Austrailan Diver

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Goblinworks Founder. Organized Play Member. 604 posts (1,935 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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When it doubt, leave it out.
Use the system, not the setting.


Best of luck!


1 person marked this as a favorite.

No one ever answered this? Too little too late but here are my 2 cents:

Overall: A lot of your questions have to do with the OGL (open game license) and copyright law. GENERALLY using something from a product is ok so long as it’s in a book that’s published under the OGL and the material in question (generally proper nouns) are not reserved as product identity by the Publisher. Product identity is declared in the OGL section (for example, in Starfinder Paizo reserves the phrase “The Drift”). Read the license for yourself and familiarize yourself with copyright law however- this is SUPER important for publishing ANYTHING.

That having been said:
1. Yeah
2. Yep.
3. Sure.
4. Yes but the wording part of that question ends up as more of a “rules/implementation” question than a real “can I copy this”.
5. “Unique to Paizo” is probably different from “reserved as product identity” but that’s probably more what you’re asking. You can’t use something that’s reserved as product identity.
6. If it’s something that’s reserved as product identity, no. Stay away from it, don’t mention it, don’t cite it, and just don’t tread on that ground. Play it safe. They are being cool and letting us play in their sandbox a bit, don’t be a jerk. Now could you do something SIMILAR? Sure. But that’s where copyright comes in. I can’t teach you the ins and outs of copyright law in a simple post on a messageboard but one of the best “sniff tests” is “Would this create reasonable confusion for a customer looking at these two products”.
7. You can only use things Paizo wants you to use. Always err on the side of caution.
8. That’s a longer answer than I have time to do justice. Read over the OGL license and you’ll see how it works. The REALLY short answer is, you list all works cited/used/referenced in your work in a certain format in section 15 of your product’s copy of the OGL. The product you wrote is the last product on that list.

Again, those are NOT adequate answers. Those are good starting parts. Read the OGL. Read the PF Compatibility License and dive into the basics of copyright law.


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Hey there :-)
So I put together a kind of little database for 3rd party Starfinder material. It's a kind of "statement of existing research" to show folks what's out there. I used to maintain a list of 3rd party material for Pathfinder 1 and I wanted to do one of Starfinder (and laster maybe PF 2e). This one isn't finished (I've pulled about 130 books or so) so if you see me working on it, that's why.

Please file>copy if you want to mess with it. You can sort by any of the columns. If you have any questions please don't hesitate to ask!

~Link~


(What product is this from?)


Noble Wild is made by Skirmisher Publishing and they'd have to make that choice. It might be best to ask on their Facebook page.


Ha! That's amazing! Three Valkyries?! Awesome!
Also, "Three Valkyries" sounds like a killer name for an all female metal band.

There is already a Valkyrie from Bloodstone press btw. If it were not for "warlock" with 5 entries it'd the most popular class.

Change Log:

  • Adding Valkyrie Racial Paragon, Hybrid, and Base classes.
  • Adding Avatar, Demonologist, Hermit, and Priestess
  • Adding Malefex from Dreamscarred Press.

Totals:

  • Base Classes: 494
  • Hybrid Classes: 59
  • Rebuilds Classes: 41
  • Racial Classes: 30
  • Total: 624

    ~Link~


  • Lord Fyre wrote:
    Also check out: Port Zero

    To quote the first post: "Included in this list will be: Base classes, player races, themes, and archetypes."

    This is for listing the aforementioned player options. Respectfully, please do not post ships.

    UllarWarlord wrote:


    Races: Aggressians, Beardies, Door-tu-Dorans, Mongrels, Plantonians, Plushians, Pointers, Sushians.

    Subsystem: Flaws/Luck.

    Added the races (tagged as "Redshirt"). Can't add subsystems. Please see first post.

    @TPK
    Also added the Omenoi and The Ruanoch.
    Respectfully, please keep tangential advertisement to a minimum. Cards for spells a bit off topic.

    So!
    Tracking:

  • Races: 136
  • Classes: 9 (2 non-conversions)
  • Themes: 19
  • Archetypes: 18
    ~Link~


  • 3 people marked this as a favorite.
    DungeonmasterCal wrote:
    Hmm...never occurred to me that these missives could be prophetic. Perhaps now is the time to build my gaming empire.

    Do it.

    The only one stopping you is you.
    Become Bleary Eyed Games.
    Wear it's skin. Roll it's dice. Embrace it.


    So what you are saying is that someone has to start Bleary Eyed Games and turn it into some weird, mysterious, producer of wonderful games and harassing letters?


    2 people marked this as a favorite.

