Valeros

Sardel's page

Pathfinder Adventure, Adventure Path, Lost Omens Subscriber. Organized Play Member. 22 posts. 2 reviews. No lists. No wishlists. 1 Organized Play character.




Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Hello,

Can you please confirm if my order of the Pathfinder Battles - City of Lost Omens Case comes with the Dragon and Thieves' Guild premium incentives?

As noted by others customers there appears to be a price discrepancy between my preorder and the price of the miniature case.

Please confirm what is coming in this order. Thank you.

Dark Archive

-I like all three Xulgaths, even though i wish the chief would be an uncommon.
-The dinosaur looks good too.
-The Duergar are also nice, even if i wish the sharpshooter would aim it's crossbow.
-Nice that the enlarged Duergar is female.
-The Offalth looks almost like a Shambling Mound without the weapons it has on page 251 of the Bestiary. I don't need that guy, so good that it's a rare.
-Is the Gogiteth uncommon or rare? This creature 12 looks almost as creepy as on page 183 of the Bestiary.
-The Armageddon Orb is a Tear of Rovagug - Hazard 23?
Finally a standing mirror!
Also the Wheel of Misery is nice for a circus, great that it moves.
Unfortunately the picture of the Swinging scythe is missing.
Does it look anything like the image on page 523 of the core rulebook?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Hello,

Are there any Flip-Mats that are specifically intended to be used with the various Adventure Paths? For example, Flip-Mat: Town Square is used with Rise of the Runelords. I was curious if any of the other APs use this type of synergy.

Thank you.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Hello,

I had a question about the Unchained Monk's style strike, Leg Sweep. Specifically I was wondering what you roll for the trip attempt. Here is the text for the ability:

Leg Sweep: The monk attempts to sweep his foe’s leg, knocking the opponent down. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). This trip attempt does not provoke an attack of opportunity. The monk must attack with a kick to use this style strike.

Is the trip roll just the Monk's base attack bonus or do you use the base attack bonus of the attack as part of their CMB?

I'd appreciate any help with this. Thank you.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

The half-orc magus looks fantastic. I'm looking forward to putting that guy into play.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Hello,

I was hoping to get some help with double checking some damage calculations. I'm playing in a high level campaign and some of these numbers seem rather high. Any assistance would be greatly appreciated.

Here is the information that I used for my calculations.

STR: 24
Base Atk: +16
Feats: Power Attack, Vital Strike, Improved Critical: Longsword, Improved Vital Strike
Mythic Feats: Power Attack (M), Improved Critical: Longsword (M), Vital Strike (M)
Weapon: +3 Evil-Outside Bane Longsword

Based on that info I came up with the following numbers vs Evil Outsiders.

Standard: 1d8+12+2d6
Vital Strike: 3d8+36+2d6
Power Attack: 1d8+27+2d6
Vital Strike + Power Attack: 3d8+81+2d6

Standard [Critical]: 3d8+36+2d6
Vital Strike [Critical]: 5d8+60+2d6
Power Attack [Critical]: 3d8+126+2d6
Vital Strike + Power Attack [Critical]:5d8+210+2d6

I know that's a lot of number crunching but I would appreciate the help.

Thank you.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

This is a question for those who have played through the complete Adventure Path or run it.

I have a question about how many miniatures of a certain type of monster that I'll need.

Spoiler:
How many Yithian miniatures do you need? From what I saw, you won't ever encounter more than one at a time. Did I miss something or are they rarely used in their true form?


1 person marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Hello,

My players will be fighting some Flesh Golems rather soon and I had a question about their Immunity to Magic that I was hoping someone could shed some light on.

I get that they are immune to spells or spell-like abilities that allow spell resistance. It's the part about magical attacks that deal cold or fire damage that is confusing me.

Does the spell actually have to deal damage to affect the golem? Or would a spell that deals fire or cold damage but allows SR affect the golem? I figure the spell has to actually deal damage but I don't want to cheat my players out of being able to slow the golems.

Any help on this matter would be appreciated. Thank you.