Machine Slayer

Samuel Soulkeeper's page

1,418 posts. Alias of Balacertar.


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HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

While the party try to give back on the centaurs and survive at the same time, Samuel remains unconscious on the ground, his breathing shallow and ragged. Despite his injuries, his hand clenches tightly around the handle of his musket.

Samuel's mind drifts, memories flickering like distant snow flocks. Yet even in his weakened state, his thoughts are filled with determination, a silent vow echoing through his consciousness: to rise again and fight alongside his companions until the bitter end.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

As Samuel lies on the ground, impaled, he struggles to maintain consciousness. Despite the pain coursing through his body, he manages to focus his thoughts enough to mutter a few words "Don't... give up..." Samuel gasps, his voice weak but filled with determination. "Keep fighting... We've come too far to let them win now..."

With those final words of encouragement, Samuel slips into unconsciousness, his fate now in the hands of his companions.
Stabilize roll DC 10: 1d20 + 1 - 5 ⇒ (17) + 1 - 5 = 13

HP -5/78 AC 23 TAC 18
stable
sickened 4 rounds
inspire courage (+2)
haste r9
bullets 35
cartridge 15


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel, feeling the sting of the frosty darkness and the sickness it brings, remains undeterred. As the centaur retaliates with a shot from its bow, Samuel braces himself for the impact, gritting his teeth against the pain.

"Seems like our frosty foes are getting desperate, huh?" Samuel remarks, though his voice carries a hint of strain "But they'll find we're not ones to be easily frozen out of the fight!"

With resolve burning bright despite the darkness closing in, Samuel steps forward through the sleet storm edge and into touch range.

Loading the musket super fast with cartridges, he is able to offer two shots before the caster has the chance to strike on them once more.
+1 Musket-DA-sickened+haste+IC (touch and precise shot): 1d20 + 17 - 3 - 2 + 1 + 2 ⇒ (4) + 17 - 3 - 2 + 1 + 2 = 19
Piercing/Bludgeoning damage+DA-sickened+IC: 1d12 + 7 + 6 - 2 + 2 ⇒ (12) + 7 + 6 - 2 + 2 = 25

+1 Musket-DA-sickened+haste+IC (touch and precise shot): 1d20 + 12 - 3 - 2 + 1 + 2 ⇒ (8) + 12 - 3 - 2 + 1 + 2 = 18
Piercing/Bludgeoning damage+DA-sickened+IC: 1d12 + 7 + 6 - 2 + 2 ⇒ (8) + 7 + 6 - 2 + 2 = 21

HP 36/78 AC 23 TAC 18
sickened 4 rounds
inspire courage (+2)
haste r9
bullets 35
cartridge 15


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

With the centaurs moving out of sight, Samuel goes into the room, maintaining the sleet storm to his right, as he advances, and keeps the coverage of the ice falling, while readies a shot in case one of the centaurs come into sight.
+1 Musket-DA+haste+IC (readied attack): 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (16) + 17 + 1 - 3 + 1 + 2 = 34
Piercing/Bludgeoning damage+DA+IC: 1d12 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16
+1 from Point blank shot if within 30' (and touch attack if within 40')


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

It is a long call, but Samuel apparently sees some centaur legs in between the door frame, the sleet storm and the menhir, and so he tries a far shot "I saw a leg behind that rock!"
+1 Musket-DA+haste+IC-distance: 1d20 + 17 + 1 - 3 + 1 + 2 - 4 ⇒ (5) + 17 + 1 - 3 + 1 + 2 - 4 = 19
Piercing/Bludgeoning damage+DA+IC: 1d12 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23

Then, quickly reloads the musket.

HP 78/78 AC 23 TAC 18
inspire courage (+2)
haste r9
bullets 36


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel, taking advantage of the cover provided by the sleet storm, swiftly moves to the edge of the swirling tempest at the door. With practiced ease, he reloads his musket, his movements steady despite the nearby coldness "Looks like our frosty friend couldn't handle the heat! Guess my aim was just too hot to handle!" Samuel chuckles, feeling a sense of satisfaction at having driven the frost centaur into retreat.

