honestly, if you just dipped in pf2e I would advise you for something dbz inspired to pick another system or if you want to stick to pf2e get another setup there are some tried and true variant rules that dont mess (much) with the overall balance but while pf2e is definitly high fantasy with some partially fitting tropes and moves (heck, the monk can go super sayan at high level) going with something dbz inspired and putting in extra actions for the speed is probably something that will screw over much of the balance as above stated, the whole system is build around the action economy (and some math assumptions that go with it) so extra actions is a baaaad way to represent the power at high level the mooks are almost incapable of htting the character while they get mowed down in numbers also 4-7 actions will make every turn long and if someone has a good setup they might just annihilate many enemies not to mention that notably strong enemies, who are probably above party level, with so many actions will absolutely destroy you there are no pitfalls of giving (use unlimited) extra actions, that is a whole chasm in itself, there is a reason why the feats that give you extra actions are all endgame and limited to 1-2 specific action types edit: as my very wise girlfriend notes, maybe consider this: reduce the actions of mooks when you go to higher levels and say all actions are in a smaller time frame
Quote: All in all, the Gunslinger still needs stuff that make the player feel cool and effective, not just some stuff that somewhat counteracts how awful guns are. Especially feats before level 6 that aren't exacerbating the class' issues (misfire) and aren't extremely niche.
I personally really like the concept of the gunslinge rbut I agree its weak
bullet dancer seems like a fun concept but I hate d4 with a passion and, independent of if it is the case or not, I would see myself always lagging behind in damage
'Subtle' spells probably don't have any incantations Also we have to consider where someone gets his Powers from: Western Wizard: *precise diction of draconic with elaborate Gestures* "Pyric Sphere!" Western Wizard: *opens with a series of finger signs while reciting ancient scriptures* "Hanabi!" Saerenrae cleric:*while presenting her focus* "Grant me a fraction of your strength to incinerate evil! Sun Sphere!" Witch: *wide gestures that seem random and dissonant to the onlooker* "My beloved, Grant me Flame to lay waste to those who wronged me!" *Angry meowing* Fey sorceress: *looks angry at her opponent while 'drawing'her spell into the Air* "eat burning faerie dust, sucker!" Dragon sorcerer:*deeply inhales* while using his hands as an Iron sight, No actual incantations follows but a primal draconic roar* And all of these just have been Casting the same spell
Niche protection seems often like a weird reasoning to me, especially If the niche is something as wide as 'use your Body efficiently'
And casters....Well, they could have some Options in a Punch but with their squishyness probably won't go for it in their own
One Point I'd like to raise which I have Not seen (maybe overlooked) is the fact that swashbuckler archetypes keep all dex as Main Attribute, even If it is Not their panache skill A gymnast for example could make great leverage of strength and the von mot and Battledancer would sometimes surely BE glad to Pic cha Otherwise-good threat, I agree largely with vamp here
The Problem is that there will Not many generic Wizard enemies around, most of them are named If you want some Wizard for your Party to fight it's probably better to handcraft it Under pf2.tools you can find a Monster builder where you can let suggestions be entered to quickly Assemble a Startblock, otherwise it follows the Rules of the Game master Guide / the upcoming GM core You only have to figure out the spellist yourself but imo that is better off handcrafted anyway
well, I partially agree I don't think every skill proficiency gained from whatever has to scale
but I do agree that weapon/armor proficiency gained from feats should scale with the rate the class itself does otherwise you have a dead feat to train out of after a while
so it maxes out at expert? hmpf...its better then before but I still dont like it I mean, why not couple it to weapon proficiency? would enable monk to use his advanced weapons
circumstancial you can do that for a race feat already, why not give that general feat some proper mileage?
