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Hey everyone. I am making a Druid for our upcoming campaign and I thought it would be fun to play a Druid who uses poisons and summoned in things that poisoned things. This is what I have come up with so far and I was hoping the smart people on here could help me come up with other things. Any tips welcome. Thanks and happy holidays. ~Feats~
Master Alchemist
Superior summoning
Versatile Summon natures ally
Spell focus conjuration
Augment summoning
~Spells~
* Second Level
Delay poison
Pernicious poison
Whip of Spiders
* Third Level
Aggravate affliction
Delay poison communal
Neutralize poison
Poison
Rain of frogs
* Fifth level
~Items~
Poisoners jacket
Poisoners gloves
I did a quick check but couldn't find a answer to my question. In the magic item creation section it says " Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours."
So does mean that if I take another +5 to the dc I can get it to 2 hours of work per 1,000 go in the items base price? Do u think this is fair to run it this way stacking? Or would it be more fair in stead to make it a dc +10 higher to go from a 4 to a 2. Since u are doubling it. Salvos
I have a friend in my current campaign that wants to play a fleshwarper from the book of lords of madness, but wants to play it from the beginning. I thought this would be a good chance to do a Alchemist Archetypes fleshwarper but i am having a little bit of a problem of where to fit in the fleshwarpers stuff in with the Alchemist. Any thoughts/ideas/tips on how to merge these 2 together would be great. Thanks. Salovs
Hello
Also how do u know if a creature has ex or su damage reduction? It doesn't say where the damage reduction is. Thanks for your help Salvos
Hello,
Thanks
Hello all,
So can some one give me some examples of a 4 person group trying to find the right CR for them?
Hey,
( http://search.barnesandnoble.com/Pathfinder-Module-B1/Jason-Bulmahn/e/97816 01251862/?itm=1&USRI=crypt+of+the+everflame) (http://paizo.com/store/downloads/pathfinder/pathfinderModules/pathfinderRP G/v5748btpy89c9) Any help on this would be great. Thanks
Hey,
What do you guys think? Do you think DND/Pathfinder could fit in with a gaming website like IGN or will they be stuck to official website and fan sites?
Hey all,
Any help would be great. Thanks dracotaur Fighter Level 8
feats
Hey all,
Is there a site or a thread that i missed that explains all of this? My understanding is that a Modules are just a few levels of story. Like a short story i guess. Then the Adventure path is a novel. Where the character go to be higher level then the normal Modules. I know It is a great idea to have all 3 book, Core rules, Games master, and the Bestiary, but what else would you recommend as a must have to start your own first time game up? Any help on all of these questions would be great. Thanks
Hey all,
So i have read in books and seen in movies where the big bad fighter has a bunch of really big weapons strapped to his body, but could you really make that work for a fighter in dnd? Could he be Carrying a great sword, Great axe, and a Halberd? Or would it all have to be light to one handed weapons as in longsword, battle axe, and a rapier? I know there is a magic item( Cant think of the name) that holds like so many arrows, so many javelin, and a Couple bows. Is there a Melee magic item that can hold so many Light, one handed and 2 handed weapons? I wanted my fighter to have around 3-5 2-handed melee weapons on him at one time. Any help on my plans to make this fighter would really be helpful. Thanks
Hey,
This is the first time i have played any time of summoning char so just wanted some tips and tricks. Thanks
Hello,
Race Halfling
Weapon : Harpoon Feats
Eidolon
Bonus Swim Gills Improved Damage (Claw) Let me know of any feed back. |