As he finishes reloading, he peers through the blizzard, scanning the area for any signs of movement or imminent danger. With the frost giant centaur hidden from view, he remains vigilant, ready to react to whatever emerges from the icy haze.
Perception: 1d20 + 14 ⇒ (18) + 14 = 32

HP 78/78 AC 23 TAC 18
inspire courage (+2)
haste r9
bullets 37


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Sorry for the delay, I had a non good weekend :(


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel moves forward into touch range, aiming carefully at the huge frost giant centaur. Without waiting for further questions and a swift bold motion, he unleashes a shot over the heads of his comrades "Looks like you're half-iced and half-mad! I guess that makes you a frosty centaur of questionable sanity!"
+1 Musket+PB-DA (touch, flatfooted): 1d20 + 17 + 1 - 3 ⇒ (4) + 17 + 1 - 3 = 19
Piercing/Bludgeoning damage+PB+DA: 1d12 + 7 + 1 + 6 ⇒ (7) + 7 + 1 + 6 = 21

HP 78/78 AC 23 TAC 18
grit 3/4
bullets 37


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Thanks Llewellyn for trying to make that work! Dumb giants, not understanding Taldan :P


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel, embodying the hag's persona as suggested by Letitia, readies himself for another attempt to communicate through the door. He takes a deep breath and projects his voice, attempting to sound like a female hag, and hoping the promise of valuable information might pique the interest of whoever is on the other side of the door "Hear me, dumb! I, the hag, have delved into Artrosia's records and uncovered vital information about Kostchtchie's prison! I seek an audience to share my findings!"
Bluff: 1d20 + 11 ⇒ (10) + 11 = 21

"Come on, lads, don't be as stubborn as a mule with a headache. Let's not keep the grand unveiling of secrets waiting. Open the door, and we can all have a civilized chat, no need for a lesson in door etiquette!" Samuel anxiously awaits a response, prepared to take action if their latest attempt to communicate fails.

He turns then back to Letitia "I guess they talk with the hag in Common."


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel glances over at Letitia, his smirk not faltering. "Well, not exactly fluent, but giants aren't particularly intelligent to notice the different, ain't it?" he gets a bit ashamed, but remains hopeful nonetheless "Not sure you can force it open by magic, isn't it?"


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel approaches the barred door, his gaze shifting between his companions. A mischievous glint in his eye, he turns to the others and suggests "What if we try a little act, lads?" He smirks as he takes a deep breath, projecting his voice to sound more giant-like.

"Oi, open up, mates! We got trouble 'ere, and we need yer help! It's a mess in here, and we need more hands to sort it out!" He grins, attempting to mimic the urgency and concern of a giant in distress.

Bluff: 1d20 + 11 ⇒ (15) + 11 = 26

Samuel hopes their act will convince whoever is on the other side to open the door, unaware of the potential dangers that may await them beyond.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel smiles with confidence seeing his bullet to fell the giant humanoid.
1 grit recovered!

The Taldan quickly examines the first giant, searching for any clues regarding their plans, before turning his attention to the rest of the group gathered at the west door "Cute deadly then perhaps" he remarks with a wry smile.

"We should move on before someone comes to check what happened here" without further delay, Samuel approaches the door to the west. He checks for any traps or locks, then, if it's not locked, confidently opens it to proceed.
Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Disable Device: 1d20 + 17 ⇒ (13) + 17 = 30


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"A ham-some work Letitia!" Samuel chuckles at the transformation while stepping forward to find a clear shot in the upper parts of the giant.
+1 Musket+DA (touch and precise shot): 1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19
Piercing/Bludgeoning damage+DA: 1d12 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Seems no cover through the northern squares, and just 40' for touch range!

Then, he rapid reloads the musket in a single move.

