Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) I don't think the mechanics in spoilers really helps at all. It's just one more thing to remember to do while typing, which I sometimes forgot about. And I never did figure out how to draw the arrows on the maps, though I didn't try particularly hard. It seems like a good idea, if it isn't too tough to do. So I can level this little gnome up to 2nd level. Now I just have to remember what I was saving up gold for. I have over 1000 gp now, and there's really not that much that a wizard needs that badly. Those partial wands at higher CLs than usual on this chronicle sheet look tempting, not to mention the Pearl of Power.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Well, the site seems to have recovered from its earlier troubles, at least temporarily. We'll see how long that lasts. I'm fine with calling it, though.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Wow! I'm actually able to get into the forum and see posts! Taking bets on whether that lasts more than 2 minutes this time... I'm not sure if everyone's having the same issues, but I've just put a game I'm GMing on hold, because it's been almost a week that the site just isn't stable enough to host games. So if I'm slow posting, that's why. But I expect everyone else is having similar issues.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) I'm assuming Crowe's crit took down the minotaur, so we just have to stop Suna from drowning now. If not, I'll put out another offensive scroll and shoot it again instead of what's below. Seeing Suna struggling to swim, Salagadoola's eyes go wide, and he takes off after her. Swift action to get my scroll of Expeditious Retreat out of the spring loaded wrist sheathe, standard action to cast it, then move 40 ft. "I wish I had a scroll of Monkeyfish to cast on you, but I've got something almost as useful, if I can catch up", he tells the oracle. Rosey runs along with him. Double move
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Suna! I know you reptiles like to keep your scales moist, but let's deal with the minotaur before going swimming!" The gnome runs up to catch up with the rest of the party. Double move Rosey is too busy running along side the gnome to turn around and aim his stink gland at the minotaur. Also double moved, so no readied action this turn.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Well, it slowed him down a little..." the gnome says, as the minotaur figures out the illusion. "Now, what else have I got?" He thinks for a second, pulls a scroll out of his backpack, and casts it. A small dart of magic comes out of his finger and hits the minotaur. Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Satisfied that his magic should scare the creature off, Salagadoola gives a triumphant nod, and steps forward 5 feet. Rosey doesn't share his confidence, and readies a stink attack again.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "OUCH! That looked painful!" the little gnome cringes when he sees Janira get hurt. "DON'T WORRY, JANIRA! I'LL SUMMON A TROLL TO PROTECT YOU!" he calls out at the top of his lungs. With that, he "summons" an illusion of a troll, slightly taller than the minotaur, between the beast and Janira. (standard action to cast Silent Image, long range, Will DC 16 to disbelieve after interaction) The troll swings a big hammer at the minotaur silently, but its swing goes wide and misses. Then, the little gnome and his familiar approach the battle as quickly as his little gnome legs will take him. (move action for both the gnome and skunk) Rosey once again readies a stink attack, in case an enemy comes within 10 feet. (standard action ready for the skunk)
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Well, if they're not going to come closer, then I guess I should just stick to the blinding ray. It's getting boring, though. Maybe I could move closer and Color Spray them if this lasts too much longer," Salagadoola muses. Blinding Ray vs red: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Kyun, the one in red will technically be blind until my next turn, and you go before me. So you'll get a sneak attack if you attack him, even if I fail to blind him for another round this time. "That worked well. I'll do that again. YOU'RE WELCOME, CROWE!!!" DICE:
Blinding Ray vs touch AC: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
-4 if Kyun or someone else ahead of me in initiative moves into melee with him, since I don't have Precise Shot. Rosey, as usual, stands at the gnome's feet, facing away from the kobolds, ready to fire his stink gland if they come within 10 feet. [ooc]Readied action
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) The illusionist steps closer to the stream, and yells to the kobolds: Draconic:
"That's not nice! Stop throwing things at me!" He then fires a ray of magic at the kobold highlighted in red. ray attack vs touch AC: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 If that hits, and he has 1 HD or less, then he's blinded for 1 round. If it hits and he has more than 1 HD, then he's only dazzled. Core Rulebook wrote: Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Rosey readies the usual stink attack, in case any enemies come within 10 feet of us.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) dice:
knowledge local: 1d20 + 8 ⇒ (15) + 8 = 23 "Well, they don't look friendly. But then, kobolds rarely are. Sneaky guys, known for traps. I wish I had a daylight spell. That would blind them." The little gnome wanders into the area, watching the kobolds and the river as he goes. Double move, and my skunk doesn't get his normal readied action, because we moved 40 ft, so he had to double move to stay with me.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "I suppose I could bring Aroden's light to this little city. Or at least, a Light cantrip." And he does just that, casting Light on the most impressive looking building in the model city.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Errr... marching? I think it was carrying a lantern. Something about carrying Aroden's light to all corners of the world or something. "
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Hello!" The little gnome and his skunk approach the gillman, but make a point of staying behind the rest of the group, in case it's an enemy.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Suna Shima wrote: Yup, turns out I don't have Spellcraft trained. I have spellcraft, but don't have Detect Magic as a cantrip. Divination is one of my opposition schools. That's why I picked up the wand of Identify.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Assuming Suna fails to identify the magical cloak with her Detect Magic, Salagadoola will pull out his wand of Identify (+18 total between the spell and his spellcraft skill, so no need to roll). "Ooh. It's a cloak of resistance. Somebody should wear that for protection." knowledge religion: 1d20 + 8 ⇒ (10) + 8 = 18 "These look similar to the stories of Aroden, the dead god who disappeared 100 years ago. That one's the thief, and that's the soldier. I think there's some minor magic still left. If we say a prayer or perform a ritual or something, maybe it'll grant us a blessing."
