Sarzael's page

23 posts. No reviews. No lists. No wishlists.


RSS


Your Arcanist level stacks with your level in another class for the purpose of advancing the Bloodline.
That is, if you're a Crossblooded Sorcerer, it sounds like it'd advance your Bloodline as if you were gaining more levels in Crossblooded Sorcerer. If it merely advanced the Bloodline, which one would it advance? Would you count as having both bloodlines, and thus advance both?
If you were a Razmiran Priest, would you gain the Bloodline's ninth level ability, but keep False Focus instead of Eschew Materials?
What about Tattooed Sorcerer that replaces your first level ability?

I think it's a far more confusing situation than that.


Uh, bump?
Thought about it a bit: Bloodline Development says that the levels stack with your other CLASS, which makes me believe it does indeed give you any Archetype abilities that would replace the Bloodline. Thoughts?


Say, I'm playing an Arcanist. With this Arcanist I take a Bloodrager dip, and then take Bloodline Development to advance my Bloodline.
But I also took the Primalist archetype.

Bloodline Development wrote:
If the arcanist already has a bloodline (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted her access to the bloodline when determining the powers and abilities of her bloodline.

Where does that leave me? Could I replace a bloodline ability with rage powers?

Primalist wrote:
At 4th level and every 4 levels thereafter, a primalist can choose to take either his bloodline power or two barbarian rage powers.

Alternatively, what about a Crossblooded Sorcerer? Or a Razmiran Priest Sorcerer?

Would the Crossblooded Sorcerer be able to switch bloodline powers around? Would a Razmiran Priest not gain their ninth level ability that replaces the appropiate power?
Would they gain their ninth level bloodline power instead while keeping the changes that the one level of Razmiran they got does give them?

Essentially, how does Bloodline Development interact with archetypes that modify your bloodline?


1 person marked this as a favorite.

I don't have any plan, and if I did it'd be a GM one and up to me to decide! Besides, if I wanted a cheap army I'd take a level in Witch and seduce some Icy Hags.
Just genuinely curious what everyone thinks of the idea.

Now, the Summoned Creature is real while it is summoned, right? It can do everything a normal Creature of its kind can except use expensive spells or summon. While the Creature may just be something drawn from the Astral Plane or the Akashic Records or wherever, there's nothing to indicate that it isn't a functional being while it does exist. What is your thought process behind them not being "Real enough"?


1 person marked this as a favorite.

There's an Arcanist exploit, Spell Tinkerer, that can extend the duration of magical effects by 50%. I think it should work on that produced by magical items, too. Whether that helps or not is arguable, though!


1 person marked this as a favorite.
Tacticslion wrote:
Sarzael wrote:
(Though they may).

This is the crux of it. It makes them very vulnerable (almost nascent) in some ways, until they manage to "become" a "real" creature once again. The fact that they have the ability to generate biological processes suggests that this interpretation could be used across the board.

But for outsiders (unlike humanoids) it must be very intentional.

That's an interesting interpretation. Though, since an outsider is (in many cases) the crystallization of a soul, to put it that way, what does it mean for them to become a "real" creature? Did you draw a piece of the Hearth (Positive Energy Plane) in its creation (summoning)? Or is it something else entirely?


2 people marked this as a favorite.

That's an interesting way to go about it, though bear in mind- Outsiders don't need to breathe, drink or eat (Though they may).


1 person marked this as a favorite.
Set wrote:

I'm kind of inclined to say no.

AFAIK, summoned creatures can't be milked of venom (or milk, for that matter), for instance, nor do any conditions they suffer while visiting the material plane (such as being poisoned or energy drained or diseased or cursed or hit point damage) seem to affect them if they are resummoned a few rounds later (the Eidolon being a fine example, as the Summoner class would suck if the Eidolon retained any disease, poison, curse, ability drain, negative energy levels, etc. inflicted during previous visits! 'Hey, we fought a wight, and now my defining class ability is permanently weaker than it was!'), so I'd say no to pregnancy (or parasitic infestation or gaining the ghoul or vampire templates or whatever).

While there don't seem to be any hard and fast rules, I think of summoned creatures (as opposed to *called* creatures) as being like the fake bodies created by astral projectors. If they get messed up or killed or even buffed or enhanced, those changes don't carry over to the original creature (assuming there even is an original creature, and the summoned creature isn't just a temporary manifestation created off of a template and cease to exist the moment the spell ends...).

By the same logic, a summoned creature wouldn't be able to impregnate anyone either. Woo hoo! Safe sex, summoner style!

