Spending the night with the Rangers Seamus let the others tell the stories, but he did sit and play his lute, playing any requests. Explaining to the rangers that he at least had to try and resurrect Izomandakas. Telling them he intended to accompany the others to Sandpoint, then go to Magnimar to speak with Izomandakus professors. Once he'd restored his friend or explored every avenue to do so, he would return to the fort.
Bidding goodbye to the Rangers he returned to Sandpoint with his friends. Arriving in Sandpoint, he nods north towards Izomandakus' mothers shop. "We should tell his mom what happened." He accompanies whoever is willing to go, but let's them do the talking. Afterwards, he breaths a sigh, Nodding back the way they came, "Let's go to the dragon."
Finding their table occupied, Seamus goes to a round table in the middle, tossing his pack under his chair. Taking a seat, he hopes that Ameiko will play....
At the end of the evening with his friends, Seamus heads to the 'Kitten' and played for the 'working folks' late into the evening. Once things shut down at the 'Kitten' he walked up to the 'lighthouse' one last time. Sitting on the edge of the cliff watching the goblins down on Junk Beach.
When it was time, with her permission, Seamus joins Val on her journey home to Magnimar. Once there he avoids his mother's house, not just her house but her entire neighborhood. He finds himself at the school where Izomandakus trained. Spending a fair amount of time and money, in time learning that Izomandakus cannot be found. Eventually accepting the fact, he used the rest of the money to purchase a pair of Wings of Flying. Using the wings he returns to the 'Black Arrows' officially to help them rebuild, but unofficially to spend more time with Shalelu.
After some time, Seamus realized that a 'crush' was not a good reason to select a job that he didn't want nor was very good at. Shalelu and he parted amicably, Seamus collected his gear and flew south. Having a desire to learn if his skill on the lute was good enough to play in the birthplace of civilization: Taldor.
Earlier while Pachemu could still talk.
Hearing Pachemu's explanation, Seamus looks up from gathering wealth. He looks towards the pig, almost flabbergasted. "So are you saying we shouldn't try to revive him? That you don't even want us to try?" He puased a moment, looking down at the 'friendship' ring on is hand. They'd lost Kizzy already and he knew everyone was going to go their own way, but to lose Izomandakus forever? Never to be able to even visit? He shakes his head "I mean celebrating accomplishments isn't that great if everyone isn't there to celebrate with you." He looks towards Val to try and talk sense into the pig.
------------------------------
Now
Hearing Rastaf would care for Pachemu, Seamus was relieved. He'd decided that taking her with him to the ranger's fort seemed unnecessary cruel and would have asked Val to take Pachemu to live with her and Sapphira. But if Rastaf wanted to care for her, Seamus would not deprive the man of the pleasant pig's personality.
Hefting his gear, he realized much of their magic gear had been with Izomandakus, so returning home would be more arduous. Asking, "So if we're 'Wind walking' home should we get started?"
Looking from Kast to Pachemu then back to Kast, Seamus gestures at all the wealth they've gathered. Asking "When we get to Magnimar we can pay a wizard to bring him back? Right?"
Smiling as he looks around waiting for Izomandakus to return, Seamus's smile wain as he looks at Pachemu. Realizing the pig was blind, he approached carefully, "Pachemu, everything will be fine once Izomandakus returns." As he helped gather Karzougs wealth, he holds up the belt asking, "Anyone care if I wear this?"
Getting nervous as Kast tells their friend to come back, Seamus started to get nervous. But instead of pulling out his loot, he tells Pachemu, "Stay there girl, I'll keep gathering gems and such, that way if Izomandakus doesn't come back we can pay a wizard to do some magic that will help him return."
Shrugging at Val's question, Seamus only answers, looking down at the blind pig. "We should be able to gather enough wealth to pay a wizard to bring him back." Picking up the staff and wands Pachemu dropped Seamus placed then in his pack. Having loaded as much wealth as he could in all the containers they had, he turns to the giants. "Boys thank for your help, do you think you can make it home from here?" He turns back to his friends, but addresses Pachemu. "don't worry Pachemu, we have enough wealth we can pay a wizard to summon Izomandakus back."
