Damiel

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I guess this is more about the very few ancestries and heritages that don't have a specific feat to get custom lore + 2 skills
Which I think don't have that Option for a reason, so I am okay with the current state of things


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Heroforge
There you can build a Mini and Order it, Screenshot it, get a stl for it
Lots of possibilities for using it and Lots of possibilities to create a Mini that is really for sou


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honestly, if you just dipped in pf2e I would advise you for something dbz inspired to pick another system

or if you want to stick to pf2e get another setup

there are some tried and true variant rules that dont mess (much) with the overall balance

but while pf2e is definitly high fantasy with some partially fitting tropes and moves (heck, the monk can go super sayan at high level) going with something dbz inspired and putting in extra actions for the speed is probably something that will screw over much of the balance

as above stated, the whole system is build around the action economy (and some math assumptions that go with it) so extra actions is a baaaad way to represent the power

at high level the mooks are almost incapable of htting the character while they get mowed down in numbers

also 4-7 actions will make every turn long and if someone has a good setup they might just annihilate many enemies

not to mention that notably strong enemies, who are probably above party level, with so many actions will absolutely destroy you

there are no pitfalls of giving (use unlimited) extra actions, that is a whole chasm in itself, there is a reason why the feats that give you extra actions are all endgame and limited to 1-2 specific action types

edit: as my very wise girlfriend notes, maybe consider this: reduce the actions of mooks when you go to higher levels and say all actions are in a smaller time frame
if all characters are super fast then it equalizes (you still might get especially nasty enemies a single extra action)


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Quote:
All in all, the Gunslinger still needs stuff that make the player feel cool and effective, not just some stuff that somewhat counteracts how awful guns are. Especially feats before level 6 that aren't exacerbating the class' issues (misfire) and aren't extremely niche.

Or And we could buff guns a little...and maybe combination weapons while we are at it

I personally really like the concept of the gunslinge rbut I agree its weak
(and I hate that sniper gets his bonus damage at best once per combat)

bullet dancer seems like a fun concept but I hate d4 with a passion and, independent of if it is the case or not, I would see myself always lagging behind in damage


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'Subtle' spells probably don't have any incantations

Also we have to consider where someone gets his Powers from:

Western Wizard: *precise diction of draconic with elaborate Gestures* "Pyric Sphere!"

Western Wizard: *opens with a series of finger signs while reciting ancient scriptures* "Hanabi!"

Saerenrae cleric:*while presenting her focus* "Grant me a fraction of your strength to incinerate evil! Sun Sphere!"

Witch: *wide gestures that seem random and dissonant to the onlooker* "My beloved, Grant me Flame to lay waste to those who wronged me!" *Angry meowing*

Fey sorceress: *looks angry at her opponent while 'drawing'her spell into the Air* "eat burning faerie dust, sucker!"

Dragon sorcerer:*deeply inhales* while using his hands as an Iron sight, No actual incantations follows but a primal draconic roar*

And all of these just have been Casting the same spell


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guys, you miss out on abig thing here

Slag May Changeling + Wrestler archetype

you can grapple, make the enemy basically permanently off-guard with a d6 unarmed grapple attack, which means that you can make
Sneak Attack Suplex!!!!


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Peak Logic there :P

The Cover comes most likely from the attacker trying to (unconciously) trying to navigate the obstacle


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Niche protection seems often like a weird reasoning to me, especially If the niche is something as wide as 'use your Body efficiently'
And maneuvers mostly boil down to that skill

And casters....Well, they could have some Options in a Punch but with their squishyness probably won't go for it in their own


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One Point I'd like to raise which I have Not seen (maybe overlooked) is the fact that swashbuckler archetypes keep all dex as Main Attribute, even If it is Not their panache skill

A gymnast for example could make great leverage of strength and the von mot and Battledancer would sometimes surely BE glad to Pic cha

Otherwise-good threat, I agree largely with vamp here


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The Problem is that there will Not many generic Wizard enemies around, most of them are named

If you want some Wizard for your Party to fight it's probably better to handcraft it

Under pf2.tools you can find a Monster builder where you can let suggestions be entered to quickly Assemble a Startblock, otherwise it follows the Rules of the Game master Guide / the upcoming GM core

You only have to figure out the spellist yourself but imo that is better off handcrafted anyway


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well, I partially agree

I don't think every skill proficiency gained from whatever has to scale
it is nice and in some cases rather fitting

but I do agree that weapon/armor proficiency gained from feats should scale with the rate the class itself does

otherwise you have a dead feat to train out of after a while
if they enable you to widen your possibilities - why cant they stay good?


