Well i dunno my character since the dm took the sheet away once the campaign was over so i had no idea what my stats and spells are now All i know my last random character the GM handed me was Nini a Gnome Druid with a Snow Leopard as an animal companion i tihnk this was it http://www.pathfindercommunity.net/iconic-characters/lini---iconic-druid/li ni-iconic-druid-1
Hi i played Two pathfinder Soceity games one in 2012 and one last week i was curious do i put any information about my character. Session one i was a dwarf Witch of the Shadow faction where we did some rescue from a warehouse, i really didn't like the witch so i scarped her. The second character (a premade) i got was this Gnome Druid named Nini so do i record the information anyways, no faction on this character. So what do i do from here fo i put any information online and if so where?
I love this, Sandpoint i would love to spice it up more and more i was reading up on the 1 pc encounter with a PC being seduced i'm not sure what after effects will befall the PC and the party depending on what will happen. based on beating up the father, Killing daddy, or running away or flat out refusing or threatening the girl.
Here's my Plan 4 PCs
Questions?
Tools:
Concerns
Dm Questions
Just looking for Tips i was looking around for what point buy or how many traits my party should have besides campaign traits. Also looking about what classes or gods to recommended the worshipers to well suggest to them. Currently i'm looking through the inner sea world guild to learn more on Varisia and the gods in the pathfinder world. But any other tips you could give a new dm?
Hello i was at a local con and picked up an adventure path book, and was curious how to use it i thought it be similar to how the beginner box dm book worked but looking around it i'm nit sure what i'm suppose to read to players or how i should set the player point buy score at. My other concern is i'm not very knowledgeable yet on the Pathfinder world.. though i do have inner sea world guild. The Adventure path is Rise of the runelords if your curious
Liz Courts wrote: Any of the Pathfinder Campaign Setting books are the next direction to go if you want to learn more about the world setting. We haven't released any other hardcover books that cover the world of Golarion. i saw my dm with a Pathfinder campaign setting book in hard cover i'm not sure if that covers more. People keep throwing gods they worships as ones i can't find in the inner sea world guild which is strange to me
Alright, i think determining DC of certain activities such as (Oh no a tree has fallen on the road and your cart and pony cannot get pass what will you do?) (A Hill giant is at the edge of a steep cliff the only way to get to him is to climb the cliff) Or my favorite (Player knowledge vs Character knowledge) where you know the player knows he can do this but don't believe his character would know.
such as a horse that primary use is to push a cart
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Alright i been reading though but i can't for the life remember much stuff i'm quizzing myself currently if i can name every racial trait all the Core rulebook races has and the attack bonus each class has at level 5 but it sorta hopeless on that. memorizing the core rulebook is impossible for but also i have 12 other books to get though as well.
This will be a few questions some are very much based on opinion i understand that but wish to here your opinion either way. Question 1: Let's say i'm starting to learn pathfinder and how to play for the first time my friend lent me a pile of books to help, how do i go about reading them. Learning every single rule would drive me insane, So how should i go about it. How do i read it and what books should i read after Core and in what order? Question 2: Tips on building your own world?, For me so far to get a start point. I draw out a map maybe a province or a country or a bigger, a land mass and start doodling in little pieces in it and put very loose labels, then i take a note book and write maybe a paragraph on each land mark i put on my little doodle of a map. whether it a cave or a town or a mountain or a large land mark. Any suggestions after this. Question 3: How to balance your game. This is a problem i am scared with i was play testing just throwing a monster or two at the generic characters in pathfinder that a couple of my friends rolled for no story or anything, so there was 4 of them and a NPC to help them, and i threw an orge at them against 5 level 1's the odd part was, the orge died before he even got to attack. So are my players to powerful since an orge to my understanding is suppose to be a challenge to 4 level 3's Question 4 (Opinion based)
Gnome or Halfling I was curious how other people opinions on this because between all the races in the core rule book these 2 stick out as my favored but between them i dunno which one i like more and don't know which one would be more entertaining to role play. Question 5: Creating a villain Another fear i have is if the story becomes linear i would like to open the story up and let people explore but some will just listen to whatever the bar keep NPC says and goes along with it, so how do i open it up provide more choice, expand my ideas bigger. If you were a dm how would you make.. Oh say a small fishing village very deep and a creation point for a recurring villain Question 6 Hiding or showing the Dice? As a GM should i let people see my dice or hide it behind a screen or cover my hands over my dice.
