I'm working on an ifrit fire dancer for consideration. Going to roll for the other 4 stats because why not. score 1: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Wow! Glad I did that. I'll take it. Been working on the build since last night and the current version is linked in the alias already. Some changes are still to come.
With some of the group scaling the walls to the balcony Schandra looked at those still on the ground with her and said, "One at a time, come here and I can teleport you up there." With that she spent the next minute or so teleporting each person to the balcony who needed it before teleporting their guide and then herself. I will spend the next few rounds teleporting people up, I can teleport one person per round as a standard action.
Looking up at the symbols that had been pointed out to her Schandra gathers the magical fire within her and hurls it at the symbols near where the "lady" had been. She knew that, if she could succeed, she could start getting them all up there and away from the thing attacking them. fire blast: 1d20 + 5 ⇒ (8) + 5 = 133d6 ⇒ (1, 5, 4) = 10
Schandra did her best to keep Galeria calm as she went through the carnage of the fight and to stay out of the way while they got the Kruuh through the narrow spots. When they finally got down the last flight of stairs and entered the darkness Schandra knew that something was very wrong. Darkness had never been an issue for her since she had awakened into her present state but this time she couldn't see through it. She spoke to the others while keeping a hand on Galeria, "This isn't normal darkness, I can't see anything in here and I normally don't have that problem in the dark."
Schandra had stayed back from the fighting this time getting only close enough to send gouts of fire at her enemies. she chose one of the guards who was not burning and sent a burst of fire at him but didn't know that her hastily aimed blast would hit in the confined space. With that she drew her mace, just in case she needed it. fireblast (R dc 17 if hit or burning): 1d20 + 5 ⇒ (6) + 5 = 113d6 ⇒ (3, 3, 6) = 12
Schandra pulled Galeria in close beside her and said, "You don't need to be afraid of us Galeria, we aren't going to hurt you and I will protect you." When the guards were mentioned the ifrit looked to Galeria, "Can you get them to stand down so we don't have to fight them?" If so:
If not:
fireball (R dc 17 half and no burning): 3d6 ⇒ (6, 2, 1) = 9
Schandra approached Kresh and let the dwarf do what he was going to so that she could be healed. She felt the energy wash over her and knit the worst of the injuries she had sustained. She wasn't in the greatest shape but she felt she was close enough for now. healing: 1d8 + 8 ⇒ (8) + 8 = 16 About then Schandra heard the girl begging for her life and turned abruptly to see why the young woman was sobbing. She was worried about some threat and the flames began to gather again but when she heard what was said she let the flames die once more and listened intently in case more trouble was brewing.
As they stumbled into this new group of people Schandra saw the axe and began to gather flames, just in case they were going to have to fight the pair. The fact the two talked as opposed to attacked gave her enough wariness that she let the magic she had gathered safely dissipate so that it wouldn't be wasted. As they prepared to move forward she looked at them and asked, "Can someone do something about our wounds before we proceed?"
Salsa, Vaen, Kresh, and Rodok: Schandra walked out through the flames, she knew they were unlikely to hurt her at all, though she felt bad for the horses. Hopefully the guards would be too busy putting out the fire and not bother them. She looked at the window she had remembered from before and said, "There, that one, let's teleport in there and start searching." She held out her hand to the others who would need help and then,with a blink, teleported up into the window she had seen before.
[spoiler=Salsa, Vaen, Kresh, and Rodok]Schandra was pissed at the insult the guards delivered and then saw them run. She gave them a vicious smile and said, "That's right you'd better run. You just pissed me off." She was about to attack them when she saw the Lord begin to cast a spell and she called out to him, "That's not how you play with fire, THIS IS!" With that she pulled on her innate power as she gathered a ball of fire in her hands and then put just a little more oomph behind it from her reserve magical energy. With her fireball of doom ready she sent it at the Lord of the manor. 1 SP to increase number of dice and 1 SP to make it an explosion instead of an attack roll centered so the Lord, and as many guards, but not the boar, are in a 15 ft area (Ref dc 17) for half damage and to avoid catching on fire.
Salsa, Vaen, Kresh, and Rodok: Schandra was pleased that she managed to dance out of the way of the first stabbing spear but her pride caused her to miss the second one coming at her and she felt it stab into her neck, nearly ripping her throat opened. She staggered back from her two attackers as she felt a surge of life from Rodok. She knew that this would help her survive but she also knew that she was in bad shape. She quickly looked for a place out of reach of the spear wielding soldiers and spotted one. With a focused though and a gesture she disappeared with a "pop" of displaced air. Her teleportation had taken her as far from the fighting in the stables as she could get and she hoped that she could buy time to start widdling these bastards down from a distance.