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so it maxes out at expert? hmpf...its better then before but I still dont like it

I mean, why not couple it to weapon proficiency?

would enable monk to use his advanced weapons
would enable people besides fighter (and gunslinger) to properly use advanced weapons

circumstancial you can do that for a race feat already, why not give that general feat some proper mileage?


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It's an odd question 'do you want to use only half of the new Patch?'

But I can See where this is coming from
I understand, but Not really like the ruffian Rackets drop to d6, I might ignore that one

Everything else so far does seem like an improvement


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Darksol the Painbringer wrote:
Michael Sayre wrote:
Reinforcing runes don't replace sturdy shields. Sturdy shields are still included if you just want a simple blocking option.
But can you put Reinforcing Runes on Sturdy Shields, or do they just not stack?

reinforcing runes have a maximum of hardness and hitpoints they grant which is lower then sturdy value


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the big thing with fey is that they have their individual nature - but at the same time are rather unpredictable

not to mention the first world is a really huge place

so the easy answer: however do you think is most interesting for your backstory

as you said, there is not much background lore

I still try to convey my general vibe for all answers to you, but don't nail me down on anything

1. Sprites are generally funloving and not very violent, some individuals may feel as great warriors but there will likely be no real big conflicts between familiy clans and those gonna be resolved with pranks and maybe a 'honor duel' which is supposed to be fair but both sides try to rig to their advantage

2. fey societies usually ask their eldest (not the gods, the actually oldest of the clan) or the one with the highest noble rank - note here that sprites like to think up noble ranks and try to use those to exert their supposed authority over 'lesser nobles'

3. same as 2

4.with how chaotic fey are this question is moot. whoever gains authority for whatever reason has it, gender doesnt matter

5. the more nobles there are, the higher the chance of them creating a court with the highest in charge and possibly subservient to another mightier/bigger court

6. usually it would be might makes right, so there is a natural tendency for the power to go to the eldest of the courts with that power often being magical
but generally that is up to the court/clan to relegate themselves
heck, for a group of sprite it could be 'whoever makes the best pranks'

summer and winter court are afaik really not a thing in pf but its general lore, not dnd specific
and the eldest are for all matters an purposes deities in the terms of rules

7. I think I answered that already with the points above, but my impression would be that powerful fey claim great swathes of land and appoint themselves as the rulers in whatever way they deem most fitting and with their magical power and authority they exert society within their realm will slowly form
but with the next fey sovereign a few miles over everything could be entirely different again

8. not from memory


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Ravingdork wrote:
SuperBidi wrote:
The Wild Witch will have a nice one. But other than that, Prying Eyes is the only reliable way I know of (and it's very GM dependent).

My old GM popped more prying eyes than a swarm of kids at a balloon-filled birthday party.

Suddenly, there were plenty of wards, creatures with see invisibility, etc. to counter, curtail, or otherwise limit the spell's usefulness.

thats not good gming if you ask me


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Nobody said that monks are all about weapons

This is more about why some weapons are monk weapons and why monk weapon support and the monk weapon trait are so bad


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Or another possibility to look at it:

A primary skill is whatever skill a monster/noch needs to serve it's primary role/function


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Pf2.tools has a nice collection of stuff to help Players and gms
Among other things a Tool to make the process Of building custom Monsters easier


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It feels a bit like that might be RAI, clarification would be nice


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The lack of boxes is really a downgrade. Generally, the more 'free' spaces seem design wise like a downgrade to me.

I also think there should be an additional space for spellbook/formulae book etc

I would also love to see something like alternate fourth page for alchemists/kineticists and a dedicated space for companions


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Didn't even notice that
My head kind of jumped to 'medium armor for str exemplar, alright'

I think Medium armor would be a decent enough option
they dont get armor specialisation effects on their own and it makes it mostly a little easier to go str build instead of dex

also I distince remember a few of the 'example exemplars' from media wearing breastplates (from bronze) so that should totally be an armor


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People are talking about the Exemplar like some Sort of Chosen one when is the guy that by Chance stumbled and Fell face first into a puddle of divine goo

might be the Backstory of my first Exemplar


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They are both Item Bonus, so no to using both


