M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
“The other three elements have their monasteries. I expect if you put word out in your communities, there would be someone who would want to restart this one. It is part of your heritage.” Aid Diplo: 1d20 + 7 ⇒ (4) + 7 = 11
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Did the Elemental guards leave now that Falehetu is destroyed? Sarq points out “We have destroyed the undead, so it should be safer now. The place has carvings of what look like martial katas down there and there is likely other things of historic value.” Smiling, he adds “That doesn’t mean any of you need to go down there. Just please allow others to do so.”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
"I thought earthquakes were a land thing." Sarq ponders what Daffy said. "Guess I never thought about what would happen when the earth moves a lot with water on top of it." "Not to be dense, but what caused the earthquakes then? It makes sense that the Untwisting Iron would have links to the element of air, but I would expect it would take quite a lot to cause an earthquake. "
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Kn: Local: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Giving Blackjack a perplexed look, Sarq says “I’m Sarq, that is Daffy.” as he points to the undine. Looking at the corpse, he then asks “So the person who destroyed the monastery was from the Unbending Iron? How did they create the tsunami then?” “I doubt that the other monasteries will rejoice to find this out.” Looking at the three who had defended and trapped the creature, he says “We should give them proper rites,” then looking towards the undines in the party he admits “whatever those are. I doubt it is a funeral pyre.” He chuckles at the thought of a traditional Qadiran funeral.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Bubbles appear around Sarq as he once again crackles with power. His blue eyes shining from within, he throws everything he can into hitting the creature. Rage + Elemental Strike raging Tiger Fork +1, Heroism, Bard Song, Flank: 1d20 + 11 + 2 + 2 + 2 ⇒ (11) + 11 + 2 + 2 + 2 = 28
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Tiger Fork +1, Heroism, Battle Cry: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Concealment: 1d100 ⇒ 80
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Name: Sarq
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Just realized that I had forgotten the Heroism and Bard Song on my attack. +4 to hit, +2 damage.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq swims closer and readies an attack for when the wight comes in range. “Let’s get this over with!” Readied Attack: Tiger Fork +1: 1d20 + 9 ⇒ (3) + 9 = 12 Piercing damage: 1d8 + 6 ⇒ (5) + 6 = 11
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq casts shield as he drifts closer. Cast spell, 5' step
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
When he sees them, he motions for Daffy and Nixie to come up. Pointing towards the window, he then holds up three fingers. Sound carries strangely underwater, I best not speak. Then he carefully moves back and gets ready to approach the enemies with the rest of the group. If one of the others decides it is safe to cast spells before combat, he will do so as well. When the others are ready, he positions himself on the left side. Moved into position. What weapons do the undead have, and is there any reason I can’t charge since I’ve got Slipstream?
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq first peeks in, then after a moment moves in. Not seeing anything immediately dangerous, he takes a moment to look through the window. “I hope we have enough time to study the combat katas I’m guessing these panels demonstrate. Could be valuable historic information.”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Seeing what is going to happen, Sarq takes up position to one side of the doors. He can easily threaten anything coming out his side, yet leaves a clear firing lane for Maarin.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
With a shrug, Sarq agrees “Alright, I can see that. Doesn’t matter if someone brought the punishment on themselves, locking them away forever is harsh.” “Still need to find the thing.” he says as he looks around. “Normally I would be looking for tracks, but being underwater complicates that...”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
“Really?” Sarq seems surprised by Maarin’s comment. “We are talking about someone who threw a fit when they lost a battle. Then decided the best way to deal with the issue was destroy the monastery where they got defeated.” Shaking his head, he says “I’m usually all for getting people out of prison, but in this case it sounds like they brought it on themselves!” In a movie, this is about the time the villain appears and makes it clear they heard that. :o
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq positions himself so as to be able to intercept if anything attacks from the left room while Blackjack and Daffy are checking the right side.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Is the slipstream Daffy cast on Sarq still active?