I 5 ft away from the guards and then use my warp ability to teleport as from from any of the soldiers and lord in the stable that I can get inside the stables.
Salsa, Vaen, Kresh, and Rodok: Schandra looked nervously at all the guards surrounding them before turning her gaze back to the lord of the manor and said, "As we told your guards we were traveling and found ourselves caught in the cold. My friend here," she indicated Kresh, "and myself couldn't take much more of it and we needed a warm place to stay. Since we're not skilled at setting up a camp we noticed the glow of your manor here and hoped that you would be willing to give poor travelers a warm place for the night."
bluff: 1d20 + 4 ⇒ (3) + 4 = 7
Salsa, Vaen, Kresh, and Rodok: "I believe that I can get us all inside if I can get a view of the window. We'd appear in the top floor but it should be a good place to start. Once inside we should be able to explore the place." She paused a moment and then said, "On the other hand maybe I can get myself inside by expressing my 'thanks for the lords hospitality with my body' but it would leave me alone and you all stuck out here." She considered carefully, one foot tapping as the flames of her hair wavered, "I think I prefer teleporting inside as the better option. I would have to send each of us separately but I can do it. I have to get a line of sight to the window first though."
My thought here is to use the warp sphere to teleport us each into that room where that window is. I just need to see it and send us one ata time.
Salsa, Vaen, Kresh, and Rodok: As Schandra was about to make a suggestion she heard the sound of armored boots shuffling around outside. She didn't like this one bit. Thinking Schandra tried to recall how far up the nearest window was that she could see in the manor as they were brought to the stables. She realized that, with a bit of luck, she might be able to teleport them all inside, maybe even without the soldiers knowing they were gone.
[ooc]So how high up were any windows in the manor that we could see as we were brought in here. The maximum distance is 140 ft to reach the inside of that window.
Salsa, Vaen, Kresh, and Rodok: Schandra was relieved that they got inside. It wasn't perfect, they weren't inside the keep itself, but they had at least made it inside the walls. After the guard left Schandra said, "Well, we made it this far, what now?" She looked at her companions and asked, "Does anyone have any talent with sneaking or picking locks?"
Salsa, Vaen, Kresh, and Rodok: Schandra was fine with the plan they had concocted, it certainly wouldn't hurt anyway. Unfortunately it turned out that Kresh wasn't very good at lying it seemed and she said, "My apologies for my friend here, he's a bit slow. We've been stuck in this cold for far too long now and I would dearly love to get warm again. Would the Master of the house be willing to extend his hospitality to us for the night?"
Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14
Salsa, Vaen, Kresh, and Rodok: Schandra considered the issue and knew what it was likely the imperials wanted with the girls. "I can make a couple of guesses about why the girls might have been taken but none of them are pleasant. I think it's best if we don't delay now that the storm is letting up."
Salsa, Kresh, and Rodok: Schandra nodded in acceptance as the man apologized and pulled down his hood. She understood why he might want to keep hidden after his story, a story she listened to intently with her knees crossed and her hands resting upon them. The ifrit woman nodded in agreement with the other's sentiment and said, "Yes, I will help you Fanir, and my name is Schandra." She seemed slightly worried for a moment about the reaction to her name but it subsided when no one seemed to notice. "Why would the imperials take your nieces?"
Salsa, Kresh, Rodok and Schandra: Schandra moved towards one of the chairs and sat. Her curiosity aroused and she waited for the others to sit and listened to Vaenathis speaks. She shook her head causing the flames of her hair to dance at his comment and said, "If you were truly someone who pays his way out of trouble you wouldn't have involved yourself in the first place, it wouldn't have been worth it." She looked back at the man, "I am willing to listen to what you want since you asked us here sir but I find it unlikely that I would accept a job from someone who hides his face from me, it shows a lack of trust and I have been burned by such people before." Her mouth quirked up slightly in amusement at the turn of phrase but she was seemed quite serious in her reservations.
Schandra nodded at the serving girl and then reached out towards her ear as she said, "What's this?" She slid her hand towards the child's ear and then seemingly into her had as she said, "It looks like you have a coin in there." When her hand reappeared Schandra had seemingly pulled a silver piece out of the child's very head and handed it to her as she said, "There, I guess you lost that didn't you?" She gave the child the coin and patted her head as she nodded towards the Imperials, "If they try to hurt or threaten you again come get me alright?" With that Schandra rose gracefully and headed towards the stairs and the last room on the right.