HP 67/67 AC 23 TAC 18
Bullets 38


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

With one of the giants falling and the other scared to the bone, Samuel does find some respite to take care of his beloved weapon. His well skilled hands open the musket and quick clears the flintlock, loading then a new bullet and rapid reloading it with powder from one of his horns "The bloke pied his pants when he saw your jaws Llewellyn"

Rearming the musket, he steps forward and starts to take aim "I do not like the way he is banging that door"


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

That looks as a great option, giants are not known by their great minds, and Ashling seems to know the Giant's tongue so they will understand her command.

If the giant is already frightened, the command can be redirected to the other giant.

Debuff and control magic really is the best way to handle these heavy hitters, a good encounter for the spellcasters to shine here.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"Damned cannon!" Samuel curses as the musket jams, he wants to quick clear the cannon, but there is no time when his friends are being hammered to the ground. Instead, he loads the cannon using a paper cartridge, takes aim at the more injured giant, red, and shots.
+1 Musket+PB-DA-broken (touch and precise shot): 1d20 + 17 + 1 - 3 - 2 ⇒ (15) + 17 + 1 - 3 - 2 = 28
Piercing/Bludgeoning damage+PB+DA-broken: 1d12 + 7 + 1 + 6 - 2 ⇒ (11) + 7 + 1 + 6 - 2 = 23

And willing to risk his weapon to safe them, he quickly spends another paper to load the cannon once more.
+1 Musket+PB-DA-broken (touch and precise shot): 1d20 + 12 + 1 - 3 - 2 ⇒ (14) + 12 + 1 - 3 - 2 = 22
Piercing/Bludgeoning damage+PB+DA-broken: 1d12 + 7 + 1 + 6 - 2 ⇒ (6) + 7 + 1 + 6 - 2 = 18

Fortunately the quick load does not ruin the musket.

HP 67/67 AC 23 TAC 18
grit 2/4
paper cartridges 17

Some clarifications
Reloading is free action:
loading musket: full action ->
fast musket deed: standard action ->
rapid reload feat: move action ->
paper alchemical cartridge (bullet): free action
Misfire is 5 (2 normal, 4 broken, -2 musket training, 1 paper cartridge)


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Riving Strike and demoralizing will help a lot Llewellyn if you can squeeze them naturally on your progress.

This is why many people hate save or die spells. They tend to be terribly frustrating. You either ruin it for the GM or for the player, and things get worse if the GM is scaling the fights to maintain the challenge, the DC spells are the first thing that suffers from that, or if the player is scaling his character to maximize DCs, which also can ruin the fun for everyone.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Mmm... I do not think we are using hero points. But in any case I have the Quick Clear deed, but it's another round without contribute to the combat.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Actually, I just realized Samuel's shot results in a misfire. If a musket roll is 1 or 2, it gains the broken condition and the shot fails :(


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Relieved his shot spared Ashling from one attack, Samuel steps back away from reach to quickly reload his musket "Caution Letitia, step behind!"

Raising his now loaded musket, he keeps piling damage on the blue giant, unless Letitia managed to sleep it, in which case, he shots the red one instead.
+1 Musket+PB-DA (touch and precise shot): 1d20 + 17 + 1 - 3 ⇒ (2) + 17 + 1 - 3 = 17
Piercing/Bludgeoning damage+PB+DA: 1d12 + 7 + 1 + 6 ⇒ (8) + 7 + 1 + 6 = 22

HP 67/67 AC 23 TAC 18
grit (2/4)
bullets 39


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -
Ashling_Frost-wing wrote:
If any of y'all were to make Doctor doom a class what class would you use

Oh, Sorcerer seems the most accurate, with some levels on Scaled Fist Monk, and some Technomancer prestige class levels. But I am no expert on Doctor Doom.

Llewellyn the Bold wrote:
How far away would you say Llewellyn is from the red giant? I'm trying to figure if he's more or less than 30' away.

I assumed the squares are 10x10, thus, 30' exactly, with cover.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel steps in front of Letitia, resolved to protect the witch.