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I also heard a Magus Switchgitter concept starting with laughing Shadow and starting with eldritch Archer in lvl 6

Admittedly it's a Problem that it comes online rather late and ist more limited in the choice of weapons


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If you are the gm I would advise you to Pick ups pf2

I'm a GM myself and had quite a Long Time played pf1

Picking up the second edition was easy
The Changes all feel rather organic to Meer and gamemastering has become so much easier


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@Captain Morgen:

Facetank means just going in and tanking by getting everything to the face :P

@OP:

Largely what Morgan said, it depends a little on what you want to do, be careful about companions being the main tank - you can easily repair your construct but its HP and AC are usually well below a PC build for the frontline

Also: You said you are playing with two people and an adventure path

that is going to be *really* dangerous

you should cosider talking with your gm to either give you help in the form of npcs, free archetype or dual classing or any combination of that

combat in pathfinder2 is hard, fast and lethal, you both have martial classes and melee and ranged covered, that is good
but you will need some sort of healing and neither gunslinger nor inventor have natural reliable sources for that

and, just so you can tell your friend: while a good class, a gunslinger is not an easy class or the most consistent in damage - they have high highs but also deep lows compared to other and the action economy can really hamper you if you are not prepared for it


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Dagnew wrote:
magnuskn wrote:
I wonder how Pathfinder Isekai anime would go...
Well, Earth exists in the Pathfinder setting

Oh right, there was the reverse isekai where players killed Rasputin


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KingDingaling wrote:
the Troll that threw your fighter 20 yards into a mountain wall. Then when we crit it, it sprayed acid for blood all over your party. Then it dove down into the swamp and just bust out under our healer. But then you all pulled thru in the end.

So the Troll that got a free action triggered in a crit reminiscent of whirling throw, an aoe reaction Attack upon receiving dlashing or Piercing damage and 2 Action Activity which lets it burrow/swim for it's movement Speed and make a trip check against all enemies adjecent to the point it's emerging? Good idea

*Looks at own Post*
Hey, I just build it, No special Rules Supplement required :P


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Considering that deities are known and their servants Wander the planes it is probably Safe to say that at least some of the more studied and magically supported people are aware of reincarnation and the 'classical' Afterlife and have probably insight of the interactions
What those might be is hard to tell and of course the psychopomps probably won't Tell just everybody the ins and Outs of the cycle of souls


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I do like Starfinder at it's core, but at points I stumbled over some of the mechanics and design decisions and my core Players don't like the feeling of being at the Defensive side of Balance

The second edition at it's core working like Pathfinder is sure to remedy that

I am also looking forward to kasatha und lashunta on golarion


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DM_aka_Dudemeister wrote:

I think Partial Boosts are fine, but I also understand the frustration around "dead boosts" which don't provide any mechanical benefit in play.

What if a partial boost provided a little perk like: "Once per day you can push a 'partially boosted' stat to provide an additional +1 to a related roll.

So it gives you a little something as a treat while you wait for the full boost?

While it sounds good on paper, I think having something specific for those levels and temporary losing it would feel Bad too


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The thought that it might Hit the prismatic Ray has me anxious
They are not only my favourite deities
They are Kind of Icons of inclusivity and acceptance and the one big Media polycule that works that I know off
Killing either one of them would have really Big 'can't have nice things' vibes


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I honestly hoped for weapon impulses too, that could have been fun

the spell-like impulses like they are now look fun too

but honestly, what the multiclass dedication offer for those is ridiculous

the dedication still is not bad per se, you just have to stick to the luckily many impulses that dont rely on attack and dc (armor, enviromental, support abilities) which opens up a lot of options

but in terms of offense, from what I know, Kineticist is probably the weakest multiclass dedication of them all


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That has nothing to do with OPs question, Dancing Wind

As for the question itself: there is afaik No Statement regarding any Kind of conversation of old APs
In most cases it will probably never happen
.that said, pf2 is notibly easier to GM and converting stuff is relatively easy


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Probably mit in the Forum
Maybe write a Mail to the Support

I would mit be surprised If the beginner Box ist going to be discontinued and replaced with a remastered equivalent


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Scott Henry wrote:
Dancing Wind wrote:
The very first response to your question included in the information that you should refrain from usning the word 'fluff' to describe Paizo material.

Which had nothing to do with the subject.