DC Fort 20:1d20 + 21 ⇒ (14) + 21 = 35I was sort of hoping he'd fail, being a blind musician with this story wouldn't be so awful.
Stepping back as Karzoug writhes, boils, and puckers, Seamus. feeling like he may lose his lunch, turns away. Almost immediately the singularity explodes in an enormous ball of light. Throwing his arm up to protect his eyes, Seamus is still seeing spots when he looks around. Nodding in agreement with Kast and Val, Seamus starts looking around for balls of bloody goo to kick into the molten gold. Pausing, he looks at the pile of sparklies, asking, "Yeah, where is Izomandakus, he'll want to see this." smiling "And probably count it."
Chuckling again at Val's witty comments, Seamus wished his mind was as quick as hers. Smiling to himself, at least his hands were as fast, if not faster. Hovering in place, he attacks Karzoug repeatedly with rapier and long knife alike.
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min) @ 10
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Circle of Protection from evil:
Blessing of Fervor (7/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 9/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min) @ 10
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Circle of Protection from evil:
Blessing of Fervor (7/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 9/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
"Blast!" Cursing as the wizard 'Shifts' to the far side of the room, Seamus chuckles as kast begins to run around and around. Realizing that rising in a broad arche wasn't a bad idea, he stops laughing and quickly imitates his smarter friend. Flying in a wide arche he sails over the wall and begins to drop as he approaches the wizard.
double move using the extra 30 ft from BoF (I worked out the math on paper)
STill figuring out how to fly in his fancy armor, Seamus eventually works his way down beside Val and attempts to stab the wizard with his keen ruin forged rapier.
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min) @ 10
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Circle of Protection from evil:
Blessing of Fervor (6/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 8/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
out of curiosity, what type of giant are the two we rescued?
Frowning as the floating giant steps over him, Seamus is determined to get from 'underfoot.' Seeing that Izomandakus has the Rune giant well in hand, Seamus calls to the others "Come on let's get Karzie!"
flying our from under the giant, Seamus starts to fly towards the ceiling in an attempt to get to the other side. cutting over the wall, he drops down and around the statue. Slightly higher than the wizard Seamus stabs at him with the ruin forged Rapier.
Using + 30 ft movement from BoF i'm counting 85 ft. if the vertical movement counts then it's a double move. If it doesn't count, he'll attack with the + 1 keen (ruin forged) Rapier fly DC 20:1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30 DC will 29:1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30 attack:1d20 + 20 + 3 + 1 + 4 ⇒ (13) + 20 + 3 + 1 + 4 = 41fordamage:1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min) @ 10
that stacks, will have about 3 rounds remaining after Izomandakus casts his short spells).
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Circle of Protection from evil:
Blessing of Fervor (5/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 7/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
Unable to dodge the Rune giants first attack Seamus felt the monsters blade bite deep. Knowing his extra natural armor was about to end, Seamus smiles when he sees Izomandakus distract the giant, causing it to miss him. Shifting in the air, he bides his time, waiting for the right moment the giant is distracted again and attacks with his mithril longknife and keen rapier repeatedly.
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min) @ 10
augmented natural armor (+4 natural armor 0/6 rounds) this was the last round
that stacks, will have about 3 rounds remaining after Izomandakus casts his short spells).
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Circle of Protection from evil:
Blessing of Fervor (4/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 6/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min) @ 10
augmented natural armor (+4 natural armor 1/6 rounds)
that stacks, will have about 4 rounds remaining after Izomandakus casts his short spells).
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Circle of Protection from evil:
Blessing of Fervor (3/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 5/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
Realizing the giant has come to his senses, Seamus smiles, "IT's ok, but you two can help me with the 'rune' giant!" Speaking louder so his friends can hear him. "Me and the two giants will deal with the 'rune' giant, you all deal with Karzie, Darling!"
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min)
augmented natural armor (+4 natural armor 1/6 rounds)
that stacks, will have about 5 rounds remaining after Izomandakus casts his short spells).
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Circle of Protection from evil:
Blessing of Fervor (2/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 4/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
Finding himself standing between two immense pylons, Seamus takes in the room at a glance. As Val quips and Izomandakus roars, Seamus watches Val fly south. Intent on following his friend he adds, "I'll focus on the giants."