Then, taking gritted aim at the blue dressed giant's leg, he pulls the musket's trigger "Seems you need a new boot there"
+1 Musket+PB-DA (touch, flatfooted): 1d20 + 17 + 1 - 3 ⇒ (9) + 17 + 1 - 3 = 24
Piercing/Bludgeoning damage+PB+DA: 1d12 + 7 + 1 + 6 ⇒ (5) + 7 + 1 + 6 = 19
Targeting deed - Legs (-1 grit): On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect (Creatures immune to sneak attacks are immune to targeting effects).

HP 67/67 AC 23 TAC 18
grit (2/4)
bullets 40


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Making it back up, Samuel describes what he has seen below "It seems there are two of those blue-face, cold blooded giants guarding the deeper levels. There are some statues, some broken, sorted in aging level, some of them skeletons that vanish into a gaping tomb..." the Taldan shudders at the thought of death "I think if we attack them suddenly and with strength, we can take them by surprise before they do realize what is going on."


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"It is not that easy with this frozen cold you know" Samuel answers a bit frustrated until the lock does click, and his face turns to smile "Ah, there you have them. Your stairs down."

Samuel indeed carefully moves down, and when he overhears the conversation, he moves upstairs again to inform the group and trying to not be detected "There are at least two people there. Giants by the pitch and tone..."
Stealth: 1d20 + 6 ⇒ (19) + 6 = 25

He checks the musket is loaded before descending the stairs to cover Letitia on her investigation.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel gives back a glance to Llewellyn, then grumbles back to the rest of the group "If you have not noticed, we men are trying to figure out the mechanical parts here in an attempt to open this door safely. We could enjoy a lower tone."

The Taldan goes back to the door's lock, trying to make it open "Point taken though on looking for a corridor going down."


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"Charity angels, the best of society" Samuel jokes listening Llewellyn's description of frost giant society while eating an apple that has appeared on his hand out of nowhere "Well, aside of total rampage, at least we can hope the Warden's friends are enslaved and not just killed. That, and be prepared for a wolf or a white winged lizard or two, ah?"

As the group reaches back the doors' room, the Taldan slowly counts the doors "We took two of these. There are two left to check. I guess one might be as good as the other to start with." pulling a gold coin, he tosses it in the air.
Top: 1, Bottom: 2: 1d2 ⇒ 2
"Aha, heads is always my lucky one." Samuel points to the bottom door, the one by side to the other the group already visited "This one."

He checks the door with care before attempting to open it.
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Disable Device: 1d20 + 17 ⇒ (6) + 17 = 23
Disable Device (take 20 if unlock is needed): 20 + 17 = 37


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

* If you do not want to read the whole wall of text, the paragraph marked with the asterisk is the important one.

I have the Monster Codex. The Hurtful feat is listed on the section "Bugbear feats" as part of the options specifically available to that race. Those racial rules are not clearly restricted by race though. This is what the Bugbear entry says about these options (pg. 20):

New rules: "The following section details an archetype, new feats, a spell, and a selection of magic items favored by bugbears and wikkawaks."

Bugbear feats: "The following feats are common among bugbears."

And looking for general rulings on how this work, the only thing I found at the beginning of the book in the "How to use this book" section (pg. 5):

New rules: "Next come two pages of new rules elements common to the monster. These can include racial variants, templates, archetypes, class features, feats, equipment, spells, magic items, or anything else associated with the monstrous race or its allies. Many of these options are restricted specifically to a given race, but some can be taken by any characters who meet the requirements to do so."

*
I have found some races list the race as a prerequisite for those feats, for example the boggard Stunning Croak or the duergar Tough as Iron. The bugbear Hurtful does not list any race as a prerequisite, hence, I believe it was the intention to be generally available.
The prerequisites are listed in the book with or without race the same way as in the aonprd entries.
*

Hope that was helpful.

Besides, Monster Codex is one of the most helpful GM books I have. It contains extra rules and premade statblocks for a lot of common enemies. It is great to add some color to encounters, specially useful on those thematic campaigns where you get bored of just fighting the fifth wave of hobgoblins directly fetched from the Bestiary.