Darksol the Painbringer wrote:
reinforcing runes have a maximum of hardness and hitpoints they grant which is lower then sturdy value
the big thing with fey is that they have their individual nature - but at the same time are rather unpredictable not to mention the first world is a really huge place so the easy answer: however do you think is most interesting for your backstory as you said, there is not much background lore I still try to convey my general vibe for all answers to you, but don't nail me down on anything 1. Sprites are generally funloving and not very violent, some individuals may feel as great warriors but there will likely be no real big conflicts between familiy clans and those gonna be resolved with pranks and maybe a 'honor duel' which is supposed to be fair but both sides try to rig to their advantage 2. fey societies usually ask their eldest (not the gods, the actually oldest of the clan) or the one with the highest noble rank - note here that sprites like to think up noble ranks and try to use those to exert their supposed authority over 'lesser nobles' 3. same as 2 4.with how chaotic fey are this question is moot. whoever gains authority for whatever reason has it, gender doesnt matter 5. the more nobles there are, the higher the chance of them creating a court with the highest in charge and possibly subservient to another mightier/bigger court 6. usually it would be might makes right, so there is a natural tendency for the power to go to the eldest of the courts with that power often being magical
summer and winter court are afaik really not a thing in pf but its general lore, not dnd specific
7. I think I answered that already with the points above, but my impression would be that powerful fey claim great swathes of land and appoint themselves as the rulers in whatever way they deem most fitting and with their magical power and authority they exert society within their realm will slowly form
8. not from memory
Ravingdork wrote:
thats not good gming if you ask me
The lack of boxes is really a downgrade. Generally, the more 'free' spaces seem design wise like a downgrade to me. I also think there should be an additional space for spellbook/formulae book etc I would also love to see something like alternate fourth page for alchemists/kineticists and a dedicated space for companions
Didn't even notice that
I think Medium armor would be a decent enough option
also I distince remember a few of the 'example exemplars' from media wearing breastplates (from bronze) so that should totally be an armor
@Captain Morgen: Facetank means just going in and tanking by getting everything to the face :P @OP: Largely what Morgan said, it depends a little on what you want to do, be careful about companions being the main tank - you can easily repair your construct but its HP and AC are usually well below a PC build for the frontline Also: You said you are playing with two people and an adventure path that is going to be *really* dangerous you should cosider talking with your gm to either give you help in the form of npcs, free archetype or dual classing or any combination of that combat in pathfinder2 is hard, fast and lethal, you both have martial classes and melee and ranged covered, that is good
and, just so you can tell your friend: while a good class, a gunslinger is not an easy class or the most consistent in damage - they have high highs but also deep lows compared to other and the action economy can really hamper you if you are not prepared for it
KingDingaling wrote: the Troll that threw your fighter 20 yards into a mountain wall. Then when we crit it, it sprayed acid for blood all over your party. Then it dove down into the swamp and just bust out under our healer. But then you all pulled thru in the end. So the Troll that got a free action triggered in a crit reminiscent of whirling throw, an aoe reaction Attack upon receiving dlashing or Piercing damage and 2 Action Activity which lets it burrow/swim for it's movement Speed and make a trip check against all enemies adjecent to the point it's emerging? Good idea *Looks at own Post*Hey, I just build it, No special Rules Supplement required :P
Considering that deities are known and their servants Wander the planes it is probably Safe to say that at least some of the more studied and magically supported people are aware of reincarnation and the 'classical' Afterlife and have probably insight of the interactions
I do like Starfinder at it's core, but at points I stumbled over some of the mechanics and design decisions and my core Players don't like the feeling of being at the Defensive side of Balance The second edition at it's core working like Pathfinder is sure to remedy that I am also looking forward to kasatha und lashunta on golarion
DM_aka_Dudemeister wrote:
While it sounds good on paper, I think having something specific for those levels and temporary losing it would feel Bad too
I honestly hoped for weapon impulses too, that could have been fun the spell-like impulses like they are now look fun too but honestly, what the multiclass dedication offer for those is ridiculous the dedication still is not bad per se, you just have to stick to the luckily many impulses that dont rely on attack and dc (armor, enviromental, support abilities) which opens up a lot of options but in terms of offense, from what I know, Kineticist is probably the weakest multiclass dedication of them all
Scott Henry wrote:
