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![]() No one ever answered this? Too little too late but here are my 2 cents: Overall: A lot of your questions have to do with the OGL (open game license) and copyright law. GENERALLY using something from a product is ok so long as it’s in a book that’s published under the OGL and the material in question (generally proper nouns) are not reserved as product identity by the Publisher. Product identity is declared in the OGL section (for example, in Starfinder Paizo reserves the phrase “The Drift”). Read the license for yourself and familiarize yourself with copyright law however- this is SUPER important for publishing ANYTHING. That having been said:
Again, those are NOT adequate answers. Those are good starting parts. Read the OGL. Read the PF Compatibility License and dive into the basics of copyright law. ![]()
![]() Hey there :-)
Please file>copy if you want to mess with it. You can sort by any of the columns. If you have any questions please don't hesitate to ask! ![]()
![]() Noble Wild is made by Skirmisher Publishing and they'd have to make that choice. It might be best to ask on their Facebook page. ![]()
![]() Ha! That's amazing! Three Valkyries?! Awesome!
There is already a Valkyrie from Bloodstone press btw. If it were not for "warlock" with 5 entries it'd the most popular class. Change Log:
Totals:
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![]() Lord Fyre wrote: Also check out: Port Zero To quote the first post: "Included in this list will be: Base classes, player races, themes, and archetypes." This is for listing the aforementioned player options. Respectfully, please do not post ships.UllarWarlord wrote:
Added the races (tagged as "Redshirt"). Can't add subsystems. Please see first post. @TPK
So!
~Link~ ![]()
![]() Interesting debate. It gets into the paradigm that "having the right spell" creates. Ranks in Stealth? Great, cleric has invisibility. Good at combat? A tornado will handle that bandit camp far better than one barbarian. The suggestion of, "Don't be a dick, let people shine where they shine” is great, in theory, but not in practice. I think we should hold our content to a higher level. The fighter SHOULD matter AND the cleric should matter too. And yeah, I HAVE published a fighter rebuild (“man-at-arms”) that kind of addresses this but, by my own admission, doesn’t solve the problem of the basic paradigm (i.e, if I have the perfect spell prepped I am always more valuable). Now there are limiting factors (spells per day/spells known/intention spell list holes/etc) but I don’t feel it really addresses it. I ascribe to the Tippyverse a lot and I think it needs to be examined HOW a martial/mundane character would work in a world where magic is at least semi-prevalent. There was a discussion from Lindybeige about weapons in a fantasy setting. He posits that they would be different than they would be in our world. As I’ve often said recently in my post about the Arms & Armor exhibit at the Metropolitan Museum weapons are tools that are suited for a task. Need a sword that will pierce certain kinds of armor? Get an estoc. Need a sword that will chop things really well? A falchion is designed for that. Walking around town and it would be a little uncouth to carry around a spear? Rapiers were made for that. That’s an oversimplification to a degree (we joking refer to the arming sword/longsword as a the “medieval crowbar” for its many uses) but it highlights the problem. We have classes that (for the most part) reflect real-world sensibilities like fighter and cavalier pitted against unrealistic sensibilities of people like wizards and clerics. A wacky hypothetical example is if all warfare was based on magnets. Would you ride into battle with maximilian full-plate and a big, metal, sword? Probably not. You’d probably have armors and weapons made of a non-ferrous metal (or non-metal). So why do we have “dude with sword” fighting “dude with hurricane”? Sure “dude with sword” can hit people better with that sword then “dude with hurricane” but “dude with sword” never gets the option to be even a little good with hurricanes while “dude with hurricane” always gets a little good with swords. This is a class design paradigm I call “option vs progression” and it is kind of a scale. The basic function of this scale (and its not a perfect one) is that, at its core, when a character advances 1 level (whatever an increment of power is in your game) they either get better at one task or get the option to do a new task (task being... anything. Swinging a sword, blasting with fire, eating cakes, diplomacy, etc). As wizards (and other casters) advance they get LOTS of options (have you seen the sorcerer/wizard spell list?) while a fighter generally gets better at hitting things with one category of weapon. Now this isn’t a perfect representation, fighter gets bonus feats and wizards have a progressing caster level, but you get the notion; No one is ENTIRELY on one end of the spectrum. Early on this is not a problem- dude who can do the one thing is really good at that one thing and, assuming that one thing has many uses, it’s not a problem. The problem is that when an option character hits “that new thing they can do” squarely on the head they, by design, SHOULD be better at it. At low levels these more specific situations are not as frequently occurring but after many levels the option character has a LOT of options and it starts to encroach on the progression character’s territory. This is a lot of high concept work and doesn’t work perfectly but you can kind of squint and see where the caster/martial disparity comes in if you follow this to its logical conclusion. ![]()
![]() One thing I’ve mulled over was Wizard. It both holds up and drops off. Whenever we’ve worked with them, mathematically, in typical games, or in playtests they always manages to hold their own in the role they’ve been given. They are not “top tier” damage dealers but have some really solid burst DPR that can be critical in a specific fight. They are still utility GODS but where I always felt they lacked was in their inborn, baked-in, class features. While I am FAR from suggesting that a class needs to have lots of complex class features (and the wizard’s spellcasting is complex enough) it could use a bit of a face lift. I always felt that the cleric, another 9 level caster, kind of got the better deal: medium BAB, higher HD, 9 level caster, can cast in plate, naturally progressing heal-bombs, domain powers, etc. Wizards gets... school powers, a familar (or some extra spells), some bonus feats, and scribe scroll. BUT THEY HOLD UP. I don’t know- it feels like they work but there isn’t a lot of “meat on the bone” (except they kind of get that from their spell list). So I’m conflicted- do they NEED a reworking, no. They hold up mechanically and as an archetype. COULD they be reworked with some more unique/interesting mechanic? Yes.