You can just swap one of the feats for something interesting, or change the common warrior for a premade spellcaster in less than a minute.

There are options for:
- Boggards
- Bugbears
- Drow
- Duergar
- Fire giants
- Frost giants
- Ghouls
- Gnolls
- Goblins
- Hobgoblins
- Kobolds
- Lizardfolk
- Ogres
- Orcs
- Ratfolk
- Sahuagin
- Serpentfolk
- Troglodytes
- Trolls
- Vampires

And the art is numerous, beautiful and inspiring.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Level 9

HP 1d10 + 1 ⇒ (10) + 1 = 11
Feat Martial Dominance
Class features Musket training 2 (+1 damage with muskets)
Favored class bonus +¼ grit
Skills
Acrobatics
Bluff
Disable Device
Perception
Survival
K. arcana
K. planes


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel nods, obviously in agreement with the witch "Let's not forget Nostafa warned us about an aging curse in the pit. Maybe we will need to make use of that aging protection magics we found a while back"


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"Well, by taking this piece we have basically broken the coven." Samuel states feeling the group has advanced and matured since they entered the statue.

Opening the trunks, Samuel picks up and shows a magnificent gem "Look at this! This sapphire is as big as the palm of my hand, it must be worth a tone"

Waiting for others to react to Samuel's proposal of trying to find the Eon Pit


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel stashes the new magic items and halts at the iron key "I wonder what this one opens. Does anyone remember a door we have not been able to open?"

The Taldan looks around for the furniture in this room, and specially if there is anything with a lock, for example a chest or something. If so, he tries the key there.
Perception: 1d20 + 13 ⇒ (2) + 13 = 15

"I like the idea of hunting down the frost giants the most. If Nostafa was honest with us, I fear the Demon Lord they want to free might be Kostchtchie himself" Samuel rugs his nose and cleans his musket of the recent shots' powder, lodging a new bullet inside with great care "The giant leader is going to be a hard bone to crack. But if they free a Demon Lord, we are basically f++$ed up. We should have that as our priority"

"Let's trace back to the womb of the Crone. Nostafa told us the Eon Pit is there"


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Enjoy your trip Callix!


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel sighs relieved as Letitia channels healing energy through the group's wounds "If we only find a pool to bath that is not f&%~ing frozen up..."

The Taldan looks down to the fallen enemy "Hope that helps us with the Ward and not the other way around..."

HP 67/67 AC 24 TAC 19
haste (+1 dodge AC)
inspire courage (+2)
grit (3/4)
bullets 41


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel is still reloading when he sees sword and axe cutting through the hag. He refrains from spending bullets unnecessarily, but takes aim at the flying monster, and if she manages to reach the corridor of the cave, flings a last volley of powder.
+1 Musket+PB-DA+IC+haste (touch and precise shot): 1d20 + 17 + 1 - 3 + 2 + 1 ⇒ (4) + 17 + 1 - 3 + 2 + 1 = 22
Piercing/Bludgeoning damage+PB+DA+IC: 1d12 + 7 + 1 + 6 + 2 ⇒ (12) + 7 + 1 + 6 + 2 = 28
Recovers 1 grit point if it is the killing blow.

HP 54/67 AC 24 TAC 19
haste (+1 dodge AC)
inspire courage (+2)
grit (2/4)
bullets 41?


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel smiles when the mist just fades and disappears "Ah! Excellent job witch!" just to screech in pain when wounds suddenly open all through his body "Cursed hag!"

"But you cannot hide now from my lovely friend" stepping back to quickly reload (provokes if she has 10' reach) Samuel takes good aim and shots (provokes again if she has Combat Reflexes).
+1 Musket+PB-DA+IC+haste (touch and precise shot): 1d20 + 17 + 1 - 3 + 2 + 1 ⇒ (4) + 17 + 1 - 3 + 2 + 1 = 22
Piercing/Bludgeoning damage+PB+DA+IC: 1d12 + 7 + 1 + 6 + 2 ⇒ (11) + 7 + 1 + 6 + 2 = 27

HP 54/67 AC 24 TAC 19
haste (+1 dodge AC)
inspire courage (+2)
grit (2/4)
bullets 42


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Ok, people, let's be proactive and have our round done so the party is ready to progress and the GM can wrap up the round and follow up when he has a chance to post.

