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Organized Play Member. 101 posts (175 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


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i have two they both say +2 Priestage and one say +2 the other says +600 gp


Well i dunno my character since the dm took the sheet away once the campaign was over so i had no idea what my stats and spells are now

All i know my last random character the GM handed me was Nini a Gnome Druid with a Snow Leopard as an animal companion

i tihnk this was it

http://www.pathfindercommunity.net/iconic-characters/lini---iconic-druid/li ni-iconic-druid-1


Hi i played Two pathfinder Soceity games one in 2012 and one last week i was curious do i put any information about my character.

Session one i was a dwarf Witch of the Shadow faction where we did some rescue from a warehouse, i really didn't like the witch so i scarped her.

The second character (a premade) i got was this Gnome Druid named Nini so do i record the information anyways, no faction on this character. So what do i do from here fo i put any information online and if so where?


I love this, Sandpoint i would love to spice it up more and more i was reading up on the 1 pc encounter with a PC being seduced i'm not sure what after effects will befall the PC and the party depending on what will happen. based on beating up the father, Killing daddy, or running away or flat out refusing or threatening the girl.


Well currently as a player i'm in book 4 of Carrion Crown and found 15 point buy (This GM gave us two additional traits to pick) was quite good too use.

I felt powerful but i didn't feel i could plow through things unless we out smarted the encounter.


Here's my Plan

4 PCs
15 point buy
Campaign Traits
Bonus Traits (Not sure)(advise?)
Hero Points (Not sure) (advise?)

Questions?
Players recommended Alignment?
Players Recommended faith to fit in more with the campaign?

Tools:
Dice
Old Blank Map and Markers
Combat table
Pathfinder Books.
Gm Screen
Critical Hit and Miss decks

Concerns
Inexperianced DM
All players inexperienced with Pathfinder world

Dm Questions
What can i read or do to make the game smoother for me and my players?
How to use the information in the book
Tips on what to tell players, and what to hide from them.
Other Books to reference besides inner sea world guild?


Just looking for Tips i was looking around for what point buy or how many traits my party should have besides campaign traits.

Also looking about what classes or gods to recommended the worshipers to well suggest to them.

Currently i'm looking through the inner sea world guild to learn more on Varisia and the gods in the pathfinder world.

But any other tips you could give a new dm?


I have inner sea world guild


I'm brand new to pathfinder and brand new to Gming i got Rise of the Runelords so i'm quite lost on what gods to use what to say and what not to say... i was thinking it be like the beginners box book but bigger.

So i feel quite lost


Hello i was at a local con and picked up an adventure path book, and was curious how to use it i thought it be similar to how the beginner box dm book worked but looking around it i'm nit sure what i'm suppose to read to players or how i should set the player point buy score at.

My other concern is i'm not very knowledgeable yet on the Pathfinder world.. though i do have inner sea world guild.

The Adventure path is Rise of the runelords if your curious


ok thanks, i got Rise of the Runelords on my search list but i hold off until at least Christmas. I got enough pathfinder books to read over on rules


Liz Courts wrote:
Any of the Pathfinder Campaign Setting books are the next direction to go if you want to learn more about the world setting. We haven't released any other hardcover books that cover the world of Golarion.

i saw my dm with a Pathfinder campaign setting book in hard cover i'm not sure if that covers more. People keep throwing gods they worships as ones i can't find in the inner sea world guild which is strange to me


Hi i have the inner sea world guild is it worth or any other hard cover books to talk about the default world of Pathfinder settings


Can Alchemist brew Holy water?


Thanks, think i got what i need, expect the knowledge on pathfinder gods, since i do enjoy doing some sort of Religion in the system then just (oh yeah they are just there)


Also how Improvised Weapons work such as a drunk picks up a chair to throw or use as a weapon against a character


Alright, i think determining DC of certain activities such as

(Oh no a tree has fallen on the road and your cart and pony cannot get pass what will you do?)

(A Hill giant is at the edge of a steep cliff the only way to get to him is to climb the cliff)

Or my favorite (Player knowledge vs Character knowledge) where you know the player knows he can do this but don't believe his character would know.
-------------
What DC would someone roll to make attempts to keep a non combat trained mount or animal in combat?

such as a horse that primary use is to push a cart
-------------------------
Two weapon fighting vs Double weapon fighting negatives and bonuses

-----------------
How cover and partial cover works and how to know when to use it in game.


