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Ok the point buy is 15 (as far as i know) I'm choosing a gnome summoner The idea is a Serpent type to start and turn it into a mounted combat bettlejuice worm. I will take
I was thinking making my gnome use a lance but i never even tried mounted combat before my friend told me to try for Spritted charge where you charge at the enemy hit him and stop 5 feat behind him without AOO I"m really just need help nailing this idea down
HI i'm working on a gnome summoner i noticed the gnome has Add +1 hit point to the summoner’s eidolon. is there any way to possibly have the half elf abtility without making my gnome a half elf which is Add +¼ to the eidolon’s evolution pool. i feel the points will be wasted if i switch to half elf since they be used to make my summon bigger so i can ride it as a medium sized creature when i can ride it for free as a small sized
Starting gold 150 Spending gold on cur elight wound potions Race Changling Animal companion medium cat Stats:
Reasoning. I want to be able to exetremely easily to tame animals and handle animals and ride animals very easily and using charm power should help me do this over anything.
Level 1
(Not sure on point buy but i betting 15) Our party so far is a
and we may get a Rogue join us I thought on looking the party over we need some divide caster in there and after alot of thought i settled on Druid bescause it a class i know the least about. I don't know how to build it or anything. I can all (Non-monster) Featured races, Base races and the dm approved me be a changling if i want. So i'm asking for alot of help here. i'm more used to arcane casters and the spell list being thrown at me all at once may be over whelming Also what Archtype to pick and 2 traits and 1 campaign trait to pick
Level 1
(Not sure on point buy but i betting 15) Our party so far is a
and we may get a Rogue join us I thought on looking the party over we need some divide caster in there and after alot of thought i settled on Druid bescause it a class i know the least about. I don't know how to build it or anything. I can all (Non-monster) Featured races, Base races and the dm approved me be a changling if i want. So i'm asking for alot of help here. i'm more used to arcane casters and the spell list being thrown at me all at once may be over whelming Also what Archtype to pick and 2 traits and 1 campaign trait to pick
Level 1
(Not sure on point buy but i betting 15) Our party so far is a
and we may get a Rogue join us I thought on looking the party over we need some divide caster in there and after alot of thought i settled on Druid bescause it a class i know the least about. I don't know how to build it or anything. I can all (Non-monster) Featured races, Base races and the dm approved me be a changling if i want. So i'm asking for alot of help here. i'm more used to arcane casters and the spell list being thrown at me all at once may be over whelming Also what Archtype to pick and 2 traits and 1 campaign trait to pick
Hello i'm fairly new to pathfinder i consider myself my only pathfinder experience is book 2-(i think were on 5 or 6 now) as a player. Another groups wants me who never ever played pathfinder but all have more DND 3.0-3.5 then me wants me to dm Rise of the runelords. The problem is how do i streamline certain events and such things I did Chapter 1 part 1 bescause that is mostly just combat but i need more help to understand rules and books besides that i should bring to help understand better and not spend half a session flippiung through pages like "Where can i buy a potion of cure light wounds"
I just a total noob and i need some major help Also what races should i allow?
I have many questions and need answers
Hi i'm trying to make a tinkerer character what to help progress Science in the name of everyone perhaps building strange new devices that can be used in times of war or peace. I was thinking at first perhaps an alchemist but without the Mutigun abtiltity to focus more on alchemist and bomb making. Perhaps there a class i'm missing, i threw gunsmith into the hat to but only they can use the guns so that doesn't really work. Could someone help me with this Tinker character
Greetings, I have some major confusions on how to make a successful Cleric or Druid. I understand what their primary ability is but not secondary and skills and feats to select with these classes as a staple. Clerics, I seen three times of clerics in my time playing and all seem quite dull to my mind, 1. One that sits back and just does cure spells during or after combat and that is his only contribution faction to the group this is my favorite of the three. The Cleric that spends 10+ rounds self buffing himself who by the time he ready for combat the fights over and he wasted almost all his spells giving himself god like powers for a few rounds that is now wasted. The Cleric that buffs the rest of the party and hides until combat his over, This cleric is good but dull. From the clercs i played and played with i feel more comfortable seeing a bard in the front lines or in combat over a cleric. Druids, I've not seen a druid ever in combat so i'm not sure on any means what stats are important am i suppose to play a spellcaster or go into shapeshift form and charge into the fray. Wheather my Abtilties affect the abtilties i have when shape changing for example... will i hit more in cat form if in my elf form i have 18 dex instead of 14. Or am i sorta wizard like character with a pet.. send my mighty beast forward as i hurl lighting bolts at enemies from the back
Hi i played Two pathfinder Soceity games one in 2012 and one last week i was curious do i put any information about my character. Session one i was a dwarf Witch of the Shadow faction where we did some rescue from a warehouse, i really didn't like the witch so i scarped her. The second character (a premade) i got was this Gnome Druid named Nini so do i record the information anyways, no faction on this character. So what do i do from here fo i put any information online and if so where?
Just looking for Tips i was looking around for what point buy or how many traits my party should have besides campaign traits. Also looking about what classes or gods to recommended the worshipers to well suggest to them. Currently i'm looking through the inner sea world guild to learn more on Varisia and the gods in the pathfinder world. But any other tips you could give a new dm?