Trying an idea to make a character Ok here the party Human Urban Ranger
(Level 9 (almost 10)
Here been my Concepts i had (I did have a wizard who was eaten/drowned) 1.Here it goes, i am a halfling slave of a noble family due to mistreatment and being harassed she has become timid and try to talk her way out of all situations over fighting since she never held anything that be considered a weapon in her life...She fears for her life and seeks some freedom. Hunter of misdeeds, he upholds the honor of this land where few others will see them, he is a force to be reckoned with serving for both contracts and his god ruining the world of these foul creatures A cursed child, caused her to live in outcast bescause of her gift or curse, she hid from the more civilized world learning to survive in the wilds, fed off the land letting her gift or curse fester as she grows older.
Here it goes, i am a halfling slave of a noble family due to mistreatment and being harassed she has become timid and try to talk her way out of all situations over fighting since she never held anything that be considered a weapon in her life...She fears for her life and seeks some freedom. How would i go about say this? making a character.
Well also for this inquistior to work i need points in all knowledges to determine what i'm dealing with or else bane is useless since there noone in the party that will speak with me on what i'm dealing with I'm also not sure how a follower of Gorum or why he be out this far north hunting witches or evil.
Maybe the guy i'm talking to on characters and pathfinder is really trolling me, since i go through him for most information. The Rage system i thought was (Weapon) +3 (+ Damage) 2d6 (+Str bonus) 6 (-level 9) (/1.5) equal the damage i would do. which was really curious. So for example i was told +3,+8,+6-9=8x1.5= 12 that how it was explained English is not my primary language so i do get lost in translation when i try to read and it takes me a few times to understand what it means.
Well i find knowledge is wasted since we all dog pile and never use acknowledges in combat so if i want to make best use of my bane is to remove my skills in all else and focus only on knowledge and nothing else. Maybe i should just remake him a bit as a big Hard crashing Barbbarain So i go, Power Attack
1d12
Honestly building a character for one encounter is way easier then building a player character. Quote: First of all, you should mention that you have choose the Witch hunter archetype. This means no monster lore for you, but usually every party has a Wizard that makes the Knowledge checks. Just ask him next time you activate bane. (As for knowledge checks, we don't have much in the party anymore since my wizard died and noone in character cared. I kinda almost forced him dead on my own since noone took the wizard seriously and ingored any knowledge checks since that really all he contributed to the party besides buff spells.Quote: Secondly, Moonlight Stalker is giving more DPS than any potential replacement, as long as you can have it activated. You don't have a lesser cloak of displacement, so you should take care that a caster casts Blur on you or you have invisibility / greater invisibility on you before the battle begins. When you eventually buy it your problem will be solved. Blind-fight will also help with concealment which comes up pretty often. I'm praying the Oracle knows blur or can pick it up Quote: Thirdly, make sure you use every available buff you have. Even with just Power Attack + two handed attack + Justice judgement you should have respectable to-hit and damage. Add to this Divine Favor, Brow Gasher, Heroism, Prayer, Rage and Bane (after consulting your party Wizard) and you become a killing machine. Of course you will not have every buff on you every time, but what you have should be enough in order to be on par on damage with your other party members. You will not reach the DPS of a smiting Paladin, but remember that you have more spells, skills and features than him in order to be usefull in other areas too (buffing, skill checks etc.) Most combats over before i can activate anything besides my bane. expect really big fights. Quote: Finally make sure you familiarise yourself with your character. The non-core classes have more complicated mechanics than the core ones and can be more difficult and confusing to utilise them effectively. If you are new to the game or you don't have much time/patience to read and learn all of your class features and spells you should had better start a barbarian or another pure martial. yeah i can't quite figure out the barbarian either especially the two handed weapon and rage powers. So my friend told me to try one of the new classes. maybe i'll like them