As he takes to the air towards the south, barrel rolling into the giants reach, past the red-hot pillar of gold he winds up on the west side of the magenta giant. Seeing Val's attack miss, he thrusts at the fellows back shoulder with his mithril longknife.
Armor: fly 5 min 60 ft speed, + 14 fly skill [ fly skill (spell) + 2, fly speed (good) + 4 fly skill, + 8 dex fly skill]
Spells cast by Izomandakus
resist energy fire 30 (160 min),
greater heroism (+4 morale to all d20 rolls; 16 min),
stoneskin (DR 10/adamantine up to 150 hp; 160 min)
augmented natural armor (+4 natural armor 1/6 rounds)
that stacks, will have about 6 rounds remaining after Izomandakus casts his short spells).
Spells cast by Kast
Communal Resist Energy (Acid and Electricities, Resist 30 - 30 minutes),
Blessing of Fervor (1/16 rounds) select one:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Spells cast by Rastaf
Holy aura 3/16
+4 deflection bonus to AC and a +4 resistance bonus on saves.
spell resistance 25 against evil spells and spells cast by evil creatures.
protects from possession and mental influence
offending attacker is blinded
Looking up from his lute, Seamus realizes Izomandakus is casting on him. Standing he puts the lute away feeling the spells take effect. Raising an eyebrow he asks, "Does this mean were going now?"
Hearing Kast's answer, Seamus sheathes his blades as he moves to the steps and sits down, waiting for Kast and Izomandakus to talk. When Val asks about 'jumping right in or recovering' Seamus shrugs, he was as 'recovered. Unable to keep his figures from fidgeting, he pulls out his loot and begins to play a song he'd been practicing from the music book they'd found in the forest.
Raising an eyebrow when Rastaf speaks of 'sharing' Seamus smiles at Izomandakus's response. Seamus figured the wealth in the room would be split up between the five of them like everything else. If Rastaf wanted to use his part to share, Seamus didn't care. Chuckling to himself, he was just surprised that Izomandakus didn't expect Pachemu to get her own cut, it's not as if she didn't earn it just like the rest of them.
Seeng Kst inspect the spiere and the pillar, Seamus nods towards the stone walkway with the set of stairs, asking. "Are we going to head up now or clear the rest of the first floor. Either way, I'd just as soon not climb those stairs more than once."
Having finished drawing his spear, Seamus looks up at the creature and realizes Val is wounded. Shaking his head, he hoped they finish the thing quickly. Moving forwards so he's just about under the centaur like thing, he chucks the spear at her hoping he can't miss point blank.
Smiling as the last giant falls, Seamus looks up at the flying cat-woman. Considering how he can help his friends he considers using the flying armor, But it seems like they have the fight in hand. Sheathing the rapier and long-knife, he draws out the returning spear.
Jerking the long knife from the green giant's groin, Seamus's jaw drops when she keeps swinking at Val. Unable to control himself, he ignores the fact that he's supposed to avoid detection and blurts out, "What am I? Chopped liver?" Annoyed with the green Giant, he attacks her repeatedly with both blades. Distracted by the insult, Seamus isn't happy with his results, especially after he realizes that he couldn't even hear himself.
Pleased to see the red giant fall, Seamus turned towards the final green Giant. He'd told his friends he'd deal with the giants and he was two-thirds of the way there. With one giant left, Seamus moves under the battle raging above him. Smiling to himself, realizing invisibility was nice, he made a mental note to thank Izomandakus as he attempted to plunge the mithril long knife into the last green giants groin.
AC 37 5 20 ft move, attack: + 1 mithril giant bane shortsword, weapons focus/buckler attack: shortsword:1d20 + 20 + 3 + 1 - 1 ⇒ (15) + 20 + 3 + 1 - 1 = 38fordamage:1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12bane:2d6 ⇒ (5, 4) = 9Sneak:7d6 ⇒ (4, 1, 3, 5, 6, 5, 6) = 30 Disoriented: The target takes a –2 penalty on attack rolls. - 6 on Seamus (In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 to a total maximum of –8).