I just wanted to give you some friendly meant advice on what by now is kind of code of conduct around here

and then moved on to answer your question properly

so yeah, it had nothing to do with the question, it's not like I have not answered your question either, but I slowly get the feeling that the for your question relevant part of my answer was completely disregarded because I wanted to help you to avoid missteps

I have the feeling that several people here were rather patient with you, in fact more patient then many of them need to be

and while I generally enjoy helping people in the forum here whenever I am around, my patience has stretched thin and I feel like saying anything more on the subject would only lead down to some misdemeanor on my side so I will just in future refrain myself from answering in any threads made by you

I wish you anyways good luck and a lot of fun with your hopefully in the future working ninja and hope you will give your pfs an easier time then us here on the forum


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Fluff is mit a particular popular Term around here for a number of reasons, you should Refrain from using it

There are No Infos about the shadowdancer around for 2e other then what's written in the archetype afaik

One could argue that with Shadow magic, ad it is void adjecent, it happens over time either way but the rate at which that happens probably is determined by a few dozen factors we can at best try to guess

In the end ist is probably Up to you If and how fast that happens, but a Ninja probably won't Run around in a vibrant Display in the first place ;)


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Captain Morgan wrote:
Invictus Fatum wrote:

1. If they are adventuring in a known hostile area (such as most dungeons) then having weapons out is a given for me. If they are in a typically non-hostile area (such as walking in a city or using public transport like a ship) then they do not have their weapons out.

2. As for the Kinetic Aura, I plan to treat this similar to the Summoner's Eidolon. Since it is harmless, unless there is a reason for it to be an issue (such as a social situation) I will allow them to walk around with it active.

I'd be a little hesitant to allow auras in the town square. Most NPCs won't know it harmless, and it technically is still the equivalent of walking around with a weapon drawn.

I feel there's a difference between walking around with scary auras of steel and flame and having a creature just existing by you, like an eidolon or animal companion. Though if you're using fiends or undead for your buddy that could cause some unrest.

while I totally agree here, one should probably also consider what element Aura one is using

People are probably more wary of auras of Flame, Grit, Rust and Metal splinters then a gentle breeze, some globs of water or whirling flower petals


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Necromancy


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graystone wrote:
Dubious Scholar wrote:

A single kineticist can supply an entire lumbermill with an endless supply of trees right on their doorstep. Which would save a lot of labor in procuring them, and I'd imagine the kineticist would be well paid for it.

A good way to make a living, but probably not terribly economy warping unless you've got a lot of kineticists around. ...or you start being able to build lumbermills right at the shipyards since you can just have the trees plopped down in front of it and save tons on transportation. That's probably the biggest game changer.

And a water kineticist could supply the water for a water wheel and draw out the water from the wood to make the lumber usable instantly or boil water for a steam driven saw.

Now I imagine a hppy retired couple of a wood and a water kineticist running a lumber mill

Not to be rich, just to make enough to make a living somewhat comfortibly


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I get the feeling that when poor Michael Sayre reads the op He is going to feel very misunderstood

The Essence of His Post is less 'theres one way to Play a caster' and more 'don't put all your eggs in one basket and Play tactically'

Not Putting all eggs in one basket means in this context things like 'if you want to be a Blaster, bläst more then one element type'
And If you want a mono-Element spellcaster of some Sort you know what you are getting into
Also that 'if you Cast mostly on your enemies, try mit to Attack only one save' which should be fairly achievable with at least most themes

And playing tactically means of course trying to find weaknesses, be it direcly (Recall knowledge), indirectly (my friend with the flame weapon punches' the enemy real good!) Or from a rudimentary Assessment (Hes big and tough, rather Go for Reflex then for con)
Imagine playing tactical in a Game that emphasizes it at every other turn


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Cthonian/cthonic is an old greek one and from my experience so far fits for creatures from an underworld

Empyrian has a vaguely similar Backstory

The names of the djinn probably Gail from India and are tied to their original Mythology

It's not that bad and it's mit like duergar was particulary english


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Considering how badly mythic was supported I would not Bet in anything in that direction


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The Problem with the rarity trait is that it currently has multiple functions

One is to let gms know that they have the last word If someone is allowed to use a weapon (kinda good?)