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) If we're using the rope against the wall to climb down into the pit, and then climb back out on the other side, then it's only DC 5. Since I can only hit an 8 while taking 10 to climb, that's how I would like to do it. Salagadoola climbs down into the pit with Suna, while Rosey the skunk approaches Crowe and puts his front paws on the big man's legs, apparently begging for a ride. "Anything interesting, or just a rag?" he asks about the cloth.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "I have a rope on my mule." He stops and thinks. "I guess we'll have to leave the mule behind and come back for it later." He pulls the rope and grappling hook out of the saddle pack, and offers them to someone with a good throwing arm. "Crowe, Suna, you two look big and strong. Would one of you mind carrying some of this stuff for me? Also, can Rosey ride on one of your backs as we cross?" He pulls a sack with a couple of items off the mule (sunrods, oils flasks, a waterskin), leaving behind the stuff that won't be immediately useful. Looking down in the pit, he wonders aloud, "What could that cloth be? I wonder if there's anything hidden inside or underneath it. Can anyone here cast Detect Magic? Maybe someone should climb down and check it out. As long as you don't fall, avoiding the spikes should be easy."
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Before moving on, Salagadoola starts digging around in Janira's bag, spilling most of its contents on the cave floor. "There's some interesting stuff in here. Can anyone else use the wand of Burning Hands and scroll of Mage Armor, or should I take them?" He holds the wand of CLW up to Daffy and Suna. "One of you should probably hold on to this." If nobody objects, I'll use the Mage Armor scroll immediately on myself. Otherwise, I already have a wand of it, so I'll tap myself with that. Either way, this seems like a good time to put on my armor, before heading deeper into the cave.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) knowledge nature: 1d20 + 8 ⇒ (6) + 8 = 14
"Oh! I've never seen a minotaur before. Do you think it'll try to gore somebody?" Salagadoola begins, then realizes how dangerous the situation really is. "Look out, Janira! Don't let it charge you!" Seeing everyone else obeying Janira's orders, the gnome and his skunk familiar follow the others into the cave.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Hmm. I have some scrolls that can heal those wounds, but not everyone like the side effects. it sometimes feels a little... evil. Of course, that's only if there's not another way to deal with this readily available."
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Oh, I didn't get to throw my acid flask. I was curious what it would like when it splashed on the snakes." When we look for a different path, the gnome tries to point things out to whoever's leading, in the hopes of assisting their survival skills. Survival Aid Another (untrained wisdom 10 check): 1d20 ⇒ 12 "Ooh, look over there. How about this way? What about climbing that tree to get a better view?"