What sort of action in combat would be a knowledge check to determine

What this Monster is?

What is it weak against?

also heal checks to determine how injured a party member or a monster is,


I'm a bit confused on the difference between craft and profession as well. So what would be the difference of taking say Profession: weaponsmith to Craft Weapons


Well we plan to have a session once every 3 months


Alright i been reading though but i can't for the life remember much stuff i'm quizzing myself currently if i can name every racial trait all the Core rulebook races has and the attack bonus each class has at level 5 but it sorta hopeless on that. memorizing the core rulebook is impossible for but also i have 12 other books to get though as well.


Alright well we attempted a point buy and one player gave me this

Class fighter Human

10 Strength
10 Dex
8 CON
10 INT
10 WIS
20 CHA

uses a spear and a chain mail. but wishes to avoid all combat though peaceful situation

Skill points in Profession Cooking,Diplomacy


The rolling of Stats vs a point buy?

How to deal with over powered or very under powered players?


Well here was something in the beginners box i did play that didn't state what to do.

I was trying the fighter, i wanted to put away my shield and use my long sword with both hands and use said long sword as a two handed weapon how would damage work different then using it with 1 hand?


This will be a few questions some are very much based on opinion i understand that but wish to here your opinion either way.

Question 1:

Let's say i'm starting to learn pathfinder and how to play for the first time my friend lent me a pile of books to help, how do i go about reading them.

Learning every single rule would drive me insane, So how should i go about it. How do i read it and what books should i read after Core and in what order?

Question 2:

Tips on building your own world?, For me so far to get a start point.

I draw out a map maybe a province or a country or a bigger, a land mass and start doodling in little pieces in it and put very loose labels, then i take a note book and write maybe a paragraph on each land mark i put on my little doodle of a map. whether it a cave or a town or a mountain or a large land mark.

Any suggestions after this.

Question 3:

How to balance your game.

This is a problem i am scared with i was play testing just throwing a monster or two at the generic characters in pathfinder that a couple of my friends rolled for no story or anything, so there was 4 of them and a NPC to help them, and i threw an orge at them against 5 level 1's the odd part was, the orge died before he even got to attack. So are my players to powerful since an orge to my understanding is suppose to be a challenge to 4 level 3's

Question 4 (Opinion based)
What character is more fun to play or have around in your party from a stereotypical standpoint.

Gnome or Halfling I was curious how other people opinions on this because between all the races in the core rule book these 2 stick out as my favored but between them i dunno which one i like more and don't know which one would be more entertaining to role play.

Question 5:

Creating a villain

Another fear i have is if the story becomes linear i would like to open the story up and let people explore but some will just listen to whatever the bar keep NPC says and goes along with it, so how do i open it up provide more choice, expand my ideas bigger.

If you were a dm how would you make.. Oh say a small fishing village very deep and a creation point for a recurring villain

Question 6

Hiding or showing the Dice?

As a GM should i let people see my dice or hide it behind a screen or cover my hands over my dice.


Wait wait how about this Gnomish Pranker look i could replace a large size great sword with a rubber duck.

I just need to max Slight of hand and perform and the other skills are up to me.


Trying an idea to make a character

Ok here the party

Human Urban Ranger
Human (I think he wears a mask) Alchemist (Who can sneak attack and has a tentacle and can inject vials into people to mimic spells)
Assimar Paladin with a big Maul Smite evil smash. (Serve Imoaday)
(human we think )A Undeadish Can only speak in Celestial in combat, can force re-roll people, buffing machine Oracle (Serves pharmsa)

(Level 9 (almost 10)
Traits 2 +1 Campaign Trait
15 point buy

Here been my Concepts i had (I did have a wizard who was eaten/drowned)

1.Here it goes, i am a halfling slave of a noble family due to mistreatment and being harassed she has become timid and try to talk her way out of all situations over fighting since she never held anything that be considered a weapon in her life...She fears for her life and seeks some freedom.

Hunter of misdeeds, he upholds the honor of this land where few others will see them, he is a force to be reckoned with serving for both contracts and his god ruining the world of these foul creatures

A cursed child, caused her to live in outcast bescause of her gift or curse, she hid from the more civilized world learning to survive in the wilds, fed off the land letting her gift or curse fester as she grows older.