Callix Ingritdottir wrote:
I was about to say the Spiritual Weapon should still be locked on her, but as soon as Callix lost sight of her, it would have returned to hover next to Callix.
Letitia Frost wrote:
Since the rules say the spiritual weapon strikes as a spell and not a weapon, I don't think concealment would apply. It also says it continues to attack the current target until the caster changes targets. So I'd argue that it would keep attacking despite you not seeing her in the fog.

Actually it seems the weapon goes back to the caster not when you lose sight of the target, but when you lose sight of the weapon itself: "If the weapon goes beyond the spell range, if it goes out of your sight, [..] the weapon returns to you and hovers"

As the weapon enters into the mist, sight is lost and it returns to Callix, but because Callix is now in front of the hag, she can see the weapon and hence, the spiritual weapon can do its attacks on the hag.

As about mischance, I would argue spells that require an attack roll to strike, still are affected by mischance. You would do so for a scorching ray for example.

In any case, just roll your spiritual weapon attacks Callix including mischance. If the GM has a different interpretation, he can ignore the attacks or the mischance rolls.

Callix Ingritdottir wrote:
That said, since Callix closed into the fog last round, I assume she can step toward Llewellyn (who cried out) and find the hag?

I am pretty sure you can follow the sounds of combat and into the mist. It is better if you can roll your attacks as if that is the case Callix. If for whatever reason the GM judges you cannot, it can always be adjusted, but in the most probable scenario your turn is done and we can progress. So please provide your turn as if you found the hag.

In general I want to call everybody to be more prospective and roll with things. If you have doubts if something might work or not, just try out, and include a contingency action in case your assumption is false and it will not work.

Some campaigns run with a more short cycle and asking questions is more feasible. Others run with a days cycle like this one, and can benefit incredibly from taking assumptions and rolling with them.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Not seeing Anna anywhere, Samuel guides himself by the shouts and noise of combat inside the mist. Moving in between Ashling and the chest, he suddenly takes sight of the horrendous hag in front "Hell's teeth! It is indeed a monster!"

Locked to fight in close combat where he cannot shot safely, he resolves to attack the hag with the butt of his musket, striking as hard as possible, trying to send the monster to the ground.
+1 Musket Pistol whip+flank+haste+IC: 1d20 + 11 + 2 + 1 + 2 ⇒ (7) + 11 + 2 + 1 + 2 = 23
Bludgeoning damage+IC: 1d10 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Free Trip: 1d20 + 10 + 2 + 1 + 2 ⇒ (2) + 10 + 2 + 1 + 2 = 17 :_(
Mist mischance 20%: 1d100 ⇒ 54
-1 grit


HP 67/67 AC 24 TAC 19
haste (+1 dodge AC)
inspire courage (+2)
grit (2/4)
bullets 43


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"Hell's Teeth!" Samuel vents his frustration shaking the musket and bringing his aim down "I cannot see her with all that mist"

Advancing through the cabin with hasted speed, trying to find the way out of the fog, the Taldan emerges on the eastern side, where he can control that escape path.

With a natural and almost automatic gesture by now, he reloads the musket with a new bullet "She is not here. Must be inside the cloud still"

HP 67/67 AC 24 TAC 19
haste (+1 dodge AC)
inspire courage (+2)
grit (3/4)
bullets 43


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

The moment Samuel notices the hard reaction, he knows the time of questions have past "There is a time when pulling the trigger first is the only answer that does not end with your head on the plate"

The High Sentinel performs a targeted shot, aiming for her head.
+1 Musket+PB-DA+IC+haste (touch and precise shot): 1d20 + 17 + 1 - 3 + 2 + 1 ⇒ (9) + 17 + 1 - 3 + 2 + 1 = 27
Piercing/Bludgeoning damage+PB+DA+IC: 1d12 + 7 + 1 + 6 + 2 ⇒ (6) + 7 + 1 + 6 + 2 = 22
-1 grit point
On a hit, target is confused 1 round (no saves, but is mind-affecting and precise damage effect).

