female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Test
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Seeing the others in the water, Satu draws her rapier and then jumps into the water as well, swimming over. Athletics: 1d20 + 6 ⇒ (20) + 6 = 26 Athletics: 1d20 + 6 ⇒ (13) + 6 = 19
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu watches Kheyji hurl a ray of bitter cold at whatever is trying to drown the man, then adds.
She then prepares herself with a little warsong and moves towards the water.
1 Performance action and 2 move actions to move up to the shore, so i can start swimming next round.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
perception: 1d20 + 5 ⇒ (4) + 5 = 9 Quick, we have to help the man! What is he struggling with in the water? Satu strides to the shoreline and addresses the man.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu looks at the collar for a moment to find out whether she spots something familiar in the design or not.
Hiding a satisfied smile from Hurik she says
Survival: 1d20 + 4 ⇒ (18) + 4 = 22
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu looks to Miriani and Kheyji in wonder.
Awesome deed of strength though Hurik! I'll make sure to remember that for for stories to tell!
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Sadly no applicable skills in my eyes. Well if it were frozen to ice, i would say it's the cold. This seems like a sinister curse though. There must be evil at work somehow. We should be careful!
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Sorry site logged me out and i didn't realize. What? A real animal turned into stone? I don't know what's more appalling, this being a work of art or the work of...well what actually? You mean it was turned to stone by some sort of magic or curse?
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Moved Satu where she should stand, only having moved 30 feet then. Satu continues her dance off with the gremlin and tries to stab him with her spear as she finishes a dancing sequence.
Attack with spear finisher: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 2 ⇒ (1) + 2 = 32d6 ⇒ (4, 5) = 9
Then she starts the dance from the beginning...
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Yeah sorry for the rules discussion, but sometimes it's necessary.
That said, i took this up and turns out i did have it wrong.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
DM DoctorEvil wrote:
First i thought ok, i'm not going to discuss this, but then i had to check it because i also want to understand it for Pathfinder Society games i run. And i do think i got it right, except for the second ancestry feat, that was wrong. Speed: There is one ancestry feat too much. I sorted Satu into a campaign folder and it somehow had the wrong rules, giving a free ancestry feat. Removing that and i apologize. Performance: This one seems tricky, but i think it's actually well done and not so complicated. Satu is a battle dancer swashbuckler, so she gets her panache from performances.
Battledancer wrote:
Now comes the important part: Performance To gain panache, Satu spends an action to do a performance. Depending on the type of performance, the performance gains a trait. As a battledancer she chooses to perform a dance, obviously.Performance Traits wrote:
Move wrote: An action with this trait involves moving from one space to another. Since Satu is kind of acrobatic, she uses the Acrobatic Performer Feat to do her perform dance with the acrobatics skill instead of the perform skill, where she is way better. Some additional notes:
The class gains additional speed with panache. +5 from the start and from level 3 on +10 feet while having panache and half of that without, rising more over the levels.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
No worries, most likely the majority of that is made of my sleep deficit, but swashbuckler is one of the more complex classes.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Uhm good questions, i just leveled the character with herolab and followed the stuff there. Should it be only 1 feat?
And, can't i move while performing? I mean the performance is something acrobatic and even without acrobatics it would be perform dance.
So it's
Actually not fascinating anyone, because as i understand the rules that wouldn't really work in a fight.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Answering here. +5 feet speed from "nimble elf".
"Battledancer
Combined with:
I thought as part of an acrobatics check you can move, but i might be wrong.
Hope that is ok and i understand everything right.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu, her spear in one hand and a throwing knife in the other dances up to Hurik, throws the knife at the nuglub, then dances some feet away again. Acrobatics Performance to gain Panache against red enemy Will DC: 1d20 + 10 ⇒ (8) + 10 = 18 Confident Finisher with throwing knife:: 1d20 + 8 ⇒ (1) + 8 = 91d4 + 2 ⇒ (4) + 2 = 62d6 ⇒ (6, 4) = 10
Acrobatics Performance to gain Panache against red enemy Will DC: 1d20 + 10 ⇒ (6) + 10 = 16
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Are you sure the direct way is best?
Can we scout ahead?
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu, apparantly already some time there, greets the companions after she listened to their words and goodbyes. It is good to see you again, friends! Even in such dark and dire times! I will join you once more, hopefully adding my flame to yours will make the light shine brighter! But how have you been!
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Yes i'm here^^
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Happy new year!
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Just wanted to let you know that from tomorrow on until the end of the year i'll be away with less to no computer access.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
DM DoctorEvil wrote:
That might have been your GM, i found Kingmaker a blast. Runelords on the other hand did not leave the best impression on me, but that was probably a GM thing too.Kingmaker exists now for PF2 :D
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Rise of the Runelords, Shattered Star and Return of the runelords are kind of the iconic trilogy, everything else depends on who you talk to. Kingmaker is very popular because of the PC game and the new edition for PF2 and 5E. Personaly, i really like Mummys Mask, but they are all good.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Ready you can check on the sheet.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Hello there and thanks for having me rejoin.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
I'm really sorry to hear that as well Miriani. I hope you can find the inner strength needed and enjoy the time you have left somehow.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu eyes Tharkh, who she thought good with animals.
I could try something...Perhaps they like dancing and music...
performance: 1d20 + 5 ⇒ (5) + 5 = 10
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Ah well Pakano, of course we will carry the water. Nobody would want water spoiled by you, especially not for ceremonial purposes!
She then grabs one of the baskets. What's that? Oh i see the porcupine, but i can't see any babies, Miriani. A mother defending her children is always fierce though. We need to calm her down and show her we are no threat! Any idea on how to do that?