Here it goes, i am a halfling slave of a noble family due to mistreatment and being harassed she has become timid and try to talk her way out of all situations over fighting since she never held anything that be considered a weapon in her life...She fears for her life and seeks some freedom.

How would i go about say this? making a character.


Well i was think an inquistior that can do everything by treats a sharp tongue i never really consider any character for combat, heck in 3.5 we rather let the wizard tank then my fighter because of how i build him


maybe i just switch class.


Well also for this inquistior to work i need points in all knowledges to determine what i'm dealing with or else bane is useless since there noone in the party that will speak with me on what i'm dealing with

I'm also not sure how a follower of Gorum or why he be out this far north hunting witches or evil.


Maybe the guy i'm talking to on characters and pathfinder is really trolling me, since i go through him for most information.

The Rage system i thought was

(Weapon) +3 (+ Damage) 2d6 (+Str bonus) 6 (-level 9) (/1.5) equal the damage i would do. which was really curious.

So for example i was told

+3,+8,+6-9=8x1.5= 12 that how it was explained English is not my primary language so i do get lost in translation when i try to read and it takes me a few times to understand what it means.


Well ok i do say 12 damage so i take that -2 from my rage, +3 from my weapon, then -my level times it all by 1.5 and that's how i get my bonus damage. From wha ti've been told.


Well i find knowledge is wasted since we all dog pile and never use acknowledges in combat so if i want to make best use of my bane is to remove my skills in all else and focus only on knowledge and nothing else.

Maybe i should just remake him a bit as a big Hard crashing Barbbarain

So i go,

Power Attack
Cleve
Great Cleve
Toughiness
Die hard

1d12
Go Mad dog arch type get a big panther or a wolf
maybe also use a one handed weapon since the 1.5x attack is not that great and hard to figure out.

Honestly building a character for one encounter is way easier then building a player character.

Quote:
First of all, you should mention that you have choose the Witch hunter archetype. This means no monster lore for you, but usually every party has a Wizard that makes the Knowledge checks. Just ask him next time you activate bane.

(As for knowledge checks, we don't have much in the party anymore since my wizard died and noone in character cared.

I kinda almost forced him dead on my own since noone took the wizard seriously and ingored any knowledge checks since that really all he contributed to the party besides buff spells.

Quote:
Secondly, Moonlight Stalker is giving more DPS than any potential replacement, as long as you can have it activated. You don't have a lesser cloak of displacement, so you should take care that a caster casts Blur on you or you have invisibility / greater invisibility on you before the battle begins. When you eventually buy it your problem will be solved. Blind-fight will also help with concealment which comes up pretty often.

I'm praying the Oracle knows blur or can pick it up

Quote:
Thirdly, make sure you use every available buff you have. Even with just Power Attack + two handed attack + Justice judgement you should have respectable to-hit and damage. Add to this Divine Favor, Brow Gasher, Heroism, Prayer, Rage and Bane (after consulting your party Wizard) and you become a killing machine. Of course you will not have every buff on you every time, but what you have should be enough in order to be on par on damage with your other party members. You will not reach the DPS of a smiting Paladin, but remember that you have more spells, skills and features than him in order to be usefull in other areas too (buffing, skill checks etc.)

Most combats over before i can activate anything besides my bane. expect really big fights.

Quote:
Finally make sure you familiarise yourself with your character. The non-core classes have more complicated mechanics than the core ones and can be more difficult and confusing to utilise them effectively. If you are new to the game or you don't have much time/patience to read and learn all of your class features and spells you should had better start a barbarian or another pure martial.

yeah i can't quite figure out the barbarian either especially the two handed weapon and rage powers. So my friend told me to try one of the new classes. maybe i'll like them


I thought Inquistior were all about heavy damage like a ranger and their favored enemy.

Also the Alchmist has amazing sneak and stuff i believe around +20-30 my sneak is -2

I roelplay more like a barbbarin just grabs his sword rages and charges in


Sure i took

1 Steel Soul
3 Power Attack
5 Blindfight
7 Combat Expertise
9 Moonlight Stalker

Anger Inquisition

Paired Opport.unists
Shake it off
Outflank

Traits
Chance Savior
Glory of old
Threatening defender ( not sure what this even means)


Bane usually never works bescause i don't have the right knowledge to guess what it is so i throw wild guesses so bane is pretty much useless


level 9 the alchmist get like 5d8 sneak attack damage + whatever it dagger does and the paladin uses a maul with smite.