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) knowledge nature: 1d20 + 8 ⇒ (10) + 8 = 18 "Ooh. That's a lot of snakes. I've never seen that many snakes. That's very interesting", the little gnome comments, obviously interested, but unafraid. "Good thing that type isn't venomous. You warrior types can beat them off with blunt weapons or throwing splashy stuff, but put the blades away." Since it's a swarm, Rosey won't use her usual readied action that applies to all combats of using her stink spray against any enemy that gets within 10 feet of us. Salagadoola pulls out an acid flask, and moves to where he can get a clear shot at the swarm with less allies in the way. That's two move actions. Rosey moves with him. Presumably, so does his pack mule.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Err...ok. But some of my stuff is on my mule outside." He thinks for a second. "Like rope, grappling hook, rations, waterskins, bedroll... all the heavier stuff." The gnome starts pulling various stuff out of a backpack, including candles, scrolls, earplugs, wands, acid flasks, a pair of spring loaded wrist sheathes that he forgot to load and attach to his arms, and several more items. "Oh yeah! I was supposed to put some scrolls in these and put them on my arms!" He puts the two spring loaded sheathes on his arms, under his clothing, with a scroll of Expeditious Retreat in one, and a scroll of Obscuring Mist in the other. Full inventory:
Magic Items: Wand of Identify (50 charges), Wand of Mage Armor (50 charges), 3 scrolls of Infernal Healing, 3 scrolls of Magic Missile, scroll of Protection from Evil, scroll of Obscuring Mist, 2 scrolls of Comprehend Languages, scroll of Ray of Enfeeblement, scroll of Expeditious Retreat, scroll of Grease, scroll of Enlarge Person, scroll of Magic Weapon Combat Gear: Dagger Other Gear: Backpack, pouch, 2 spring loaded wrist sheathes, spell component pouch, scroll case, ink vial, ink pen, 5 sheets of paper, 10 pieces of chalk, signal whistle, 10 sets of earplugs, 10 candles, flint & steel, sunrod, 2 oil flasks, 2 acid flasks, 1 alchemist's fire, 15 gp Carried by Mule: pack saddle, sack, bedroll, 6 days rations, 3 waterskins, mirror, 50' rope, grappling hook, 2 sunrods, 2 flasks of oil, 330 gp FYI for those who missed it. The PFS Campaign Clarification document this week finally settled that age old debate. Apparently, scrolls and potions ARE legal in wrist sheathes, per PFS management.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) "Allow me to introduce myself, as well", the gnome says, and stands up on top of the table where he was sitting. "My name is Salagadoola Menchickaboola, wizard of renown! I'm sure you've all heard of me. No? No matter." "And this young lady", he indicates a skunk on the floor next to his table, "is my friend, Rosey. She may look like a skunk, but don't let that fool you. She's actually a halfling who had a horrible polymorph accident. We're hoping my involvement in the Pathfinder Society will help me find a way to change her back. In the mean time, she's pretty good to have around in a fight. You'd be amazed what her stink glands can scare away. I've even seen her chase away a ghoul once." Bluff: 1d20 + 6 ⇒ (17) + 6 = 23
Sense Motive, DC above:
He seems to be making up all of this on the fly. You doubt that the skunk is actually a halfling, or that it ever chased away a ghoul. It's probably just a normal wizard's familiar. knowledge nature (DC ???): Anyone with any knowledge of animals will probably be able to tell that the skunk is male.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Following Shane's example, a small gnome climbs up on a table and sits atop it to listen to the Master speak. "Is there some reason we wouldn't come back alive?" the gnome asks of Kreighton Shane's final remark. He seems more curious than nervous.
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Anyone have any spell requests? Besides changing out what I have prepared, it would also only cost 5 gp to purchase a new level 1 spell for my spellbook, so I can pick up a couple before we start. I plan on filling this guy's spellbook eventually, but I haven't played him yet, so I haven't done any of that yet. But he has 2 xp from GM credits so I'm sitting on 300+ gp I could spend. I'll take requests. Just not divination or necromancy spells, since those are my opposition schools (thus the wand of Identify that I spent 2 prestige to get).
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Prepared spells, unless anyone has any requests before we start (click my name to see full stats, including spellbook): 1st: Color Spray, Adhesive Spittle, Silent Image
Gnome Wizard 1
Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7) Should we do the personality stuff in character in the game play thread? Salagadoola's a typical chaotic neutral Pathfinder gnome. In other words, he's ADHD incarnate, and a pathological liar. He has a wide enough variety of spells and spell-like abilities not to have a routine in combat. Rosey the skunk familiar is easier. Even before you asked, I had already planned to tell you what Rosey's action will be in every round of combat unless I say otherwise, since it's almost always going to be the same. He moves with Salagadoola, staying in the same square. If we've moved no more than 30 ft, then Rosey will use his standard action to ready a stink attack against any enemy that gets close to us (range 10 ft). |