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
“We should copy that down, no doubt Venture-Captain Melipdra would be very interested in it.” He frowns as he realizes there could be a problem doing that. Somewhat embarrassed, he mentions “So, it seems ink and paper will not work down here. Other than carving it into something, how do you write beneath the waves?”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
“Maybe they didn’t know how?” Sarq suggests, obviously not sure if it is the reason or not.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Aid Another, Linguistics: 1d20 + 1 ⇒ (20) + 1 = 21 “I don’t know this language, but it looks to me as if this one has part of it worn away.” Using his finger to draw in the sand, he says “I think it should be this.” He is able to figure out what the correct shape of a few of the other runes are as well. Looking to Maarin, he asks “Does it say anything useful about what sort of creature it is, or powers it has?” I keep hoping one day to run across a warning that actually tells you that sort of thing. Maybe today will be the day.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
While Maarin and Nixie are talking in the bubbly language of water-folk, Sarq puts away his trident and wand. Then he accepts the Tiger Fork, grabbing it with both hands.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Looking towards Daffy, he says “That sounds good. Are you sure it isn’t a problem? I don’t want to use up too much of your magic just to make up for being connected to air rather than water.”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq once again gets out his wand of Touch of the Sea, so he has wand in one hand and Trident in the other. He then swims over to where Nixie is going. “Do we know where these elementals are?”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
“Thank you, Zulfibha.” Looking at the underwater crossbow, Sarq admits “I’m not much for ranged combat, but right now that crossbow is better than anything I have.” Looking towards Daffy, he says “You are more likely to make use of it than I.” Checking the Tiger Fork, he adds “I suppose this might work, but I was planning to keep a hand on my wand. Tough to use this with only one hand.” Looking to Nixie and Daffy, he asks “Is there anything in the enchantment of the Tiger Fork that makes it especially useful?”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Given What Sarq saw, he would say Water Naga have a weakness to bullets! Calming down after the Naga explodes, Sarq looks around. He helps with the digging, then seems relieved. “I am guessing you are the six that Remendi said were down here. I’m sure she will be relieved once she finds out you are all uninjured.” Looking to the one with the holy symbol, he asks “Are you Zulfibha?” When she confirms it, he tells her “Remendi told us to let you know we are Obari old hands, but did not explain the reference to me.” Looking to the corpse, he asks “Any idea who that was or why they wanted the key?”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Will save: 1d20 + 7 ⇒ (19) + 7 = 26 Sarq replies “I’ve never studied construction. I think my time is better spent here keeping distractions like you away from them.” He swims forward and continues his attack, this time without the electricity.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Alright, then my attack is at “We better flee if I missed!” and 10 piercing, 3 electric damage Sorry I had missed that you had already brought the song up. Guess there was no need for the delay. :)
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sensing this is not the sort of creature he wants to cooperate with, Sarq decides to take a more aggressive stance. Delay until both bards have gone... “On second thought, I have something for you!” he shouts as he swims towards the water naga. Once again his eyes light up and this time there is electricity crackling all along his skin and the trident he carries. raging trident, charge: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
“I know etiquette is somewhat different below the waves, but please is still a good way to start such a request.” Sarq replies to the newcomer. Looking to the undines holding up the building, he says “Who is that anyways?” What sort of knowledge to identify what looks to be some sort of naga? Is the newcomer’s attitude outright hostile, or just extremely impatient? The way it is written, I could see it being either one and don’t want to attack if they don’t have to be an enemy.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Have fun at Disney!