I use a greatsword with bane and furious


my current character is a dwarf Inquistior of Gorum who under contract to hunt Witches/wizard/sorcerer etc. but vs say the alchmist or the paladin i feel like i'm not contributing... honestly i thinkif i'm facing a spell caster my character should be the best suited and equiped to killing it, but i feel like that side bar npc

I may do 12 damage the alchmist and the paladin will always pull like 50's and i'm saying to myself (HOW THE HELL are they doing 50 when i can only do a max of 20 with bane furious greatsword)


I give it a try. i just feel at time si feel judged by how i do in combat since there usually one player that take control in social aspects wheather they are good at it or bescause that is the make up of personality or how a player isplaying that character.


Well currently i have all the books i want expect

Dungeon Master Guild
Rise of the Rune lords Annvasary edition

One character i made was made to be sorta of a cook and singer but never found a use for any of her skills so i stopped playing her. bescause i put skills into Profession Cooking, Gardening and innkeeper with bluff and Diplomacy

and with my old dm i never had a use to do anything with them because what i did in combat was throw a sling that does 1d3 damage if it hits, which when i can do a maximum of three damage when i look at another party member who can Do all these things in combat and has done almost 100 damage with a smite i feel a bit jealous and useless by comparing them in a fight.

As a dm i usually am not restricted to money amount or a point buy so i put skills and abtilties where i need it. Such as this Kobold that's the rogue in my trail group on a mission to kill him since this kobold is slipping away and stole an item the rogue stole from someone else ha.


No it's my fault my last character ran over away from the party to check on something alone.

But it more of....not about the death it about how underpowered i feel compared to other players at the field and if i spend time working on a characte ri make it wrong or does the wrong thing or makes little roleplay sense to me at least.


Hi,

I have a great deal of trouble playing the game as a player, i usually sit home think of concept worlds ideas and stuff and even encounters ideas so i feel i can use imagation to just make dm areas and worlds and towns and if i get something wrong i can fudge it so it works.

But as a player i just can't do, I come up with a character idea but when i try to add mechanics to it or even pick a class or abtilties i get headaches picking the right feats, traits how spells work, i spend more time flipping through books as a player then i do as a dm, and in the end my character turns out to be useless and usually dies in one or two sessions.

I find character creation as a player the most stressful thing and i need help with it greatly to help me ease into being a player.


Whoops need a new level 9 feat Moonlight Stalker (Combat) requires 13 int

as well as Combat Expertise

I lower str by 1 and start with 16 not 17 str should fix it


Level: 9
Point buy: 15
Campaign: Carrion Crown
Gold: 46,000 (No item can cost more then 10.000)
Traits 2 +1 Campaign trait see link---> http://www.d20pfsrd.com/traits/campaign-traits/carrion-crown
Other notes: Heavy anti magic caster so i like to hide the fact i know arcane magic if i can.

Format please
Race:
Alternative Race Traits:
Stats:
Traits:
Skills:
Spells:
Items:


XMorsX wrote:
Seems good to me. For any info you want check here.

So the Cloak is out and i have

25,000 left to spend no idea over 10,000 gold.


Dm added new rule that messes up my magic items

No magic item over 10000gp cost


well what traits do you have?


Alright thank you, i also had a thought on a fighter sword and shield but meh


alright can you help me put this on

http://www.myth-weavers.com

Race

Human

Classes/Levels

Technomancer/3 (Xenoseeker) | SP 13/15 HP 14/19 RP 4/4 | EAC 14 KAC 15 | F +1 R +4 W +3 | Init +3 Perc +2

Gender

Male

Size

Medium 5'9, 145lb

Age

37

Special Abilities

Spells: 1st 1/4 Pistol (20/20), Pistol (20/20) Battery (5/20) Battery (20/20), Semi-Auto (4/9) Mags 2x (9/9)

Alignment

CG

Deity

Weydan

Location

Absalom Station

Languages

Common, Triaxian, Vercite, Vesk

Occupation

Explorer

Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 10
Charisma 11

About Jaxom "Exo-G" Sandstrom

Party:

Mk 1 healing serum

Jaxom 3:

Jaxom Exo-G
Male human xenoseeker technomancer 3
CG Medium humanoid (human)
Init +3; Perception +2
--------------------
Defense SP 15 HP 19 RP 4
--------------------
EAC 14; KAC 15
Fort +1; Ref +4; Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee tactical baton +5 (1d4+1 B; analog, operative)
Ranged azimuth laser pistol +5 (1d4+1 F; critical burn 1d4) or
. . azimuth laser pistol +5 (1d4+1 F; critical burn 1d4) or
. . tactical semi-auto pistol +5 (1d6+1 P; analog)
Technomancer Spells Known (CL 3rd)
. . 1st (4/day)—comprehend languages, flight, grease, magic missile
. . 0 (at will)—daze, detect magic, mending, psychokinetic hand, telepathic message, transfer charge
--------------------
Statistics
--------------------
Str 10 (+0); Dex 16 (+3); Con 10 (+0); Int 16 (+3); Wis 10 (+0); Cha 11 (+0)
Skills Computers +12 (3 ranks), Culture +4, Engineering +9 (3 ranks), Life Science +12, Medicine +9, Mysticism +5, Perception +2, Physical Science +8, Piloting +9 (3 ranks), Sense Motive +1, Sleight Of Hand +8; (reduce the DC of Life Science checks to identity rare creatures by 5)
Feats Mobility, Skill Focus (computers), Skill Synergy (life science, medicine), Spell Focus
Languages Common, Kasatha, Shirren, Triaxian, Vercite, Vesk
Other Abilities energize spell, spell cache (item type)
Other Gear second skin, azimuth laser pistol with 1 battery (20 charges), azimuth laser pistol with 1 battery (20 charges), tactical baton, tactical semi-auto pistol with 9 small arm rounds, basic medkit, engineering tool kit, toolkit (hacking)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Background:

Raised by Starfinder parents aboard Absalom Station, Jaxom has long had a desire to reach to the stars and explore. However, life has not been kind enough to give him that opportunity, yet. He has largely been grounded on the station, keeping the systems running, and the air flowing. Nonetheless, he dreams of leaving the station, and he earnestly hopes such an opportunity will come as he is nearing middle age.

Spells:

0: Daze (DC 13), Detect Magic, Mending, Psychokinetic Hand, Transfer Charge, Telepathic Message

1: Comprehend Languages, Flight, Grease (DC 14), Magic Missile

Combat Rolls:

[dice=Initiative]1d20+3[/dice]

[dice=Azimuth Laser Pistol]1d20+5;1d4+1[/dice] Fire, Burn 1d4
[dice=Tactical Semi-Auto Pistol]1d20+5;1d6+1[/dice] Fire, Burn 1d4
[dice=Tactical Baton]1d20+5;1d4+1[/dice] Bludgeon, Analog, Operative

Skills:

[dice=Acrobatics]1d20+3[/dice]
[dice=Athletics]1d20+0[/dice]
[dice=Bluff]1d20+0[/dice]
[dice=Computers]1d20+12[/dice]
[dice=Culture]1d20+4[/dice]
[dice=Diplomacy]1d20+0[/dice]
[dice=Disguise]1d20+0[/dice]
[dice=Engineering]1d20+9[/dice]
[dice=Intimidate]1d20+0[/dice]
[dice=Life Science]1d20+12[/dice] -5 DC to identify rare creature
[dice=Medicine]1d20+9[/dice]
[dice=Mysticism]1d20+5[/dice]
[dice=Perception]1d20+2[/dice]
[dice=Physical Sciences]1d20+8[/dice]
[dice=Piloting]1d20+9[/dice]
[dice=Sense Motive]1d20+1[/dice]
[dice=Sleight of Hand]1d20+8[/dice]
[dice=Stealth]1d20+3[/dice]
[dice=Survival]1d20+0[/dice]

Languages: Common, Triaxian, Vercite, Vesk

Gear: Second Skin (250), 2X azimuth laser pistol with 1 battery (20 charges) (350), 2X extra 20 charge battery, tactical baton (90), engineering tool kit (20), hacking kit (20), basic medkit (100), everyday clothing (1), hygiene kit (3), personal comm unit (7), credstick(1154.2), Infrared Sensor (200)

Size: Medium
Type: Humanoid (human)
Feats: Skill Focus (Computers); Skill Synergy (Life Science, Medicine)

Spell Cache (SU) (3D/Holo-Tattoo of Diamaante, from one of her racier scenes, over his heart):

As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.

If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.

Energize Spell (Ex):

Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.