the rules and as players and as GM just let certain things flow. PbP is a curse because it is possible to check everything. Let us just not check that much and just take decisions and then we might be a little faster. :-)
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Clebsch RoW wrote:
To be clear, I'm willing to carry on for a while. I just don't feel I'm doing a very good job. I'll post something in the recruitment to see if there is anyone willing to step in.
And this has nothing to do with anyone's PC or style of play. Just my personal situation at the moment.
I personally think that you have done a great job! ;-)
I think we are very detailed and "correct" in this campaign ... to be honest it would never be like this in a face to face game because there just is no time to check everything and always have the right answer.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Hi GM, I think that this line for incorporeal means that glitterdust has a 50% chance of affecting the creature. "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy)." I think you should roll. Seke will affect herself with the glitterdust.
will save vs. glitterdust:1d20 + 9 ⇒ (9) + 9 = 18
Seke is suddenly blinded by her own glitterdust spell.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Hi GM, I just thought of a question: Is this deeper darkness? Because in case this only magical darkness then those with darkvision can still see which would be the case for Seke.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
Seke moves into the room and peeks below the table and misfortunes the woman again.
Using ACCURSED HEX feat to try hexing again:
When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex’s effect, you can target the creature with the same hex a second time before the end of your next turn. If the second attempt fails, you can make no further attempts to target that creature with the same hex for 1 day. Normal: You can only target a creature with these hexes once per day.
Female N Wayang Witch (Invoker archetype, Time patron) 10 | HP: 97/97 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +2, CMD: 15 | F: +14, R:+11, W:+12 | Init: +3 | Perc: +14, SM: +13, Dipl. (Influence): +21, Bluff (Deceive): +18 | Invoke Patron: 9/10 min. | Divune (familiar) HP: 48/48 | Darkvision 60 ft | Speed 20 ft | Act. Cond:
perception :1d20 + 12 ⇒ (8) + 12 = 20
Seke only looks if there is anything special on top in the chest and leaves the chest open to prevent any noise.
Seke points at the woman and then points at Crasius’s and Hadda’s weapons and makes a cutting movement.
She activates her flight hex. (Supernatural do no verbal components.)
She waits until the team is ready and flies out so she is right in next to the witches door.
stealth :1d20 + 9 ⇒ (19) + 9 = 28
She then peeks into the door and misfortunes the woman.
Swift action to invoke curiosity patron: The DCs of the invoker’s hexes and patron spells increase by 1. These DCs increase by an additional 1 at 8th level.
DC 23 will save or affected by misfortune.