Salovs's page

47 posts. No reviews. No lists. 1 wishlist.




Hey everyone,
I have this player who wont be able to game every time with us. Maybe 1/5 times we play.. We all want her to play with us but having her level up a character every time she plays seems like a pain. So I was thinking of having her play a fey or outsider type character that could come in help/ mess with the characters in a fun way. No level up req. she would be a high enough CR where that would work. I was thinking of a Q Type person but not that Godly. Just something fun where she could buff the PCS, change their looks, cast a spell, smash a goblin or too with easy.

Any Ideas?

Thanks,
Salovs


Hey everyone. I am making a Druid for our upcoming campaign and I thought it would be fun to play a Druid who uses poisons and summoned in things that poisoned things. This is what I have come up with so far and I was hoping the smart people on here could help me come up with other things.

Any tips welcome.

Thanks and happy holidays.

~Feats~
Poison focus
http://www.d20pfsrd.com/feats/general-feats/poison-focus

Master Alchemist
http://www.d20pfsrd.com/feats/general-feats/master-alchemist

Superior summoning
http://www.d20pfsrd.com/feats/general-feats/superior-summoning

Versatile Summon natures ally
http://www.d20pfsrd.com/feats/general-feats/versatile-summon-nature-s-ally

Spell focus conjuration
http://www.d20pfsrd.com/feats/general-feats/spell-focus---final

Augment summoning
http://www.d20pfsrd.com/feats/general-feats/augment-summoning---final

~Spells~
* First Level
Nauseating dart
http://www.d20pfsrd.com/magic/all-spells/n/nauseating-dart

* Second Level
Accelerate poison
http://www.d20pfsrd.com/magic/all-spells/a/accelerate-poison

Delay poison
http://www.d20pfsrd.com/magic/all-spells/d/delay-poison

Pernicious poison
http://www.d20pfsrd.com/magic/all-spells/p/pernicious-poison

Whip of Spiders
http://www.d20pfsrd.com/magic/all-spells/w/whip-of-spiders

* Third Level
Accept Affliction
http://www.d20pfsrd.com/magic/all-spells/a/accept-affliction

Aggravate affliction
http://www.d20pfsrd.com/magic/all-spells/a/aggravate-affliction

Delay poison communal
http://www.d20pfsrd.com/magic/all-spells/d/delay-poison

Neutralize poison
http://www.d20pfsrd.com/magic/all-spells/n/neutralize-poison

Poison
http://www.d20pfsrd.com/magic/all-spells/p/poison

Rain of frogs
http://www.d20pfsrd.com/magic/all-spells/r/rain-of-frogs

* Fifth level
Whip of centipedes
http://www.d20pfsrd.com/magic/all-spells/w/whip-of-centipedes

~Items~
Poison vial of distance
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/poiso n-vial-of-distance

Poisoners jacket
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/jacke t-poisoner-s

Poisoners gloves
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove s-poisoner-s


Hey all ,
Was making a Druid for a game I will be running and is their a way to have a animal compaion sea animal that can come onto land also? I like the orca but the adventure only has a small part near water. Let me know with all any any idea

Thanks


Hey all ,
Was making a Druid for a game I will be running and is their a way to have a animal compaion sea animal that can come onto land also? I like the orca but the adventure only has a small part near water. Let me know with all any any idea

Thanks


I did a quick check but couldn't find a answer to my question.

In the magic item creation section it says " Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours."
It then says "This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5. "

So does mean that if I take another +5 to the dc I can get it to 2 hours of work per 1,000 go in the items base price?

Do u think this is fair to run it this way stacking? Or would it be more fair in stead to make it a dc +10 higher to go from a 4 to a 2. Since u are doubling it.

Salvos


I have a friend in my current campaign that wants to play a fleshwarper from the book of lords of madness, but wants to play it from the beginning. I thought this would be a good chance to do a Alchemist Archetypes fleshwarper but i am having a little bit of a problem of where to fit in the fleshwarpers stuff in with the Alchemist.

Any thoughts/ideas/tips on how to merge these 2 together would be great.

Thanks.

Salovs


Hello
I have a question about doppelgangers. What all can a doppelganger change into? Is it only humanoid shaped things or can it change into Monstrous Humanoid also. What about outsiders? It can only got one size bigger then it size and one size smaller right?

Also how do u know if a creature has ex or su damage reduction? It doesn't say where the damage reduction is.

Thanks for your help

Salvos


Hello,
My group is just about to finish the Crypt of the Everflame and will be starting the Masks of the living god soon. I have been listening to the Chronicles Pathfinder Podcast and they are really helping me mix them all together. Now i don't have the Masks of the living God module yet but i wanted to know what am i suppose to do with a paladin and a cleric that want to go join this new cult? Are they just going to pretend they don't love their god anymore and want to join. Do i need to have them roll bluff checks? I am not sure on how to run this. I am sure the book might have something i just wanted to check here and see what you all of you did for this module.

Thanks


Hello all,
I had a question that i hope some one could help me with. I am running Crypt of the Everflame this sunday and i wanted add in a encounter to fix the Xp problem from the first module to the 2nd but i don't understand the APL and CR. On the bottom of page 397 it says to take your chars APL and look at table 12-1 to see the challenging encounter for you APL but that table just tells me how Difficult it is or how i can make it more difficult.