Frowning as the centaur woman heals the red giant, Seamus bites his tongue, so he doesn't give his location away. Making a mental note to thank Val for dealing with 'horse-girl' he redoubles his attack on the red giant, attacking repeatedly with his rapier and long knife.
Seeing the flashing of the blades, Seamus quickly jumps back. Watching the timing of the blades from a short distance, he begins to calculate when he could stab at the giants. When he sees a second wave of blades go up and the giants shift, he pauses, looking back at Kast asking, "How hard will it be to stab through your wall of blades as well?" Shrugging his shoulders he gave it an attempt, thrusting through the spinning blades at the nearest blue giant.
Nodding in agreement with Izomandakus when his friend observes the wall repaires itself, Seamus moves with Izomandakus and Pachemu towards the doors. As the doors open, Seamus, seeing the giants and centaur lady, quickly moves over the treshold both weapons ready, telling his friends "The giants are mine!" His blades flashing, first he attacks the red giant on the right, then the Blue giant on the left.
Seeing Pachemu strike the odd wall with her staff, Seamus walks up to it and thrusts his rapier into the odd material. Turning to the others he shrugs, "What do you think? We gonna beat down a wall?"
Realizing Kast was frozen with paralysis, Seamus sits down near his friend. Pulling out his lute he begins to play a song he heard the Skulks playing.
As Kast started to move again, Seamus puts away his lute and reshouldering his pack. Rubbing his bottom, he asks, "Do you think they make a camping chair made to put in a Pack?"
While Kast repeatedly struck himself with the wand, Seamus moved to the doors, giving a good listen.
Yeah, just taking 10 (41) on perception at the double doors
"Well done Val!" Tickled to see his friend doing so well, Seamus worries about Kast. Knowing all he may be able to do is distracte the fiend, he taps his heals together using the last of the boots magic and tumbles towards the enemy. As he comes to his feet he thrusts his rapier at the very ugly creature.
Feeling hot breath on his neck as the creature becomes visible, Seamus is able to dodge the bite, but fails to stab the creature, realizing that Rastaf isn't as lucky as his friend stumbles towards the corner. Resetting his feet, he prepares to attack the creature again, but realizes it teleported out of the tar over to where Rastaf was trying to recuperate.
Not wanting to get stuck in the tar, Seamus moves around it, trying to figure out how to sneak up on an enemy that can teleport away.
Watching as the others acted like they were fighting something they could see, Seamus stood dumbfounded for a moment. Until Izomandakus casts obsidian flow at the demons' feet. Shrugging, Seamus tapped his heals together and tumbled up towards the location of the spell, thrusting his rapier forwards hoping to hit something.
I'm assuming from Seamus location he cannot see the creature.
Hearing the loud creature in the shrine, Seamus moves up against the wall into the corner hoping the others will draw the think out so he can attack it from the rear.
Move action, readied attack... I'm assuming the things not going to get withing 5 ft....
having began to follow Izomandakus and Pachemu down the hall, Seamus looks back towards Kast and the double doors beyond. Gesturing up the hallway, he answers, "We may as well see what's at the end of the hallway before we open the double doors behinkd you."
Disappointed that he wasn't able to get a shot at the 'Karzoug' that made him feel so odd, Seamus began to look at the doors that seemed to repeat. Asking, "What do you think all these doors lead to?"
Taking 10 (41/48) on perception and 10 (43/50) on disable device if needed
Movin towards the 'maybe' Karzoug Seamus hears the fellow casting a spell, and instantly starts to feel the dread caused by a curse. Pausing, he remembers they are all supposed to be some kind of big-damn-hero's and shakes it off. Moving forwards along with Izomandakus and Pachemu, he stabs at the maybe Karzoug, with his rune-forged rapier, hoping it has the same effect as before.
BoF +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 43 used his last hero point, 25 ft move, attack + 1 Keen rune forged rapier, special attack special attack:1d20 + 20 + 1 + 2 ⇒ (13) + 20 + 1 + 2 = 36
Hearing there was a Karzoug on the back side of the large room, Seamus moves across the tar. Dropping the shortbow he draws his blades as he rounds the corner past Kast and nearing the Karzoug.