Ah, but can't they? A summoned spider has venom just like a real spider. They poison your enemies after all. Is there anything stopping you from milking said spider? It has the same abilities, after all. It seems to me that the main reason such thing is not done usually is the duration, as it's not very profitable to gather venom if it will just disappear half a minute later.

However- A level 20 Occultist, an Antipaladin, or to a lesser (ironically) extent a Summoner can circumvent this as their Summoned Creatures are of permanent duration. If you command a Succubus to grant you a profane gift, this profane gift lasts until the Succubus is dismissed, violently or otherwise, right? But if the Succubus is never banished, you'd have it permanently. Similarly, an eidolon will remain diseased or otherwise hurt until it is dismissed. If they weren't dismissed at all, they'd have to recover naturally, right?


1 person marked this as a favorite.

Of course, I simply don't think "You can't because the rules don't say you can" adds much. We already know that the rules don't say you can. There wouldn't be a reason to ask this if they did. I don't think anyone is going to try to accomplish any of this in a game (At least not because of this thread!) and it would be up to their GM to decide if they did.

Edit: That said, keep it civil please! I do not agree with what he said and expressed why, but let's not get caught in being aggressive towards one another.


Additionally, even if the title is worded as a question, this is General Discussion, not Rulings. The last question was "What do you think would happen?"
I'm not asking from a rules standpoint as it would be a GM-Dependent Boolean, but because I think the idea is interesting and would like to know what everyone else thinks of it. Saying "No, the rules don't say you can" is kind of irrelevant.


Claxon wrote:

No, because there are no rules to support what would happen if you did allow it?

Such as does the off-spring have a soul?
Does it continue to exist if the summon should end?
Etc

The simple and sensible answer is no.

The rules do not say you can so... No? Sorry, this is not a good argument in my eyes. There are many things the rules do not specifically say you can do. There are no rules for anyone becoming pregnant at all(Well, save for a few very specific entities), so it never happens?


Ah, no. Not sure if I ninja'd you but that is not quite my question, as you can see in my previous post. I'm aware of the difference between called and summoned Creatures and meant specifically the latter.
Also, while they may not be "Real" per session, they keep the mental ability scores and the alignment, so I don't think it's so clear they're exactly an "Empty Shell". After all, if they have CHA and an alignment, is it fair to assume they're just going to stand in a corner if not given orders, rather than whatever they usually do? Moreover, they're the same physically (As much as that can be for an outsider) so if a normal individual of its kind can get pregnant, why not a summoned identical one?


Still, even if they're not actual creatures but just quasi-real vestiges l, this is not really relevant to this question, I think. They are, physically and likely mentally(As it keeps its mental scores), identical to a generic creature of its type. Thus, if the original creature could, is there reason to believe a summoned one with the same physiology can't, if it isn't dismissed before?
This puts more questions on the table: Would the child of a summoned creature (If such is indeed possible) be a fully real creature? Anything created by a summoned creature vanishes along with it, be it a weapon or its blood. What would happen to its offspring, which is at least partially product of the Summoned Creature, when this one is dismissed?

Edit: I'm also aware about called Creatures. Being "real" Creatures though makes that a nonquestion, methinks. They simply return to wherever.


This question occurred to me upon hitting level 11 with my Arcanist Occultist...

Obviously, most Summoned Creatures would vanish far too soon, but there are exceptions: Namely a level 20 Occultist Arcanist's capstone or an Antipaladin's Fiendish Boon. Both allow Summoned Creatures to last potentially permanently, and you have plenty of creatures known to mingle with mortals, such as the Succubus.
What do you think would result from this?


1 person marked this as a favorite.
Tacticslion wrote:

I'm about to reveal the limit of my physics to everyone that knows this stuff, but there's a major objection to the idea that information (matter) is eliminated when it hits a black hole; meanwhile black holes create radiation, which, eventually, causes the 'hole to evaporate.

Though I know I'm missing something, it always seems bizarre to me that black holes "couldn't" be, you know, eating the (anti-)matter, and spitting it back out as radiation. The thing is, most of our stuff is guesswork beyond the singularity-point Schwarzschild radius, so... it seems reasonable to me. I'm probably missing something pretty basic, though.

The thing is, those radiation particles are results of particle-antiparticle pairs appearing right next to event horizon, antiparticle sinking into black hole and particle "boosting away" from it. So it is not radiation from black hole itself and it cannot carry any information about anything within gravitational radius of a black hole.


Yes, but that being the case, it'd warrant an overall change to the spell, don't you believe it so?

It seems more plausible to me that it was simply an error, rather than it being some stealthy attempt at making a particular spell good for a particular class that makes a particular choice, because at that point it'd just be easier to flat out change the whole spell.