Schandra had been at the inn for only a day or so, it had taken her a while to get there and it was a relief to find civilization after her rather trying ordeal. She had gotten any number of strange looks from people who couldn't understand how she dressed in such light clothing. Of course maybe it was the fact that her red hair looked like it was aflame and her eyes aglow. Anyway you go she was a striking woman and she had quickly managed to earn her keep by dancing for the entertainment of those present. She hadn't gotten to know anyone yet, not really, but the young serving girl was nice to her, fascinated in fact, and Schandra felt a rather protective urge towards her. When the finely dressed woman and the elf threatened the child Schandra's instincts flared up, she didn't like bullies and these two definitely fit that category. She rose and was about to approach to demand they apologize when the short man intervened, helping the child up and trying to mollify the angry patrons. Shcandra would have preferred a more...direct approach but she knew it wouldn't be appreciated. She moved over to help pick up the spilled items and was prepared to intervene if things got anymore unpleasant.
Alright, here's my take on a casting tradition, let me know what you think. I don't know if I will use it or not. Also, should we be posting our characters in recruitment so people can see or have you opened that up yet? Casting Tradition: The walkers are a very rare breed in the world. They are born of death, normally their own though at times the death of others can be used as a catalyst, and are forever changed marking them as what they are. When a Walker is first “born” their ability to teleport is limited to an element that is strongly tied to them though they can eventually overcome this if they survive long enough. When attacked with or immersed in an element opposite their nature the Walker feels discomfort and vulnerability resulting in a lessening of their ability to cast their spells.. The enemy of a Walker should be careful that they never tangle with one surrounded by an environment inimical to it or engulfed in it’s element because their magic becomes far stronger in such circumstances.
Elemental Nature: Chose an element from the Destruction Sphere’s Blast Type Group as your aligned element. Your opposed element is sometimes obvious, i.e. fire vs ice, or water vs electricity, but when not obvious consult with you gm. When in an environment that is conducive to your element, a hot dry climate or a volcano are examples for fire, gain a temporary +1 bonus to your caster level when using magic, if you are immersed in your element, standing in a roaring bonfire for instance, your gain a temporary +2 caster level. When in your opposite element invert those to be penalties, so if the fire elemental is in a cold environment they are at -1 and when immersed in ice and snow they are at -2. If for some reason you are under the effects of endure elements or similar you are still affected by the bonus/penalty as it is more psychological/magical in nature than physical. Element Focus: You can only choose blasts associated with your element. Limited Warp: You may only teleport into and out of your matching element, at level 10 you need your element only at one end of the teleportation (out of or into) and are at a -1 CL when you do so. At level 15 you don’t need to have your element at either end but are at a -2 CL if this is the case or -1 if only one end has it. At level 20 your are no longer limited by the existence of your element at either end and suffer no penalties because of this.
Still trying to finish up the last 1400 or so gold spent but other than that I think I'm done. Still debating creating a casting tradition, I haven't quite decided what I want to or not. The tag line of her being a Walker begs for one, but I can't really seem to come up with something that fits right now.
About GrobradonGrobradon Ventar
What's your name? "Grobradon Ventar. If you were from town you'd know about me."
Her brother, Colbin, wanted her to give away 'the monster baby' up for adoption in some big city and never be spoken of again. As wealthy as the man is, he could have easily provided for his sister, but when she refused to do as he asked; he nearly cut her off entirely from any help or support. When towns folk started to shame him for this treatment of his own sister, he relented by giving her a job, though he still had her live in a shack far from his own dwelling. Grobradon grew up hearing muttered whispers about what a burden he must be to his mother, and while the town had other half orcs, few of them were shining figures of virtue, and they figured Grobradon would grow up even worse. This was enough to make Grobradon guarded, and so distrustful it almost became a self fulfilling prophecy. Still, he was strong, so he was given a job hauling logs that others felled. While the wood guild is necessary, Grobradon did not enjoy it. He didn't like how his Uncle just saw trees as profit, and didn't appreciate the beauty of them. Indeed, he discovered the trees gave him a kind of peace he normally couldn't reach. Enter Olmira, the local druid. A somewhat daffy woman, but also a very wise one. She saw the lad's true heart, and coaxed some trust out of him. He was sure she'd hate him, but rather, she talked. And Grobradon listened. Soon he quit working for his uncle entirely ("The miserable orc blooded ingrate!" His uncle shouted) and became Olmira''s apprentice, learning all he could from her. Now, when he does show up at council, it's to protest expanding into the old wood too deeply. He encourages folks to take deadwood first when they can, and he plants new trees whenever he can. As guarded as he seems to some now, he's far more open than he was before thanks to Olmira and some of her friends. Now, he's of age. And while he may act like he cares only for the woods, he does have hopes he dare not express. He wants to find a way to restore his mothers' eyes (And is saving up money for some big healing magics). He wants to find a girl who isn't ashamed to admit she's with him. He wants to wildshape, so he can , in a way, be a part of its beauty. (Extra note: Mom is now an elf named Ailwanwyn) |