So can some one give me some examples of a 4 person group trying to find the right CR for them?


Hey,
I already asked a friend about this but i wanted to check and make sure. Is there any difference from buying from Paizo or from buying from Barns and noble? Different edition or anything like that? We didnt think there would be. The only reason i ask is because when i was looking for Crypt of the Everflame on barns and noble it has a different cover art then the one piazo has.

( http://search.barnesandnoble.com/Pathfinder-Module-B1/Jason-Bulmahn/e/97816 01251862/?itm=1&USRI=crypt+of+the+everflame)

(http://paizo.com/store/downloads/pathfinder/pathfinderModules/pathfinderRP G/v5748btpy89c9)

Any help on this would be great.

Thanks


Hey,
So I am sure a lot of Paizo fans are just like me and like to play other games on Xbox 360, PC, or the ps3. I wanted to know what you guys thought of Paizo sending IGN Editor Daemon Hatfield (or anyone really i just thought he would be a better choice), a core rule book and a Modules for him and some fellow IGN editors to look over,play, and give a review on it. It would help get the game out there in a big way and i think they would really enjoy the game.

What do you guys think? Do you think DND/Pathfinder could fit in with a gaming website like IGN or will they be stuck to official website and fan sites?


Hello,
Dose Pinpoint Targeting and Vital Strike Stack together? I dont see why they wouldn't. I figured if you were going to use Pinpoint targeting why not add vital Strike to get the full out of damage you could.

Thanks


Hey all,
So i have a dracotaur Fighter in my savage tides game and i am at the point where i am not really sure where/what else to do with this character.Right now He has a harpoon and i want to be able to drag them around and give my other team mates attacks of ops. My Dm is pretty good with using other splat books but i try not to use to many. I want to put Fleshgrinding on the harpoon that way i am still attack while dragging them around the Area. I am looking for some ideas on where else to take him or what else he can do.

Any help would be great.

Thanks

dracotaur Fighter Level 8
Stats
Str 26
con 20
Dex 16
Int 15
Wis 12
Cha 14

feats
Improve Initiative
Power Attack
Weapon Focus
Weapon Spec
Master Craftsman
Arms and Armor
Skill Focus
Quick Draw
Drag
Great Drag


So my wife and i are in san fran for our 1 year Aniv. And we wanted to go to a gaming storw to get her some new dice. We live in a smaller town and the chance to see an bigger gaming store would be fun. Also i wanted to check out some pathfinder stuff. Any one know of a good store?

Thanks


Hey all,
I was just wondering where dose a GM start? What i mean by that is, where dose one find the Modules, where dose one find the Adventure Paths, where should one start out at on the modules and the adventure paths. Are some easier then others? More first time gm friendly i guess i am asking.

Is there a site or a thread that i missed that explains all of this?

My understanding is that a Modules are just a few levels of story. Like a short story i guess. Then the Adventure path is a novel. Where the character go to be higher level then the normal Modules.

I know It is a great idea to have all 3 book, Core rules, Games master, and the Bestiary, but what else would you recommend as a must have to start your own first time game up?

Any help on all of these questions would be great. Thanks


Anyone?


Hey all,
I was just sitting at work and my brain was wondering and i started thinking about gestalt characters. I thought of all of the core classes. Then I started to add in all of the Advanced Players guild new classes and wanted to know what everyone's ideas were on the "coolest/best/worst/overpowered" combos there are. I really like the Witch/Rouge


So i have read in books and seen in movies where the big bad fighter has a bunch of really big weapons strapped to his body, but could you really make that work for a fighter in dnd? Could he be Carrying a great sword, Great axe, and a Halberd? Or would it all have to be light to one handed weapons as in longsword, battle axe, and a rapier? I know there is a magic item( Cant think of the name) that holds like so many arrows, so many javelin, and a Couple bows. Is there a Melee magic item that can hold so many Light, one handed and 2 handed weapons? I wanted my fighter to have around 3-5 2-handed melee weapons on him at one time. Any help on my plans to make this fighter would really be helpful.

Thanks


Hey,
I just wanted to ask what cool ideas or good tactics everyone had with the summon monster spell at higher levels when you get to summon in monsters with spells. Like the summon monster 5 Babau with at will Darkness and Dispel magic or summon monster 7 Bone Devil with at will Invisibility , major image and wall of ice.

This is the first time i have played any time of summoning char so just wanted some tips and tricks.

Thanks
Salvos


Hello,
Well my gaming group is almost done with age of worms and we are going to be starting Savage tides here in the next month, month and a half and i had decided to try out the summoner class. Just wanted your thoughts on this build to see what you all thought. Just going to give you some of the basics. Dont want to go over board.

Race Halfling
Class Summoner
Skills Linguistics, Ride, Profession Sailing

Weapon : Harpoon

Feats
1st Exotic Weapon Proficiency Harpoon
3nd Spell Focus (conjuration)
5rd Augment Summoning
7th Augment Elemental

Eidolon
Biped
Starting Statistics: Size Medium; Speed 30 ft.; AC +2
natural armor; Saves Fort (good), Ref (bad), Will (good);
Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13,
Int 7, Wis 10, Cha 11; Free Evolutions claws, limbs (arms),
limbs (legs).

Bonus Swim Gills Improved Damage (Claw)

Let me know of any feed back.