    Interesting debate. It gets into the paradigm that "having the right spell" creates. Ranks in Stealth? Great, cleric has invisibility. Good at combat? A tornado will handle that bandit camp far better than one barbarian.

    The suggestion of, "Don't be a dick, let people shine where they shine” is great, in theory, but not in practice. I think we should hold our content to a higher level. The fighter SHOULD matter AND the cleric should matter too. And yeah, I HAVE published a fighter rebuild (“man-at-arms”) that kind of addresses this but, by my own admission, doesn’t solve the problem of the basic paradigm (i.e, if I have the perfect spell prepped I am always more valuable). Now there are limiting factors (spells per day/spells known/intention spell list holes/etc) but I don’t feel it really addresses it.

    I ascribe to the Tippyverse a lot and I think it needs to be examined HOW a martial/mundane character would work in a world where magic is at least semi-prevalent. There was a discussion from Lindybeige about weapons in a fantasy setting. He posits that they would be different than they would be in our world. As I’ve often said recently in my post about the Arms & Armor exhibit at the Metropolitan Museum weapons are tools that are suited for a task. Need a sword that will pierce certain kinds of armor? Get an estoc. Need a sword that will chop things really well? A falchion is designed for that. Walking around town and it would be a little uncouth to carry around a spear? Rapiers were made for that. That’s an oversimplification to a degree (we joking refer to the arming sword/longsword as a the “medieval crowbar” for its many uses) but it highlights the problem. We have classes that (for the most part) reflect real-world sensibilities like fighter and cavalier pitted against unrealistic sensibilities of people like wizards and clerics.

    A wacky hypothetical example is if all warfare was based on magnets. Would you ride into battle with maximilian full-plate and a big, metal, sword? Probably not. You’d probably have armors and weapons made of a non-ferrous metal (or non-metal). So why do we have “dude with sword” fighting “dude with hurricane”? Sure “dude with sword” can hit people better with that sword then “dude with hurricane” but “dude with sword” never gets the option to be even a little good with hurricanes while “dude with hurricane” always gets a little good with swords.

    This is a class design paradigm I call “option vs progression” and it is kind of a scale. The basic function of this scale (and its not a perfect one) is that, at its core, when a character advances 1 level (whatever an increment of power is in your game) they either get better at one task or get the option to do a new task (task being... anything. Swinging a sword, blasting with fire, eating cakes, diplomacy, etc). As wizards (and other casters) advance they get LOTS of options (have you seen the sorcerer/wizard spell list?) while a fighter generally gets better at hitting things with one category of weapon. Now this isn’t a perfect representation, fighter gets bonus feats and wizards have a progressing caster level, but you get the notion; No one is ENTIRELY on one end of the spectrum.

    Early on this is not a problem- dude who can do the one thing is really good at that one thing and, assuming that one thing has many uses, it’s not a problem. The problem is that when an option character hits “that new thing they can do” squarely on the head they, by design, SHOULD be better at it. At low levels these more specific situations are not as frequently occurring but after many levels the option character has a LOT of options and it starts to encroach on the progression character’s territory. This is a lot of high concept work and doesn’t work perfectly but you can kind of squint and see where the caster/martial disparity comes in if you follow this to its logical conclusion.


    One thing I’ve mulled over was Wizard. It both holds up and drops off. Whenever we’ve worked with them, mathematically, in typical games, or in playtests they always manages to hold their own in the role they’ve been given. They are not “top tier” damage dealers but have some really solid burst DPR that can be critical in a specific fight. They are still utility GODS but where I always felt they lacked was in their inborn, baked-in, class features.

    While I am FAR from suggesting that a class needs to have lots of complex class features (and the wizard’s spellcasting is complex enough) it could use a bit of a face lift. I always felt that the cleric, another 9 level caster, kind of got the better deal: medium BAB, higher HD, 9 level caster, can cast in plate, naturally progressing heal-bombs, domain powers, etc. Wizards gets... school powers, a familar (or some extra spells), some bonus feats, and scribe scroll. BUT THEY HOLD UP.

    I don’t know- it feels like they work but there isn’t a lot of “meat on the bone” (except they kind of get that from their spell list).

    So I’m conflicted- do they NEED a reworking, no. They hold up mechanically and as an archetype. COULD they be reworked with some more unique/interesting mechanic? Yes.
    #UnhelpfulCommentsRUs


    Ok. Added. (Er... not removed)
    Hmm... I may have to look into adding a column that is like, "Player Race or Monster Race?" because they make a mechanical distinction in the system.

    Also, I just added our new Dragoon Base Class to the list! (Little Red)
    Super pumped that one came out- been in playtesting for a while.