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
As part of his preparation, Sarq uses his wand of Endure Elements on himself. He then quaffs the potion of waterbreathing just before diving in. He has his trident in one hand, and his wand of Touch of the Sea in the other. —— Seeing the Undines struggling with the building, Sarq uses the wand on himself and then stores it. He then moves quickly to help the undines trying to keep the building from collapsing. As he swims there, he calls out “is someone trapped? How can we help?” Use run action to get to the wall
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
I was thinking Nixie or you might make the best use of it.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Lucky Number: 1d20 ⇒ 18 Looking to Nixie, Sarq says “I have potion. Might as well use it. Please keep the wand ready though, in case the potion runs out or something,”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Before leaving, Sarq asks “How many are down there, and is there something we can say so they know you sent us to help?” After getting his answer, he goes back to the ship and gets ready for the dive.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq looks at the goggles, then says “Thank you” as he puts them on. He fiddles with them a little bit, obviously not familiar with the item. Once he is satisfied they will not slip off, he gives a nod to indicate he is ready.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
“You saw the battle. Perhaps if you could explain why what we did is a potential problem, we could make things right.” Aid Diplo: 1d20 + 7 ⇒ (5) + 7 = 12
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq watches with interest as the Undine comes towards them. This must be a different tribe than Nixie belongs to. They didn’t greet us with soggy hugs. It is nice artwork. I’m glad she isn’t giving me that look.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Pigs? Sarq is also puzzled by Nixie’s comment. Looking towards her, he asks “Do you mean boars? They are like pigs but have tusks and mean dispositions.” —— After the conversation of pigs with Nixie, he looks towards the island and says “The monastery was supposed to be underwater, right?” Then with a shrug, he says “Let’s try talking with them. They should at least know the area and may be able to help us.”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq scratches his head. Looking over to the two bards, he asks “Can you tell if the Orb is enchanted, or maybe just got that way from being close to something?” Looking back at the turtle, he adds “It would be easier to explain if proximity caused the symbols to appear. Then the Orb is just a rock, and the turtle went to sleep near whatever is causing this,” With a chuckle, he admits “This is way out of my league, just trying to come up with ideas why the same symbols would be on a rock and a creature.”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
GM Kate wrote: Sarq and Blackjack notice that the dragon turtle is covered in runes that look like the orb. Sarq looks down over the railing at the dead dragon turtle. “So, why does the shell have the same sort of markings as that orb? Should we recover the shell to examine it more closely?”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq relaxes and floats on the waves for a short time, resting. Then he climbs back up on the boat. Soon after that, his hands and feet return to their normal form. He shakes his hands to get them dry. "Although it is useful, I don't know if I will ever get used to the weird feeling it causes." Getting out a wand, he brings it over to the two bards and asks "Could you please use this to heal me?" To speed things up, I'll just roll them 3 charges CLW: 3d8 + 3 ⇒ (2, 1, 7) + 3 = 13
Good enough!
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
What is the best way for me to be showing HP? When I went into rage, I did not change my maximum hit points based on the Con increase. While raging my max hit points are 69. Dropping out of rage puts them back to 54. What would cause the least confusion?
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq calls out “Are the runes on the shell important?” He then pokes at it again with his trident. raging trident: 1d20 + 10 ⇒ (15) + 10 = 25
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq dives into the water and moves to flank with Jaques. swim, Touch of the Sea: 10 + 7 + 8 = 25 raging trident, flank, song: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
GM Kate wrote: Sarq, just so you know, the deck is five feet above the water, so you won't be able to reach it if it charges the ship itself. You will be able to if it rises up out of the water to charge you. I hadn’t known that but will go forward with the action anyways.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
It sounds like the creature is charging the ship. Taking his trident in hand, Sarq moves to where he estimates the creature will impact the ship and braces the weapon for the charge. Once in place, his eyes alight and there is a crackle in the air around him. Move, Rage, Ready with Brace Weapon raging trident, song: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Looking over the railings at the incoming turtle, Sarq casts a questioning glance at Maarin then looks back to the creature. “Do these things talk?”
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Sarq gets out a wand and hits himself with it. As he does this, he shifts over to the Starboard railing. Touch of the Sea, duration 1 minute, swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. Does not give any ability to breath underwater. Since he now has a spell active, magic is life trait is also active.
M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging
Aid Profession Sailor: 1d20 + 2 ⇒ (3) + 2 = 5 At least it is better :) Sarq does a little better under pressure, but still not enough to make up for the space he is using on deck.
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