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu claps Hurik on the shoulder.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Back after a nice week of flu^^
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Apologies, i got sick while alone at home. Slowly getting better though. Will catch up, but feel free to bot me when i'm not fast enough.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu sits by telling some old stories and watching Tharskh and Hurik trying to soothe the tapirs.
At the mention of poisoned traps and footprints she stands up.
This is absolutely unheroic and cowardly. Will the tapirs survive and be alright?
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Tame animal is fine and probably a good idea!
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Satu looks at the younger girl with a confused expression.
Let's get on with this. Even if anyone doesn't agree with the tapirs sacrifice, the elders will just send someone else or some predator will eat them anyway. And should they alert a predator, that also gives us the opportunity to protect the herd and slay the predator. That way we get something to eat and a nice fur. Isn't that so? Track: 1d20 + 3 ⇒ (18) + 3 = 21 Ah yes, i see them too. What do we do to catch them? Will you wrestle them to the ground? That might be fun to watch.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
I think it's pretty cool. More options are always more fun in a game and it doesn't give the characters to much power.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Will Save: 1d20 + 5 ⇒ (1) + 5 = 6 Satu is unable to follow the boring talk, her mind wandering off and she feels like she's getting a headache.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Oh that must be very hard. Rest of my family will be on a vacation at the other end of the world for 2 weeks soon and i'm already panicking, not knowing what to do during that time^^
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
DM DoctorEvil wrote:
Wait a moment, so we are in still green plains, not arctic environment? There was a slightly different movie playing in my head :D@Hurik: no apologies needed^^
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Well, in the 2 games i'm running there are deadly crits from all sides on level 3. I feel archetypes and the free ancestry feats add a lot to the game without making characters more powerful. Also i don't think you can minmax this game like the first edition. Using the free archetype and ancestry feat rules in both my games with great fun so far. I have to add, minmaxing is no bad or evil thing. I prefer people who minmax their characters and have a good understanding of the game to someone who has no blue and wants to "roleplay" everything.
But yeah, sometimes you just have to pick something and check it out.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
I agree, cloistered cleric sounds weird, but it's just a more caster oriented cleric.
I don't think there are real build traps, but some stuff is certainly more fun than other stuff.
Not sure if it's more restrictive, it's very different though.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Did you play a warpriest cleric before?
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Perception: 1d20 + 5 ⇒ (9) + 5 = 14 Did you just hear that? Satu asks the ones close to her, shaking her head. -------------------------------------------------------------------------
Embry speaks true Hurik. I agree with you, his actions are becoming more and more troubling, but we can't just beat him up like that without reason. That would get us into trouble and it seems we are on a good path right now! Let's not get that spoiled by this fool! He can mutter to himself about his muscles and how strong he is and how everybody should kneel before him as much as he wants to. As long as he keeps his hands by himself i don't really care. Now what is the plan? Mirianis idea sounds good. I'm not the best with animals myself though and never herded some. How will we do it? Are they hostile beasts when herded or more complacent? Do we just chase them into a dead end and gather them there until the rest arrives?
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Embry wrote:
Just add your mustard on top. I can sometimes post more than once a day, but i think it should be the same posting rate for all. Just have some courtesy and patience.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Yse Snowstrider wrote: So, while this is really on me for not enquiring about the expected/desired posting frequency beforehand, I am finding that this game just moves too fast for me to keep up with. Therefore, I think it's best if I bow out now before the adventure kicks off in earnest and my character's absence becomes more difficult to account for. My apologies to you all; here's hoping you will conquer the Realm of the Mammoth Lords all the same. :) I can relate, had that with another game lately, which was restarted with some newcomers who then outposted everyone else with like 5-10 posts a day, advancing story and relations. Was impossible for me to keep up with. Also felt like a hostile takeover^^ This seems slow or normal speed compared to that, but that's probably a very individual opinion.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Hurik wrote:
Now this is what i call a man. Satu nods to Hurik and pads his shoulder.She then goes on to shoulder herself a bit more than she can actually carry, giving it her all, knowing they will arrive warmth and safety soon and she can afford to be exhausted. Once back, she gathers the children and other willing listeners around her.
At first we saw nothing in the snow, but then we caught the track of the moose, following it until we could close in on this giant of the woodlands and plains. It was a dangerous situation, so we used our wits. Circled around it making sure it could not escape, blocking his paths with obstacles. After that, we made sure it could not sniff our scent. Then i imitated the mating call of a female moose.
Performance Impression: 1d20 + 5 ⇒ (14) + 5 = 19
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Yeah, women's work, because men like you Pakano are too clumsy and vain to do it! Satu scoffs at Pakano, then kneels down next to Wipa and starts to learn from her and help to her best ability. This is amazing. I didn't know one animal can have so much meat! But why do some have to be so vain?
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Just before the moose goes down, Satu strides towards it with quick steps, her cheeks glowing with the thrill of the hunt. Finisher with spear.: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 2 ⇒ (1) + 2 = 32d6 ⇒ (5, 4) = 9 As the moose goes to the ground, she puts a foot on his neck, pulling out her spear and shaking it in the air in triumph.
With a sour expression she looks down to Pakano though.
To the others she cheers though
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Embarrasingly, i made a mistake.
I did not throw the spear, but took 2 actions for a performance dance action, during which i can move.
The moose does not make a will save. It has a will DC, typically 10 + will save modifier. My performance check has to beat the DC, then i get panache.
But yes, no panache, no finisher. Hence i rolled that damage extra. Anyways, second roll for panache was a 19 then, hope that beats the DC and i have panache for the next round^^
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
I also realize for the throwing daggers i urgently need Quick Draw somehow and best 1-2 returning runes.
female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Hope i made this right.
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