    1 person marked this as a favorite.

    Thanks for giving us that behind the scenes!


    From our own playtests at various levels the whole "I have 8 arms" thing is less useful than you'd think. Extra arms basically only gives you options ("I am wielding a reach melee weapon, a KAC long arm, a EAC heavy weapon, and I am leaving 2 arms open to do things like reload and give high fives.") Also lets you get Fusillade if you really want and stuff like that.


    Ok so I gotta ask: you are waving around some really big names, to what extent are they involved? Like are they just kind of putting their stamp of approval on things? Are they just funding it? Are they contributing passages? Did Sean Astin and and Wesley Snipes sit down over mixed drinks after their weekly Pathfinder game and say, "Know what? WE need to write a campaign setting!" and hammered out the manuscript and style guide.

    (And that post probably came of far snarkier than it should have- genuinely interested in this)


    Yeah. "Hybrid class" is a mechanically specific term that has several connotations. Was just making sure. I'll keep them as base classes on this list.


    1 person marked this as a favorite.

    @Snorter: Hmm. Well we have the Saffir by Paizo Fans United from Wayfinder #10 so I think that'll be ok. Fire away!

    Added:
    Maniac from Zenith Games
    Prodigy from Drop Dead Studios
    Sage from Drop Dead Studios
    Troubadour from Drop Dead Studios

    Just a clarification on those last (@N. Jolly). Conceptually those sound a little like hybrid classes (particularly the sage). Just to clarify, can you confirm if those are specifically designed as base or hybrid classes?


    I really appreciate the feedback :-)

    I'm looking for RAW answers as I do some 3rd party stuff (I'm Scott from Little Red). We were just running an 18th level mechanical, mathematic, playtest to see how the numbers work out and whatnot. One of our players was using the Armor Storm soldier style and not having some clear, RAW, answers to stuff made it a bit difficult.


    Helot_Commander wrote:
    As for type of weapons, it lists:
    Weapon Slots - CRB Pg. 204 wrote:
    Ranged weapons can be installed in most powered armor. The maximum number is equal to the powered armor’s weapon slots.

    So can they be two-handed? Can they be disarmed? If the suit loses power do they lose power? What kind of action is it to mount/remove it?


    Ahh sorry Ravingdork. Thought that was what you were saying. My bad.

    And @Kaid, is there a section that describes them or text that expressly says that?


    Ravingdork wrote:
    Scott_UAT wrote:
    Ravingdork wrote:
    Melee weapons can be added to powered armor, but it uses an upgrade slot. I think its in the second Dead Suns adventure path module.
    Could you be awesome and get the exact text for that?
    You can add a one-handed basic melee weapon of light or negligible bulk to your armor to act as weapon spikes. You pay 125% of the cost of the selected basic melee weapon to add it as an upgrade. You must have a hand free to attack with the weapon spikes (so you can maneuver a foe into a position where the spikes are effective), unless the foe is grappling you or you are grappling the foe (in which case you can attack with the weapon spikes even if you do not have a free hand). You can also make attacks with weapon spikes when pinned, though only against the creature pinning you.

    That's not the same thing.

    I am asking about the game term "weapon slots" that are listed on powered armor. No upgrade slots for armor.


    Captain Phoenix wrote:
    Rising Phoenix Games is looking for a line developer / writer / game designer to join our team and take our Starfinder line to the stars and beyond...

    Is this a paid position or are you looking for a regular contributor? If the 2nd, what are your rates like? If the 1st, I assume this is part time as a stable day job is a requirement.


    Ravingdork wrote:
    Melee weapons can be added to powered armor, but it uses an upgrade slot. I think its in the second Dead Suns adventure path module.

    Could you be awesome and get the exact text for that?


    2 people marked this as FAQ candidate.

    Ok so what do weapon slots on powered armor actually do- rules as written?

    Do weapons placed in them no take up hands? Can they not be disarmed? Did I miss a passage somewhere?


    Interesting.


    Is that a player race? The description doesn't mention that. It says, "8 Iconic Creatures and 1 Boss Character, 9 new feats, 4 themed spells, 8 Iconic Equipment Items, Starfinder Animal Companions and Familiars, 5 Part Campaign Kit, and 1 Map to add a little vintage flair to your campaign"


    Added :-)


    Added:

  • Cartomancer
  • Warlock
  • Tinkerer
  • (Already had the Mystic Archer from Kobold)
  • Mime

    ~Link~


  • David Silver - Ponyfinder wrote:

    Ponyfinder: Beyond Everglow translates all of the myriad races offered by the Everglow setting for Starfinder play. (conversions)

    Offers 2 new themes.
    Ship parts.
    Equipment.
    Computer parts.
    Other stuff I have likely forgotten.