HP 67/67 AC 24 TAC 19
haste (+1 dodge AC)
inspire courage (+2)
grit (3/4)
bullets 43


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

While the others scatter, Samuel steps next to Letitia in case she is physically menaced, and to remove the curtain with the cannon of his musket so the witch has line of sight.

"Stop the lies, if you are Caigreal, we are here to solve things up" the Taldan warns the creature while he tries to make sure there is no confusion this time.
Sense Motive: 1d20 + 11 ⇒ (12) + 11 = 23


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"...so she can seize control of the coven, is that it? Or I have understood nothing?" Samuel checks his musket once the group is back at the light gem room.

"I am going to be seriously pissed off if she is indeed a hag..." with his firearm pointing towards the room where they met Anna he adds "Will try to let her not cast any spell"

Ready!


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"I guess some of that blanch from Letitia should do the trick Ashling" Samuel offers as an advice, then nods to the witch and Llewellyn "Ok, let's bring our asses back to the Crone then, and then follow up into our trip to the Maiden"

"If nothing else, I think I will gain a bunch of drinks back at Heldren with all the stories of our comings and goings" the Taldan laughs "That, or I create a company to organize trips to the 'Best Snowy Lands on Golarion'"


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"I am just concerned we might be completely misjudging someone while we are entangled in the hags and feys lies" Samuel frowns as he thinks on the tender and weak Anna, but looks at Letitia's eyes and sees that look of determination "But let's do it. That is, if we are able to find her again in this hag's maze."


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"A family mess. This starts to seem a soap opera." Samuel grunts at the revelations made by Nostafa, he checks the cannon of his musket in a grumpy manner "If that is the case and we have been lied, this Annis hag is going to learn better..."

"That said, if she is really Jandreka's mother, for much of a challenger to her authority she might be, a mother is a mother. We should have that into account, and try to find a different resolution to her" Samuel looks at Letitia, knowing her own issues with her mother and her knowledge of magic "If she is in disguise, is there any way we can break that disguise and expose her to admit her defection?"

Other than that, Samuel looks around for the different exits on this room, and trying to find out what might be a good door to go back to Anna's room.
Survival: 1d20 + 13 ⇒ (8) + 13 = 21


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"We heard something about a Demon Lord before. Someone called Kostchtchie, who apparently had a hatred to women and witches. We heard frost giants in Iobara worship him and want to unleash something known as the Deathless Frost." Samuel confirms part of the fey's words "I guess that gives us a direction"

The Taldan points back at the corridor they came through "Was that before not the Crone? The Eon Pit must be there. We only need to prepare to face that aging curse Nostafa talks about"


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"Yeah, it would be great if you could guide us to the Eon Pit, or at least tell us how to reach there..." Samuel succinctly comments, still not used to the unnerving presence of these feys, hags and witches...


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel greets what seems finally some information "She previewed our arrival?" and observes with curiosity what it is done with the bottle.

K. local: 1d20 + 6 ⇒ (10) + 6 = 16
"The Eon Pit? The Thrice-Tenth Kingdom? What are those? How do we reach there?" Samuel inquiries the woman, relaxing finally the musket.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"Baba Yaga was here? What for?" Samuel relaxes the musket.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel is alarmed by the voice and quickly turns west to look at its origin "Who is there? Show yourself if you want to talk"
Perception: 1d20 + 13 ⇒ (2) + 13 = 15

While Letitia talks out this denizen, Samuel tries to find clues of what or who the group might be facing.
Survival (track): 1d20 + 13 ⇒ (14) + 13 = 27