|
Sandi Twisch's page
89 posts. Organized Play character for Redelia.
|
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sheet looks good.
Thanks again, everyone!
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
This has been fun! Thanks everyone.
(and a big thank you as always to our GM!)
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi looks over the gear on the downed enemies.
She flashes a toothy grin when asked how things went.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
"Pick on someone your own size, you big bully!"
Sandi (and Twichy) move forward to be in the enemy's face.
(I have Twichy's permission for the token move)
Then Sandi swings her little blade again.
attack, pack flanking: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 1d4 + 1d6 ⇒ (4) + (6) = 10
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi gestures to Twitchy and then moves towards the last remaining enemy.
double move
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi's little blade strikes out again at the blue-hatted enemy.
attack, flanking: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
damage, sneak attack: 1d4 + 1d6 ⇒ (4) + (3) = 7
If blue falls, Sandi is happy to move forward so that Twitchy can have flanking while attacking green. Otherwise, staying put.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi walks over near the top of the stairs and prepates to strike the bad guys if they move the boxes.
hoping Twitchy will join me in that square and we can use pack flanking
readied attack, flanking: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
damage, sneak attack: 1d4 + 1d6 ⇒ (1) + (6) = 7
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Hi, everyone,
I'm having a rough time for several reasons right now. For the next few days, it's possible my posts might be really brief, without much character. If this happens, please don't take it amiss; I will return to normal posting as soon as I can.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi moves into a more central location, since the Aspis could come from any direction.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Cara, please use my Campaign Service Coin reroll (a reroll intended for my to give away) on that check; this feels really important. It lets you reroll that diplomacy aid, and adds +4 for my GM stars.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Ah, I thought we were out of initiative at this point...
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
sense motive: 1d20 + 6 ⇒ (4) + 6 = 10
Sandi's little head pops up from the crates.
"Yeah, we've got this..."
diplomacy aid: 1d20 + 4 ⇒ (15) + 4 = 19
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi moves over close to Twitchy, ready to do their thing, and hides behind some crates.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi stays where she is, waiting to see if someone is going to try to come in through one of the other doors.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi tries to set up some booby traps at the doors with crates.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
I'm sorry, I'm a bit lost what is going on now.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi listens carefully to the instructions of those organizing the defense, and happily locks any doors that would help.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sigh... I can't believe I didn't see that perception was an option. I would probably have instead of trying to aid on diplomacy made a primary roll with perception.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
diplomacy aid: 1d20 + 4 ⇒ (7) + 4 = 11
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Twitchy, please use the reroll from my campaign coin on your diplomacy check. It has an extra +4 bonus.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5
uggh, folio reroll
1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13
"Surely someone might notice if this place stays open. You wouldn't want people to think you are not doing your job..." Sandi speaks softly and gently to the inspector.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi goes to help buy supplies. After the team returns with them, she tries to slip one into food.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Is anyone trained in Sleight of Hand?
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi grins at Twitchy's suggestion. "It might even make them close the place before the meeting."
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
"You look big and strong. Could you pretend to be from a rival 'businessman' and demand that he go meet with someone elsewhere?"
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
"Laszo is the main source of the problem. I still think we need to take care of him."
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi nods, acknowledging and agreeing to Twitchy's suggestion.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi whispers to her disabling buddies, and then begins.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Does it look like it's possible to sneak onto the ship? If so, Sandi will use stealth.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
"I think dealing with the drug maker would be a good first project."
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi looks at the spatula, wondering what Rahnboo uses it for.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
character information:
player: Redelia
character: Sandi Twisch
pfs and char #:838-9
class levels: rogue (unchained) 2
faction: Liberty's Edge
no day job or downtime activities
This character is built for pack flanking shenanigans with Twitchy
(GM: I've played this scenario before, but I think only once several years ago.)
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
A happy little rat-folk lady travels to the ship, chatting happily with her companion.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Just poking my head in to see how the chronicles are coming, since it's getting near the end of the day on Friday.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Looks great, thanks again.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
This was a lot of fun, everyone, thank you. Especially thank you to you, GM Nowruz!
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi looks at Quesa, a thoughtful look on her rodent face. "I think we want to take as few lives as possible. To defend ourselves or our companions with deadly force is often necessary. To show mercy to our opponents after we win is doing good."
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi tries to stabilize the enemies.
heal, untrained: 1d20 + 2 ⇒ (11) + 2 = 13
heal, untrained: 1d20 + 2 ⇒ (5) + 2 = 7
heal, untrained: 1d20 + 2 ⇒ (6) + 2 = 8
So Sandi was only able to stabilize one of them.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Sandi stands up and looks around.
no other actions this turn
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
GM, in your status updates, I think you're missing the healing that Quesa gave Sandi.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
I'm rolling some stabilize checks so you don't need to wait for me. I will spoiler them so they don't affect others' decisions.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
GM, I appreciate your care in exploring the issue.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
Ah, I was interpreting 'regular turn' as your turn that is part of 'regular round.'
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
rolling an acrobatics check to avoid an AoO if the GM is not convinced by rules presented in discussion; also remove the 1d6 sneak attack die from damage
acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13 DC is opponents CMD
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
pg 178 of core rulebook: chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.
surprise round is not a 'regular turn.'
edit: I realize this is not completely clear, and if you disagree with that interpretation of 'regular turn' then I will certainly yield to your interpretation as GM. The grey area is why I even brought it up the way I did, rather than assuming it was true.
second edit:
another quote from the same page:
The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin.
ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8
I believe that green is still flat footed, because they have not yet taken an action during a normal round, so Sandi is able to move around without an AoO and also gets sneak attack damage.
Sandi moves around the nearest enemy and then swipes with her rapier.
attack: 1d20 + 5 ⇒ (7) + 5 = 12 urk, that might hit, because flat footed
damage, sneak attack: 1d4 + 1d6 ⇒ (3) + (1) = 4
|