Pleased that the giants are down, Seamus watches as Izomandakus flies and attacks the wizard. Not sure he's ready to try and cross the tar pool, Seamus sheaths his blades and draws his short bow.
Seeing the larger giant fall from the air, Seamus watches Izomandakus and Val moved towards the wizard while Pachemu waives her wand. Redoubling his effort, Seamus attacks the smaller green giant, attacking repeatedly with rapier and mithril long knife alike.
As the air get's crowded and Seamus finds himself dodging, fire and lightning and then a second fireball, he considers where he may be the most help. Seeing the smaller (by comparison) green giant near, he drops the spear. Drawing his blades as he taps his heels together he moves forwards taking a tumble to draw near. Coming to his feet, he stabs at the green giant's thigh with the mithril blade.
BoF +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 39 20 ft move, acrobatics, attack + 1 mithril giant bane shortsword. WF acrobatics:1d20 + 31 ⇒ (17) + 31 = 48 attack:1d20 + 20 + 3 + 1 + 2 ⇒ (2) + 20 + 3 + 1 + 2 = 28fordamage:1d6 + 3 + 8 + 1 + 2 ⇒ (5) + 3 + 8 + 1 + 2 = 19bane:2d6 ⇒ (5, 3) = 8 well, three in the high teens and a two, I guess I can't complain.
Pleased with the result of his first attack with the spear, Seamus decides to attempt it again. Tossing the spear at the big guy that just flew in.
BoF +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 43, 5 ft full attack + 1 returning frost Spear, point blank, he's 20 ft up and 20 ft away, so is he within 30 ft? attack:1d20 + 20 + 1 + 1 + 2 ⇒ (16) + 20 + 1 + 1 + 2 = 40fordamage:1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8frost:1d6 ⇒ 1
Seeing the red giant fall, Seamus dreams of rushing in and rescuing his friend ruined, he sighs, redoubling his grip on the returning frost Spear. Stepping forwards he throws the spear at the nearer blue of the two giants.
Furrowing his brow, Seamus realizes Val is heading the opposite direction. Wanting to tell his friend a 'bottleneck' means to draw the enemy into a narrow gap, not pop out at them like a cork from champaign. Instead, he simply sighs. Refusing to let her fight alone, he drops the spear. Clicking his heals together, he moves forwards drawing his keen rapier and mithril long knife. Attempting to tumble under the giants reach, he thrusts his long knife at the right hand red giant's ankle.
As he dodges the giant's attack, Seamus asks, as he realizes two of the giants can get to them from where their at. "The whole point of a bottleneck is so they can only attack one at a time right?" Chuckling as Izomandakus shrinks the giant in the back, Seamus recommends, "Let's move back a bit and force them to come to us. As he steps back the sheaths his rapier and short sword and draws the returning frost Spear.
Seeing Val move up and fire, Seamus knows that should draw the giants to them. Holding his ground he waits for the giants to come and get them. Looking up at Kast, "We'll stay here and try to draw them back."
If the fellow attacks, Seamus will 5 ft step and execute the Readied attack: + 1 giant bane shortsword readied attack:1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36fordamage:1d6 + 2 + 8 ⇒ (3) + 2 + 8 = 13bane:2d6 ⇒ (2, 2) = 4
Raising an eyebrow as three jets of flames fly over and strike the enemy, Seamus turns back and smiles at Izomandakus, "Impressive!" Looking up at Kast and Val he asks. "This doorway is a little crowded, should we back up and try and bottle neck them?"
Sitting and playing his lute, Seamus listens to his two smart friends discuss their options. looking from Kast to the door, hoping Everyone is ok, he pauses his song. "I like the idea of backtracking best. Maybe we'll find some clues as to what to do." He nods to the doors, but let's wait until everyone is out.
Once everyone is out Seamus puts up his lute and begins to head that way, planning on giving the other set of doors his usually cautious approach.
Popping out of the nightmare, Seamus realizes Izomandakus was already waiting and it appeared Kast left the bad dream the same time he did. Realizing Val, Pachemu and Rastaf wasn't out yet, Seamus started to nervously fidget. Not wanting to seem scared, he sat down against the wall. Wanting something to do with his hands he pulled out his lute, and began to play.