    I found the product. Could you please elaborate on what races and themes are in it exactly? Neither the preview or the description provides this info.


    Hey guys, so I just did a pull of content on DriveThru (easiest for me to navigate). I got a bunch of new stuff added to the list this morning:
    ~Link to Doc~

    Added:

    • Skinwalker Race (RGG)
    • Metamorph Archetype (Stroh Hammer)
    • Astronavigator Theme (Necromancers of the Northwest)
    • Polymeric Engineer Theme (Necromancers of the Northwest)
    • Theoretical Physicist Theme (Necromancers of the Northwest)
    • Toxicologist Theme (Necromancers of the Northwest)
    • Ancient Solarian Race (Black Sky Industries)
    • Follower of the Graviton Code Archetype (Black Sky Industries)
    • Eldritch Knight Archetype (Rogue Genius Games)
    • Baggalian Race (D3 Adventures)
    • Dentian Race (D3 Adventures)
    • Gener Race (D3 Adventures)
    • Gremlin Race (D3 Adventures)
    • Alliance Human Race (D3 Adventures)
    • Ig’n Race (D3 Adventures)
    • Itellian Race (D3 Adventures)
    • Sagaren Race (D3 Adventures)
    • Tallathian Race (D3 Adventures)
    • Blogger Theme (Necromancers of the Northwest)
    • Hacker Theme (Necromancers of the Northwest)
    • Transhumanist Theme (Necromancers of the Northwest)
    • VR Junkie Theme (Necromancers of the Northwest)
    • Ethernaut Race (Wayward Rogues Publishing)
    • Ezzana Race (Wayward Rogues Publishing)
    • Qlaarpian Race (Wayward Rogues Publishing)
    • Ripper Dog Race (Wayward Rogues Publishing)
    • Un Men Race (Wayward Rogues Publishing)
    • Loremaster Archetype (Rogue Genius Games)
    • Arcane Artillerist Archetype (Rogue Genius Games)

    Tracking:

    • Race: 108 (43 Conversions)
    • Base Classes: 8 (7 Conversions)
    • Themes: 17
    • Archetypes: 18 (8 Conversions)

    Total Options: 151 (58 Conversions)


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    The Aug base class is now up on DriveThru from Little Red Goblin Games.


    Added!


    Added the 5 themes and the Witch conversion :-)


    Added! Thank you for submitting!


    I know it's necromancy but...

    Interjection Games wrote:
    let's see you, or anyone else, keep up with the insane number of publishers out there.

    we keep this running for a reason: 3pp Pathfinder Classes, 3pp Campaign Settings, and 3pp Starfinder Player Options

    So I had a weird thought while re-reading this thread. What if we reversed how organized play runs? Rather than keep track of what players can do, what if we just kept track of what players could face? Like instead of saying, “You completed this, you gain 1 level. Please have your GM submit a written report regarding your EXP gain and the magic sword you got” you just say, “Players #s 1347, 623, and 87 attended my game and completed the adventure”. Now all of those players got points they could use to “unlock” new adventure paths, higher CR enemies, etc. So they could use whatever 3pp material they want to combat it but unlocking the enemies would be the goal. I dunno. Probably silly.


    I'm not sure planets, organizations, location count as player options.
    They are definitely something worth writing but I don't know if this list is the best format for that. They kinda sit on that line. I'd add weapons and armor before I do that (but I don't want to try to keep up with that nightmare of a project!).
    Good idea though.

    ~Change Log~
    General
    Updated the Starfarer's Companion link to a Paizo.com link.

    Added Archetypes:
    Collateral Diehard
    Duelist
    Kyubi Paragon (Noted Racial Paragon)
    Mystic Theurge

    Added Themes:
    Collateral

    Added Race:
    Rendeians

    ~Tracking~
    Player Races: 91
    Base Classes: 6
    Themes: 1
    Archetypes: 8

    ~Link~


    Thank for N. Jolly! Just added those to the doc and noted them as being from Spheres of Might so people can look them up quick!

    FYI I've set up one of these for Starfinder player options as well.


    Good to see this back!