Hello i was at a local con and picked up an adventure path book, and was curious how to use it i thought it be similar to how the beginner box dm book worked but looking around it i'm nit sure what i'm suppose to read to players or how i should set the player point buy score at. My other concern is i'm not very knowledgeable yet on the Pathfinder world.. though i do have inner sea world guild. The Adventure path is Rise of the runelords if your curious
This will be a few questions some are very much based on opinion i understand that but wish to here your opinion either way. Question 1: Let's say i'm starting to learn pathfinder and how to play for the first time my friend lent me a pile of books to help, how do i go about reading them. Learning every single rule would drive me insane, So how should i go about it. How do i read it and what books should i read after Core and in what order? Question 2: Tips on building your own world?, For me so far to get a start point. I draw out a map maybe a province or a country or a bigger, a land mass and start doodling in little pieces in it and put very loose labels, then i take a note book and write maybe a paragraph on each land mark i put on my little doodle of a map. whether it a cave or a town or a mountain or a large land mark. Any suggestions after this. Question 3: How to balance your game. This is a problem i am scared with i was play testing just throwing a monster or two at the generic characters in pathfinder that a couple of my friends rolled for no story or anything, so there was 4 of them and a NPC to help them, and i threw an orge at them against 5 level 1's the odd part was, the orge died before he even got to attack. So are my players to powerful since an orge to my understanding is suppose to be a challenge to 4 level 3's Question 4 (Opinion based)
Gnome or Halfling I was curious how other people opinions on this because between all the races in the core rule book these 2 stick out as my favored but between them i dunno which one i like more and don't know which one would be more entertaining to role play. Question 5: Creating a villain Another fear i have is if the story becomes linear i would like to open the story up and let people explore but some will just listen to whatever the bar keep NPC says and goes along with it, so how do i open it up provide more choice, expand my ideas bigger. If you were a dm how would you make.. Oh say a small fishing village very deep and a creation point for a recurring villain Question 6 Hiding or showing the Dice? As a GM should i let people see my dice or hide it behind a screen or cover my hands over my dice.
Trying an idea to make a character Ok here the party Human Urban Ranger
(Level 9 (almost 10)
Here been my Concepts i had (I did have a wizard who was eaten/drowned) 1.Here it goes, i am a halfling slave of a noble family due to mistreatment and being harassed she has become timid and try to talk her way out of all situations over fighting since she never held anything that be considered a weapon in her life...She fears for her life and seeks some freedom. Hunter of misdeeds, he upholds the honor of this land where few others will see them, he is a force to be reckoned with serving for both contracts and his god ruining the world of these foul creatures A cursed child, caused her to live in outcast bescause of her gift or curse, she hid from the more civilized world learning to survive in the wilds, fed off the land letting her gift or curse fester as she grows older.
Hi, I have a great deal of trouble playing the game as a player, i usually sit home think of concept worlds ideas and stuff and even encounters ideas so i feel i can use imagation to just make dm areas and worlds and towns and if i get something wrong i can fudge it so it works. But as a player i just can't do, I come up with a character idea but when i try to add mechanics to it or even pick a class or abtilties i get headaches picking the right feats, traits how spells work, i spend more time flipping through books as a player then i do as a dm, and in the end my character turns out to be useless and usually dies in one or two sessions. I find character creation as a player the most stressful thing and i need help with it greatly to help me ease into being a player.
Level: 9
Format please
Ok i made a dwarf inquistior but the party may already have to much divide casting between the Alchemist the Oracle and the Paladin Might need some Arcane in there so i thought as a backup to make a summoner, Witch or Bard I know how to make a bar but not really Witch or summoner (No Syniest Summoner to much bad taste from the players from that) So here we go
Also the way this dm and players play Arcane magic is dangerously mistrust any magic really but divide can hide their spells behind a prayer while a wizard can't A bard might be best since a bard can hide most verbal compenants of magic behind song or playing her instrument
Hi, I recently joined a Pathfinder group, to play Carrion Crown for awhile i was playing the former's player character but i managed to get my character killed. I never made a character before so i need help with it. My plan was to make a dwarf Inquisitor perhaps entering the group using the cover as a brewer but i don't know where to even begin All i know is. I start at level 9
Could someone help me.
Hi my wizard died and planning to roll a new one but i need help here was my idea Point buy 15
I still consider myself very new to pathfinder so i need help on this
Hello I'm a huge fan of pathfinder system i enjoy it very much over 3.5 with things like grappling and charging being so much easier and certain spells such as "Enlarge person" I never read to much about the gods or the Pathfinder settings I've been mostly playing with whatever comes up, or if i dm make up my own world and go with it i was curious if the Inner sea World guild is even worth it as well as the adventure path books. I do like hard copy books over PDF. I love that new book smell
I finally found a DND Group, I plan on making a Sorcerer or Wizard for this group i've not played in awhile but wish some help my initial idea was Elf Wizard We start at level 4 and start with 15 points to spend on stats. Dm Told me this "Start at level 4 I almost forgot to send this to you: 15 pt attribute buy
PS
- No buying/selling magic items in game
- Magic is rare
I don't have to build a caster but i thought maybe since i want a change from up front fighters
Hello, I am currently a very new dm bringing my character through a little custom home brewed campaign I've been working on (a lot harder now that i have classes piling up on me and less time to spent to developing encounters and worlds) We are currently using 3.5 rules and i've been debating heavily at this point should i switch them to pathfinder or is it a bit to late for that? (we have 7 6th level characters. My other question is new books i currently own a GM Screen, Critical Hit and Critical miss decks, Plot twist deck (I find it is abused by players). And of course the Basic Corerule book and Bestiality (with a mini Monster manual they gave away at a con i was at.) I was looking at from both a player and a dm look, What next would be worth buying. |