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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() I'm fine with whatever you would like to do. If conversion is taking a lot out of you, I think there's a bunch of quick encounter building guidelines out there. I tend to use this one in my games just to make things easier on me if I want to use some of my older adventures. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() "I gotta drop these kids off, then I can help if need be. If Zellaras' is on the way, we could just stop there and hole up with the kids until morning... assuming... she's um, 'around'?" ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saul shrugs as best he can with a comatose kid in his arms. "Sure man, but don't worry about that. What I meant is... how are you feeling now that Lamm- whatever it was- is gone? Especially given how much shiver that thing was moving it must have been hard to face him and to be around that. I just want to see how you're holding up. You've worked hard to turn this corner in your life, you know?" ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saul keeps heading away from Lamm's toward the orphanage.
As the group continues away from the house of horrors, Saulden falls in line with Red Feather.
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() As far as I can tell, there's these two comatose kids and maybe 4 or 5 sleeping in a room on the third story. I think only the comatose kids will need to be carried- Iris and the rest may be groggy but they could likely walk under their own power, at least from what I can recall. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() "A fire? Oh man. Officer Paddy, do you want to take charge of... of... Zellara's head and Harrow deck? I'm going to round up the kids and get them back to the orphanage. Not sure where most of them came from, but we can sort that out later." He picks up one of the comatose kids.
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saul is aghast in horror and disgust, dropping the hatbox and gagging from the sight.
Regaining his composure, his eyes go wide.
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() DM Jam wrote:
I think he means the Guard, as in more cops. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Once the kids are clearly either beyond immediate medical attention or recovered, Saul start looking around Lamm's suite for Zellara's Harrow deck. Perception: 1d20 + 1 ⇒ (9) + 1 = 10
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() "The drug stuff is your deal, so I'll leave it to you and Paddy what you need to do with it. Do you want to see if he has that fortune teller Zellara's Harrow Deck? It's not her son, but it would probably mean a lot to her to have it back." Saul kneels down next to one of the comatose kids, placing his hand on his forehead and channeling Saerenrae's healing power.
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saul sheathes his sword, going over to the kids at the table. He gently shakes each of them by the shoulder. "Hey... you can stop that now.", he says before moving to take the stuffed bear out of the boy's hands. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saulden Solanus wrote:
Divine Favor Radiant damage: 1d4 ⇒ 1 ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() On his turn:
"Get lost, Gobble Gut!", Saul shouts as he hacks at the evil writing. Scimitar: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 5 ⇒ (3) + 5 = 8
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Did leveling up heal our HP?
Next turn
Saul lashes out at Lamm, his blade crackling with golden light.
Scimitar attack: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 5 ⇒ (1) + 5 = 6
Savage Attacker feat reroll: 1d6 + 5 ⇒ (3) + 5 = 8
Divine Favor radiant damage: 1d4 ⇒ 4
The Paladin goes nova dealing 8 slashing damage, 18 radiant damage assuming a 22 hits. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Seeing as the time for discussion is over, Saul lays into Lamm with his blade.
Scimitar: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 5 ⇒ (2) + 5 = 7
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saulden chants a prayer to Saerenrae, filling him with her righteous wrath.
With that, he kicks in the door!
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() "Manacle this guy and we'll pay Lamm a visit.", Saul says as he pulls out Yargin's cravat and gags him with it. "Sorry I swore at you and tossed you around and stuff, but you're involved in some really bad business here. Drug peddling! Child exploitation! Think about where this kind of life will lead you, you know? Pharasma won't be kind when it's your time unless you change your ways starting today." ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saul sheathes his sword and hauls Yargin to his feet by his collar, shoving him against the wall with his back toward the paladin.
"What have you been feeding to those kids, you sick bastard? How many kids do you have in here?" ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Is Yargin still prone? Or does prone not grant advantage for ranged attacks? Edit: Ah, I see. Orion actually has disadvantage if Yargin is still prone since he's more than 5 feet away from him. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saul's turn, posted earlier- all attacks vs. Yargin. Saulden Solanus wrote:
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() When it's my turn. If there's space-
Using inspiration for the reroll, since this guy could mess us all up.
But his wild swing misses the mark. If it's too crowded-
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HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saulden nods.
"Ah! Dangit..", he mutters before running after Orion down the stairs, sounding like an avalanche of metal. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saulden looks aghast. "Whoa, fire? No way! There could be other kids here! We gotta go room by room and see who else he's got in here. And besides, doesn't your partner want this guy arrested?" "Let's take some of these bears and keep going. Maybe the others are inside by now, we should try to link up." Saul drags the dead orc behind some of the boxes, saying a quick prayer once he leaves him. ![]()
HP 11/20, AC 17, Saves: Wisdom +3, Charisma +4, Initiative 0, Passive Perception 11, Passive Investigation 9, Inspiration [X]
![]() Saul catches his breath, sheathing his sword for a moment before touching his side where the orc broke his rib. His hand briefly sheds a golden light as the worst of the wound knits itself back together.
"Oof. That guy was creepy.. what are all these crates in here?" |