Ratfolk Caravan Guard

Sandi Twisch's page

89 posts. Organized Play character for Redelia.


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Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sheet looks good.

Thanks again, everyone!

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

This has been fun! Thanks everyone.

(and a big thank you as always to our GM!)

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi looks over the gear on the downed enemies.

She flashes a toothy grin when asked how things went.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

"Pick on someone your own size, you big bully!"
Sandi (and Twichy) move forward to be in the enemy's face.
(I have Twichy's permission for the token move)

Then Sandi swings her little blade again.

attack, pack flanking: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 1d4 + 1d6 ⇒ (4) + (6) = 10

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi gestures to Twitchy and then moves towards the last remaining enemy.

double move

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi's little blade strikes out again at the blue-hatted enemy.

attack, flanking: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

damage, sneak attack: 1d4 + 1d6 ⇒ (4) + (3) = 7

If blue falls, Sandi is happy to move forward so that Twitchy can have flanking while attacking green. Otherwise, staying put.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi walks over near the top of the stairs and prepates to strike the bad guys if they move the boxes.

hoping Twitchy will join me in that square and we can use pack flanking

readied attack, flanking: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

damage, sneak attack: 1d4 + 1d6 ⇒ (1) + (6) = 7

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Hi, everyone,

I'm having a rough time for several reasons right now. For the next few days, it's possible my posts might be really brief, without much character. If this happens, please don't take it amiss; I will return to normal posting as soon as I can.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi double moves.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi moves into a more central location, since the Aspis could come from any direction.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Cara, please use my Campaign Service Coin reroll (a reroll intended for my to give away) on that check; this feels really important. It lets you reroll that diplomacy aid, and adds +4 for my GM stars.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Ah, I thought we were out of initiative at this point...

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

sense motive: 1d20 + 6 ⇒ (4) + 6 = 10
Sandi's little head pops up from the crates.
"Yeah, we've got this..."
diplomacy aid: 1d20 + 4 ⇒ (15) + 4 = 19

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi moves over close to Twitchy, ready to do their thing, and hides behind some crates.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi stays where she is, waiting to see if someone is going to try to come in through one of the other doors.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

looks fine to me...

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi tries to set up some booby traps at the doors with crates.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

I'm sorry, I'm a bit lost what is going on now.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi listens carefully to the instructions of those organizing the defense, and happily locks any doors that would help.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sigh... I can't believe I didn't see that perception was an option. I would probably have instead of trying to aid on diplomacy made a primary roll with perception.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

diplomacy aid: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Twitchy, please use the reroll from my campaign coin on your diplomacy check. It has an extra +4 bonus.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5

uggh, folio reroll
1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13

"Surely someone might notice if this place stays open. You wouldn't want people to think you are not doing your job..." Sandi speaks softly and gently to the inspector.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi goes to help buy supplies. After the team returns with them, she tries to slip one into food.

stealth roll; spoilered to allow others to aid:

stealth: 1d20 + 13 ⇒ (20) + 13 = 33

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sounds good to me!

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Is anyone trained in Sleight of Hand?

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi grins at Twitchy's suggestion. "It might even make them close the place before the meeting."

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

"You look big and strong. Could you pretend to be from a rival 'businessman' and demand that he go meet with someone elsewhere?"

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

"Laszo is the main source of the problem. I still think we need to take care of him."

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi nods, acknowledging and agreeing to Twitchy's suggestion.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi whispers to her disabling buddies, and then begins.

roll to disable spoilered since aids not yet rolled:

1d20 + 10 ⇒ (15) + 10 = 25

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Does it look like it's possible to sneak onto the ship? If so, Sandi will use stealth.

stealth, if it makes sense:

1d20 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

"I think dealing with the drug maker would be a good first project."

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi looks at the spatula, wondering what Rahnboo uses it for.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

character information:
player: Redelia
character: Sandi Twisch
pfs and char #:838-9
class levels: rogue (unchained) 2
faction: Liberty's Edge
no day job or downtime activities
This character is built for pack flanking shenanigans with Twitchy

(GM: I've played this scenario before, but I think only once several years ago.)

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

A happy little rat-folk lady travels to the ship, chatting happily with her companion.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Looks good, thanks!

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Just poking my head in to see how the chronicles are coming, since it's getting near the end of the day on Friday.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Looks great, thanks again.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

This was a lot of fun, everyone, thank you. Especially thank you to you, GM Nowruz!

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi looks at Quesa, a thoughtful look on her rodent face. "I think we want to take as few lives as possible. To defend ourselves or our companions with deadly force is often necessary. To show mercy to our opponents after we win is doing good."

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi tries to stabilize the enemies.

heal, untrained: 1d20 + 2 ⇒ (11) + 2 = 13
heal, untrained: 1d20 + 2 ⇒ (5) + 2 = 7
heal, untrained: 1d20 + 2 ⇒ (6) + 2 = 8

So Sandi was only able to stabilize one of them.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sandi stands up and looks around.
no other actions this turn

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

GM, in your status updates, I think you're missing the healing that Quesa gave Sandi.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

I'm rolling some stabilize checks so you don't need to wait for me. I will spoiler them so they don't affect others' decisions.

stabilize checks:

first round, DC 11: 1d20 ⇒ 1
second round, DC 12: 1d20 ⇒ 11
third round, DC 13: 1d20 ⇒ 10
fourth round, DC 14: 1d20 ⇒ 17

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

GM, I appreciate your care in exploring the issue.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Ah, I was interpreting 'regular turn' as your turn that is part of 'regular round.'

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

rolling an acrobatics check to avoid an AoO if the GM is not convinced by rules presented in discussion; also remove the 1d6 sneak attack die from damage

acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13 DC is opponents CMD

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

pg 178 of core rulebook: chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

surprise round is not a 'regular turn.'

edit: I realize this is not completely clear, and if you disagree with that interpretation of 'regular turn' then I will certainly yield to your interpretation as GM. The grey area is why I even brought it up the way I did, rather than assuming it was true.

second edit:
another quote from the same page:
The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

I believe that green is still flat footed, because they have not yet taken an action during a normal round, so Sandi is able to move around without an AoO and also gets sneak attack damage.

Sandi moves around the nearest enemy and then swipes with her rapier.
attack: 1d20 + 5 ⇒ (7) + 5 = 12 urk, that might hit, because flat footed
damage, sneak attack: 1d4 + 1d6 ⇒ (3) + (1) = 4



So, unless I've missed something:

Minions can't use reactions.
Feast on the Fallen is a reaction.

RaW I guess you can't use it?

Honestly if this comes up I'd probably just let it have the reaction, at least until I find an official ruling on it. It might come up in organized play if people have Age of Ashes credit.