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![]() Ok. Added. (Er... not removed)
Also, I just added our new Dragoon Base Class to the list! (Little Red)
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![]() From our own playtests at various levels the whole "I have 8 arms" thing is less useful than you'd think. Extra arms basically only gives you options ("I am wielding a reach melee weapon, a KAC long arm, a EAC heavy weapon, and I am leaving 2 arms open to do things like reload and give high fives.") Also lets you get Fusillade if you really want and stuff like that. ![]()
![]() Ok so I gotta ask: you are waving around some really big names, to what extent are they involved? Like are they just kind of putting their stamp of approval on things? Are they just funding it? Are they contributing passages? Did Sean Astin and and Wesley Snipes sit down over mixed drinks after their weekly Pathfinder game and say, "Know what? WE need to write a campaign setting!" and hammered out the manuscript and style guide. (And that post probably came of far snarkier than it should have- genuinely interested in this) ![]()
![]() @Snorter: Hmm. Well we have the Saffir by Paizo Fans United from Wayfinder #10 so I think that'll be ok. Fire away! Added:
Just a clarification on those last (@N. Jolly). Conceptually those sound a little like hybrid classes (particularly the sage). Just to clarify, can you confirm if those are specifically designed as base or hybrid classes? ![]()
![]() I really appreciate the feedback :-) I'm looking for RAW answers as I do some 3rd party stuff (I'm Scott from Little Red). We were just running an 18th level mechanical, mathematic, playtest to see how the numbers work out and whatnot. One of our players was using the Armor Storm soldier style and not having some clear, RAW, answers to stuff made it a bit difficult. ![]()
![]() Helot_Commander wrote: As for type of weapons, it lists: So can they be two-handed? Can they be disarmed? If the suit loses power do they lose power? What kind of action is it to mount/remove it? ![]()
![]() Ravingdork wrote:
That's not the same thing. I am asking about the game term "weapon slots" that are listed on powered armor. No upgrade slots for armor.![]()
![]() Captain Phoenix wrote: Rising Phoenix Games is looking for a line developer / writer / game designer to join our team and take our Starfinder line to the stars and beyond... Is this a paid position or are you looking for a regular contributor? If the 2nd, what are your rates like? If the 1st, I assume this is part time as a stable day job is a requirement. ![]()
![]() David Silver - Ponyfinder wrote:
I found the product. Could you please elaborate on what races and themes are in it exactly? Neither the preview or the description provides this info. ![]()
![]() Hey guys, so I just did a pull of content on DriveThru (easiest for me to navigate). I got a bunch of new stuff added to the list this morning:
Added:
Tracking:
Total Options: 151 (58 Conversions) ![]()
![]() The Aug base class is now up on DriveThru from Little Red Goblin Games. ![]()
![]() I know it's necromancy but...
Interjection Games wrote: let's see you, or anyone else, keep up with the insane number of publishers out there. we keep this running for a reason: 3pp Pathfinder Classes, 3pp Campaign Settings, and 3pp Starfinder Player Options So I had a weird thought while re-reading this thread. What if we reversed how organized play runs? Rather than keep track of what players can do, what if we just kept track of what players could face? Like instead of saying, “You completed this, you gain 1 level. Please have your GM submit a written report regarding your EXP gain and the magic sword you got” you just say, “Players #s 1347, 623, and 87 attended my game and completed the adventure”. Now all of those players got points they could use to “unlock” new adventure paths, higher CR enemies, etc. So they could use whatever 3pp material they want to combat it but unlocking the enemies would be the goal. I dunno. Probably silly. ![]()
![]() I'm not sure planets, organizations, location count as player options.
~Change Log~
Added Archetypes:
Added Themes:
Added Race:
~Tracking~
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![]() Thank for N. Jolly! Just added those to the doc and noted them as being from Spheres of Might so people can look them up quick! FYI I've set up one of these for Starfinder player options as well. ![]()
![]() It looks like you are adjusting things while I am reading this so I will provide more feedback later. A few points though: ![]()
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![]() Hi guys! In the spirit of my "List of 3rd Party Base Classes" and "List of 3rd Party Campaign Settings" threads I thought I'd start one for Starfinder player options! Included in this list will be: Base classes, player races, themes, and archetypes. The rules for inclusion on this list are:
To get on this list post a link to a sales page where the product is avaible. I'll add it as quickly as I can. If you could, please try to link to products on Paizo.com when possible. (Not required) ~Scott
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![]() We are looking forward to seeing those classes Marc. Please post them when they are for sale and I'll add them. I'll also toss it on the list of talking points for our next Professional Goblins Podcast show in our Kickstarter section. (You should come on at some point Marc! Tell about the KS in person!) Also- I added stuff from the following Little Red books: Shapeshifter, Stray Spells, Alt. Path Social, and Tome of Advanced Item Use. Change Log
Totals
Link to Document:~Link~ ![]()
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I'm going to add a 3rd parent column in the hybrid class page because there are enough with an extra thing added in to make it worth it. Totals
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![]() Change Log
At the moment I don't really have a spot for NPC classes. We have some NPC Rebuilds in the class rebuilds but this doesn't really fit that.
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![]() Adding some of our stuff.
Link to document: ~LINK~ ![]()
![]() @MikeP
@Broken Zenith
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![]() Broken Zenith wrote:
Added all 3 to the racial classes tab.
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