I just wanted to give you some friendly meant advice on what by now is kind of code of conduct around here and then moved on to answer your question properly so yeah, it had nothing to do with the question, it's not like I have not answered your question either, but I slowly get the feeling that the for your question relevant part of my answer was completely disregarded because I wanted to help you to avoid missteps I have the feeling that several people here were rather patient with you, in fact more patient then many of them need to be and while I generally enjoy helping people in the forum here whenever I am around, my patience has stretched thin and I feel like saying anything more on the subject would only lead down to some misdemeanor on my side so I will just in future refrain myself from answering in any threads made by you I wish you anyways good luck and a lot of fun with your hopefully in the future working ninja and hope you will give your pfs an easier time then us here on the forum
Fluff is mit a particular popular Term around here for a number of reasons, you should Refrain from using it There are No Infos about the shadowdancer around for 2e other then what's written in the archetype afaik One could argue that with Shadow magic, ad it is void adjecent, it happens over time either way but the rate at which that happens probably is determined by a few dozen factors we can at best try to guess In the end ist is probably Up to you If and how fast that happens, but a Ninja probably won't Run around in a vibrant Display in the first place ;)
Captain Morgan wrote:
while I totally agree here, one should probably also consider what element Aura one is using People are probably more wary of auras of Flame, Grit, Rust and Metal splinters then a gentle breeze, some globs of water or whirling flower petals
graystone wrote:
Now I imagine a hppy retired couple of a wood and a water kineticist running a lumber mill Not to be rich, just to make enough to make a living somewhat comfortibly
I get the feeling that when poor Michael Sayre reads the op He is going to feel very misunderstood The Essence of His Post is less 'theres one way to Play a caster' and more 'don't put all your eggs in one basket and Play tactically' Not Putting all eggs in one basket means in this context things like 'if you want to be a Blaster, bläst more then one element type'
And playing tactically means of course trying to find weaknesses, be it direcly (Recall knowledge), indirectly (my friend with the flame weapon punches' the enemy real good!) Or from a rudimentary Assessment (Hes big and tough, rather Go for Reflex then for con)
Cthonian/cthonic is an old greek one and from my experience so far fits for creatures from an underworld Empyrian has a vaguely similar Backstory The names of the djinn probably Gail from India and are tied to their original Mythology It's not that bad and it's mit like duergar was particulary english
The Problem with the rarity trait is that it currently has multiple functions One is to let gms know that they have the last word If someone is allowed to use a weapon (kinda good?) The other is to say that a weapon is not widely used in [originally the inner sea/later golarion as a whole] The last Part is internally incoherent and has some problems attached to it because of it and it's clearly changing (The odachi is common while the katana is uncommon) So, just ask the gm of it's okay to use it and otherwise it's best to ignore it for now
'Martials are King of single target damage'
But I don't think it would be Bad If spellcasters single target spells, a limited recource, would out-dpr a martial, even by 2 Turns Worth of damage
It is an Investment of a limited recource with a risk of wasting it, a risk that is substantially higher against the big enemies For lower threat enemies ist would probably end Up being Overkill often, so you overspend your recource, but got something of it In that vein I support casters getting spell attentiators of some Sort That might digress from the core question about sure Strike but I think the discussion evolved enough at this Point anyWay
5e is shallow and gets boring quick
In Pathfinder you get to Pick class feats, ancestry feats and get to make some more choices during your character growth
Not saying that you can't build good or interesting characters in dnd5 But pathfinders big strength is customisation And really tight math which disables things like lvl 1 bards grappling a lvl 20 celestial into oblivion
The 1e class was a variation of the rogur modified by exactly those Pop culture ideas Also, 'a class Pathfinder already had' is a weak Argument Cavalier became an archetype, warpriest a cleric subclass, thaumaturge is a whole different thing from it's 1e counterpart, Magus and Oracle got heavily reworked, gunslinger became (kinda) balanced, Paladin became the Champion, Monks became actually good and don't get ne started in the kineticist Pf2e has the same roots, but it is a vastly different system then 1e If you actually want to homebrew a Ninja class, Start where 1e started - take the rogue, throw stuff out and then start adding new stuff
As also stated in the previous tree, an archetype might work better then a full out class So lets get to archetyping Ninja Dedication:
Additional Feats:
Thats already a good choice that makes one very ninja-y but we need a few custom ones
Hail of stars:
Shuriken Expert:
Strike from Shadows:
Fulu Mastery: You learn the crafting recipes of 3 lvl 3 Fulus
Deep Cover: you gain the Additional Lore general feat with a Lore of a craft of your choice (agriculture, sailor, smith, etc) You gain a +1 circumstance bonus to deception to appear as someone practicing that craft, the skillbonus increases to +2 when you are master in stealth
Took a wrong turn:
Rags for Silk
Explosive Shuriken:
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