my current character is a dwarf Inquistior of Gorum who under contract to hunt Witches/wizard/sorcerer etc. but vs say the alchmist or the paladin i feel like i'm not contributing... honestly i thinkif i'm facing a spell caster my character should be the best suited and equiped to killing it, but i feel like that side bar npc I may do 12 damage the alchmist and the paladin will always pull like 50's and i'm saying to myself (HOW THE HELL are they doing 50 when i can only do a max of 20 with bane furious greatsword)
Well currently i have all the books i want expect Dungeon Master Guild
One character i made was made to be sorta of a cook and singer but never found a use for any of her skills so i stopped playing her. bescause i put skills into Profession Cooking, Gardening and innkeeper with bluff and Diplomacy and with my old dm i never had a use to do anything with them because what i did in combat was throw a sling that does 1d3 damage if it hits, which when i can do a maximum of three damage when i look at another party member who can Do all these things in combat and has done almost 100 damage with a smite i feel a bit jealous and useless by comparing them in a fight. As a dm i usually am not restricted to money amount or a point buy so i put skills and abtilties where i need it. Such as this Kobold that's the rogue in my trail group on a mission to kill him since this kobold is slipping away and stole an item the rogue stole from someone else ha.
No it's my fault my last character ran over away from the party to check on something alone. But it more of....not about the death it about how underpowered i feel compared to other players at the field and if i spend time working on a characte ri make it wrong or does the wrong thing or makes little roleplay sense to me at least.
Hi, I have a great deal of trouble playing the game as a player, i usually sit home think of concept worlds ideas and stuff and even encounters ideas so i feel i can use imagation to just make dm areas and worlds and towns and if i get something wrong i can fudge it so it works. But as a player i just can't do, I come up with a character idea but when i try to add mechanics to it or even pick a class or abtilties i get headaches picking the right feats, traits how spells work, i spend more time flipping through books as a player then i do as a dm, and in the end my character turns out to be useless and usually dies in one or two sessions. I find character creation as a player the most stressful thing and i need help with it greatly to help me ease into being a player.
Level: 9
Format please
About Jaxom "Exo-G" SandstromParty:
Jaxom 3:
Jaxom Exo-G
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Background:
Raised by Starfinder parents aboard Absalom Station, Jaxom has long had a desire to reach to the stars and explore. However, life has not been kind enough to give him that opportunity, yet. He has largely been grounded on the station, keeping the systems running, and the air flowing. Nonetheless, he dreams of leaving the station, and he earnestly hopes such an opportunity will come as he is nearing middle age. Spells:
0: Daze (DC 13), Detect Magic, Mending, Psychokinetic Hand, Transfer Charge, Telepathic Message 1: Comprehend Languages, Flight, Grease (DC 14), Magic Missile Combat Rolls:
[dice=Initiative]1d20+3[/dice] [dice=Azimuth Laser Pistol]1d20+5;1d4+1[/dice] Fire, Burn 1d4
Skills:
[dice=Acrobatics]1d20+3[/dice]
Languages: Common, Triaxian, Vercite, Vesk Gear: Second Skin (250), 2X azimuth laser pistol with 1 battery (20 charges) (350), 2X extra 20 charge battery, tactical baton (90), engineering tool kit (20), hacking kit (20), basic medkit (100), everyday clothing (1), hygiene kit (3), personal comm unit (7), credstick(1154.2), Infrared Sensor (200) Size: Medium
Spell Cache (SU) (3D/Holo-Tattoo of Diamaante, from one of her racier scenes, over his heart):
As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level. If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete. Energize Spell (Ex):
Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect. |