Garbage-Tier Waifu wrote:
It's also not the only case of a spell being given at a lower level. The Solar Bloodline gives the sorcerer Searing Ray as a 1st level spell.

I'm not finding any "Solar" bloodline anywhere, and the Oracle doesn't get Scorching(?) Ray. Still, the difference between a level one spell and a level two isn't really the same. The main issue with lowering spell level in specific circumstances is that it lowers the market price of the spell, just like the Summoner did.


I have already found numerous errors or poorly written abilities in Horror Realms. It may or may not be a good spell for its level, but do you really think someone would go ahead and say "Yeah this level seven spell is now level two but only for this class with this specific feature"? Just seems odd to me, compared to the likelihood that they may have simply confused a word. Command Undead is, after all, a level two spell.


Ah, I'm pretty sure that this is a typo, the proper spell, I believe, would be "Command Undead"

http://www.d20pfsrd.com/magic/all-spells/c/command-undead/


These are both great! I really like the idea of helping her reach leadership to gain help of the other Winter Wolves.
Regarding the date itself, how did you run it? Did you just skim it over or did you fully roleplay it? If the latter, what were the other players doing? We do quite a bit of roleplaying and I'd like to play the date out, but I wouldn't want to turn the spotlight towards a single player for too long.


So, one of the PCs in the game I'm running has great diplomacy and is likely to get the Rimepelt, which means Greta will possibly seek out his company. I really like the NPC and want to do her justice, so I was wondering how others have played out her date and her possible incorporation to the party.


Plausible Pseudonym wrote:
Yes, published recently in Horror Realms. I doubt PFS has approved anything from the book yet, though.

I see. Seeing this though, I can't help but think the following is horribly overpowered as written.

Spoiler:
Effect The arcanist can spend 1 point from his arcane reservoir as a standard action to grow a long, articulated proboscis covered with small spiky hairs. The appendage grows from the arcanist’s face and houses a highly flexible, muscular tongue tipped with a cartilaginous barbed quill. The proboscis lasts for 1 round per arcanist level, during which time the arcanist cannot speak or use verbal components.

The arcanist can end this exploit’s effects early as a swift action. As a standard action, the arcanist can attack a target with the proboscis’s tongue. This is a primary natural weapon with a 10-foot reach. Attacks with the tongue resolve as a touch attack. If the arcanist uses his tongue and hits a creature capable of casting spells or using spell-like abilities, he drains a portion of the target’s magical ability and adds 1 point to his arcane reservoir (points gained in excess of the reservoir’s maximum are lost). If the arcanist hits a creature that cannot cast spells or use spell-like abilities, the tongue instead drains a portion of the target’s life force and heals the arcanist of 1d6 points of damage. Regardless of the target’s ability to use magic, the tongue’s unnerving siphoning of magical or life energy causes the struck creature to become sickened for 1 round.


As written, there's nothing stopping you from using it on willing creatures to regain HP or Reservoir infinitely without causing them harm save a brief sickened status.


Creating an Arcanist for a new campaign, I stumbled upon some exploits in the pfsrd called "Outer Rift Explots", for example "Damnation Susurrus Outer Rift Exploit".

Spoiler:
Note If you use an Outer Rift exploit and in doing so reduce your arcane reservoir to 0, you immediately gain the stain of one manifestation from the accursed, demonic, hellbound, or possessed corruption. The GM chooses which corruption, manifestation, and stain you receive; this stain persists for 24 hours. Reducing your arcane reservoir to 0 in this way multiple times within a 24-hour period results in a new stain for each such instance, and each time you do so you reset the timer for all stains gained in this manner to 24 hours. At the GM’s option, multiple instances of abusing exploits in this manner could result in a permanent corruption, but otherwise these corruptions are temporary and do not progress. You can never gain a gift from a corruption in this way.

Unless otherwise noted, the saving throw DC for an arcanist’s exploit equals 10 + 1/2 the arcanist’s class level + the arcanist’s Charisma modifier.

Effect The arcanist can spend 1 point from his arcane reservoir as a standard action to manifest a choir of insidious whispers, which echo in the mind of a single target within 30 feet, urging the target to harm itself. A creature that fails a Will save to resist this effect becomes overwhelmed by the voices and succumbs to their suggestions. On its turn, it drops any objects it holds and harms itself, inflicting 1d6 points of damage. At 3rd level, and again at every 3 levels thereafter, the arcanist can target an additional creature with this exploit, to a maximum of 7 targets at 18th level.

Damnation susurrus is a mind-affecting effect.

Checking Archives of Nethys, these don't seem to appear. Can someone tell me if they're legal for first-party play?