    It looks like you are adjusting things while I am reading this so I will provide more feedback later. A few points though:

  • Rather than saying, “Sword-like refers to dagger and other weapons that have a handle, a hilt of some kind, and a blade. (gm rulings)” I’d recommend saying, “Sword-like refers to weapon in the fighter’s light blades weapon group” (or like light blades and heavy blades). Barring that, I’d write a list.
  • D8, Full BAB breaks the typical HD/BAB paradigm. Not a death knell but wanted to make you aware. Typically it’s d10 or d12 for full BAB classes.
  • If you want a good template for a class you can use this one I made/use: Class Template. Go to File>Copy to copy the template and go nuts :-)


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    Added:
    Races from Red Sector Races.
    Races from Star RPG Extra Races.
    Races from Star RPG Alien Races 3.
    Races from Star RPG Alien Races 2.
    Races from Alien Evolution: Cosmic Race Guidebook.


    3 people marked this as a favorite.

    Hi guys!

    In the spirit of my "List of 3rd Party Base Classes" and "List of 3rd Party Campaign Settings" threads I thought I'd start one for Starfinder player options!

    ~Link To Document~

    Included in this list will be: Base classes, player races, themes, and archetypes.

    The rules for inclusion on this list are:

  • The product must be Starfinder compatible.
  • The product must avaible for sale. (Nothing "Coming Soon")

    To get on this list post a link to a sales page where the product is avaible. I'll add it as quickly as I can.

    If you could, please try to link to products on Paizo.com when possible. (Not required)

    ~Scott
    PS: I don't mind a small plug for your product when you post, but please keep it short and sweet.


  • 2 people marked this as a favorite.

    We are looking forward to seeing those classes Marc. Please post them when they are for sale and I'll add them.

    I'll also toss it on the list of talking points for our next Professional Goblins Podcast show in our Kickstarter section. (You should come on at some point Marc! Tell about the KS in person!)

    Also- I added stuff from the following Little Red books: Shapeshifter, Stray Spells, Alt. Path Social, and Tome of Advanced Item Use.

    Change Log

  • Added the Youxia Hybrid (Amora Game)
  • Added Paragon Hag base (Zenith Games)
  • Added Shapeshifter base (Little Red)
  • Added Stray King racial (Little Red)
  • Added Legionary base (Little Red)
  • Added Showman base (Little Red)
  • Added Collector base (Little Red)
  • Added Magician base (Little Red)
  • Added Sacred Smith base (Little Red)
  • Added Questing Knight hybrid class (collector / fighter) (Little Red)

    Totals
    Base Classes: 473
    Hybrid Classes: 58
    Class Rebuilds: 41
    Racial Classes: 29
    Grant Total: 601
    (Wow! Past 600!)

    Link to Document:~Link~


  • Change Log

  • Arcane Worker (Added as a base class. Noted "NPC class")
  • Adventurer (Added as base class)
  • Gun Adept (Added as hybrid of Gunslinger and Cleric. Noted "Also magus")

    I'm going to add a 3rd parent column in the hybrid class page because there are enough with an extra thing added in to make it worth it.

    Totals
    Base Classes: 466
    Hybrid Classes: 56
    Class Rebuilds: 41
    Racial Classes: 28
    Grand Total: 591


  • 1 person marked this as a favorite.

    Change Log

  • Orphic (Added as a hybrid)
  • Venommancer (Added as a hybrid)
  • Doomguard (Added as a hybrid. Noted that it also is oracle)
  • Cantor (Added as a base class. Noted Aethera Campaign Setting.)
  • Legendary Kineticists II (Added as class rebuild)
  • Magesmith (Added as base class)

    At the moment I don't really have a spot for NPC classes. We have some NPC Rebuilds in the class rebuilds but this doesn't really fit that.
    Suggestions?


  • Adding some of our stuff.

  • Vector (Vector Base Class)
  • Ajna (Alt. Path Ascetic)
  • Kashun (Alt. Path Ascetic)
  • Flowmaster (Alt. Path Ascetic)
  • Shapeshifter (Shapeshifter Base Class)
  • Stray King (Stray Spell Racial Guide) (Racial Class)

    Link to document: ~LINK~


  • Yep! This is your opportunity to really sell it.


    3 people marked this as a favorite.
    Lilith wrote:
    Aww, I thought the class was going to get called "bewitched." :P

    See, I totally combined those names differently and thought that was the joke.


    @MikeP
    Ehhh.... that's not something I'm comfortable with. I'd rather have folks explore the links and see them. If someone gets a low score I don't want to be the guy who is responsible for having a publisher upset at me. I'd rather they feel free to submit to this index. The reviews are on the pages of the link.

    @Broken Zenith
    Updated. Thanks for the correction!


    1 person marked this as a favorite.
    Broken Zenith wrote:

    Live Forever! Eat Your Enemies! Curse Your Friends!

    Here's the Paragon Ghoul, Paragon Lich, and Paragon Mummy, three undead paragon racial classes from Zenith Games.

    Added all 3 to the racial classes tab.

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