The other is to say that a weapon is not widely used in [originally the inner sea/later golarion as a whole]

The last Part is internally incoherent and has some problems attached to it because of it and it's clearly changing

(The odachi is common while the katana is uncommon)

So, just ask the gm of it's okay to use it and otherwise it's best to ignore it for now


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'Martials are King of single target damage'
I See the Point and I do agree

But I don't think it would be Bad If spellcasters single target spells, a limited recource, would out-dpr a martial, even by 2 Turns Worth of damage
A Martial would just do another turn like the last, the spellcaster has to think twice If He wants to use another one of His highest spell Slots

It is an Investment of a limited recource with a risk of wasting it, a risk that is substantially higher against the big enemies

For lower threat enemies ist would probably end Up being Overkill often, so you overspend your recource, but got something of it

In that vein I support casters getting spell attentiators of some Sort

That might digress from the core question about sure Strike but I think the discussion evolved enough at this Point anyWay


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5e is shallow and gets boring quick
You Chose a class, a Race, maybe a subclass at lvl 4 and thats all you do for character customisation

In Pathfinder you get to Pick class feats, ancestry feats and get to make some more choices during your character growth
You want your fighter Go unarmed? Pick Up Martial Artist archetype
You want your rogue to manipulate time? Chronoskimmer
You want to suplex someone? Wrestler archetype
Want to be a Ninja? Take either rogue or monk and Pick a few feats of the other with multiclass archetypes
Annoyed by the Ranger being good against one enemy or in one Terrain? Pf2 Ranger got you covered
Want a divine Warrior but are annoyed at Paladin being the only Option? Go Champion, also in Noir flavor

Not saying that you can't build good or interesting characters in dnd5

But pathfinders big strength is customisation

And really tight math which disables things like lvl 1 bards grappling a lvl 20 celestial into oblivion


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The 1e class was a variation of the rogur modified by exactly those Pop culture ideas

Also, 'a class Pathfinder already had' is a weak Argument

Cavalier became an archetype, warpriest a cleric subclass, thaumaturge is a whole different thing from it's 1e counterpart, Magus and Oracle got heavily reworked, gunslinger became (kinda) balanced, Paladin became the Champion, Monks became actually good and don't get ne started in the kineticist

Pf2e has the same roots, but it is a vastly different system then 1e

If you actually want to homebrew a Ninja class, Start where 1e started - take the rogue, throw stuff out and then start adding new stuff


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As also stated in the previous tree, an archetype might work better then a full out class

So lets get to archetyping

Ninja Dedication:
Needs: Stealth trained
Gives: Stealth expert, (scaling?) Proficiency in simple and martial weapons with the concealable and either the agile or finesse tag as well as shuriken and the combat grapnel

Additional Feats:
Assassin Archetype: Expert Backstabber, Surprise Attack, Sneak Attacker
Rogue: Trap Finder, Tumble Behind, Quick Draw, Battle Assessment, Poison Wepaon, Far Throw, Subtle Shank, Fantastic Leap, SPring From Shadows, Implausible Infiltration
Monk: Ki-Rush, Dancing Leaf, Abundant Step, Water Step, Wall Run, Wind Jump, Sense Ki

Thats already a good choice that makes one very ninja-y but we need a few custom ones
in no particular order with levels not attached and possible in for a balance change:

Hail of stars:
Flourish, 1 Action, attack twice with Shuriken

Shuriken Expert:
Shurken gain the concealable trait and +5ft range

Strike from Shadows:
Needs hail of stars, flourish, 3 actions while concealed
Attack two enemies, one with a shuriken at -2 penalty, if it hits you can make one melee strike without penalty, you dont break concealment

Fulu Mastery: You learn the crafting recipes of 3 lvl 3 Fulus
during your daily preperations you can prepare 2 fulus of your level or lower for free

Deep Cover: you gain the Additional Lore general feat with a Lore of a craft of your choice (agriculture, sailor, smith, etc) You gain a +1 circumstance bonus to deception to appear as someone practicing that craft, the skillbonus increases to +2 when you are master in stealth
You increase that bonus by further +1 if you have been working in that profession for at least a week in the same general area

Took a wrong turn:
Once per day when you were caught by someone in a place you should not be, treat the outcome of your deception check to get out of the situation as one degree better

Rags for Silk
needs deep cover
You gain courtly graces as a skill feat, you get your circumstance bonus from deep cover to pretend to be a noble from a far-off land

Explosive Shuriken:
Grants an explosive Shuriken focus spell and a focus point
1 action, 30ft range, 1d4 piercing +1d4 fire damage per 2 spell levels with splash

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